Ultimate Tales Of Tribute Guide

Contents
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Tales Of Tribute And How To Play

Tales of Tribute is an exciting new card game that you can play throughout Tamriel. PVE matches and PVP matches (with an accompanying ranking system) are available. The best part is that you receive rewards for playing. Winning rewards are much better. In addition to Roister’s Clubs where you can play other NPCs, you can also play other players using the Activity Finder. You have a choice between Ranking matches or Unranked matches.
There are 2 daily quests involving Tales of Tribute. One requires you to travel areas of Tamriel for specific matches. You can return after winning your match or win 3 and return for an even bigger reward. The second requires you to match against other players. Likewise, if you can return for a reward after the first match, but you can also win up to 3 matches and return the daily for an even bigger reward.
How To Win Tales Of Tribute
There are two primary ways to win ToT – acquire 40 Prestige or receive the favor of all 4 patrons. If you reach 40, your opponent has one final hand to match or exceed your total but if you gain patron favor, the game is instantly concluded.
In The Beginning
Each player begins the match with 10 cards. 6 of those cards are gold-bearing cards. The rest of the decks are shuffled into the Tavern (center area). There are 5 cards laid out for either player to use in each hand. Since the first player gets the first choice of the tavern cards, the opposing player gets an extra gold for his first turn.
Turn Timer Is Active
Another important note: there is a turn timer. Each player has 90 seconds to complete their turn. If 90 seconds, elapses, the turn ends automatically. When you are ready to complete your turn, you simply activate the timer. While playing with NPCs, I didn’t really find this an issue. I didn’t have any issues with this in pvp games either.
Modes Of Game Play
There are several different modes of play in ToT. Ranked mode is where players play each other to increase their tier and standing on the ToT leaderboard. In Casual mode, players can challenge other players without changes to their tier or standings.
Any matches with NPCs do not affect a player’s tier or standing on the leaderboards BUT you will earn rewards for winning or losing based on the challenged NPCs difficulty rating. NPC matches also count as progress on quests.
There is one final mode called Friendly. This is where the game is purely for fun!
Types of Cards
There are a couple of different types of cards: Actions, Agents, Contract Actions, and Contract Agents. Actions are sent to your cooldown at the end of your turn, while Agents remain on the field of play until they are knocked out.
Contact cards (either contract agent or contract action) are put into play as soon as they are acquired but NEVER go to your cooldown. At the end of your turn, any played Contract Action card returns to the Tavern’s discard. Contract Agents remain on the playing field until they are knocked out and then return to the Tavern’s discard.
Getting A Match Started
The beginning player gets the first pick of the tavern cards, so the second player (chosen at random) gets an additional coin for their first turn.
Gold coin cards are not suited so they can be played at any time. Typically begin gameplay with all your non-suited coin-bearing cards. The first few turns of ToT is more about upgrading and acquiring more powerful cards from the tavern. For 2 gold, you can use the Treasury patron to exchange a 1 gold token card for a 2 gold writ card.
Another note: while gaining new more powerful cards is a good thing, having too many cards can be bad. Your cooldown cards are shuffled only when you’ve played through your deck. The more cards there are, the lower the opportunity for those good cards to appear as often.
You are not required to spend your gold. You lose it when you complete your turn but you are not required to spend it. You are not required to interact with patrons before ending your turn. And you may interact with patrons during your turn – not just at the end.
The next play is the red-suited cards from Saint Pelin. Both of these cards provide power and neither have combo effects so it doesn’t matter which order they are played.
Each card has a notation if the card has a combo effect. Combos are cards played consecutively of the same suit. You will want to make combos as the benefits can be quite rewarding in both gold and power.
Agent Cards And Combo Effects
This is an agent card. It will cost 6 coins to purchase it. Once purchased, the card will go into your cooldown pile. Only when you play it later will you benefit from the effects this card offers.
Note the combo 3 effect. This means the combo effect of this card will ONLY activate if it’s part of THREE purple-suited (Duke Of Crows) cards played in a single turn.
Agents also have a health number at the bottom. Once this agent cards is played, it stays active on the playing field to be used again at the next turn UNLESS the opponent clicks it (paying 3 power to remove it), uses a patron advantage, or has a counter-effect card to remove it.
If you are attacking agent cards with power, the health number will decrease by the amount of power you use to attack it. To attack it, you simply click it. You do not have to attack your opponent’s agents. But if they activate that agent, they receive the benefit listed on the card. Likewise, if you have an agent on your table and want to activate it during the next hand, you will click it. You are not required to use an agent every hand.
Some agents have taunts. This means that your ability to convert power to prestige is stifled until that agent is removed. You can do this manually by clicking it OR it will happen automatically when you end your turn.
There are some cards and some patron interactions that allow you to remove cards from the tavern or your hand.
While this can be a good thing to give you new cards to choose from in the tavern, this also affects what your opponent has an opportunity to get as well.
Turn By Turn Until Victory
All 4 Patrons’ favor is an immediate victory. However, 40 Prestige also can win. When you reach 40 prestige, your opponent has a final hand to match or exceed your score. If he/she matches or exceeds, then you have a final hand to do the same. This can continue for some time (capped at 80) until someone fails to match or exceed. The first person to get to 80 automatically wins.
Tips For Success
The image above was from a hard-fought game with a veteran-level NPC. He was using a new deck that offered the ability to remove Prestige from the opponent. Because I was well stocked with gold from earlier Treasury patron interactions, I was able to purchase a lot of those cards easily punishing him for his deck choice. I also took advantage of a patron that allowed me to create a bewilderment card (garbage card) and stuff it in his deck making what few ‘good’ cards he had nearly impossible to draw. I think the highest Prestige he had all game was 10.
- use your first few hands to increase your gold with the Treasury patron – typically the higher value cards pack bigger punches
- be sure to consider a card’s benefit before adding it to your deck – great cards will serve no purpose if you never get to use them
- take advantage of combos whenever possible – you can look at your draw pile and your cooldown pile at any time by clicking it
- don’t be afraid to use patrons even if they require payment by power
- it’s okay to leave gold on the table at the end of your turn
- always keep an eye on the patron’s favor – remember 4 patrons’ favor is an immediate victory
- be flexible – since the tavern is made up of 4 decks of shuffled cards, you need to take advantage of opportunities when they present themselves
Tales Of Tribute Patrons
ToT Patrons Explained
Once you complete the quest to play ToT, you will receive 4 unique card decks. Everyone will receive the same first 4 decks. Those decks are Saint Pelin, Grandmaster Elmene Hlaalu, Duke of Crows, and Psijic Loremaster Celarus.
Throughout the gameplay and other exploration activities of Tamriel, you can earn other decks by fragments which can then be combined into decks. Clues can also be acquired to such deck fragments.
Each deck has a unique theme and a unique patron. You are permitted at least one patron activity per turn and they should be used to your advantage. You can also win the game immediately if you gain the favor of all 4 patrons.
Almalexia, Tribute Patron
This deck can be awarded by acquiring deck fragments. Fragments can then be combined into the deck.
You must meet the requirements for patrons before they can be used. If you do meet the requirements, the patron will glow. Your patron interaction with Almalexia will depend if you are neutral, favored, or unfavored. All patrons begin neutral.
If Almalexia is in the neutral position when you interact with her, you discard a card. Then the interaction will allow you a reprieve by looking at the top 4 cards of your opponent’s draw pile. Select 1 card to place in their cooldown pile. This Patron will now FAVOR you.
If Almalexia FAVORS you, you pay 1 coin and discard a card. Then the interaction will allow you a reprieve by looking at the top 5 cards of your opponent’s draw pile. Select 1 card to place in their cooldown pile. No other status change will occur.
If you are UNFAVORED by Almalexia, you pay 1 coin. Then the interaction will allow you a reprieve by looking at the top 3 cards of your opponent’s draw pile. Select 1 card to place in their cooldown pile. This patron will then become Neutral.
Let’s take a closer look at the cards that are in this deck.
“Almalexia, also known as Mother Morrowind, is a source of compassion and sympathy. The protector of the poor and the weak. The Mercymother embodies the best of Dunmeri culture and purpose.”
—Durillis the Theologian
Almalexia’s play style features card replacement and temporary removal of your opponent’s cards from Play.
Contents
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Devotional Gaoler (contract agent)
from the deck of Almalexia
Coin Cost 6
Health 3
Play Effect
- Gain 1 Power
Combo 2
- Confine – Place 1 card from your opponent’s cooldown pile under this card until this card is removed from play
Combo 3
- Confine – Place 1 card from your opponent’s cooldown pile under this card until this card is removed from play
Contract cards are played immediately when purchased and are not added to your deck.
Contract agents remain active and in play until their health is depleted then the agent is removed from play.
Hand of Alamalexia (contract agent)
from the deck of Almalexia
Coin Cost 6
Health 3
Play Effect
- Gain 5 Power
- Setback – Opponent draws 1 card
Combo 2
- Confine – Place 2 cards from your opponent’s cooldown pile under this card until this card is removed from play
Contract cards are played immediately when purchased and are not added to your deck.
Contract agents remain active and in play until their health is depleted then the agent is removed from play.
Mercymother Elite (agent)
from the deck of Alamlexia
Coin Cost 8
Play Effect
- Gain 1 Power
Combo 2
- Call on 1 additional Patron this turn
Taunt 5 – This agent must be attacked first. Prevents opponent’s end of turn power to prestige conversion.
Agents remain active and in play until their health is depleted then the agent is added to your cooldown.
Mournhold Clergy (contract agent)
from the deck of Alamalexia
Coin Cost 6
Health 3
Play Effect
- When you discard any card, Gain 2 Prestige
Combo 2
- Donate – Discard up to 1 card from your hand then draw that many card
- Confine – Place 1 card from your opponent’s cooldown pile under this card until this card is removed from play
Contract cards are played immediately when purchased and are not added to your deck.
Contract agents remain active and in play until their health is depleted then the agent is removed from play.
Temple Arbiter (agent)
from the deck of Almalexia
Coin Cost 6
Health 2
Play Effect
- Gain 2 Coin
Combo 2
- Confine – Place 1 card from your opponent’s cooldown pile under this card until this card is removed from play
Combo 3
- Confine – Place 1 card from your opponent’s cooldown pile under this card until this card is removed from play
Agents remain active and in play until their health is depleted then the agent is added to your cooldown.
Tribunal Sentinel (agent)
from the deck of Almalexia
Coin Cost 8
Health 8
Play Effect
- This card has no play effect
Combo 2
- Call on 1 additional Patron this turn
Taunt 5 – This agent must be attacked first. Prevents opponent’s end of turn power to prestige conversion.
Agents remain active and in play until their health is depleted then the agent is added to your cooldown.
Ansei Frandar Hunding, Tribute Patron
This deck can be awarded by acquiring clues to find deck fragments. Fragments can then be combined into the deck.
You must meet the requirements for patrons before they can be used. If you do meet the requirements, the patron will glow. Your patron interaction with Ansei Frandar Hunding will depend if you are neutral, favored, or unfavored. All patrons begin neutral.
If Ansei Frandar Hunding is in a NEUTRAL position when you interact with him, you pay 2 Power. Then the interaction will gain you 1 coin. This patron will now FAVOR you.
If Ansei Frandar Hunding FAVORS you, you hold this patron’s favor until the start of your turn. Then the interaction will gain you 1 coin. The patron’s status returns to neutral.
If you are UNFAVORED by Ansei Frandar Hunding, you pay 2 Power. Then the interaction will gain you 1 coin. This patron will now FAVOR you.
Let’s take a closer look at the cards that are in this deck.
“I dedicated myself wholling unto the spirit of the sword to forge my Shehai, which I would wield for all my future days. With Tall Papa’s blessing, the sword singer must do the same to achieve Mastery of Devotion.” — Frandar Hunding
Frandar Hunding’s play style features choices between short and long term power.
Contents
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Grand Oratory (contract action)
from the deck of Ansei Frandar Hunding
Coin Cost 3
Play Effect
Choose 1 of the following:
- Gain 2 Power
- Draw Refresh – Return up to 1 card of any type from your cooldown to the top of your draw
Combo 2
- Gain 2 Coin
Combo 3
- Gain 2 Coin
Contract cards are played immediately when purchased and are not added to your deck.
Hel Shira Herald (agent)
from the deck of Ansei Frandar Hunding
Coin Cost 6
Health 3
Play Effect
- Draw Refresh – Return up to 2 cards of any type from your cooldown to the top of your draw
Combo 2
- Gain 1 Power
Agents remain active and in play until their health is depleted then the agent is added to your cooldown.
No Shira Poet (agent)
from the deck of Ansei Frandar Hunding
Coin Cost 6
Health 3
Play Effect
- Draw Refresh- Return up to 1 card of any type from your cooldown to the top of your draw
Combo 2
- Gain 1 Power
Agents remain active and in play until their health is depleted then the agent is added to your cooldown.
Shehai Summoning (action)
from the deck of Ansei Frandar Hunding
Coin Cost 5
Play Effect
Choose 1 of the following:
- Draw Refresh – Return up to 2 cards of any type from your cooldown to the top of your draw
- Acquire up to 1 card from the Tavern with a cost up to 5
Combo 2
- Draw Refresh – Return up to 1 card of any type from your cooldown to the top of your draw
The Duke Of Crows, Tribute Patron
This is one of the decks awarded with the beginning quest.
You must meet the requirements for patrons before they can be used. If you do meet the requirements, the patron will glow. Your patron interaction with Duke of Crows will depend if you are neutral, favored, or unfavored. All patrons begin neutral.
If the Duke of Crows is in a NEUTRAL position when you interact with him, you pay all your coin. Then the interaction will gain you Power equal to the coin paid minus 1. This patron will now FAVOR you.
If the Duke of Crows FAVORS you, it becomes unusable. There is no benefit.
If you are UNFAVORED by the Duke of Crows, you pay all your coin. Then the interaction will gain you Power equal to the coin paid minus 1. This patron will then become NEUTRAL.
Let’s take a closer look at the cards that are in this deck.
“The Duke of Crows, the proudest of the flock, presides over the rest. Woe betide any who get between these ravens and their shinies.” –Ulysa Rervam, Proctor of Daedric Studies
The Duke of Crow’s play style features long combos and card draw.
Contents
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Grandmaster Delmene Hlaalu, Tribute Patron
This is one of the decks awarded with the beginning quest.
You must meet the requirements for patrons before they can be used. If you do meet the requirements, the patron will glow. Your patron interaction with Grandmaster Delmene Hlaalu will depend if you are neutral, favored, or unfavored. All patrons begin neutral.
If Grandmaster Delmene Hlaalu is in a NEUTRAL position when you interact with him, you sacrifice 1 card you own in play that cost 1 or more coins. Then the interaction will gain you Prestige equal to the card’s cost minus 1. This patron will now FAVOR you.
If Grandmaster Delmene Hlaalu FAVORS you, you sacrifice 1 card you own in play that cost 1 or more coins. Then the interaction will gain you Prestige equal to the card’s cost minus 1. No other status change will occur.
If you are UNFAVORED by Grandmaster Delmene Hlaalu, you will sacrifice 1 card you own in play that cost 1 or more coins. Then the interaction will gain you Prestige equal to the card’s cost minus 1. This patron will then become NEUTRAL.
Let’s take a closer look at the cards that are in this deck.
“From the earliest days of the House, Hlaalu focused on trade and crafts. The Book of Grasping Fortune reminds us to seize every chance to make a profit, but remember that your reputation also has value.” — Hlaandu Hlaalu
Grandmaster Hlaalu’s play style features gold bartering and card acquire.
Contents
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Hlaalu Councilor (agent)
from the deck of Grandmaster Delmene Hlaalu
Coin Cost 10
Health 2
Play Effect
- Acquire up to 1 card from the Tavern with a cost up to 9
Combo 2
- Replace up to 1 card from the Tavern
Agents remain active and in play until their health is depleted then the agent is added to your cooldown.
Hlaalu Kinsman (agent)
from the deck of Grandmaster Delmene Hlaalu
Coin Cost 10
Health 1
Play Effect
- Acquire up to 1 card from the Tavern with a cost up to 9
Combo 2
- Replace up to 1 card from the Tavern
Agents remain active and in play until their health is depleted then the agent is added to your cooldown.
Hermaeus Mora Tribute Patron
This deck was added as a base game update with Update 40.
You must meet the requirements for patrons before they can be used. If you do meet the requirements, the patron will glow. Your patron interaction with Hermaeus Mora will depend if you are neutral, favored, or unfavored. All patrons begin neutral.
If Hermaeus Mora is in a NEUTRAL position when you interact with him, you will pay 3 power to bargain by acquiring a non-contract card from the tavern. But your opponent gains a copy of the acquired card. This patron will now FAVOR you.
If Hermaeus Mora FAVORS you, you will pay 3 power to bargain by acquiring a non-contract card from the tavern. But your opponent gains a copy of the acquired card. No other status change will occur.
If you are UNFAVORED by Hermaeus Mora, you pay 2 power to bargain by acquiring a non-contract card from the tavern. But your opponent gains a copy of the acquired card. This patron will then become neutral.
Let’s take a closer look at the cards that are in this deck.
“Hermaeus Mora, whose sephere is scrying of the tides of Fate, of the past and future as read in the stars and heavens, and in whose dominion are the treasures of knowledge and memory.” – The Book of Daedra
Mora’s play style features combos and fast power gain, with setbacks on many of the cards of the Knower bargains with your opponent.
Contents
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Cipher of the Eye (contract agent)
from the deck of Hermaeus Mora
Coin Cost 5
Health 2
Play Effect
- Destroy up to 1 of your cards that are in play from the game
- Setback – Opponent gains 3 Coin
Combo 2
- Gain 2 Power
Contract cards are played immediately when purchased and are not added to your deck.
Contract agents remain active and in play until their health is depleted then the agent is removed from play.
Seeker Aspirant (contract agent)
from the deck of Hermaeus Mora
Coin Cost 5
Health 2
Play Effect
- Destroy up to 1 of your cards that are in play from the game
- Setback – Opponent gains 3 Coin
Combo 2
- Gain 3 Power
Contract cards are played immediately when purchased and are not added to your deck.
Contract agents remain active and in play until their health is depleted then the agent is removed from play.
Psijic Loremaster Celarus, Tribute Patron
This is one of the decks awarded with the beginning quest.
You must meet the requirements for patrons before they can be used. If you do meet the requirements, the patron will glow. Your patron interaction with Psijic Loremaster Celarus will depend if you are neutral, favored, or unfavored. All patrons begin neutral.
If Psijic Loremaster Celarus is in a NEUTRAL position when you interact with him, you pay 4 coins and your opponent has 1 agent card in their active agents. Then the interaction will place 1 of your opponent’s active agents into their cooldown. This patron will now FAVOR you.
If Psijic Loremaster Celarus FAVORS you, you pay 4 coins and your opponent has 1 agent card in their active agents. Then the interaction will place 1 of your opponent’s active agents into their cooldown. No other status change will occur.
If you are UNFAVORED by Psijic Loremaster Celarus, you pay 4 coins and your opponent has 1 agent card in their active agents. Then the interaction will place 1 of your opponent’s active agents into their cooldown. This patron will then become NEUTRAL.
Let’s take a closer look at the cards that are in this deck.
“Apprentices see Celarus as a sort of one-Mer containment squad, binding any item that might disrupt the Aurbic forces of Tamriel. The Loremaster will do whatever it takes to protect Artaeum and the people of Nirn.” — The Arch-Mage Salarth
Loremaster Celarus’ play style features deck and tavern control.
Contents
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Augur’s Counsel (contract action)
from the deck of Psijic Loremaster Celarus
Coin Cost 3
Play Effect
- Toss – Look at the next 3 cards of your draw pile. Choose up to 3 of those cards to move to your cooldown pile
Combo 2
- Gain 2 Power
Contract cards are played immediately when purchased and are not added to your deck.
Psijic Apprentice (agent)
from the deck of Psijic Loremaster Celarus
Coin Cost 6
Health 3
Play Effect
- Toss – Look at the next 4 cards of your draw pile. Choose up to 4 of those cards to move to your cooldown pile
Agents remain active and in play until their health is depleted then the agent is added to your cooldown.
Psijic Relicmaster (agent)
from the deck of Psijic Loremaster Celarus
Coin Cost 6
Health 3
Play Effect
- Gain 1 Coin
- Toss – Look at the next 4 cards of your draw pile. Choose up to 4 of those cards to move to your cooldown pile
Agents remain active and in play until their health is depleted then the agent is added to your cooldown.
Sage Counsel (contract action)
from the deck of Psijic Loremaster Celarus
Coin Cost 3
Play Effect
- Gain 3 Gold
- Toss – Look at the next 3 cards of your draw pile. Choose up to 3 of those cards to move to your cooldown pile
Combo 2
- Gain 1 Power
Contract cards are played immediately when purchased and are not added to your deck.
Rajhin, The Purring Liar, Tribute Patron
This deck can be awarded by acquiring clues to find deck fragments. Fragments can
You must meet the requirements for patrons before they can be used. If you do meet the requirements, the patron will glow. Your patron interaction with Rajhin, the Purring Liar will depend if you are neutral, favored, or unfavored. All patrons begin neutral.
If Rajhin, the Purring Liar is in a NEUTRAL position when you interact with him, you pay 3 coins. Then the interaction will create a bewilderment card and place it in your opponent’s cooldown. This patron will now FAVOR you.
If Rajhin, the Purring Liar FAVORS you, you pay 3 coins. Then the interaction will create a bewilderment card and place it in your opponent’s cooldown. No other status change will occur.
If you are UNFAVORED by Rajhin, the Purring Liar, you pay 3 coins. Then the interaction will create a bewilderment card and place it in your opponent’s cooldown. This patron will then become NEUTRAL.
Let’s take a closer look at the cards that are in this deck.
“With a flick of a hidden knife, the thief-god cut the fat merchant’s shadow away. He tied the shadow’s feet to his own. Laughing, Rajhin continued down the road, his two shadows dancing before and behind him.” — The Seven Shadows of Rajhin
Rajhin’s play style features enemy deck manipulation and prestige breaking.
Contents
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Bag of Tricks (contract action)
from the deck of Rahjin, the Purring Liar
Coin Cost 7
Play Effect
- Opponent discards 1 card from their hand at the start of their turn
Combo 2
- Draw 1 card
Combo 3
- Opponent discards 1 card from their hand at the start of their turn
Contract cards are played immediately when purchased and are not added to your deck.
Ring’s Guile (contract action)
from the deck of Rahjin, the Purring Liar
Coin Cost 7
Play Effect
- Opponent discards 1 card from their hand at the start of their turn
Combo 2
- Draw 1 card
Combo 3
- Opponent discards 1 card from their hand at the start of their turn
- Draw 1 card
Contract cards are played immediately when purchased and are not added to your deck.
Stubborn Shadow (agent)
from the deck of Rahjin, the Purring Liar
Coin Cost 6
Taunt 3
Play Effect
Combo 2
- Break – Opponent loses 2 Prestige
Agents remain active and in play until their health is depleted then the agent is added to your cooldown.
Taunt 3 – This agent must be attacked first. Prevents opponent’s end of turn power to prestige conversion.
Red Eagle, King of the Reach, Tribute Patron
This deck can be awarded by acquiring clues to find deck fragments. Fragments can then be combined into the deck.
You must meet the requirements for patrons before they can be used. If you do meet the requirements, the patron will glow. Your patron interaction with Red Eagle, King of the Reach will depend if you are neutral, favored, or unfavored. All patrons begin neutral.
If Red Eagle, King of the Reach is in a NEUTRAL position when you interact with him, you pay 2 Power. Then the interaction allows you to draw 1 card. This patron will now FAVOR you.
If Red Eagle, King of the Reach FAVORS you, you pay 2 Power. Then the interaction allows you to draw 1 card. No other status change will occur.
If you are UNFAVORED by Red Eagle, King of the Reach, you pay 2 Power. Then the interaction allows you to draw 1 card. This patron will then become NEUTRAL.
Let’s take a closer look at the cards that are in this deck.
“Shrieking eagles cried his name, As he rose from mother’s womb. A child born with the blook-elk’s eye, Whose rage spelled Disamond’s doom.” — Red Eagle’s Song
Red Eagle’s play style features deck culling and power gain.
Contents
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Clan-Witch (contract agent)
from the deck of Red Eagle, King of the Reach
Coin Cost 6
Health 3
Play Effect
- Destroy up to 1 of your cards that are in play from the game
Contract cards are played immediately when purchased and are not added to your deck.
Contract agents remain active and in play until their health is depleted then the agent is removed from play.
Elder Witch (contract agent)
from the deck of Red Eagle, King of the Reach
Coin Cost 6
Play Effect
- Destroy up to 1 of your cards that are in play from the game
Combo 2
- Replace up to 1 card from the Tavern
Contract cards are played immediately when purchased and are not added to your deck.
Contract agents remain active and in play until their health is depleted then the agent is removed from play.
Karth Man-Hunter (contract agent)
from the deck of Red Eagle, King of the Reach
Coin Cost 5
Health 2
Play Effect
- Gain 1 Power
Combo 2
- Destroy up to 1 of your cards that are in play from the game
Contract cards are played immediately when purchased and are not added to your deck.
Contract agents remain active and in play until their health is depleted then the agent is removed from play.
Saint Alessia, Tribute Patron
This deck must be earned in West Weald, part of the Gold Road chapter.
You must meet the requirements for patrons before they can be used. If you do meet the requirements, the patron will glow. Your patron interaction with Saint Alessia will depend if you are neutral, favored, or unfavored. All patrons begin neutral.
If Saint Alessia is in a NEUTRAL position when you interact with her, you will pay 4 Coin to create 1 Soldier of the Empire card and place it in your cooldown pile. This patron will now FAVOR you.
If Saint Alessia FAVORS you, you will pay 4 Coins to create 1 Chainbreaker Sergeant card and place it in your cooldown pile. No other status change will occur.
If you are UNFAVORED by Saint Alessia, you will pay 3 Coin to gain 2 Power. This patron will then become NEUTRAL.
Let’s take a closer look at the cards that are in this deck.
“This token shall be the Amulet of Kings, for I am the King of Spirits, and you are the Queen of Mortals. You shall stand witness for all mortal flesh, so shall I stand witness for all immortal spirits.” – Akatost to Alessia, the Trials of Saint Alessia
The Lady of Heaven’s playstyle revolves around numerous agents with flexible abilities, as well as agent removal.
Contents
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Ayleid Quartermaster (contract agent)
from the deck of Saint Alessia
Coin Cost 1
Health 1
Play Effect
Choose 1 of the following:
- Draw 1 card
- Knock Out All – Place all of your active agents and your opponent’s active agents in their respective cooldown piles
Combo 3
- Gain 2 Prestige
Contract cards are played immediately when purchased and are not added to your deck.
Contract agents remain active and in play until their health is depleted then the agent is removed from play.
Ayleid Defector (contract agent)
from the deck of Saint Alessia
Coin Cost 5
Health 1
Play Effect
Choose 1 of the following:
- Draw 1 card
- Knock Out All – Place all of your active agents and your opponent’s active agents in their respective cooldown piles
Combo 3
- Gain 1 Prestige
Contract cards are played immediately when purchased and are not added to your deck.
Contract agents remain active and in play until their health is depleted then the agent is removed from play.
Morihaus, Sacred Bull (agent)
from the deck of Saint Alessia
Coin Cost 5
Health 1
Play Effect
- Knock Out – Place 1 of your opponent’s active agents into their cooldown pile
While In Play
When an agent other than this one is Knocked Out:
- Gain 1 Coin
Combo 3
- Gain 3 Prestige
Agents remain active and in play until their health is depleted then the agent is added to your cooldown.
Morihaus, the Archer (agent)
from the deck of Saint Alessia
Coin Cost 5
Health 1
Play Effect
- Knock Out – Place 1 of your opponent’s active agents into their cooldown pile
While In Play
When an agent other than this one is Knocked Out:
- Gain 1 Coin
Combo 3
- Gain 2 Prestige
Agents remain active and in play until their health is depleted then the agent is added to your cooldown.
Pelinal Whitestrake (agent)
from the deck of Saint Alessia
Coin Cost 7
Health 2
Play Effect
Choose 1 of the following:
- Knock Out – Place 2 of your opponent’s active agents into their cooldown pile
- Draw Pile (Top) Refresh – Return up to 4 agent cards from your cooldown pile to your draw pile (top)
Combo 3
- Gain 3 Prestige
Agents remain active and in play until their health is depleted then the agent is added to your cooldown.
Priestess of the Eight (agent)
from the deck of Saint Alessia
Coin Cost 5
Health 1
Play Effect
Choose 1 of the following:
- Replace up to 1 card from the Tavern
- Donate – Discard up to 2 cards from your hand then draw that many cards
Combo 2
- Gain 1 Prestige
Agents remain active and in play until their health is depleted then the agent is added to your cooldown.
Saint’s Wrath (action)
from the deck of Saint Alessia
Coin Cost 4
Play Effect
Choose 1 of the following:
- Knock Out All – Place all of your active agents and your opponent’s active agents in their respective cooldown piles
- Draw Refresh – Return up to 3 cards of any type from your cooldown to the top of your draw
Whitestrake Ascendant (agent)
from the deck of Saint Alessia
Coin Cost 7
Play Effect
Choose 1 of the following:
- Knock Out – Place 2 of your opponent’s active agents into their cooldown pile
- Draw Pile (Top) Refresh – Return up to 4 agent cards from your cooldown pile to your draw pile (top).
Agents remain active and in play until their health is depleted then the agent is added to your cooldown.
Saint Pelin, Tribute Patron
This is one of the decks awarded with the beginning quest.
You must meet the requirements for patrons before they can be used. If you do meet the requirements, the patron will glow. Your patron interaction with Saint Pelin will depend if you are neutral, favored, or unfavored. All patrons begin neutral.
If Saint Pelin is in a NEUTRAL position when you interact with him, you will pay 2 Power and have 1 agent card in your cooldown. Then the interaction will return up to 1 agent card from your cooldown to the top of your draw. This patron will now FAVOR you.
If Saint Pelin FAVORS you, you will pay 2 Power and have 1 agent card in your cooldown. Then the interaction will return up to 1 agent from your cooldown to the top of your draw pile. No other status change will occur.
If you are UNFAVORED by Saint Pelin, you will pay 2 Power and have 1 agent card in your cooldown. Then the interaction will return up to 1 agent card from your cooldown to the top of your draw. This patron will then become NEUTRAL.
Let’s take a closer look at the cards that are in this deck.
“You have the strength to do what’s needed. We can all be as strong as a humble man like Pelin.” — Priestess Adie Rodeau
Saint Pelin’s play style features offensive power and defensive agents.
Contents
Need specific info? Click these quick links to go directly to each section.
Bangkorai Sentries (agent)
from the deck of Saint Pelin
Coin Cost 7
Taunt 4
Play Effect
- Gain 1 Coin
- Gain 1 Power
Agents remain active and in play until their health is depleted then the agent is added to your cooldown.
Taunt 4 – This agent must be attacked first. Prevents opponent’s end of turn power to prestige conversion.
Knight Commander (agent)
from the deck of Saint Pelin
Coin Cost 9
Taunt 5
Play Effect
- Gain 3 Power
Combo 2
- Heal this agent for 2 Health
Agents remain active and in play until their health is depleted then the agent is added to your cooldown.
Taunt 5 – This agent must be attacked first. Prevents opponent’s end of turn power to prestige conversion.
Knights of Saint Pelin (agent)
from the deck of Saint Pelin
Coin Cost 7
Taunt 4
Play Effect
- Gain 1 Coin
- Gain 1 Power
Combo 2
- Gain 1 Power
Agents remain active and in play until their health is depleted then the agent is added to your cooldown.
Taunt 4 – This agent must be attacked first. Prevents opponent’s end of turn power to prestige conversion.
Shield Bearer (contract agent)
from the deck of Saint Pelin
Coin Cost 6
Taunt 5
Play Effect
- Gain 1 Power
Contract cards are played immediately when purchased and are not added to your deck.
Contract agents remain active and in play until their health is depleted then the agent is removed from play.
Taunt 5 – This agent must be attacked first. Prevents opponent’s end of turn power to prestige conversion.
Sorcerer-King Orgnum, Tribute Patron
This deck can be awarded by acquiring clues to find deck fragments. Fragments can then be combined into the deck.
You must meet the requirements for patrons before they can be used. If you do meet the requirements, the patron will glow. Your patron interaction with Sorcerer-King Orgnum will depend if you are neutral, favored, or unfavored. All patrons begin neutral.
If Sorcerer-King Orgnum is in a NEUTRAL position when you interact with him, you pay 3 coins. Then the interaction will gain you 1 Power for every 6 cards that you own, rounded down. This patron will now FAVOR you.
If Sorcerer-King Orgnum FAVORS you, you pay 3 coins. Then the interaction will gain you 1 Power for every 4 cards you own, rounded down. It will also create a Maormer Boarding Party card and place it in your cooldown. No other status change will occur.
If you are UNFAVORED by Sorcerer-King Orgnum, you pay 3 coins. Then the interaction will gain you 2 Power. This patron will then become NEUTRAL.
Let’s take a closer look at the cards that are in this deck.
“The arch-mage known as King Orgnum has long led the outcasts of the shrouded isle of Pyandonea. He uses foul spells, rituals, and sacrifices to continually renew his youth and vigor. Be wary, but have courage.” — Telenger the Artificer
King Ornum’s play style features direct prestige gain.
Contents
Need specific info? Click these quick links to go directly to each section.
The Druid King, Tribute Patron
This deck can be awarded by acquiring clues to find deck fragments. Fragments can then be combined into the deck.
You must meet the requirements for patrons before they can be used. If you do meet the requirements, the patron will glow. Your patron interaction with The Druid King will depend if you are neutral, favored, or unfavored. All patrons begin neutral.
If The Druid King is in the neutral position when you interact with him, you pay 2 power. Then the interaction will allow you to replace up to 2 cards from the Tavern. If you have created a combo 5, the Chimera will be added to your cooldown. This Patron will now FAVOR you.
If The Druid King FAVORS you, you pay 2 power. Then the interaction will allow you to replace up to 2 cards from the Tavern. If you have create a combo 4, the Chimera will be added to your cooldown. No other status change will occur.
If you are UNFAVORED by The Druid King, you pay 2 power. Then the interaction will allow you to replace up to 2 cards from the Tavern. This patron will then become Neutral.
Let’s take a closer look at the cards that are in this deck.
“When mountain shakes and Sower wakes, The throne shall bloom again. One choice, one will, one binding word, Shall bless or curse all lands.” — The annotated Dream of Kasorayn
The Druid King’s play style features long-form combos and powerful agents.
Contents
Need specific info? Click these quick links to go directly to each section.
Draoife Ritecaller (agent)
from the deck of The Druid King
Coin Cost 6
Health 3
Play Effect
- Gain 1 Coin
- While in play: when any card, including this one, is placed in your cooldown, Gain 1 Coin
Combo 2
- Create 1 Wispheart Totem card and place it in your cooldown pile
Agents remain active and in play until their health is depleted then the agent is added to your cooldown.
Eldertide Fenwitch (agent)
from the deck of The Druid King
Coin Cost 6
Health 3
Play Effect
- Gain 1 Coin
- While in play: when any card, including this one, is placed in your cooldown, Gain 1 Coin
Combo 2
- Create 1 Wispcaller Totem card and place it in your cooldown pile
Agents remain active and in play until their health is depleted then the agent is added to your cooldown.
Firesong Haruspex (agent)
from the deck of The Druid King
Coin Cost 5
Play Effect
- Gain 1 Prestige
- Gain 1 Coin
- While in play: when an agent, excluding this one, is placed in your cooldown, Gain 1 Prestige
Agents remain active and in play until their health is depleted then the agent is added to your cooldown.
Forest Wraith (contract agent)
from the deck of The Druid King
Coin Cost 4
Health 3
Play Effect
- Gain 1 Power
- While in play: when any card is placed in your cooldown, Gain 1 Power
Contract cards are played immediately when purchased and are not added to your deck.
Contract agents remain active and in play until their health is depleted then the agent is removed from play.
The Chimera (agent)
from the deck of The Druid King
Reward Card
Taunt 5
Play Effect
Combo 2
- Replace up to 1 card from the Tavern
Combo 3
- Gain 2 Power
Combo 4
- Gain 3 Prestige
Agents remain active and in play until their health is depleted then the agent is added to your cooldown.
Taunt 5 – This agent must be attacked first. Prevents opponent’s end of turn power to prestige conversion.
The Treasury, Tribute Patron?
Indeed this is correct. There is yet another patron and deck of cards involved in ToT. This patron is the Treasury. It is in every game. The Treasury has its own cards that are mixed with the player’s 4 decks.
As you might expect, Treasury cards are coin-related. To interact with this patron, you pay 2 coins. In return, you choose a card (ideally a single gold coin card) that is exchanged for a writ card that grants you 2 coins the next time you use it.
The Treasury remains neutral at all times and available for 2 coins to either player. Consequently, the Treasury does not apply to the 4-patron-favored-win condition.
Let’s take a closer look at the cards that are in this deck.
“In times of trouble, you should take comfort knowing that we’ll keep your money safe.” — Edwinna Gaering
The treasury is a deck of cards available in every game of Tribute.
Contents
Need specific info? Click these quick links to go directly to each section.
Card Upgrade Clues
As a reward for playing Tales of Tribute, Card Clues occasionally drop from Tribute reward boxes. You can get clues for any patrons, even if you do not yet have that deck. Once you get a clue, it stays in your inventory until you use it. Finding the clue will upgrade the card in question and ‘consume’ the clue from your inventory.

Ansei’s Victory Clue
This clue will upgrade a card in the Ansei Hunding Deck.
This Tribute Treasure Box is located in Alik’r Desert.
Travel west of the HoonDing’s Watch Wayshrine.
Look for stone circles. The Tribute Treasure Box is inside the circle that is partially buried with the broken barrel.

Blackfeather Knave Clue
This clue will upgrade a card in the Duke of Crows Deck.
This Tribute Treasure Box is located in Stonefalls.
Inside the Crow’s Wood Public Dungeon, travel across the bridge and west of the entrance to an abandoned house on a small island.
The Tribute Treasure Box is located inside the fireplace.

Blood Sacrifice Clue
This clue will upgrade a card in the Red Eagle, King of the Reach Deck.
This Tribute Treasure Box is located in The Rift.
Travel south from the Fallowstone Hall Wayshrine to the striking locale named the Three Trible Camp.
The Tribute Treasure Box is located on the ground outside a tent.

Ceporah’s Insight Clue
This clue will upgrade a card in the Psijic Loremaster Celarus Deck.
This Tribute Treasure Box is located inside the Wailing Maw delve in Coldharbour.
Travel west from the Reaver Citadel Wayshrine to find the delve.
The Tribute Treasure Box is located in the same area as the delve boss behind a pillar. It can be difficult to spot as the pillars in the room glow a similar color.

Druid King Vestments Clue
This clue will upgrade a card in The Druid King Deck.
This Tribute Treasure Box is located in Galen and Y’ffelon.
Travel east from the Llanshara Wayshrine.
The Tribute Treasure Box is near a small structure on the lava rocks.

Grand Larceny Clue
This clue will upgrade a card in the Rajhin, the Purring Liar Deck.
This Tribute Treasure Box is located in Grahtwood at the Falinesti Winter site.
Travel east from the Falinesti Winter Wayshrine.
The Tribute Treasure Box is an ice cave that is inhabited by a frost troll.

Grand Oratory Clue
This clue will upgrade a card in the Ansei Frandar Hunding Deck.
This Tribute Treasure Box is located at the striking locale named the Singing Sun in Stros M’Kai.
Travel west from the Port Hunding Wayshrine.
The Tribute Treasure Box is located near the outside wall.

Hand of Almalexia
This clue will upgrade a card in the Almalexia Deck.
This Tribute Treasure Box is located in the Telvanni Peninsula.
Travel northwest from the Ald Isra Wayshrine to the shoreline.
The Tribute Treasure Box is located in the boat.

Hargraven Matron Clue
This clue will upgrade a card in the Red Eagle, King of the Reach Deck.
This Tribute Treasure Box is in western Wrothgar.
Travel south from the Great Bay Wayshrine to Frostbreak Castle.
The Tribute Treasure Box is located next to a tree outside of the castle.

Hlaalu Councilor Clue
This clue will upgrade a card in the Grandmaster Delmene Hlaalu Deck.
This Tribute Treasure Box is located near the Lake Hlaalu Retreat crafting set station location for Torug’s Pact in Deshaan.
Travel northeast from the West Narsis Wayshrine.
The Tribute Treasure Box is located along an exterior wall

House Embassy Clue
This clue will upgrade a card in the Grandmaster Delmene Hlaalu Deck.
This Tribute Treasure Box is located in an alley behind a tree in the town of Balmora in Vvardenfell.
Travel west from the Balmora Wayshrine near the Fighters Guild.
The Tribute Treasure Box is located along a wall behind a tree.

Knight Commander Clue
This clue will upgrade a card in the Saint Pelen Deck.
This Tribute Treasure Box is located in High Isle and Amenos.
Travel west from the Castle Navire Wayshrine towards the castle.
The Tribute Treasure Box is near a wall and a ladder.

Knights of Saint Pelin Clue
This clue will upgrade a card in the Saint Pelin Deck.
This Tribute Treasure Box is located in Bangkori.
Travel west from the Onsi’s Breath Wayshrine.
The Tribute Treasure Box is by a lighted pedestal near a gate entrance.

Lantern of the Endless
This clue will upgrade a card in the Hermaues Mora Deck.
This Tribute Treasure Box is located in Reaper’s March.
Travel northwest from the Fort Grimwatch Wayshrine toward the Vile Manse public dungeon.
The Tribute Treasure Box is located under a lantern north of the dungeon entrance.

Legion’s Arrival Clue
This clue will upgrade a card in the Saint Pelin Deck.
This Tribute Treasure Box is located in Bangkori.
Travel northwest from the Bangkorai Pass Wayshrine towards the Pelin Graveyard.
The Tribute Treasure Box is located near a light post.

Mercymother Elite
This clue will upgrade a card in the Almalexia Deck.
This Tribute Treasure Box is located in Deshaan.
Travel southeast from the Mournhold Wayshrine.
The Tribute Treasure Box is sitting on an altar.

Morihaus, Sacred Bull
This clue will upgrade a card in the Saint Alessia Deck.
This Tribute Treasure Box is located in West Weald.
Travel north from the Valente Vineyards.
The Tribute Treasure Box is located in a pile of leaves behind some rocks.

Murder of Crows Clue
This clue will upgrade a card in the Duke of Crows Deck.
This Tribute Treasure Box is located in Glenumbra.
Travel south of the North Hag Fen Wayshrine.
The Tribute Treasure Box is at the base of an uprooted tree.

Psijic Relicmaster Clue
This clue will upgrade a card in the Psijic Loremaster Celarus Deck.
This Tribute Treasure Box is located inside the Wansalen delve in Auridon.
Search inside Wansalen near the delve boss.
The Tribute Treasure Box is at the base of a tree.

Ring’s Guile Clue
This clue will upgrade a card in the Rajhin, the Purring Liar Deck.
This Tribute Treasure Box is located in Reaper’s March at the Falinesti Autumn site northwest of Rawl’kha City.
Travel east from the Rawl’Kha Wayshrine.
The Tribute Treasure Box is the open amongst partially buried bones.

Serpentguard Rider Clue
This clue will upgrade a card in the Sorcerer-King Orgnum Deck.
This Tribute Treasure Box is located in Greenshade.
Travel west from the Moonhenge Wayshrine.
The Tribute Treasure Box is near the water at the base of a tree.

Summerset Sacking Clue
This clue will upgrade a card in the Sorcerer-King Orgnum Deck.
This Tribute Treasure Box is located in Auridon.
Travel west from the Windy Glade Wayshrine.
The Tribute Treasure Box is near a rock wall with a pathway cut through it.

Unfathomable Secrets
This clue will upgrade a card in the Hermaeus Mora Deck.
This Tribute Treasure Box is located in The Rift.
Travel southeast toward Scrivener’s Hall dungeon from the Honrich Tower Wayshrine.
The Tribute Treasure Box is located under a white birch tree just west of the dungeon entrance.

Wispheart Totem Clue
This clue will upgrade a card in The Druid King Deck.
This Tribute Treasure Box is located in Rivenspire.
Travel southeast to the entrance of the Crypt of Heart group dungeon.
The Tribute Treasure Box is on the right side of the entrance doorway.
How To Obtain The Additional Decks
You will begin Tales of Tribute with 4 decks. The other decks have to be earned. Instructions on how to acquire each of the additional decks can be found below.
Obtaining Sorcerer-King Orgnum Deck
The Sorcerer-King Orgnum Deck is obtained by defeating five Founders of the Tales of Tribute game.
Founders play with odd decks so you must be adaptable. You will acquire a fragment from each Founder which then rewards you with the Sorcerer-King Orgnum Deck.
Murzaga’s Maormer Deck Fragment
Murzaga can be found in Ravenwatch Castle in Rivenspire. Travel northeast of the Crestwood Wayshrine to find Ravenwatch Castle. If you cannot get in the castle, you must first complete the zone quest called ‘Shornhelm Divided’. NPC Mollier Guillon who is near the castle door will give you the quest. Murzaga is on the second floor of the castle sitting at a table.
Please note that unless your Tales of Tribute rank is master, she will not play you.
Nhorhim’s Maormer Deck Fragment
Nhorhim can be found in Eastmarch. Travel northwest from the Mistmatch Wayshrine towards the striking locale the Hermit’s Hideout. Enter the cave and you will find Nhorhim in a small room on the right of the main room.
Please note that he will not play you unless you have collected all of the other decks.
Obtaining Anseir Frandar Hunding Deck
The Ansei Frandar Hunding Deck is earned by collecting five fragments. Drops are not guaranteed. You may have to do these activities several times to obtain the fragments.
Delver’s Anseir Deck Fragment
This fragment is ‘found occasionally in delves on High Isle and Amenos’. Visit any delve and kill monsters and/or bosses on High Isle and Amenos.

Diplomat’s Anseir Deck Fragment
This fragment is found by completing the quest ‘A Chance for Peace’ on High Isle and Amenos. This is part of the main questline for the High Isle and Amenos zone.
Geomancer’s Anseir Deck Fragment
This fragment is ‘found occasionally after sealing volcanic vents on High Isle and Amenos’. Visit and defeat any volcanic vent on High Isle and Amenos.
Hero’s Anseir Deck Fragment
This fragment is ‘found occasionally after defeating bosses inside the Ghost Haven Bay and Spire of the Crimson Coin public dungeons’. Visit either or both public dungeons and defeat enemies on High Isle and Amenos.
Slayer’s Anseir Deck Fragment
This fragment is ‘found occasionally after defeating group bosses on High Isle and Amenos’. Visit any of the world bosses and defeat them on High Isle and Amenos.
Obtaining Rajhin, the Purring Liar Deck
The Rajhin, the Purring Liar Deck is earned by unlocking the Flower of Chivalry Achievement.

Flower of Chivalry
In order to obtain the Rajhin, the Purring Liar Patron deck for Tales of Tribute, you must earn the Flower of Chivalry achievement. This achievement requires that you perform acts of chivalry across High Isle.
- Complete the quest ‘Tournament of the Heart’ – this is the same quest required to obtain Isobel as a companion.
- Complete the quest ‘Race for Honor’ – travel west of the Garick’s Rest Wayshrine to find a chose named Cynric Ginise.
- Complete the quest ‘The All Flags Curse’ – visit the High Isle Islet north of Steadfast Manor to find Stibbons.
- Complete the quest ‘An Experiment with Peace’ – visit Steadfast Manor to find Armin Demalle or Mender Senna.
- complete the quest ‘Blood, Books, and Steel’ – this is the quest for the public dungeon Spire of the Crimson Coin from Squire Rayan.
- complete the quest ‘In Secret and Shadow’ – this is the delve quest for Death’s Valor Keep.
- Defeat the Sable Knight – a High Isle world boss.
- Defeat the Ascendant Execution and Ascendant Harrower – a High Isle world boss.
- Complete the quest ‘A Final Peace’ – this is a daily quest given by NPC Daily Job Broker Wayllod for Death’s Valor Keep.
Ultimate Zone Guide
The Ultimate High Isle Zone Guide has all the information you need on how to obtain Isobel as a companion, how to defeat world bosses, and even complete walkthroughs of delve quests like Death’s Valor Keep.
Obtaining Red Eagle, King of Reach Deck
The Red Eagle, King of Reach Deck is obtained by earning four achievements involving Tales of Tribute. All these associated quests are given by Master Razhamad in the Gonfalon Gaming Hall.
Please note that you are required to advance in level in Tales of Tribute before you will be given the next quest. The ‘Roister’s Roost’ can begin immediately after the tutorial. ‘Novice No More’ will only be given once you reach level 3. ‘A Friend Indeed’ will be given once you reach level 5. And lastly, ‘The Tribute Champion’ will be given once you reach level 7.

The Roister’s Roost
Completing the Tales of Tribute quest ‘A New Venture’ will reward you with the Roister’s Roost achievement.

Novice No More
Completing the Tales of Tribute quest ‘The Tournament Begins’ will reward you with the Novice No More achievement.

A Friend Indeed
Completing the Tales of Tribute quest ‘Challenges of the Past’ will reward you with the A Friend Indeed achievement.

The Tribute Champion
Completing the Tales of Tribute quest ‘The Final Round’ will reward you with The Tribute Champion achievement.
Obtaining Druid King Deck
The Druid King deck is earned by finding five fragments. When all fragments are obtained, the deck will be available for you to use. Please note that you must have the Firesong DLC to acquire this deck.
Dreamer’s Druid Deck Fragment
The Druid King deck requires the Firesong DLC which includes the area of Galen and Y’ffelon. To obtain this fragment you will need to complete the quest entitled ‘The Dream of Kasorayn’. This is the last quest in the area’s main quest line.
Soothing Druid Deck Fragment
This fragment can be earned by completing ‘The Best of Friends’ achievement. You do so by finding and interacting with six friendly animals in Galen and Y’ffelon.
Dawn’s Fancy is a horse inside the stable in Vastyr.
Sulks-While-Fenced is a cow located near the Fighters Guild in Vastyr.
Gulgore is a dog located at the bottom of the steps of the Figher’s Guild entrance in Vastyr.
Stormy is a black cat located inside one of the tents on the beach north of Llanshara.
Rufus is a dog who is found in Glimmertarn.
Melianthe is a cat found at the Oaken Forge crafting area.
Obtaining Almalexia Deck
The Almalexia deck is earned by finding five fragments. When all fragments are obtained, the deck will be available for you to use. Please note that you must have the Necrom DLC to acquire this deck.
Academ’s Almalexia Deck Fragment
The Academ’s Almalexia deck fragment can be found occasionally by defeating Herald’s Seekers. Herald’s Seekers are the large seekers needed to enter Bastion Nymics. Herald’s Seekers can be found near Edifices.
Delver’s Almalexia Deck Fragment
Visit any delve in the Telvanni Peninsula. Defeat enemies or bosses and you have a random chance to acquire this fragment.
Hero’s Almalexia Deck Fragment
Visit the public dungeons of Gorne and The Underweave. Defeat enemies and bosses and you have a random chance to acquire this fragment.
Seeker’s Almalexia Deck Fragment
In Apocrypha, you must complete the quest titled ‘Llaro’s Headache’ to obtain this deck fragment. Retainer Balver Bemis can be located west from the Necrom Outskirts Wayshrine.
Llaro’s Headache
Balver Bemis, a retainer of House Telvanni, asked me to collect some grisly ingredients from across the Telvanni Peninsula to help him brew a tincture for his superior, Llaro Ralas.
Balver says that I will find the bull netch musk gland near Kemel-Ze, fungal blooms from a shroom beetle around Tel Dreloth, and a plant called the volcanic stinkhorn east of Sailenmora.
Slayer’s Almalexia Deck Fragment
Visit any world boss in the Telvanni Peninsula. You have a random chance to acquire this fragment after defeating the world boss.
Deck Fragments Inside Infinite Archive
There are five deck fragments needed for the Hermaeus Mora deck:
- Academ’s Mora Deck Fragment
- Delver’s Mora Deck Fragment
- Filer’s Mora Deck Fragment
- Seeker’s Mora Deck Fragment
- Slayer’s Mora Deck Fragment
Each fragment can be acquired randomly by completing activities in the Infinite Archive. The Filer’s Mora Deck Fragment is also obtained inside the Infinite Archive but must be purchased from Filer Tezurs using Archival Fortunes, the currency earned only in the Infinite Archive.
Once you have acquired all the fragments, you will combine them and the new deck will be added automatically.
Obtaining Saint Alessia Deck
The Saint Alessia deck is earned by finding five fragments. When all fragments are obtained, the deck will be available for you to use. Please note that you must have the Gold Road chapter to acquire this deck.
Delver’s Alessia Deck Fragment
The Delver’s Alessia deck fragment can be found occasionally by defeating delve bosses in West Weald.
Hero’s Alessia Deck Fragment
The Hero’s Alessia deck fragment can be found occasionally after defeating bosses in Public Dungeons in West Weald.
Seeker’s Alessia Deck Fragment
The Seeker’s Alessia deck fragment will be rewarded when the quest ‘The Untraveled Road’ in West Weald is completed. This quest is the final quest in the West Weald main zone questline. Once completed, Beragon will reward you with the Seeker’s Fragment.
Shattered Alessia Deck Fragment
The Shattered Alessia deck fragment can be found occasionally after defeating Mirrormoor Incursions at Mosaics in West Weald.

Slayer’s Alessia Deck Fragment
The Slayer’s Alessia deck fragment can be found occasionally after defeating World Bosses in West Weald.
Coming Soon
The Elder Scrolls Online has a lot of potential with Tales of Tribute. ESO has added and will add new clues, new decks, and new cards to make the gameplay more varied. This guide will update when those additions become available.
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