Ultimate The Rift Zone Guide
The Rift Area Description
Skyrim’s southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich.
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What Is A Crafting Set Station?
A crafting set station is a crafting area that allows you to craft a specific set piece of armor. Often there are additional requirements, like a number of traits that must be researched before you can make an item of a specific set. While you can make generic pieces at crafting set stations, these are the only areas where you can the specific set that is listed. There is one exception – attunable crafting tables (which are ‘tuned’ to replicate set stations) can be obtained and placed in houses for use.
On your map, crafting set stations appear with a blackened crafting icon when you are close to a location. Once the set station has been visited, the icon turns white.
How To Obtain Overland Set Pieces
Players are rewarded for each boss kill with item/items from that boss’s loot table.
- Delve bosses drop a waist, foot, or another unique item piece.
- Overland World Bosses drop a head, chest, leg, weapon, or unique item piece.
- Public dungeon bosses drop a shoulder, hand, weapon, or unique item piece.
- Chests at Dark Anchors or Dolmens drop a jewelry set piece.
Even with Curated Item Set Drops, bosses with a specific loot table will only drop curated items from their own loot table. Treasure chests have a chance to grant any set piece from the zone they are found in. Click here to learn more about curated set drops.
What Is A Delve?
A delve in The Elder Scrolls Online is in essence a small dungeon. Delves usually contain a few enemies, at least one ‘boss’, and a skyshard. Delves can generally be completed solo. If you are a new player, you may want to explore delves with a friend. Most delves have an associated quest that you can get just inside or near the entrance. This quest is more a side story to the main quest of the area but does offer rewards for completing it.
On your map, delves appear with a blackened single torch. Once the delve is completed (by defeating the boss or bosses), the delve icon turns white.
Based on what little is known about the Dwarven ruin of Avanchnzel, some scholars of Dwemer architecture believe it must be the outer chambers of a much larger site, access to which is now blocked. The automatons defending the place make it too dangerous to inquire further.
Avachnzel is located in the southern region of The Rift. Travel south from Honrich Tower Wayshrine to find Avachnzel. While there is no specific quest for this delve, there is still much to explore.
Exploring and defeating the boss will reward you with the Avachnzel Explorer achievement.
Avachnzel is a Dwemer ruin and is inhabited by Dwemer constructs. This delve has one level, one boss, and one skyshard as notated on the map.
Thzallek Eft is a large dwarven centurion. He has a hammer build into one arm and a large blade on the other. Thzallek Eft swings his arms for heavy hits. He also creates cone-shaped aoes while releasing damaging steam. Avoid the aoe as much as possible.
Broken Helm Hollow
Bandits from Broken Helm Hollow have long preyed on the road from Riften to Fort Virak in Morrowind. The Riften Guard clears the place out every few seasons, but the bandits always seem to return.
A Diamond In The Root
As you enter into the Broken Helm Hollow delve you will find an abandoned camp and a campfire. After reading the Broken Helm Notes, you will need to search skeletons for a diamond.
Broken Helm Hollow Location
Broken Helm Hollow is a small cave located in the southeastern region of The Rift. Travel south from the Fullhelm Fort Wayshrine to find Broken Helm Hollow.
Exploring and defeating the boss will reward you with the Broken Helm Hollow Explorer achievement.
Inside Broken Helm Hollow
Broken Helm Hollow is inhabited by bears, imps, and trolls. This delve has one level, one boss, and one skyshard as notated on the map.
Skullcrusher is a large troll. He has heavy hits and stomps the ground which can stun you. Ranged attacks work well. Skullcrusher is easily defeated.
Completing A Diamond In The Root
After finding the diamond, you will need to travel to Riften to find Seyna at the Withered Tree. She instructs you to visit the small graveyard behind the Fighters Guild. You will search the cairn under the fresh flowers to find your payment of gold.
Sacked over a century ago by raiding Orcs from Yashnag’s Kingdom, the fort known as Faldar’s Tooth has been left to decay ever since by the Jarls of Riften, who have had no need, or no funds, to rebuild it.
Beneath The Surface
As you explore Faldar’s Tooth you will find Israk Ice-Storm locked in a cell. He tells you that he and his brother are Pact soldiers and were captured by bandits while spying. The bandits are involved in cult-like activities. Israk asks that you save his brother who was moved further inside the fort.
Faldar’s Tooth Location
Faldar’s Tooth is a ruined fort located in the central region of The Rift. Travel along the road northeast from the Honrich Tower Wayshrine to locate Faldar’s Tooth.
Exploring and defeating the boss will reward you with the Faldar’s Tooth Explorer achievement.
Inside Faldar’s Tooth
Faldar’s Tooth is inhabited Darkling cultists including menders, nightblades, rogues, and warriors. This delve has one level, one boss, and one skyshard as notated on the map.
Rozelun is a winged twilight and is accompanied by a Darkling Priest and a Darkling Spiritmaster. Rozelun wing flaps and kicks to do damage. He also screams which can stun you but it does little to no damage. Focus on the Darklings. This trio is easily defeated.
Fort Greenwall was built to guard the road between Riften and Windhelm, but it was sacked by the Akaviri army during the recent invasion, and has yet to be refurbished and regarrisoned by the Ebonheart Pact.
Drink, Drink, and Be Merry
As you enter into Fort Greenwall you will encounter two drinking bandits. After defeating them, you will sample from the Suspicious Keg. You are presented with two choices – drink more, or stop drinking.
Fort Greenwall Location
Fort Greenwall is a fort located in the eastern region of The Rift. Travel north from the Riften Wayshrine to find Fort Greenwall.
Exploring and defeating the boss will reward you with the Fort Greenwall Explorer achievement.
Inside Fort Greenwall
Fort Greenwall is now inhabited by bandits, bears, and wolves. This delve has one level, one boss, and one skyshard as notated on the map.
Uggurek The Vile
Uggurek The Vile is a Nord bandit who uses melee attacks with a sword and shield. He is accompanied by a Bandit Strongarm and a Bandit Mender. Uggurek’s heavy attacks can be interrupted. The Bandit Strongarm makes an aoe path where he charges causing damage. Focus on the mender first.
Completing Drink, Drink, and Be Merry
Regardless of how much you had to drink, you will need to talk to Innarrek. If you drank too much, you will find you wake up in Riften. If you didn’t, you will need to travel to Riften to find Innarrek. After telling him of your experience with the drink, you will be rewarded with gold.
Shroud Hearth Barrow
Legends say the barrow known as Shroud Hearth is deep and vast, but the secret of access to the lower corridors has been forgotten. Occasionally treasure hunters venture into the antechambers in search of the lost lower levels, but fewer come out than go in.
Shroud Hearth Barrow
Inside Shroud Hearth Barrow you will find Brendar. He will tell you the villagers are frightened by Shroud Hearth Barrow. He tells you that a necromancer is at the heart of the problems here.
Shroud Hearth Barrow Location
Shroud Hearth Barrow is a tomb located in the western region of The Rift. Travel south from Geirmund’s Hall Wayshrine to find Shroud Hearth Barrow.
Exploring and defeating the boss will reward you with the Shroud Hearth Barrow Explorer achievement.
Inside Shroud Hearth Barrow
Shroud Hearth Barrow is inhabited by skeevers and Draugrs including Draugr Wights, Champions, and Overlords. This delve has one level, one boss, and one skyshard.
Jakalor is a Nord necromancer who uses a sword for melee attacks. He is the one controlling the Draugr inside the delve. He is accompanied by a Draugr Wight and a Draugr Champion. The champion is the most aggressive with heavy hits creating aoes. The trio is easily defeated.
The regulars at the Horker’s Tusk in Ivarstead all agree that trouble has taken up residence in Snapleg Cave, but the nature of that trouble is a matter of dispute. Is it bandits? Smugglers? Hagravens? Cultists? The debate rages on.
Snapleg Cave Location
Snapleg Cave is a cave located in the northern region of The Rift. Travel north from the Nimalten Wayshrine to find Snapleg Cave. While there is no specific quest for this delve, there is still much to explore.
Exploring and defeating the boss will reward you with the Snapleg Cave Explorer achievement.
Inside Snapleg Cave
Snapleg Cave is inhabited by bears, bandits, wraiths, and wisps. This delve has one level, one boss, and one skyshard as notated on the map.
Frostmaiden Apa is a wispmother. She summons wisps to aid her in battle. She also commands wisps to plummet to the ground creating aoes with electrical damage. Frostmaiden Apa can clone herself into two other weaker versions. Focus on the wisps to minimize your damage.
What Is A Public Dungeon?
Public dungeons are a type of dungeon that is non-instanced. This means that it can be accessed by anyone at any time. These dungeons are more difficult than delves. Public Dungeons contain at least one skyshard and often a group challenge that rewards a skill point. Each public dungeon also offers its own quests and achievements.
On your map, public dungeons appear with a blackened cave. Once the public dungeon is completed (by defeating the bosses/mini-bosses and all associated quests), the public dungeon icon turns white.
The Lion’s Den
Deep in the Jerall Mountains, the remote canyon known as Steelhead Cleft sports some new residents—who’ve given it a new name.
The Lion’s Den Location
The Lion’s Den is an isolated valley in the western region of The Rift. This public dungeon is inhabited by sabre cats and the Lion Guard, an elite group of Daggerfall Covenant soldiers.
The Lion’s Den Quests
Thragof, a Pact soldier commander, informs you that three of his soldiers have been kidnapped. He says that he believes one of those to be a traitor.
Completing Prisoner Dilemma
You must find and question the prisoners and make a determination on who, if anyone, is the traitor. When you return to Thragof you will be rewarded with gold.
The Lion’s Den has 8 bosses. To complete the dungeon, you will need to complete the quest and defeat all 8 bosses.
Click on the boss name for quick access to that section.
The Den Mother is a mother bear accompanied by her cub, Young Soot Paw.
Young Soot Paw intitiates the battle soon waking up the Den Mother. Both use bites and claws. The Den Mother rears up and slams the ground in the cone-shaped aoe causing heavy damage. It can be easily avoided.
The Lonely Giant is the group boss for this public dungeon. He is found by entering the hidden entrance called the Giant’s Crush.
Several mammoths must first be defeated before the Lonely Giant will appear. He has heavy hits with his club and kicks. He also pounds the club to the ground causing large aoes. He is slow-moving. Ranged attacks work well.
Defeating all the champions in The Lion’s Den will reward you with The Lion’s Den Conqueror achievement.
Defeating the Lonely Giant and his mammoths will reward you with The Lion’s Den Group Event achievement.
Defeating three of the champions in The Lion’s Den will reward you with The Lion’s Den Vanquisher achievement.
What Is A Group Dungeon?
Group Dungeons are designed to be four-player areas. Dungeons in ESO feature large groups of enemies that are tougher to defeat and have multiple bosses. These bosses pose unique challenges and often feature special mechanics that require teamwork. Each dungeon has a quest with a skill point rewarded for its completion. Dungeons also offer special gear sets that cannot be found in the overland areas of Tamriel. Dungeons can be completed in normal mode, veteran mode, or veteran hardmode. Dungeons completed in any of the veteran modes will reward you with a Monster Helm – a unique piece of armor for the head. You can learn more about Monster sets in the Monster Set Guide and how to obtain the matching shoulder piece in the Undaunted Guide. You can also find a video and a written guide for each dungeon in the All About Mechanics Series.
On your map, dungeons appear with a blackened square-shaped icon with a plus sign. Once the dungeon is completed (by defeating the bosses), the dungeon icon turns white.
What Is A World Boss?
World bosses are powerful enemies often with their own unique abilities. They sometimes require groups of players to overcome. World bosses in DLC zones are significantly harder than other base game bosses.
On your map, world bosses appear with a blackened skull and crossed swords icon. Once the world boss is defeated, the world boss icon turns white.
Ghoragham at Angavunde Mound
Travel west from the Honrich Tower Wayshrine to locate Angavunde Mound.
Ghoragham is a ghost who inhabits Angarvunde Mound. He uses magical attacks. During battle, he will dive into the mound disappearing. Multiple Draugr will appear including wights and solders. After a few brief time, Ghoragham reappears. This repeats throughout the battle. Focus on the adds when they are active.
The first time you defeat this world boss you will earn the Ghost Banisher achievement.
Nomeg Rine at the Frozen Ruins
Travel south from the Taarengrav Wayshrine to the find the Frozen Ruins.
Nomeg Rine is a large frost atronach. He has heavy hits and stomps the ground creating aoes. He can also launch ice at you freezing you in place. Avoid the aoes when possible.
The first time you defeat this world boss you will earn the Frost Atronach Destroyer achievement.
Longstride and Thickpelt at the Giant Camp
Travel northwest from the Riften Wayshrine to locate the Giant Camp.
Longstride is a giant. Thickpelt is large mammoth. Longstride has very heavy attacks with his club. He also kicks and stomps the ground creating aoes. Thickpelt uses his horns but also creates a patch aoe that he will charge. Ranged attacks work well.
The first time you defeat this world boss you will earn the Giant Slayer achievement.
Indur-sa, Atharra, and Zalinra at the Hunter Camp
Travel east from the Northwind Mine Wayshrine to locate the Hunter Camp.
Indur-sa and her companions are Khajiiti Hunters. Indur-sa uses melee attacks with a great sword, Atharra is also melee with dual-wield, and Zalinra uses a staff and serves as their healer. The trio create large aoes and some have safe spaces in the middle. Focus on Zalinra first as she not only attacks but heals the other two.
The first time you defeat this world boss you will earn the Khajiiti Hunters’ Bane achievement.
Frostdrool and Sleetclaw at the Troll Cave
Travel west from the Fallowstone Hall Wayshrine to locate the Troll Cave.
Frostdrool and Sleetclaw are twin trolls. They are very aggressive and use heavy hits and stomps to create large aoes. While normal thought would be to damage both, it is better to focus on one leaving only one. Even injured two cause twice the damage.
The first time you defeat this world boss you will earn the Troll Killer achievement.
Aereus at Wisplight Glen
Travel south from the Fallowstone Hall Wayshrine to locate Wisplight Glen.
Aereus is a wispmother who uses wisps to aid her in battle. She will summon multiples of them and also create a rain of wisps where wisps plummet to the ground causing electrical aoes. During the battle, Aereus also clones herself into two weaker versions. This battle can look chaotic. Avoid the aoes when possible and focus Aereus.
The first time you defeat this world boss you will earn the Wispmother Vanquisher achievement.
What Is A Wayshrine?
Wayshrines are shrines that were built to honor the Divines by being a safe haven point where players can revive if you die while adventuring in Tamriel. Once you visit a wayshrine, it becomes available on your map for you to use to fast travel at no cost. You can also travel to any unlocked wayshrine from anywhere in Tamriel for a price paid in gold. This price reduces with time and also can be reduced by champion point allocations. Each zone begins with one available wayshrine.
On your map, wayshrines will appear with a blackened wayshrine icon when you are close to its location. Once the wayshrine has been visited, the icon turns white.
The Rift Wayshrine Locations
There are 12 wayshrines in The Rift.
- Fallowstone Hall Wayshrine
- Fullhelm Fort Wayshrine
- Geirmund’s Hall Wayshrine
- Honrich Tower Wayshrine
- Nimalten Wayshrine
- Northwind Mine Wayshrine
- Ragged Hills Wayshrine
- Riften Wayshrine
- Skald’s Retreat Wayshrine
- Taarengrav Wayshrine
- Trolhetta Summit Wayshrine
- Trolhetta Wayshrine
What Is A Mundus Stone?
Mundus Stones are large, stone pillars that can be activated which creates a unique permanent player buff. Each player can choose any Mundus Stone but only one Mundus ‘blessing’ (also known as ‘boon’) is permitted at a time. For more information, check out this article.
On your map, mundus stones will appear in your compass as you near it with a blackened icon. Once visited, regardless if you used it, it will turn white and appear on your map permanently.
What Is A Skyshard?
Skyshards are glowing crystals that provide you with 1/3 of a skill point. Collecting 3 skyshards grants you 1 skill point which can then be used for abilities and/or passives. High Isle and Amenos offers 18 total skyshards.
On your map, skyshard will appear with a blackened skyshard icon when you are close to its location. Once the skyshard has been collected, the icon turns white but then disappears from your map.
Once you collect all the skyshard from the zone, you will earn the The Rift Skyshard Hunter achievement.
The Rift Skyshard Locations
There are a total of 16 Skyshards in The Rift.
Skyshard #1 – up on the hill
Skyshard #2 – beside the Fallowstone Vault
Skyshard #3 – surrounded by rocks and a tree
Skyshard #4 – on a hill between two standing rocks
Skyshard #5 – on a dwemer shrine
Skyshard #6 – on a wooden platform next to some crates
Skyshard #7 – at the base of the cliff
Skyshard #8 – on the top of the mountain (quest required)
Skyshard #9 – between a little rock and big rock
What Is A World Event?
World Events, also commonly called Dark Anchors or Dolmens, are huge hooks sent by Molag Bal. They hook into the ground with giant chains. Dark Anchors spawn daedric and undead guardians. As you defeat the enemies, anchor pinions will appear around the dolmen and need to be released. After all the pinions are released, a final wave of enemies (usually featuring a few smaller enemies and one larger mini-boss) appear. Once the final wave is defeated one final anchor pinion will appear and releasing it will cause a treasure chest to appear. This chest contains gold and other loot but also contains a jewelry piece from the area.
On your map, world events will appear with a blackened world event icon when you are close to its location. Once the event has been defeated, the icon turns white.
On your map, when a world event is active, the crossed swords icon will appear and flash behind the world event icon.
What Is A World Event?
What Is A Lore Book?
Shalidor’s Library is a collection of lore books in Tamriel. Reading lore books within this collection increases your Mages Guild rank.
On your map, lore books will appear in your compass as you near it. Once collected, it will disappear. You can track your collection under the zone guide.
The Rift Lore Book Locations
There are a total of 29 lore books to be found in The Rift.
- Lore Book #1 – Dwemer Inquiries Volume I – inside the Fort Greenwall delve on a table
- Lore Book #2 – Dwemer Inquiries Volume II – on the ground next to a backpack, a rock, and a dwemer cog
- Lore Book #3 – Dwemer Inquiries Volume III – in the upside-down dome near a tent
- Lore Book #4 – Ancient Scrolls Of The Dwemer IV – on the ground next to a broken crate and a skeleton
- Lore Book #5 – The Homilies Of Blessed Almalexia – on the ground beside a tent
- Lore Book #6 – The Legendary Scourge – on some crates next to the skyshard
- Lore Book #7 – The Lusty Argonian Maid, Volume 1 – on a mat inside a tent
- Lore Book #8 – The Lusty Argonian Maid, Volume 2 – on some crates behind Malasi’s House
- Lore Book #9 – Myths Of Sheogorath, Volume 1 – on the mountain next to a skeleton and backpack (quest required)
- Lore Book #10 – Myths Of Sheogorath, Volume 2 – on the ground next to a backpack and some ruins
- Lore Book #11 – The Red Books Of Riddles – on some crates on the top level of the jetty
- Lore Book #12 – 16 Accords Of Madness, Vol. VI – on a table inside Frostmoon Farmhouse
- Lore Book #13 – Crow And Raven: Three Short Fables – on some crates beside a building
- Lore Book #14 – Wabbajack – on some crates behind a building
- Lore Book #15 – Proper-Life: Three Chants – upstairs on a desk in the Thane’s Hall
- Lore Book #16 – Song Of The Askelde Men – on some crates on the top landing of the tower
- Lore Book #17 – The Warrior’s Charge – next to a backpack and a tree
- Lore Book #18 – Words Of The Wind – on the ground floor of the tower on a wooden bench
- Lore Book #19 – Clans Of The Reach: A Guide – upstairs on a bed inside a building
- Lore Book #20 – Rivers Of Profit In Riften – on a crate on the jetty near the water
- Lore Book #21 – Touch Of The Worm’s Tongue – on some crates near a big rock
- Lore Book #22 – Songs Of The Return, Volume 5 – on a sleeping mat in front of a tent
- Lore Book #23 – The Road To Sovngarde – under a bridge next to a skeleton
- Lore Book #24 – Unexpected Allies – on a desk in a tent
- Lore Book #25 – Thenephan’s Mysteries Of Mead – on the ground level of the tower next to some crates
- Lore Book #26 – The Wandering Skald – on a stool in the middle of the island
- Lore Book #27 – Songs Of The Return, Volume 27 – on a stool inside a building
- Lore Book #28 – Songs Of The Return, Volume 49 – on a table inside a building
- Lore Book #29 – Josef The Intolerant – inside the Blessed Crucible
What Is A Survey Map?
Survey Maps (also called Survey Reports) are maps to a collection of six high-yield harvest nodes that only exist if you have the corresponding survey. Some maps can be sold, some are character bound, and others only allow you to maintain one in your inventory. If you have multiples of the same map, the nodes do respawn but you must go a short distance away for it to do so. If you go away and the nodes do not respawn, then you haven’t traveled far enough.
Survey Map locations do NOT appear on your map. You can slot the maps for quick access to compare your location. The following icons will be used to denote the type of survey on this map.
The Rift Survey Map Locations
- Alchemy Survey – on a grassy bank by the water’s edge
- Blacksmithing Survey – surrounded by a group of large rocks
- Clothing Survey – next to the path between two small overhanging slopes
- Enchanting Survey – on the top of a cliff by the water’s edge
- Jewelry Survey – at the base of a cliff
- Woodworking Survey – around a large tree on the slope
What Is A Treasure Map?
Treasure Maps are rewards that show the location of special chests that can only be seen when you have the map in your inventory. You must travel to the specific location, dig the dirt mound, and then a chest will appear for you.
Treasure Map locations do NOT appear on your map. You can slot the maps for quick access to compare your location.
This map uses the chest icon to denote the location.
The Rift Treasure Map Locations
- Treasure Map I – next to a tree near the wall
- Treasure Map II – next to a cart by the water’s edge
- Treasure Map III – between a large rock and a tree
- Treasure Map IV – in the ditch beside the bridge
- Treasure Map V – by the water’s edge near the waterfall
- Treasure Map VI – next to a large rock and a tree
- Treasure Map CE – inside the tower under the stairs
Tales of Tribute Clues
You will be randomly rewarded with clues as you play Tales of Tribute matches. These clues, when used, will upgrade a Tales of Tribute card. You can earn clues for decks you do not yet have. To ‘use’ a clue, you will need to find its location and open the Tribute Treasure Box.
The Rift Summary
In addition to the main quest line, The Rift also offers many side quests, acquire zone-specific armor sets, visit points of interest, and striking locales.
The Rift region is the southernmost region and is thick with forests and wildlife including sabre cats, bears, and stags. The capital of The Rift is Riften.
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