Yogi - Stamina Warden PVE Build
Written guide updated for updated for The Scribes of Fate DLC: Q1 2023
Older video but still relevant
FINALLY! A strong, sustainable, VIABLE bow/bow build!
Many have tried and wondered “can you play using double bow”? YES of course you can but it was always somewhat difficult to fit around other setups due to the lack of monster setup utility if using 2x 5 piece sets. However, with Summerset, the bow is now worth 2x pieces so you can easily fit 2x 5 piece sets and a full monster set OR special weapon sets. Pushing this playstyle over the edge and bringing it in line with other types of DPS builds.
This playstyle is incredibly unique however and somewhat alien to the majority of the players in the game because although it has been eagerly anticipated, many have tried and failed and try too hard to play it like a melee DPS. The trick to this is to STAY ranged!
Everything we use is ranged damage. The bow passives increase your damage at range so make sure you utilize this.
At range, of course, we don’t have the same protection as melees may have since with dual wield you can take advantage of Deadly Cloak to protect you. BUT your agility is where your strong point is, you are a long way away from the target and you are FAST.
Most explosion AOEs pop and then have smaller AOEs that spread from the center. You will see this for example in Cloudrest and Halls of fabrication, the bonus for you is, since you are far away from the main danger, you have more time to react and it is much easier to avoid such things due to your speed and distance.
The light attacks and heavy attacks are incredibly important. Remember in the Hawk Eye passive you must stack up 5x 5% damage bonuses by applying multiple light and/or heavy attacks. Every light or heavy will restart the timer at its current state counting down again from 5. If you keep this up the whole time and have a clean rotation you will always have that 25% maximum damage bonus to your bow.
ALSO, this timer is exactly the same as Relequen, meaning so long as that timer is never lost, you will have 100% uptime on Relequen also for maximum damage.
You are ranged remember so unlike melee using Relequen where moving around could cause you to lose the proc (away from the fight for more than 5 seconds) you are RANGED, meaning it is so much easier for you to keep up those lights and heavies even inside mechanics. Keep your eyes peeled, keep your rotation clean and you will do just fine.
Finally, YOGI bear himself. This bear hits like a steam train! His ultimate is incredibly strong so be sure to use it as SOON as you can especially during execute phase of a target because his damage gets crazy high on low health targets.
TIP: heavy attacking a different target tells the bear to focus on that one instead. Failing that he will hit who he likes.
Good sustain
Agility is your survival, keep your buffs up, and don’t stop attacking.
High damage from range and an incredibly cheap powerful ultimate.
EVERYTHING you do procs your sets for effortless results so long as you keep up those lights and heavies.
Acquirable gear especially since Summerset trials are the cream of the crop for pickup groups.
Buyable/craftable options
A totally new and unique playstyle alien to most but when understood is incredibly powerful.
STAYING ranged maximizes your damage output! 20 meters is optimal, don’t go too far though else Subterranean won’t reach.
FINALLY, a viable fun way to use the bow Robin hood and Yogi bear kicking it together!
Fashion First!

As demonstrated in the video, our fabulous ESO fashion setup and dress choice for this character is as follows:
Head: Heavy Outlaw
Shoulders: Medium Nighthollow
Chest: Heavy Pyre Watch
Legs: Heavy Thieves Guild
Hands: Heavy Nighthollow
Belt: Light Blackreach Vanguard
Feet: Heavy Nighthollow
Front bar: Nighthollow bow
Back bar: Frostcaster Bow
As for dyes, pretty much everything is BLACK, so pick which one you like more!!
Skills
Bow
1) Bull Netch
2) Subterranean Assault
3) Silver Shards / Camouflage Hunter
4) Bird of Prey
5) Lethal Arrow
Ultimate – Wild Guardian
Bow
1) Ring Of Preservation / Echoing Vigor
2) Poison Injection
3) Subterranean Assault
4) Bird Of Prey
5) Arrow Barrage / Endless Hail
Ultimate – Wild Guardian
Champion Points 2.0
The NEW Champion Points 2.0 introduced in the Q1 2021 DLC: Flames Of Ambition is quite possibly the BIGGEST change/addition to The Elder Scrolls Online since One Tamriel! And these were further altered in the Blackwood Chapter, giving us a lower base for capping out some of the essentials and also adding some more slotables!
Before it was a case of “I have limited points as a CP, so HOW should I spend them”? Now that is NOT the case as SUCH! Now, it is a case of, buy ALL the things, but which SLOTABLES should you take?
Everything before was a passive bonus with huge diminished returns, awkward calculations, and was messy to all players for the most part. The new system underlines NO diminished returns, no majorly confusing passives, and the ability to buy EVERY single passive available for tanking, DPS, and healing on the SAME character with enough points to spare for buying slotables. Being able to slot 4x special slotables from each tree when there is an abundance of them means you are only limited by your CHOICES, not by your CP.
Buy all the passives, CHOOSE which slotables to take vs the situation, and the rest of the points are spare. Or are they? Well here is the crunch…Once you go over 1800ish (depending on slotable choices, some are more expensive in the Craft tree) you basically have every single passive available PLUS 4 slotables per tree…
If you JUST wanted to focus on combat alone (all red and blue passives and 4 slotables for each one) you only actually need around 1600cp to be completely maxed in those areas. And if you wanted to go FULL glass cannon, only really focusing on one damage type you can achieve your max potential for that as low as 900 or so! You won’t have any resistances or healing bonuses from the Warfare (blue) tree doing this, but you can at least cap out the hard-hitting stuff, right? And this is considering slotables too so there is no harm in actually deliberately specing for a couple of damage resistance slotables instead even at THIS stage.
For tanking it is even easier! Push for your slotables and stack your resistance passives and it is game over! The rest are just a bonus!
So what’s next? Well, if you have higher champion points you can buy more slotables and switch stuff per situation as and when needed. If you don’t, then if you want to swap it will cost you gold for respecing. So in a nutshell, 1650-1800 (depending on build) is you’re pretty much done! Anything else is convenient due to not needing to spend gold swapping things you already have access to! How cool is that?
SLOTABLES!
No matter what, THESE are the most important parts of the Champion Points 2.0 system. So this is your main FIRST goal when pushing for the build. You need to slot these even if they are not max level. However, there are swap-outs for situations as explained in the video.
BLUE (Warfare) are important for resistance, heals, and damage. Red (Fitness) are important for resources, health, and Crowd Control counters. Green (Craft) are literally quality of life! (aka your choice so not THAT important for combat).
It doesn’t matter what level you are at anymore, you can play ALL content regardless of your champion points level because during Flames of Ambition all players/characters had their base stats improved to make everyone somewhat more balanced at lower levels.
However, as mentioned above, the slotables are your main goal. Unlock the prerequisite passives to unlock access to your slotables if there are any…fill them up, and then just grab the remaining passives as you go.
300, 600, 900 champion points are not really important as checkpoints anymore for optimization. Just fill as you go, because ALL characters can have ALL passives with NO negative effects unlike before!
What should I aim for with this build?
- Master At Arms
- Fighting Finesse
- Deadly Aim
- Backstabber
Instead of Backstabber If you cannot get behind the enemy (example: Dragon in Sunspire), then Thaumaturge should replace it in those situations.
If you find you are in multiple large pull situations with many adds while using Whirling Blades, you should swap to Biting Aura.
- Rationer
- Liquid Efficiency
- Treasure Hunter
- Steed’s Blessing
These really are up to you but these are most useful IN content for loot and movement if not in combat.
What you do with this tree is NOT make or break for mechanics nor combat in general just quality of life.
Some people like to steal, craft, use less potions, whatever, it’s your choice.
- Boundless Vitality
- Rejuvenation
- Fortified
- Bloody Renewal
These are designed to increase your health/armor and at the same time manage your resources.
High recovery and return for being active in combat and GETTING kills really helps you in content.
So a good balance of flat, contributing slotables are helpful as a DPS build.
The video below explains how the changes work in more detail. Of course, over time, additions will be and have already been made to the system but the main BASE of it is the same.
Rotation
Front bar: Light Attack, Lethal Arrow x5/6, Light Attack, Subterranean Assault, weapon swap.
Once every second/third rotation sneak in a Light Attack, Bull Netch IF you need it, before swapping bars. Also if your bear is ready to be used, replace ONE Lethal Arrow with your ultimate.
Back bar: Light Attack, Endless Hail, Light Attack, Poison Injection, Weapon Swap
If you are struggling for stamina at any point then while on your front bar replace the occasional light attack with a full heavy attack.
Poisons, Potions, & Food
Potions really are up to you but they DO offer a crit chance bonus AND a 20% increase to your weapon damage and recovery while giving a burst of stamina back at the same time.
Food is very simple, the highest level food you can consume with 2 stats only, MAX health and MAX stamina. There are 3 variations of recipes but all are the same in the stats they give so your choice of which one you use.
Poison:
Alkahest + Nirnroot + Nightshade + Fleshfly Larvae
Weapon Power Potions:
Dragonthorn + Blessed Thistle + wormwood + Lorkhan’s Tears
Food
Recovery Food:
Artaeum Takeaway Broth – fish(20) + Torchbug Thorax(5) + Powdered Mother Of Pearl (5)
Dubious Camoran Throne – White meat(1) + Beetle Scuttle(1) + Insect Parts(1) + Guts(1)
Flat food:
Sticky Pork And Radish Noodles – White Meat(1) + Radish(2) + Flour(3)
Garlic Cod with Potato Crust – Fish(1) + Potato(2) + Garlic(3)
Braised Rabbit with Spring Vegetables – Small Game(1) + Greens(2) + Seasoning(3)
If you would like to make your own potions, I now have a fully functioning potion maker on the website. Here you can TEST any combination of potion or poison you like and check the outcome without having to know the combinations in-game! Check here for the App, working on Android and IOS – Potion Maker
Gear Setup
Below is a chart showing the overall gear set-up, noting the optimal set requirements in terms of weight, enchants & traits!
We are using the Thief Mundus stone. All 64 Attribute points are into stamina.
NOTE: if you are in a very optimized situation and you are very good with your rotation you can go with the shadow. However TOP end, the DPS difference is only about 1-2k depending on the uptime of crit buffs in your group.
We are a Wood Elf but other races are also usable. Orc, Redguard, or Imperial are good substitutes, also some people like the Khajiit, or Dark Elf.
Optimal Setup
Slot | Gear Set | Weight | Trait | Enchantment |
---|---|---|---|---|
Head | Kjalnar’s Nightmare | Medium | Divines | Stamina |
Shoulders | Kjalnar’s Nightmare | Medium | Divines | Stamina |
Chest | Arms Of Relequen | Medium | Divines | Stamina |
Waist | Arms Of Relequen | Medium | Divines | Stamina |
Hands | Arms Of Relequen | Medium | Divines | Stamina |
Legs | Arms Of Relequen | Medium | Divines | Stamina |
Feet | Arms Of Relequen | Medium | Divines | Stamina |
Ring 1 | Tzogvin’s Warband | Jewelry | Bloodthirsty | Weapon Damage |
Ring 2 | Tzogvin’s Warband | Jewelry | Bloodthirsty | Weapon Damage |
Necklace | Tzogvin’s Warband | Jewelry | Bloodthirsty | Weapon Damage |
Weapon 1 | Tzogvin’s Warband | Bow | Precise | Poisons |
Weapon 2 | Master’s | Bow | Infused | Weapon / Spell Dmg |
Alternate Setup (Beginner)
Slot | Gear Set | Weight | Trait | Enchantment |
---|---|---|---|---|
Head | Stormfist | Medium | Divines | Stamina |
Shoulders | Stormfist | Medium | Divines | Stamina |
Chest | Gryphon’s Ferocity | Medium | Divines | Stamina |
Waist | Gryphon’s Ferocity | Medium | Divines | Stamina |
Hands | Gryphon’s Ferocity | Medium | Divines | Stamina |
Legs | Gryphon’s Ferocity | Medium | Divines | Stamina |
Feet | Gryphon’s Ferocity | Medium | Divines | Stamina |
Ring 1 | Mechanical Acuity | Jewelry | Bloodthirsty | Weapon Damage |
Ring 2 | Mechanical Acuity | Jewelry | Bloodthirsty | Weapon Damage |
Necklace | Mechanical Acuity | Jewelry | Bloodthirsty | Weapon Damage |
Weapon 1 | Mechanical Acuity | Bow | Precise | Poisons |
Weapon 2 | Agility / Maelstrom | Bow | Infused | Weapon & Spell Dmg |
Gear Locations
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