Ultimate Tales Of Tribute Guide

Contents

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Tales Of Tribute And How To Play

Tales of Tribute is an exciting new card game that you can play throughout Tamriel.   PVE matches and PVP matches (with an accompanying ranking system) are available.  The best part is that you receive rewards for playing.  Winning rewards are much better.  In addition to Roister’s Clubs where you can play other NPCs, you can also play other players using the Activity Finder.  You have a choice between Ranking matches or Unranked matches. 

There are 2 daily quests involving Tales of Tribute.  One requires you to travel areas of Tamriel for specific matches.  You can return after winning your match or win 3 and return for an even bigger reward.  The second requires you to match against other players.  Likewise, if you can return for a reward after the first match, but you can also win up to 3 matches and return the daily for an even bigger reward.  

How To Win Tales Of Tribute

There are two primary ways to win ToT – acquire 40 Prestige or receive the favor of all 4 patrons.  If you reach 40, your opponent has one final hand to match or exceed your total but if you gain patron favor, the game is instantly concluded.  

In The Beginning

Each player begins the match with 10 cards.  6 of those cards are gold-bearing cards.  The rest of the decks are shuffled into the Tavern (center area).  There are 5 cards laid out for either player to use in each hand.  Since the first player gets the first choice of the tavern cards, the opposing player gets an extra gold for his first turn.

Turn Timer Is Active

Another important note:  there is a turn timer.  Each player has 90 seconds to complete their turn.  If 90 seconds, elapses, the turn ends automatically.  When you are ready to complete your turn, you simply activate the timer.  While playing with NPCs, I didn’t really find this an issue.  I didn’t have any issues with this in pvp games either. 

Modes Of Game Play

There are several different modes of play in ToT.  Ranked mode is where players play each other to increase their tier and standing on the ToT leaderboard.  In Casual mode, players can challenge other players without changes to their tier or standings.  

Any matches with NPCs do not affect a player’s tier or standing on the leaderboards BUT you will earn rewards for winning or losing based on the challenged NPCs difficulty rating.  NPC matches also count as progress on quests.

There is one final mode called Friendly.  This is where the game is purely for fun!

Types of Cards

There are a couple of different types of cards:  Actions, Agents, Contract Actions, and Contract Agents.  Actions are sent to your cooldown at the end of your turn, while Agents remain on the field of play until they are knocked out.

Contact cards (either contract agent or contract action) are put into play as soon as they are acquired but NEVER go to your cooldown.  At the end of your turn, any played Contract Action card returns to the Tavern’s discard.  Contract Agents remain on the playing field until they are knocked out and then return to the Tavern’s discard.

Getting A Match Started

The beginning player gets the first pick of the tavern cards, so the second player (chosen at random) gets an additional coin for their first turn.

Gold coin cards are not suited so they can be played at any time.  Typically begin gameplay with all your non-suited coin-bearing cards.  The first few turns of ToT is more about upgrading and acquiring more powerful cards from the tavern.  For 2 gold, you can use the Treasury patron to exchange a 1 gold token card for a 2 gold writ card.  

Another note:  while gaining new more powerful cards is a good thing, having too many cards can be bad.  Your cooldown cards are shuffled only when you’ve played through your deck.  The more cards there are, the lower the opportunity for those good cards to appear as often.

You are not required to spend your gold.  You lose it when you complete your turn but you are not required to spend it.  You are not required to interact with patrons before ending your turn.  And you may interact with patrons during your turn – not just at the end.

The next play is the red-suited cards from Saint Pelin.  Both of these cards provide power and neither have combo effects so it doesn’t matter which order they are played.

Each card has a notation if the card has a combo effect.  Combos are cards played consecutively of the same suit.  You will want to make combos as the benefits can be quite rewarding in both gold and power.

Agent Cards And Combo Effects

This is an agent card.  It will cost 6 coins to purchase it.  Once purchased, the card will go into your cooldown pile.  Only when you play it later will you benefit from the effects this card offers.

Note the combo 3 effect.  This means the combo effect of this card will ONLY activate if it’s part of THREE purple-suited (Duke Of Crows) cards played in a single turn.  

Agents also have a health number at the bottom.  Once this agent cards is played, it stays active on the playing field to be used again at the next turn UNLESS the opponent clicks it (paying 3 power to remove it), uses a patron advantage, or has a counter-effect card to remove it.  

If you are attacking agent cards with power, the health number will decrease by the amount of power you use to attack it.  To attack it, you simply click it.  You do not have to attack your opponent’s agents.  But if they activate that agent, they receive the benefit listed on the card.   Likewise, if you have an agent on your table and want to activate it during the next hand, you will click it.  You are not required to use an agent every hand.  

Some agents have taunts.  This means that your ability to convert power to prestige is stifled until that agent is removed.  You can do this manually by clicking it OR it will happen automatically when you end your turn.

There are some cards and some patron interactions that allow you to remove cards from the tavern or your hand. 

While this can be a good thing to give you new cards to choose from in the tavern, this also affects what your opponent has an opportunity to get as well.

Turn By Turn Until Victory

All 4 Patrons’ favor is an immediate victory.  However, 40 Prestige also can win.  When you reach 40 prestige, your opponent has a final hand to match or exceed your score.  If he/she matches or exceeds, then you have a final hand to do the same.  This can continue for some time (capped at 80) until someone fails to match or exceed.  The first person to get to 80 automatically wins.

Tips For Success

The image above was from a hard-fought game with a veteran-level NPC.  He was using a new deck that offered the ability to remove Prestige from the opponent.  Because I was well stocked with gold from earlier Treasury patron interactions, I was able to purchase a lot of those cards easily punishing him for his deck choice.  I also took advantage of a patron that allowed me to create a bewilderment card (garbage card) and stuff it in his deck making what few ‘good’ cards he had nearly impossible to draw.  I think the highest Prestige he had all game was 10.  

  • use your first few hands to increase your gold with the Treasury patron – typically the higher value cards pack bigger punches
  • be sure to consider a card’s benefit before adding it to your deck – great cards will serve no purpose if you never get to use them
  • take advantage of combos whenever possible – you can look at your draw pile and your cooldown pile at any time by clicking it
  • don’t be afraid to use patrons even if they require payment by power
  • it’s okay to leave gold on the table at the end of your turn
  • always keep an eye on the patron’s favor – remember 4 patrons’ favor is an immediate victory
  • be flexible – since the tavern is made up of 4 decks of shuffled cards, you need to take advantage of opportunities when they present themselves

Tales Of Tribute Patrons

ToT Patrons Explained

Once you complete the quest to play ToT, you will receive 4 unique card decks.  Everyone will receive the same first 4 decks.  Those decks are Saint Pelin, Grandmaster Elmene Hlaalu, Duke of Crows, and Psijic Loremaster Celarus.

Throughout the gameplay and other exploration activities of Tamriel, you can earn other decks by fragments which can then be combined into decks.  Clues can also be acquired to such deck fragments.

Each deck has a unique theme and a unique patron.  You are permitted at least one patron activity per turn and they should be used to your advantage.  You can also win the game immediately if you gain the favor of all 4 patrons.

Almalexia, Tribute Patron

This deck can be awarded by acquiring deck fragments.  Fragments can then be combined into the deck.

You must meet the requirements for patrons before they can be used.  If you do meet the requirements, the patron will glow.  Your patron interaction with Almalexia will depend if you are neutral, favored, or unfavored.  All patrons begin neutral.  

If Almalexia is in the neutral position when you interact with her, you discard a card.  Then the interaction will allow you a reprieve by looking at the top 4 cards of your opponent’s draw pile.  Select 1 card to place in their cooldown pile.  This Patron will now FAVOR you.

If Almalexia FAVORS you, you pay 1 coin and discard a card.  Then the interaction will allow you a reprieve by looking at the top 5 cards of your opponent’s draw pile.  Select 1 card to place in their cooldown pile.    No other status change will occur.

If you are UNFAVORED by Almalexia, you pay 1 coin.  Then the interaction will allow you a reprieve by looking at the top 3 cards of your opponent’s draw pile.  Select 1 card to place in their cooldown pile.  This patron will then become Neutral.

Let’s take a closer look at the cards that are in this deck.

Tales of Tribute Patron – Almalexia

“Almalexia, also known as Mother Morrowind, is a source of compassion and sympathy. The protector of the poor and the weak. The Mercymother embodies the best of Dunmeri culture and purpose.”
—Durillis the Theologian

Almalexia’s play style features card replacement and temporary removal of your opponent’s cards from Play.  

Contents

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ALMSIVI’S Charity (action)

from the deck of Almalexia

Coin Cost 5

Play Effect

  • Gain 1 Power
  • Hand Refresh – Return up to 1 card of any type from your cooldown to your hand
Combo 2
  • Gain 1 Coin

Bardic Veneration (action)

from the deck of Almalexia

Coin Cost 4

Play Effect

  • Gain 2 Coin
  • Donate – Discard up to 1 card from your hand then draw that many cards
Combo 2
  • Donate – Discard up to 1 card from your hand then draw that many cards

Collection Plate (action)

from the deck of Almalexia

Starter Card

Play Effect

  • Gain 1 Coin
Combo 3
  • Donate – Discard up to 1 card from your hand then draw that many cards

Devotional Gaoler (contract agent)

from the deck of Almalexia

Coin Cost 6

Health 3

Play Effect

  • Gain 1 Power
Combo 2
  • Confine – Place 1 card from your opponent’s cooldown pile under this card until this card is removed from play
Combo 3
  • Confine – Place 1 card from your opponent’s cooldown pile under this card until this card is removed from play

Contract cards are played immediately when purchased and are not added to your deck.

Contract agents remain active and in play until their health is depleted then the agent is removed from play.

Festival of Forbearance (action)

from the deck of Almalexia

Coin Cost 3

Play Effect

  • Gain 2 Coin
  • Donate – Discard up to 1 card from your hand then draw that many cards
Combo 2
  • Gain 1 Power
  • Donate – Discard up to 1 card from your hand then draw that many cards

Hand of Alamalexia (contract agent)

from the deck of Almalexia

Coin Cost 6

Health 3

Play Effect

  • Gain 5 Power
  • Setback – Opponent draws 1 card
Combo 2
  • Confine – Place 2 cards from your opponent’s cooldown pile under this card until this card is removed from play

Contract cards are played immediately when purchased and are not added to your deck.

Contract agents remain active and in play until their health is depleted then the agent is removed from play.

Mercymother Elite (agent)

from the deck of Alamlexia

Coin Cost 8

Play Effect

  • Gain 1 Power
Combo 2
  • Call on 1 additional Patron this turn

Taunt 5 – This agent must be attacked first.  Prevents opponent’s end of turn power to prestige conversion.

Agents remain active and in play until their health is depleted then the agent is added to your cooldown.

Mother’s Mercy (action)

from the deck of Almalexia

Coin Cost 5

Play Effect

  • Gain 1 Power
  • Hand Refresh – Return up to 1 card of any type from your cooldown to your hand

Mournhold Clergy (contract agent)

from the deck of Alamalexia

Coin Cost 6

Health 3

Play Effect

  • When you discard any card, Gain 2 Prestige
Combo 2
  • Donate – Discard up to 1 card from your hand then draw that many card
  • Confine – Place 1 card from your opponent’s cooldown pile under this card until this card is removed from play

Contract cards are played immediately when purchased and are not added to your deck.

Contract agents remain active and in play until their health is depleted then the agent is removed from play.

Philanthropy (action)

from the deck of Almalexia

Coin Cost 3

Play Effect

  • Gain 1 Coin

While In Play

  • When you discard any card, gain 1 Power
Combo 2
  • Donate – Discard up to 1 card from your hand then draw that many cards
Combo 3
  • Donate – Discard up to 1 card from your hand then draw that many cards

Temple Arbiter (agent)

from the deck of Almalexia

Coin Cost 6

Health 2

Play Effect

  • Gain 2 Coin
Combo 2
  • Confine – Place 1 card from your opponent’s cooldown pile under this card until this card is removed from play
Combo 3
  • Confine – Place 1 card from your opponent’s cooldown pile under this card until this card is removed from play

Agents remain active and in play until their health is depleted then the agent is added to your cooldown.

The Lesson of Ayem (action)

from the deck of Almalexia

Coin Cost 5

Play Effect

  • Donate – Discard up to 1 card from your hand then draw that many cards
Combo 2
  • Draw 1 card
Combo 3
  • Donate – Discard up to 1 card from your hand then draw that many cards

Tribunal Sentinel (agent)

from the deck of Almalexia

Coin Cost 8

Health 8

Play Effect

  • This card has no play effect
Combo 2
  • Call on 1 additional Patron this turn

Taunt 5 – This agent must be attacked first.  Prevents opponent’s end of turn power to prestige conversion.

Agents remain active and in play until their health is depleted then the agent is added to your cooldown.

Ansei Frandar Hunding, Tribute Patron

This deck can be awarded by acquiring clues to find deck fragments.  Fragments can then be combined into the deck.

You must meet the requirements for patrons before they can be used. If you do meet the requirements, the patron will glow. Your patron interaction with Ansei Frandar Hunding will depend if you are neutral, favored, or unfavored.  All patrons begin neutral.  

If Ansei Frandar Hunding is in a NEUTRAL position when you interact with him, you pay 2 Power.  Then the interaction will gain you 1 coin.  This patron will now FAVOR you.  

If Ansei Frandar Hunding FAVORS you, you hold this patron’s favor until the start of your turn.  Then the interaction will gain you 1 coin. The patron’s status returns to neutral.

If you are UNFAVORED by Ansei Frandar Hunding, you pay 2 Power.  Then the interaction will gain you 1 coin.  This patron will now FAVOR you.

Let’s take a closer look at the cards that are in this deck.

Tales of Tribute Patron – Ansei Frandar Hunding

“I dedicated myself wholling unto the spirit of the sword to forge my Shehai, which I would wield for all my future days.  With Tall Papa’s blessing, the sword singer must do the same to achieve Mastery of Devotion.” — Frandar Hunding

Frandar Hunding’s play style features choices between short and long term power.

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Ansei Assault (action)

from the deck of Ansei Frandar Hunding

Coin Cost 9

Play Effect

  • Gain 5 Power
  • Acquire up to 1 card from the Tavern with a cost up to 9

Ansei’s Victory (action)

from the deck of Ansei Frandar Hunding

Coin Cost 9

Play Effect

Choose one of the following:

  • Gain 6 Power
  • Acquire up to 1 card from the Tavern with a cost up to 10

Battle Meditation (contract action)

from the deck of Ansei Frandar Hunding

Coin Cost 3

Play Effect

  • Gain 2 Power
  • Draw Refresh – Return up to 1 card of any type from your cooldown to the top of your draw

Conquest (action)

from the deck of Ansei Frandar Hunding

Coin Cost 4

Play Effect

  • Gain 3 Power OR
  • Acquire up to 1 card from the Tavern with a cost up to 4
Combo 2
  • Gain 1 Power
Combo 3
  • Gain 2 Coin

Contract cards are played immediately when purchased and are not added to your deck.

Grand Oratory (contract action)

from the deck of Ansei Frandar Hunding

Coin Cost 3

Play Effect

Choose 1 of the following:

  • Gain 2 Power
  • Draw Refresh – Return up to 1 card of any type from your cooldown to the top of your draw
Combo 2
  • Gain 2 Coin
Combo 3
  • Gain 2 Coin

Contract cards are played immediately when purchased and are not added to your deck.

Hel Shira Herald (agent)

from the deck of Ansei Frandar Hunding

Coin Cost 6

Health 3

Play Effect

  • Draw Refresh – Return up to 2 cards of any type from your cooldown to the top of your draw
Combo 2
  • Gain 1 Power

Agents remain active and in play until their health is depleted then the agent is added to your cooldown.

Hira’s End (action)

from the deck of Ansei Frandar Hunding

Coin Cost 6

Play Effect

Choose 1 of the following:

  • Gain 4 Power
  • Draw Refresh – Return up to 3 cards of any type from your cooldown to the top of your draw
Combo 2
  • Gain 1 Power

March on Hattu (action)

from the deck of Ansei Frandar Hunding

Coin Cost 6

Play Effect

Choose 1 of the following:

  • Gain 4 Power
  • Draw Refresh – Return up to 3 cards of any type from your cooldown to the top of your draw
Combo 2
  • Gain 1 Power

No Shira Poet (agent)

from the deck of Ansei Frandar Hunding

Coin Cost 6

Health 3

Play Effect

  • Draw Refresh- Return up to 1 card of any type from your cooldown to the top of your draw
Combo 2
  • Gain 1 Power

Agents remain active and in play until their health is depleted then the agent is added to your cooldown.

Shehai Summoning (action)

from the deck of Ansei Frandar Hunding

Coin Cost 5

Play Effect

Choose 1 of the following:

  • Draw Refresh – Return up to 2 cards of any type from your cooldown to the top of your draw
  • Acquire up to 1 card from the Tavern with a cost up to 5
Combo 2
  • Draw Refresh – Return up to 1 card of any type from your cooldown to the top of your draw

Warrior Wave (action)

from the deck of Ansei Frandar Hunding

Coin Cost 4

Play Effect

Choose 1 of the following:

  • Gain 3 Coin
  • Gain 3 Power

Way of the Sword (action)

from the deck of Ansei Frandar Hunding

Starter Card

Play Effect

Choose 1 of the following:

  • Gain 1 Coin
  • Gain 1 Power

The Duke Of Crows, Tribute Patron

This is one of the decks awarded with the beginning quest.

You must meet the requirements for patrons before they can be used. If you do meet the requirements, the patron will glow. Your patron interaction with Duke of Crows will depend if you are neutral, favored, or unfavored.  All patrons begin neutral.  

If the Duke of Crows is in a NEUTRAL position when you interact with him, you pay all your coin.  Then the interaction will gain you Power equal to the coin paid minus 1.  This patron will now FAVOR you.  

If the Duke of Crows FAVORS you, it becomes unusable.  There is no benefit.

If you are UNFAVORED by the Duke of Crows, you pay all your coin.  Then the interaction will gain you Power equal to the coin paid minus 1.  This patron will then become NEUTRAL.

Let’s take a closer look at the cards that are in this deck.

Tales of Tribute Patron – Duke of Crows

“The Duke of Crows, the proudest of the flock, presides over the rest. Woe betide any who get between these ravens and their shinies.” –Ulysa Rervam, Proctor of Daedric Studies

The Duke of Crow’s play style features long combos and card draw.

Contents

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Blackfeather Brigand (agent)

from the deck of Duke of Crows

Coin Cost 6

Health 2

Play Effect

  • Gain 1 Coin
Combo 3
  • Draw 1 card

Agents remain active and in play until their health is depleted then the agent is added to your cooldown.

Blackfeather Knave (agent)

from the deck of Duke of Crows

Coin Cost 6

Health 2

Play Effect

  • Gain 2 Coin
Combo 3
  • Draw 1 card

Agents remain active and in play until their health is depleted then the agent is added to your cooldown.

Blackfeather Knight (agent)

from the deck of Duke of Crows

Coin Cost 6

Health 3

Play Effect

  • Gain 1 Coin
Combo 3
  • Gain 2 Coin
  • Gain 3 Power

Agents remain active and in play until their health is depleted then the agent is added to your cooldown.

Law of Sovereign Roost (contract action)

from the deck of Duke of Crows

Coin Cost 4

Play Effect

  • Draw 1 card
Combo 3
  • Opponent discards 1 card from their hand at the start of their turn

Contract cards are played immediately when purchased and are not added to your deck.

Murder of Crows (action)

from the deck of Duke of Crows

Coin Cost 4

Play Effect

  • Gain 1 Coin
Combo 2
  • Gain 2 Coin
  • Gain 2 Power
Combo 3
  • Gain 2 Power

Peck (action)

from the deck of Duke of Crows

Starter Card

Play Effect

  • Gain 1 Coin

Pilfer (action)

from the deck of Duke of Crows

Coin Cost 6

Play Effect

  • Draw 1 card
Combo 3
  • Draw 1 card

Plunder (action)

from the deck of Duke of Crows

Coin Cost 6

Play Effect

  • Draw 1 card
Combo 3
  • Draw 1 card

Combo 4

  • Draw 1 card

Pool of Shadow (action)

from the deck of Duke of Crows

Coin Cost 4

Play Effect

  • Gain 1 Coin
Combo 2
  • Gain 2 Power
Combo 4
  • Gain 3 Coin

Scratch (action)

from the deck of Duke of Crows

Coin Cost 4

Play Effect

  • Gain 1 Coin
Combo 2
  • Gain 2 Coin
  • Gain 2 Power

Squawking Oratory (action)

from the deck of Duke of Crows

Coin Cost 6

Play Effect

  • Draw 1 card
Combo 3
  • Draw 1 card
Combo 4
  • Gain 4 Power

Toll of Flesh (action)

from the deck of Duke of Crows

Coin Cost 4

Play Effect

  • Gain 2 Coin
Combo 2
  • Draw 1 card

Toll of Silver (action)

from the deck of Duke of Crows

Coin Cost 4

Play Effect

  • Gain 2 Coin
Combo 2
  • Draw 1 card
Combo 3
  • Gain 1 Coin

Grandmaster Delmene Hlaalu, Tribute Patron

This is one of the decks awarded with the beginning quest.

You must meet the requirements for patrons before they can be used. If you do meet the requirements, the patron will glow. Your patron interaction with Grandmaster Delmene Hlaalu will depend if you are neutral, favored, or unfavored.  All patrons begin neutral.  

If Grandmaster Delmene Hlaalu is in a NEUTRAL position when you interact with him, you sacrifice 1 card you own in play that cost 1 or more coins.  Then the interaction will gain you Prestige equal to the card’s cost minus 1.  This patron will now FAVOR you.  

If Grandmaster Delmene Hlaalu FAVORS you, you sacrifice 1 card you own in play that cost 1 or more coins.  Then the interaction will gain you Prestige equal to the card’s cost minus 1.  No other status change will occur.

If you are UNFAVORED by Grandmaster Delmene Hlaalu, you will sacrifice 1 card you own in play that cost 1 or more coins.  Then the interaction will gain you Prestige equal to the card’s cost minus 1.  This patron will then become NEUTRAL.

Let’s take a closer look at the cards that are in this deck.

Tales of Tribute Patron – Grandmaster Delmene Hlaalu

“From the earliest days of the House, Hlaalu focused on trade and crafts. The Book of Grasping Fortune reminds us to seize every chance to make a profit, but remember that your reputation also has value.” — Hlaandu Hlaalu

Grandmaster Hlaalu’s play style features gold bartering and card acquire.

Contents

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Currency Exchanage (action)

from the deck of Grandmaster Delmene Hlaalu

Coin Cost 7

Play Effect

  • Replace up to 1 card from the Tavern
  • Gain 5 Coin
Combo 2
  • Call on 1 additional Patron this turn

Customs Seizure (action)

from the deck of Grandmaster Delmene Hlaalu

Coin Cost 4

Play Effect

  • Acquire up to 1 card from the Tavern with a cost up to 5

Ebony Mine (contract action)

from the deck of Grandmaster Delmene Hlaalu

Coin Cost 3

Play Effect

  • Gain 2 Coin

Combo 3

  • Gain 4 Coin

Contract cards are played immediately when purchased and are not added to your deck.

Goods Shipment (action)

from the deck of Grandmaster Delmene Hlaalu

Starter Card

Play Effect

  • Gain 1 Coin

Hireling (agent)

from the deck of Grandmaster Delmene Hlaalu

Coin Cost 6

Health 2

Play Effect

  • Gain 2 Coin
Combo 2
  • Acquire up to 1 card from the Tavern with a cost up to 5

Agents remain active and in play until their health is depleted then the agent is added to your cooldown.

Hlaalu Councilor (agent)

from the deck of Grandmaster Delmene Hlaalu

Coin Cost 10

Health 2

Play Effect

  • Acquire up to 1 card from the Tavern with a cost up to 9
Combo 2
  • Replace up to 1 card from the Tavern

Agents remain active and in play until their health is depleted then the agent is added to your cooldown.

Hlaalu Kinsman (agent)

from the deck of Grandmaster Delmene Hlaalu

Coin Cost 10

Health 1

Play Effect

  • Acquire up to 1 card from the Tavern with a cost up to 9
Combo 2
  • Replace up to 1 card from the Tavern

Agents remain active and in play until their health is depleted then the agent is added to your cooldown.

Hostile Takeover (action)

from the deck of Grandmaster Delmene Hlaalu

Coin Cost 5

Play Effect

  • Gain 1 Power
Combo 2
  • Acquire up to 1 card from the Tavern with a cost up to 7

House Embassy (action)

from the deck of Grandmaster Delmene Hlaalu

Coin Cost 8

Play Effect

  • Gain 7 Gold
Combo 2
  • Acquire up to 1 card from the Tavern with a cost up to 7

House Marketplace (action)

from the deck of Grandmaster Delmene Hlaalu

Coin Cost 8

Play Effect

  • Gain 6 Coin
Combo 2
  • Acquire up to 1 card from the Tavern with a cost up to 7

Kwama Egg Mine (contract action)

from the deck of Grandmaster Delmene Hlaalu

Coin Cost 3

Play Effect

  • Gain 2 Coin
Combo 3
  • Gain 3 Coin

Contract cards are played immediately when purchased and are not added to your deck.

Luxury Exports (action)

from the deck of Grandmaster Delmene Hlaalu

Coin Cost 2

Play Effect

  • Gain 3 Coin

Oathman (agent)

from the deck of Grandmaster Delmene Hlaalu

Coin Cost 3

Health 2

Play Effect

  • Gain 2 Coin
Combo 2
  • Acquire up to 1 card from the Tavern with a cost up to 6

Agents remain active and in play until their health is depleted then the agent is added to your cooldown.

Hermaeus Mora Tribute Patron

This deck was added as a base game update with Update 40.

You must meet the requirements for patrons before they can be used.  If you do meet the requirements, the patron will glow.  Your patron interaction with Hermaeus Mora will depend if you are neutral, favored, or unfavored.  All patrons begin neutral.

If Hermaeus Mora is in a NEUTRAL position when you interact with him, you will pay 3 power to bargain by acquiring a non-contract card from the tavern.  But your opponent gains a copy of the acquired card.  This patron will now FAVOR you.

If Hermaeus Mora FAVORS you, you will pay 3 power to bargain by acquiring a non-contract card from the tavern.  But your opponent gains a copy of the acquired card.  No other status change will occur.

If you are UNFAVORED by Hermaeus Mora, you pay 2 power to bargain by acquiring a non-contract card from the tavern.  But your opponent gains a copy of the acquired card.  This patron will then become neutral.

Let’s take a closer look at the cards that are in this deck.

Tales of Tribute Patron – Hermaeus Mora

“Hermaeus Mora, whose sephere is scrying of the tides of Fate, of the past and future as read in the stars and heavens, and in whose dominion are the treasures of knowledge and memory.” – The Book of Daedra

Mora’s play style features combos and fast power gain, with setbacks on many of the cards of the Knower bargains with your opponent.

Contents

Need specific info?  Click these quick links to go directly to each section.

Apocryphal Pact (action)

from the deck of Hermaeus Mora

Coin Cost 4

Play Effect

  • Gain 2 Power
  • Gain 1 Coin
  • Setback – Opponent gains 2 Coin
Combo 2
  • Gain 2 Power
Combo 3
  • Gain 1 Power

Bargain for Knowledge (contract action)

from the deck of Hermaeus Mora

Coin Cost 4

Play Effect

  • Gain 5 Power
  • Setback – Opponent draws 1 card
Combo 2
  • Gain 1 Coin
Combo 3
  • Gain 2 Coins
Contract cards are played immediately when purchased and are not added to your deck.

Chromatic Reservoir (action)

from the deck of Hermaeus Mora

Coin Cost 6

Play Effect

  • Gain 4 Power
  • Setback – Opponent draws 1 card
Combo 2
  • Gain 2 Power
Combo 3
  • Gain 2 Power
Combo 4
  • Gain 4 Power

Cipher of the Eye (contract agent)

from the deck of Hermaeus Mora

Coin Cost 5

Health 2

Play Effect

  • Destroy up to 1 of your cards that are in play from the game
  • Setback – Opponent gains 3 Coin
Combo 2
  • Gain 2 Power

Contract cards are played immediately when purchased and are not added to your deck.

Contract agents remain active and in play until their health is depleted then the agent is removed from play.

Ink and Blood (action)

from the deck of Hermaeus Mora

Coin Cost 2

Play Effect

  • Gain 2 Coin
  • Setback – Opponent gains 1 Power
Combo 2
  • Gain 2 Power
  • Gain 1 Coin

Lantern of the Endless (action)

from the deck of Hermaeus Mora

Coin Cost 4

Play Effect

  • Gain 2 Power
  • Gain 1 Coin
  • Setback – Opponent gains 2 Coin
Combo 2
  • Gain 2 Power
Combo 3
  • Gain 2 Power

Seeker Aspirant (contract agent)

from the deck of Hermaeus Mora

Coin Cost 5

Health 2

Play Effect

  • Destroy up to 1 of your cards that are in play from the game
  • Setback – Opponent gains 3 Coin
Combo 2
  • Gain 3 Power

Contract cards are played immediately when purchased and are not added to your deck. 

Contract agents remain active and in play until their health is depleted then the agent is removed from play.

Threads of Fate (contract action)

from the deck of Hermaeus Mora

Coin Cost 2

Play Effect

  • Gain 2 Power
  • Setback – Opponent gains 1 Coin
Combo 2
  • Gain 1 Power
Combo 3
  • Gain 1 Coin
Contract cards are played immediately when purchased and are not added to your deck.

Unfathomable Secrets (contract action)

from the deck of Hermaeus Mora

Coin Cost 4

Play Effect

  • Gain 5 Power
  • Setback – Opponent draws 1 card
Combo 2
  • Gain 2 Coin
Combo 3
  • Gain 2 Coin
Contract cards are played immediately when purchased and are not added to your deck.  

Unsealed Glyphic (action)

from the deck of Hermaeus Mora

Starter Card

Play Effect

  • Gain 1 Power
Combo 3
  • Gain 1 Coin

Unsettling Aura (action)

from the deck of Hermaeus Mora

Coin Cost 6

Play Effect

  • Gain 4 Power
  • Setback – Opponent draws 1 card
Combo 2
  • Gain 2 Power
Combo 3
  • Gain 2 Power
Combo 4 
  • Gain 3 Power

Voracious Tomeshell (action)

from the deck of Hermaeus Mora

Coin Cost 3

Play Effect

  • Destroy up to 2 of your cards that are in play from the game
  • Setback – Opponent draws 2 cards
Combo 2
  • Gain 3 Power
Combo 3
  • Gain 2 Power

Psijic Loremaster Celarus, Tribute Patron

This is one of the decks awarded with the beginning quest.

You must meet the requirements for patrons before they can be used. If you do meet the requirements, the patron will glow. Your patron interaction with Psijic Loremaster Celarus will depend if you are neutral, favored, or unfavored.  All patrons begin neutral.  

If Psijic Loremaster Celarus is in a NEUTRAL position when you interact with him, you pay 4 coins and your opponent has 1 agent card in their active agents.  Then the interaction will place 1 of your opponent’s active agents into their cooldown.  This patron will now FAVOR you.  

If Psijic Loremaster Celarus FAVORS you, you pay 4 coins and your opponent has 1 agent card in their active agents.  Then the interaction will place 1 of your opponent’s active agents into their cooldown.  No other status change will occur.

If you are UNFAVORED by Psijic Loremaster Celarus, you pay 4 coins and your opponent has 1 agent card in their active agents.  Then the interaction will place 1 of your opponent’s active agents into their cooldown.  This patron will then become NEUTRAL.

Let’s take a closer look at the cards that are in this deck.

Tales of Tribute Patron – Psijic Loremaster Celarus

“Apprentices see Celarus as a sort of one-Mer containment squad, binding any item that might disrupt the Aurbic forces of Tamriel. The Loremaster will do whatever it takes to protect Artaeum and the people of Nirn.” — The Arch-Mage Salarth

Loremaster Celarus’ play style features deck and tavern control.

Contents

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Augur’s Counsel (contract action)

from the deck of Psijic Loremaster Celarus

Coin Cost 3

Play Effect

  • Toss – Look at the next 3 cards of your draw pile.  Choose up to 3 of those cards to move to your cooldown pile
Combo 2
  • Gain 2 Power

Contract cards are played immediately when purchased and are not added to your deck.

Ceporah’s Insight (action)

from the deck of Psijic Loremaster Celarus

Coin Cost 5

Play Effect

  • Replace up to 1 card from the Tavern
  • Toss – Look at the next 4 cards of your draw pile.  Choose up to 4 of those cards to move to your cooldown pile
Combo 2
  • Gain 3 Power

Mainland Inquiries (action)

from the deck of Psijic Loremaster Celarus

Starter Card

Play Effect

  • Gain 1 Coin

Prescience (action)

from the deck of Psijic Loremaster Celarus

Coin Cost 4

Play Effect

  • Gain 3 Coin
  • Replace up to 1 card from the Tavern

Prophesy (action)

from the deck of Psijic Loremaster Celarus

Coin Cost 4

Play Effect

  • Gain 3 Coin
  • Replace up to 2 cards from the Tavern

Psijic Apprentice (agent)

from the deck of Psijic Loremaster Celarus

Coin Cost 6

Health 3

Play Effect

  • Toss – Look at the next 4 cards of your draw pile.  Choose up to 4 of those cards to move to your cooldown pile

Agents remain active and in play until their health is depleted then the agent is added to your cooldown.

Psijic Relicmaster (agent)

from the deck of Psijic Loremaster Celarus

Coin Cost 6

Health 3

Play Effect

  • Gain 1 Coin
  • Toss – Look at the next 4 cards of your draw pile.  Choose up to 4 of those cards to move to your cooldown pile

Agents remain active and in play until their health is depleted then the agent is added to your cooldown.

Psijic’s Insight (action)

from the deck of Psijic Loremaster Celarus

Coin Cost 5

Play Effect

  • Gain 5 Gold
  • Toss – Look at the next 4 cards of your draw pile.  Choose up to 4 of those cards to move to your cooldown pile
Combo 2
  • Gain 2 Power

Sage Counsel (contract action)

from the deck of Psijic Loremaster Celarus

Coin Cost 3

Play Effect

  • Gain 3 Gold
  • Toss – Look at the next 3 cards of your draw pile.  Choose up to 3 of those cards to move to your cooldown pile
Combo 2
  • Gain 1 Power

Contract cards are played immediately when purchased and are not added to your deck.

Scrying Globe (action)

from the deck of Psijic Loremaster Celarus

Coin Cost 2

Play Effect

  • Gain 2 Coin
  • Toss – Look at the next 2 cards of your draw pile.  Choose up to 2 of those cards to move to your cooldown pile

The Dreaming Cave (action)

from the deck of Psijic Loremaster Celarus

Coin Cost 6

Play Effect

  • Draw 1 card
  • Toss – Look at the next 4 cards of your draw pile.  Choose up to 4 of those cards to move to your cooldown pile
Combo 2
  • Gain 2 Power

Time Mastery (action)

from the deck of Psijic Loremaster Celarus

Coin Cost 3

Play Effect

  • Toss – Look at the next 4 cards of your draw pile.  Choose up to 4 of those cards to move to your cooldown pile.
Combo 2
  • Gain 2 Coin

Rajhin, The Purring Liar, Tribute Patron

This deck can be awarded by acquiring clues to find deck fragments.  Fragments can

You must meet the requirements for patrons before they can be used. If you do meet the requirements, the patron will glow. Your patron interaction with Rajhin, the Purring Liar will depend if you are neutral, favored, or unfavored.  All patrons begin neutral.  

If Rajhin, the Purring Liar is in a NEUTRAL position when you interact with him, you pay 3 coins.  Then the interaction will create a bewilderment card and place it in your opponent’s cooldown.  This patron will now FAVOR you.  

If Rajhin, the Purring Liar FAVORS you, you pay 3 coins.  Then the interaction will create a bewilderment card and place it in your opponent’s cooldown.  No other status change will occur.

If you are UNFAVORED by Rajhin, the Purring Liar, you pay 3 coins.  Then the interaction will create a bewilderment card and place it in your opponent’s cooldown.  This patron will then become NEUTRAL.

Let’s take a closer look at the cards that are in this deck.

Tales of Tribute Patron – Rajhin, the Purring Liar

“With a flick of a hidden knife, the thief-god cut the fat merchant’s shadow away. He tied the shadow’s feet to his own. Laughing, Rajhin continued down the road, his two shadows dancing before and behind him.” — The Seven Shadows of Rajhin

Rajhin’s play style features enemy deck manipulation and prestige breaking.

Contents

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Bag of Tricks (contract action)

from the deck of Rahjin, the Purring Liar

Coin Cost 7

Play Effect

  • Opponent discards 1 card from their hand at the start of their turn
Combo 2
  • Draw 1 card
Combo 3
  • Opponent discards 1 card from their hand at the start of their turn

Contract cards are played immediately when purchased and are not added to your deck.

Bewilderment (curse)

from the deck of Rahjin, the Purring Liar

Play Effect

  • None

Grand Larceny (action)

from the deck of Rahjin, the Purring Liar

Coin Cost 5

Play Effect

  • Gain 4 Coin
Combo 2
  • Knock Out – Place 1 of your opponent’s active agents into their cooldown pile
  • Break – Opponent loses 1 Prestige

Jarring Lullaby (action)

from the deck of Rahjin, the Purring Liar

Coin Cost 7

Play Effect

  • Knock Out – Place 2 of your opponent’s active agents into their cooldown pile
  • Gain 1 Coin
Combo 2
  • Gain 3 Coin
Combo 3
  • Opponent discards 1 card from their hand at the start of their turn

Jeering Shadow (agent)

from the deck of Rahjin, the Purring Liar

Coin Cost 4

Health 1

Play Effect

  • Gain 1 Coin
Combo 2
  • Break – Opponent loses 1 Prestige

Agents remain active and in play until their health is depleted then the agent is added to your cooldown.

Moonlit Illusion (contract action)

from the deck of Rahjin, the Purring Liar

Coin Cost 3

Play Effect

  • Destroy up to 1 of your cards that are in play from the game
Combo 3
  • Break – Opponent loses 1 Prestige

Contract cards are played immediately when purchased and are not added to your deck.

Pounce and Profit (action)

from the deck of Rahjin, the Purring Liar

Coin Cost 5

Play Effect

  • Gain 4 Coin
Combo 2
  • Knock Out – Place 1 of your opponent’s active agents into their cooldown pile

Prowling Shadow (agent)

from the deck of Rahjin, the Purring Liar

Coin Cost 4

Play Effect

  • Gain 2 Coin
Combo 2
  • Break – Opponent loses 1 Prestige

Agents remain active and in play until their health is depleted then the agent is added to your cooldown.

Ring’s Guile (contract action)

from the deck of Rahjin, the Purring Liar

Coin Cost 7

Play Effect

  • Opponent discards 1 card from their hand at the start of their turn
Combo 2
  • Draw 1 card
Combo 3
  • Opponent discards 1 card from their hand at the start of their turn
  • Draw 1 card

Contract cards are played immediately when purchased and are not added to your deck.

Shadow’s Slumber (action)

from the deck of Rahjin, the Purring Liar

Coin Cost 7

Play Effect

  • Knock Out – Place 2 of your opponent’s active agents into their cooldown pile.
  • Gain 1 Coin
Combo 2
  • Gain 4 Coin
Combo 3
  • Opponent discards 1 card from their hand at the start of their turn

Sleight of Hand (action)

from the deck of Rahjin, the Purring Liar

Coin Cost 2

Play Effect

  • Gain 2 Coin
Combo 2
  • Replace up to 1 card from the Tavern

Stubborn Shadow (agent)

from the deck of Rahjin, the Purring Liar

Coin Cost 6

Taunt 3

Play Effect

Combo 2
  • Break – Opponent loses 2 Prestige

Agents remain active and in play until their health is depleted then the agent is added to your cooldown.

Taunt 3 – This agent must be attacked first.  Prevents opponent’s end of turn power to prestige conversion.

Swipe (action)

from the deck of Rahjin, the Purring Liar

Starter Card

Play Effect

  • Gain 1 Coin

Twilight Revelry (action)

from the deck of Rahjin, the Purring Liar

Coin Cost 10

Play Effect

  • Opponent discards 1 card from their hand at the start of their turn
Combo 2
  • Replace up to 3 cards from the Tavern
Combo 3
  • Break – Opponent loses 3 Prestige

Combo 4

  • Draw 3 cards

Red Eagle, King of the Reach, Tribute Patron

This deck can be awarded by acquiring clues to find deck fragments.  Fragments can then be combined into the deck.

You must meet the requirements for patrons before they can be used. If you do meet the requirements, the patron will glow. Your patron interaction with Red Eagle, King of the Reach will depend if you are neutral, favored, or unfavored.  All patrons begin neutral.  

If Red Eagle, King of the Reach is in a NEUTRAL position when you interact with him, you pay 2 Power.  Then the interaction allows you to draw 1 card.  This patron will now FAVOR you.  

If Red Eagle, King of the Reach FAVORS you, you pay 2 Power.  Then the interaction allows you to draw 1 card.  No other status change will occur.

If you are UNFAVORED by Red Eagle, King of the Reach, you pay 2 Power.  Then the interaction allows you to draw 1 card.  This patron will then become NEUTRAL.

Let’s take a closer look at the cards that are in this deck.

Tales of Tribute Patron – Red Eagle, King of the Reach

“Shrieking eagles cried his name, As he rose from mother’s womb. A child born with the blook-elk’s eye, Whose rage spelled Disamond’s doom.” — Red Eagle’s Song

Red Eagle’s play style features deck culling and power gain.

Contents

Need specific info?  Click these quick links to go directly to each section.

Blood Sacrifice (contract action)

from the deck of Red Eagle, King of the Reach

Coin Cost 6

Play Effect

  • Destroy up to 1 of your cards that are in play from the game
  • Gain 3 Power
Combo 2
  • Draw 1 card

Contract cards are played immediately when purchased and are not added to your deck.

Bloody Offering (contract action)

from the deck of Red Eagle, King of the Reach

Coin Cost 6

Play Effect

  • Destroy up to 1 of your cards that are in play from the game
  • Gain 2 Power
Combo 2
  • Draw 1 card

Contract cards are played immediately when purchased and are not added to your deck.

Bonfire (contract action)

from the deck of Red Eagle, King of the Reach

Coin Cost 3

Play Effect

  • Destroy up to 1 of your cards that are in play from the game

Contract cards are played immediately when purchased and are not added to your deck.

Briarheart Ritual (contract action)

from the deck of Red Eagle, King of the Reach

Coin Cost 5

Play Effect

  • Gain 1 Power
  • Destroy up to 2 of your cards that are in play from the game

Contract cards are played immediately when purchased and are not added to your deck.

Clan-Witch (contract agent)

from the deck of Red Eagle, King of the Reach

Coin Cost 6

Health 3

Play Effect

  • Destroy up to 1 of your cards that are in play from the game

Contract cards are played immediately when purchased and are not added to your deck.

Contract agents remain active and in play until their health is depleted then the agent is removed from play.

Elder Witch (contract agent)

from the deck of Red Eagle, King of the Reach

Coin Cost 6

Play Effect

  • Destroy up to 1 of your cards that are in play from the game
Combo 2
  • Replace up to 1 card from the Tavern

Contract cards are played immediately when purchased and are not added to your deck.

Contract agents remain active and in play until their health is depleted then the agent is removed from play.

Hargraven (agent)

from the deck of Red Eagle, King of the Reach

Coin Cost 9

Health 3

Play Effect

  • Destroy up to 1 of your cards that are in play from the game
Combo 2
  • Gain 1 Power

Agents remain active and in play until their health is depleted then the agent is added to your cooldown.

Hagraven Matron (agent)

from the deck of Red Eagle, King of the Reach

Coin Cost 9

Play Effect

  • Destroy up to 1 of your cards that are in play from the game
Combo 2
  • Gain 3 Power

Agents remain active and in play until their health is depleted then the agent is added to your cooldown.

Imperial Plunder (contract action)

from the deck of Red Eagle, King of the Reach

Coin Cost 3

Play Effect

  • Replace up to 2 cards from the Tavern
Combo 2
  • Gain 2 Coin

Contract cards are played immediately when purchased and are not added to your deck.

Imperial Spoils (contract action)

from the deck of Red Eagle, King of the Reach

Coin Cost 3

Play Effect

  • Replace up to 2 cards from the Tavern
Combo 2
  • Gain 1 Coin

Contract cards are played immediately when purchased and are not added to your deck.

Karth Man-Hunter (contract agent)

from the deck of Red Eagle, King of the Reach

Coin Cost 5

Health 2

Play Effect

  • Gain 1 Power
Combo 2
  • Destroy up to 1 of your cards that are in play from the game

Contract cards are played immediately when purchased and are not added to your deck.

Contract agents remain active and in play until their health is depleted then the agent is removed from play.

Midnight Raid (action)

from the deck of Red Eagle, King of the Reach

Coin Cost 4

Play Effect

  • Gain 3 Power
Combo 2
  • Gain 2 Power

War Song (action)

from the deck of Red Eagle, King of the Reach

Starter Card

Play Effect

  • Gain 1 Power

Saint Alessia, Tribute Patron

This deck must be earned in West Weald, part of the Gold Road chapter.

You must meet the requirements for patrons before they can be used. If you do meet the requirements, the patron will glow. Your patron interaction with Saint Alessia will depend if you are neutral, favored, or unfavored.  All patrons begin neutral.  

If Saint Alessia is in a NEUTRAL position when you interact with her, you will pay 4 Coin to create 1 Soldier of the Empire card and place it in your cooldown pile.  This patron will now FAVOR you. 

If Saint Alessia FAVORS you, you will pay 4 Coins to create 1 Chainbreaker Sergeant card and place it in your cooldown pile.  No other status change will occur.

If you are UNFAVORED by Saint Alessia, you will pay 3 Coin to gain 2 Power.  This patron will then become NEUTRAL.

Let’s take a closer look at the cards that are in this deck.

Tales of Tribute Patron – Saint Alessia

“This token shall be the Amulet of Kings, for I am the King of Spirits, and you are the Queen of Mortals.  You shall stand witness for all mortal flesh, so shall I stand witness for all immortal spirits.” – Akatost to Alessia, the Trials of Saint Alessia

The Lady of Heaven’s playstyle revolves around numerous agents with flexible abilities, as well as agent removal.

Contents

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Alessian Rebel (agent)

from the deck of Saint Alessia

Coin Cost 1

Play Effect

  • none
Combo 2
  • Gain 1 Coin
Combo 3
  • Gain 2 Coin

Agents remain active and in play until their health is depleted then the agent is added to your cooldown.

Ayleid Quartermaster (contract agent)

from the deck of Saint Alessia

Coin Cost 1
Health 1

Play Effect

Choose 1 of the following:

  • Draw 1 card
  • Knock Out All – Place all of your active agents and your opponent’s active agents in their respective cooldown piles
Combo 3
  • Gain 2 Prestige

Contract cards are played immediately when purchased and are not added to your deck.

Contract agents remain active and in play until their health is depleted then the agent is removed from play.

Ayleid Defector (contract agent)

from the deck of Saint Alessia

Coin Cost 5
Health 1

Play Effect

Choose 1 of the following:

  • Draw 1 card
  • Knock Out All – Place all of your active agents and your opponent’s active agents in their respective cooldown piles
Combo 3
  • Gain 1 Prestige

Contract cards are played immediately when purchased and are not added to your deck.

Contract agents remain active and in play until their health is depleted then the agent is removed from play.

Chainbreaker Captain (agent)

from the deck of Saint Alessia

Coin Cost 4
Health 1

Play Effect

Choose 1 of the following:

  • Gain 3 Coin
  • Gain 2 Power
Combo 3
  • Gain 1 Prestige

Agents remain active and in play until their health is depleted then the agent is added to your cooldown.

Chainbreaker Sergeant (agent)

from the deck of Saint Alessia

Coin Cost 4
Health 1

Play Effect

Choose 1 of the following:

  • Gain 3 Coin
  • Gain 2 Power

Agents remain active and in play until their health is depleted then the agent is added to your cooldown.

Morihaus, Sacred Bull (agent)

from the deck of Saint Alessia

Coin Cost 5
Health 1

Play Effect

  • Knock Out – Place 1 of your opponent’s active agents into their cooldown pile

While In Play

When an agent other than this one is Knocked Out:

  • Gain 1 Coin
Combo 3
  • Gain 3 Prestige

Agents remain active and in play until their health is depleted then the agent is added to your cooldown.

Morihaus, the Archer (agent)

from the deck of Saint Alessia

Coin Cost 5
Health 1

Play Effect

  • Knock Out – Place 1 of your opponent’s active agents into their cooldown pile

While In Play

When an agent other than this one is Knocked Out:

  • Gain 1 Coin
Combo 3
  • Gain 2 Prestige

Agents remain active and in play until their health is depleted then the agent is added to your cooldown.

Pelinal Whitestrake (agent)

from the deck of Saint Alessia

Coin Cost 7
Health 2

Play Effect

Choose 1 of the following:

  • Knock Out – Place 2 of your opponent’s active agents into their cooldown pile
  • Draw Pile (Top) Refresh – Return up to 4 agent cards from your cooldown pile to your draw pile (top)
Combo 3
  • Gain 3 Prestige

Agents remain active and in play until their health is depleted then the agent is added to your cooldown.

Priestess of the Eight (agent)

from the deck of Saint Alessia

Coin Cost 5
Health 1

Play Effect

Choose 1 of the following:

  • Replace up to 1 card from the Tavern
  • Donate – Discard up to 2 cards from your hand then draw that many cards
Combo 2
  • Gain 1 Prestige

Agents remain active and in play until their health is depleted then the agent is added to your cooldown.

Saint’s Wrath (action)

from the deck of Saint Alessia

Coin Cost 4

Play Effect

Choose 1 of the following:

  • Knock Out All – Place all of your active agents and your opponent’s active agents in their respective cooldown piles
  • Draw Refresh – Return up to 3 cards of any type from your cooldown to the top of your draw

Soldier of the Empire (agent)

from the deck of Saint Alessia

Coin Cost 3
Health 1

Play Effect

Choose 1 of the following:

  • Gain 2 Coin
  • Gain 1 Power

Agents remain active and in play until their health is depleted then the agent is added to your cooldown.

Whitestrake Ascendant (agent)

from the deck of Saint Alessia

Coin Cost 7

Play Effect

Choose 1 of the following:

  • Knock Out – Place 2 of your opponent’s active agents into their cooldown pile
  • Draw Pile (Top) Refresh – Return up to 4 agent cards from your cooldown pile to your draw pile (top).

Agents remain active and in play until their health is depleted then the agent is added to your cooldown.

Saint Pelin, Tribute Patron

This is one of the decks awarded with the beginning quest.

You must meet the requirements for patrons before they can be used. If you do meet the requirements, the patron will glow. Your patron interaction with Saint Pelin will depend if you are neutral, favored, or unfavored.  All patrons begin neutral.  

If Saint Pelin is in a NEUTRAL position when you interact with him, you will pay 2 Power and have 1 agent card in your cooldown.  Then the interaction will return up to 1 agent card from your cooldown to the top of your draw.  This patron will now FAVOR you.  

If Saint Pelin FAVORS you, you will pay 2 Power and have 1 agent card in your cooldown.  Then the interaction will return up to 1 agent from your cooldown to the top of your draw pile.  No other status change will occur.

If you are UNFAVORED by Saint Pelin, you will pay 2 Power and have 1 agent card in your cooldown.  Then the interaction will return up to 1 agent card from your cooldown to the top of your draw.  This patron will then become NEUTRAL.

Let’s take a closer look at the cards that are in this deck.

Tales of Tribute Patron – Saint Pelin

“You have the strength to do what’s needed. We can all be as strong as a humble man like Pelin.” — Priestess Adie Rodeau

Saint Pelin’s play style features offensive power and defensive agents.

Contents

Need specific info?  Click these quick links to go directly to each section.

Archers’ Volley (action)

from the deck of Saint Pelin

Coin Cost 4

Play Effect

  • Gain 3 Power
Combo 2
  • Gain 1 Coin

Bangkorai Sentries (agent)

from the deck of Saint Pelin

Coin Cost 7

Taunt 4

Play Effect

  • Gain 1 Coin
  • Gain 1 Power

Agents remain active and in play until their health is depleted then the agent is added to your cooldown.

Taunt 4 – This agent must be attacked first.  Prevents opponent’s end of turn power to prestige conversion.

Banneret (agent)

from the deck of Saint Pelin

Coin Cost 9

Taunt 5

Play Effect

  • Gain 3 Power

Agents remain active and in play until their health is depleted then the agent is added to your cooldown.

Taunt 5 – This agent must be attacked first.  Prevents opponent’s end of turn power to prestige conversion.

Fortify (action)

from the deck of Saint Pelin

Starter Card

Play Effect

  • Gain 1 Power

Knight Commander (agent)

from the deck of Saint Pelin

Coin Cost 9

Taunt 5

Play Effect

  • Gain 3 Power
Combo 2
  • Heal this agent for 2 Health

Agents remain active and in play until their health is depleted then the agent is added to your cooldown.

Taunt 5 – This agent must be attacked first.  Prevents opponent’s end of turn power to prestige conversion.

Knights of Saint Pelin (agent)

from the deck of Saint Pelin

Coin Cost 7

Taunt 4

Play Effect

  • Gain 1 Coin
  • Gain 1 Power
Combo 2
  • Gain 1 Power

Agents remain active and in play until their health is depleted then the agent is added to your cooldown.

Taunt 4 – This agent must be attacked first.  Prevents opponent’s end of turn power to prestige conversion.

Legion’s Arrival (action)

from the deck of Saint Pelin

Coin Cost 3

Play Effect

  • Gain 2 Coin
Combo 2
  • Gain 3 Power

Rally (action)

from the deck of Saint Pelin

Coin Cost 8

Play Effect

  • Gain 6 Power
Combo 2
  • Draw 1 card

Reinforcements (action)

from the deck of Saint Pelin

Coin Cost 3

Play Effect

  • Gain 2 Coin
Combo 2
  • Gain 2 Power
Combo 3
  • Gain 1 Power

Shield Bearer (contract agent)

from the deck of Saint Pelin

Coin Cost 6

Taunt 5

Play Effect

  • Gain 1 Power

Contract cards are played immediately when purchased and are not added to your deck.

Contract agents remain active and in play until their health is depleted then the agent is removed from play.

Taunt 5 – This agent must be attacked first.  Prevents opponent’s end of turn power to prestige conversion.

Siege Weapon Volley (action)

from the deck of Saint Pelin

Coin Cost 4

Play Effect

  • Gain 4 Power
Combo 2
  • Gain 1 Coin

The Armory (action)

from the deck of Saint Pelin

Coin Cost 6

Play Effect

  • Gain 1 Coin
  • Gain 5 Power

The Portcullis (action)

from the deck of Saint Pelin

Coin Cost 2

Play Effect

  • Gain 2 Power
Combo 2
  • Gain 1 Coin

Sorcerer-King Orgnum, Tribute Patron

This deck can be awarded by acquiring clues to find deck fragments.  Fragments can then be combined into the deck.

You must meet the requirements for patrons before they can be used. If you do meet the requirements, the patron will glow. Your patron interaction with Sorcerer-King Orgnum will depend if you are neutral, favored, or unfavored.  All patrons begin neutral.  

If Sorcerer-King Orgnum is in a NEUTRAL position when you interact with him, you pay 3 coins.  Then the interaction will gain you 1 Power for every 6 cards that you own, rounded down.  This patron will now FAVOR you.  

If Sorcerer-King Orgnum FAVORS you, you pay 3 coins.  Then the interaction will gain you 1 Power for every 4 cards you own, rounded down.  It will also create a Maormer Boarding Party card and place it in your cooldown.  No other status change will occur.

If you are UNFAVORED by Sorcerer-King Orgnum, you pay 3 coins.  Then the interaction will gain you 2 Power.  This patron will then become NEUTRAL.

Let’s take a closer look at the cards that are in this deck.

Tales of Tribute Patron – Sorcerer-King Orgnum

“The arch-mage known as King Orgnum has long led the outcasts of the shrouded isle of Pyandonea. He uses foul spells, rituals, and sacrifices to continually renew his youth and vigor. Be wary, but have courage.” — Telenger the Artificer

King Ornum’s play style features direct prestige gain.

Contents

Need specific info?  Click these quick links to go directly to each section.

Ghostscale Sea Serpent (action)

from the deck of Sorcerer-King Orgnum

Coin Cost 2

Play Effect

  • Gain 1 Coin
  • Gain 1 Prestige
Combo 2
  • Gain 1 Power

King Orgnum’s Command (contract action)

from the deck of Sorcerer-King Orgnum

Coin Cost 2

Play Effect

  • Call on 1 additional Patron this turn

Contract cards are played immediately when purchased and are not added to your deck.

Maormer Boarding Party (action)

from the deck of Sorcerer-King Orgnum

Coin Cost 2

Play Effect

  • Gain 1 Prestige
Combo 2
  • Gain 1 Prestige

Maormer Cutter (contract action)

from the deck of Sorcerer-King Orgnum

Coin Cost 2

Play Effect

  • Gain 1 Power
Combo 2
  • Gain 1 Power
Combo 3
  • Gain 2 Power

Contract cards are played immediately when purchased and are not added to your deck.

Pyandonean War Fleet (action)

from the deck of Sorcerer-King Orgnum

Coin Cost 3

Play Effect

  • Gain 2 Power
Combo 3
  • Gain 3 Power

Sea Elf Raid (action)

from the deck of Sorcerer-King Orgnum

Starter Card

Play Effect

  • Gain 1 Coin
Combo 3
  • Gain 1 Power

SEa Raider’s Glory (contract action)

from the deck of Sorcerer-King Orgnum

Coin Cost 2

Play Effect

  • Gain 1 Prestige
Combo 3
  • Gain 3 Prestige

Contract cards are played immediately when purchased and are not added to your deck.

Sea Serpent Colossus (action)

from the deck of Sorcerer-King Orgnum

Coin Cost 2

Play Effect

  • Gain 1 Coin
  • Gain 1 Prestige
Combo 2
  • Gain 2 Power

Serpentguard Rider (agent)

from the deck of Sorcerer-King Orgnum

Coin Cost 5

Health 2

Play Effect

  • Gain 2 Power
Combo 2
  • Gain 1 Power
  • Replace up to 1 card from the Tavern

Agents remain active and in play until their health is depleted then the agent is added to your cooldown.

Serpentprow Schooner (action)

from the deck of Sorcerer-King Orgnum

Coin Cost 3

Play Effect

  • Gain 2 Power
Combo 3
  • Gain 2 Power

Snakeskin Freebooter (agent)

from the deck of Sorcerer-King Orgnum

Coin Cost 5

Health 3

Play Effect

  • Gain 1 Coin
Combo 2
  • Create 1 Maormer Boarding Party card and place it in your cooldown pile

Agents remain active and in play until their health is depleted then the agent is added to your cooldown.

Storm Shark Wavecaller (agent)

from the deck of Sorcerer-King Orgnum

Coin Cost 5

Health 2

Play Effect

  • Gain 2 Power
Combo 2
  • Replace up to 1 card from the Tavern

Agents remain active and in play until their health is depleted then the agent is added to your cooldown.

Summerset Sacking (action)

from the deck of Sorcerer-King Orgnum

Coin Cost 2

Play Effect

  • Gain 1 Prestige
Combo 2
  • Gain 1 Prestige
Combo 3
  • Gain 1 Coin

The Druid King, Tribute Patron

This deck can be awarded by acquiring clues to find deck fragments.  Fragments can then be combined into the deck.

You must meet the requirements for patrons before they can be used.  If you do meet the requirements, the patron will glow.  Your patron interaction with The Druid King will depend if you are neutral, favored, or unfavored.  All patrons begin neutral.  

If The Druid King is in the neutral position when you interact with him, you pay 2 power.  Then the interaction will allow you to replace up to 2 cards from the Tavern.  If you have created a combo 5, the Chimera will be added to your cooldown.  This Patron will now FAVOR you.

If The Druid King FAVORS you, you pay 2 power.  Then the interaction will allow you to replace up to 2 cards from the Tavern.  If you have create a combo 4, the Chimera will be added to your cooldown.  No other status change will occur.

If you are UNFAVORED by The Druid King, you pay 2 power.  Then the interaction will allow you to replace up to 2 cards from the Tavern.  This patron will then become Neutral.

Let’s take a closer look at the cards that are in this deck.

Tales of Tribute Patron – The Druid King

“When mountain shakes and Sower wakes, The throne shall bloom again. One choice, one will, one binding word, Shall bless or curse all lands.” — The annotated Dream of Kasorayn

The Druid King’s play style features long-form combos and powerful agents.

Contents

Need specific info?  Click these quick links to go directly to each section.

Deepwoods Ritual (action)

from the deck of The Druid King

Coin Cost 4

Play Effect

  • Gain 2 Power
Combo 2
  • Replace up to 1 card from the Tavern
Combo 3
  • Gain 3 Prestige

Draoife Ritecaller (agent)

from the deck of The Druid King

Coin Cost 6

Health 3

Play Effect

  • Gain 1 Coin
  • While in play:  when any card, including this one, is placed in your cooldown, Gain 1 Coin
Combo 2
  • Create 1 Wispheart Totem card and place it in your cooldown pile

Agents remain active and in play until their health is depleted then the agent is added to your cooldown.

Druid King Vestments (action)

from the deck of The Druid King

Coin Cost 2

Play Effect

  • Gain 2 Coin
  • While in Play:  when any card is placed in your cooldown, Gain 1 Power

Eldertide Fenwitch (agent)

from the deck of The Druid King

Coin Cost 6

Health 3

Play Effect

  • Gain 1 Coin
  • While in play:  when any card, including this one, is placed in your cooldown, Gain 1 Coin
Combo 2
  • Create 1 Wispcaller Totem card and place it in your cooldown pile

Agents remain active and in play until their health is depleted then the agent is added to your cooldown.

Envoy of the Draoife (agent)

from the deck of The Druid King

Coin Cost 5

Health 3

Play Effect

  • Gain 1 Power
  • While in play:  when an agent, including this one, is activated or played:  Gain 1 Coin

Agents remain active and in play until their health is depleted then the agent is added to your cooldown.

Firesong Haruspex (agent)

from the deck of The Druid King

Coin Cost 5

Play Effect

  • Gain 1 Prestige
  • Gain 1 Coin
  • While in play:  when an agent, excluding this one, is placed in your cooldown, Gain 1 Prestige

Agents remain active and in play until their health is depleted then the agent is added to your cooldown.

Forest Wraith (contract agent)

from the deck of The Druid King

Coin Cost 4

Health 3

Play Effect

  • Gain 1 Power
  • While in play:  when any card is placed in your cooldown, Gain 1 Power

Contract cards are played immediately when purchased and are not added to your deck.

Contract agents remain active and in play until their health is depleted then the agent is removed from play.

Ritual Herbs (action)

from the deck of The Druid King

Starter Card

Play Effect

  • Gain 1 Coin

Runes of the Draoife (action)

from the deck of The Druid King

Coin Cost 2

Play Effect

  • Gain 2 Coin
  • While in play:  when an agent is placed in your cooldown, Gain 1 Power

Stonelore Rockseer (agent)

from the deck of The Druid King

Coin Cost 4

Health 2

Play Effect

  • Gain 1 Power
  • While in play:  when an agent, including this one, is activated or played, Gain 1 Coin

Agents remain active and in play until their health is depleted then the agent is added to your cooldown.

The Chimera (agent)

from the deck of The Druid King

Reward Card

Taunt 5

Play Effect

Combo 2
  • Replace up to 1 card from the Tavern
Combo 3
  • Gain 2 Power

Combo 4

  • Gain 3 Prestige

Agents remain active and in play until their health is depleted then the agent is added to your cooldown.

Taunt 5 – This agent must be attacked first.  Prevents opponent’s end of turn power to prestige conversion.

Whispers of the Grove (contract action)

from the deck of The Druid King

Coin Cost 2

Play Effect

  • Replace up to 1 card from the Tavern
Combo 2
  • Gain 2 Coin

Contract cards are played immediately when purchased and are not added to your deck.

Wispcaller Totem (action)

from the deck of The Druid King

Coin Cost 3

Play Effect

  • Gain 1 Coin
Combo 2
  • Gain 2 Coin
Combo 4
  • Gain 3 Coin

Wispheart Totem (contract action)

from the deck of The Druid King

Coin Cost 3

Play Effect

  • Gain 1 Coin
Combo 2
  • Gain 2 Coin
Combo 3
  • Gain 2 Coin
Combo 4
  • Gain 3 Coin

The Treasury, Tribute Patron?

Indeed this is correct.  There is yet another patron and deck of cards involved in ToT.  This patron is the Treasury.  It is in every game.  The Treasury has its own cards that are mixed with the player’s 4 decks.

As you might expect, Treasury cards are coin-related.  To interact with this patron, you pay 2 coins.  In return, you choose a card (ideally a single gold coin card) that is exchanged for a writ card that grants you 2 coins the next time you use it.

The Treasury remains neutral at all times and available for 2 coins to either player.  Consequently, the Treasury does not apply to the 4-patron-favored-win condition.

Let’s take a closer look at the cards that are in this deck.

Tales of Tribute Patron – Treasury

“In times of trouble, you should take comfort knowing that we’ll keep your money safe.”  — Edwinna Gaering

The treasury is a deck of cards available in every game of Tribute.

Contents

Need specific info?  Click these quick links to go directly to each section.

Ambush (contract action)

from the deck of Treasury

Coin Cost 3

Play Effect

  • Knockout – Place 2 of your opponent’s active agents into their cooldown pile

Contract cards are played immediately when purchased and are not added to your deck.

Barterer (contract action)

from the deck of Treasury

Coin Cost 1

Play Effect

  • Replace up to 1 card from the Tavern

Contract cards are played immediately when purchased and are not added to your deck.

Black Sacrament (contract action)

from the deck of Treasury

Coin Cost 2

Play Effect

  • Knock Out – Place 1 of your opponent’s active agents into their cooldown pile

Contract cards are played immediately when purchased and are not added to your deck.

Blackmail (contract action)

from the deck of Treasury

Coin Cost 3

Play Effect

  • Gain 2 Power

Contract cards are played immediately when purchased and are not added to your deck.

Gold (action)

from the deck of Treasury

Starter Card

Play Effect

  • Gain 1 Coin

Harvest Season (contract action)

from the deck of Treasury

Coin Cost 2

Play Effect

  • Draw 1 card

Contract cards are played immediately when purchased and are not added to your deck.

Imprisonment (contract action)

from the deck of Treasury

Coin Cost 5

Play Effect

  • Gain 4 Power

Contract cards are played immediately when purchased and are not added to your deck.

Ragpicker (contract action)

from the deck of Treasury

Coin Cost 3

Play Effect

  • Destroy up to 1 of your cards that are in play from the game

Contract cards are played immediately when purchased and are not added to your deck.

Tithe (contract action)

from the deck of Treasury

Coin Cost 3

Play Effect

  • Call on 1 additional Patron this turn

Contract cards are played immediately when purchased and are not added to your deck.

Writ of Coin (action)

from the deck of Treasury

Reward Card

Play Effect

  • Gain 2 Coin

Card Upgrade Clues

As a reward for playing Tales of Tribute, Card Clues occasionally drop from Tribute reward boxes.  You can get clues for any patrons, even if you do not yet have that deck.  Once you get a clue, it stays in your inventory until you use it.  Finding the clue will upgrade the card in question and ‘consume’ the clue from your inventory.

Ansei’s Victory Clue

This clue will upgrade a card in the Ansei Hunding Deck.

From across the Alik’r Desert Where HoonDing keeps watch. Spirits clash always, ever alert On west sandy splotch. Stone circle midst ruins Come day or come night. Here lies your card Victorious fight.

This Tribute Treasure Box is located in Alik’r Desert

Travel west of the HoonDing’s Watch Wayshrine.

Look for stone circles.  The Tribute Treasure Box is inside the circle that is partially buried with the broken barrel.

Blackfeather Knave Clue

This clue will upgrade a card in the Duke of Crows Deck.

Where beaks are black and trees close in. An ancient shack Stands dark and dim. The empty hearth Glows not at all. Here lies your card Heed crow knight’s call.

This Tribute Treasure Box is located in Stonefalls.

Inside the Crow’s Wood Public Dungeon, travel across the bridge and west of the entrance to an abandoned house on a small island. 

The Tribute Treasure Box is located inside the fireplace.

Blood Sacrifice Clue

This clue will upgrade a card in the Red Eagle, King of the Reach Deck.

In the Rift midst the birch Where three tribes make camp. Caged captives in lurch Wild bears tramp and stamp. ‘Neath banner with moon Your deck can you hone. Here lies your card Blood spattered on stone.

This Tribute Treasure Box is located in The Rift.

Travel south from the Fallowstone Hall Wayshrine to the striking locale named the Three Trible Camp. 

The Tribute Treasure Box is located on the ground outside a tent.

Ceporah’s Insight Clue

This clue will upgrade a card in the Psijic Loremaster Celarus Deck.

The maw opens to wail In the harbor so cold. In cavern vast in scale Bright spears jut so bold. Midst soulgems piled high Colored blacker than night. Here lies your card Tower’s insight.

This Tribute Treasure Box is located inside the Wailing Maw delve in Coldharbour.

Travel west from the Reaver Citadel Wayshrine to find the delve. 

The Tribute Treasure Box is located in the same area as the delve boss behind a pillar.  It can be difficult to spot as the pillars in the room glow a similar color.

ESO Tales Of Tribute Patrons The Druid King

Druid King Vestments Clue

This clue will upgrade a card in The Druid King Deck.

Sail to Galen and its icy home Where ground boils and earth groans Neath gnarled, root-formed bridges Find knotted loops of glowing stones Walk with grace on new-formed rocks To the base of my cracked eye Player, here lies your card Listen close to isle’s cry

This Tribute Treasure Box is located in Galen and Y’ffelon.

Travel east from the Llanshara Wayshrine. 

The Tribute Treasure Box is near a small structure on the lava rocks.  

Grand Larceny Clue

This clue will upgrade a card in the Rajhin, the Purring Liar Deck.

In Grahtwood you will find A most curious space. You can go snow-blind Falinesti misplaced. Down a tunnel of ice With sun out of sight. Here lies your card A larcenous bite.

This Tribute Treasure Box is located in Grahtwood at the Falinesti Winter site.  

Travel east from the Falinesti Winter Wayshrine. 

The Tribute Treasure Box is an ice cave that is inhabited by a frost troll.

Grand Oratory Clue

This clue will upgrade a card in the Ansei Frandar Hunding Deck.

To Stros M’kai There now will you sail. Singing sun sky Midst harsh island gale. In pillar’s shadow With horizon in sight. Here lies your card Oratorical might.

This Tribute Treasure Box is located at the striking locale named the Singing Sun in Stros M’Kai.

Travel west from the Port Hunding Wayshrine. 

The Tribute Treasure Box is located near the outside wall.

ESO Amalexia Tales of Tribute Patron Coin

Hand of Almalexia

This clue will upgrade a card in the Almalexia Deck.

Find yourself ‘pon Telvanni shores. Under silt strider’s watchful eyes. The land of ash and fungal towers. Ald Isra’s gloaming skies. Almalexia’s hands are never idle. As a boat roils and swells at sea. Player, here lies your card. Mother Morrowind’s favored child.

This Tribute Treasure Box is located in the Telvanni Peninsula.

Travel northwest from the Ald Isra Wayshrine to the shoreline. 

The Tribute Treasure Box is located in the boat.

Hargraven Matron Clue

This clue will upgrade a card in the Red Eagle, King of the Reach Deck.

As mounts soar on high Old home of the Orcs. Foes struggle and die Where frost breaks with force. Neath a twisted old tree Harpies cackle and snort Here lies your card A Hagraven’s retort.

This Tribute Treasure Box is in western Wrothgar.

Travel south from the Great Bay Wayshrine to Frostbreak Castle. 

The Tribute Treasure Box is located next to a tree outside of the castle.

Hlaalu Councilor Clue

This clue will upgrade a card in the Grandmaster Delmene Hlaalu Deck.

On Lake Narsis shores Midst Deshaan rot. Where Hlaalu pour And cultists plot. Upon a ledge A chest is laid. Here lies your card The councilor’s blade.

This Tribute Treasure Box is located near the Lake Hlaalu Retreat crafting set station location for Torug’s Pact in Deshaan.

Travel northeast from the West Narsis Wayshrine. 

The Tribute Treasure Box is located along an exterior wall

House Embassy Clue

This clue will upgrade a card in the Grandmaster Delmene Hlaalu Deck.

Where mushrooms soar And lava flows. Red’ran kin roar Midst Balmoran glow. Behind a tree Which does not bend. Here lies your card Embassy gold to spend.

This Tribute Treasure Box is located in an alley behind a tree in the town of Balmora in Vvardenfell.

Travel west from the Balmora Wayshrine near the Fighters Guild. 

The Tribute Treasure Box is located along a wall behind a tree.

Knight Commander Clue

This clue will upgrade a card in the Saint Pelen Deck.

To High Isle you’ll sail Where knights joust and clash. Clad fully in mail Aspirants quite brash. ‘Longside a grand arch With bills carefully laid. Here lies your card A knight commander’s blade.

This Tribute Treasure Box is located in High Isle and Amenos.

Travel west from the Castle Navire Wayshrine towards the castle. 

The Tribute Treasure Box is near a wall and a ladder.

Knights of Saint Pelin Clue

This clue will upgrade a card in the Saint Pelin Deck.

Sail cross the sea to old Bangkorai Down garrison’s path In sight of the troops as they fortify Against Reachfolk’s wrath. Flickered blue flame Calls out at night. Here lies your card Saint Pelin’s delight

This Tribute Treasure Box is located in Bangkori.

Travel west from the Onsi’s Breath Wayshrine. 

The Tribute Treasure Box is by a lighted pedestal near a gate entrance.

ESO Tales of Tribute Patron Deck Coin Hermaeus Mora

Lantern of the Endless

This clue will upgrade a card in the Hermaues Mora Deck.

A manse most vile now crouches here Colovians woeful, true. Where reapers march and land is parch’d We’ve placed your tribute clue. So seek this dreamer’s wisdom dark As the god of secrets screams. Eyes close now players, here lies your card As a lantern ere long gleams.

This Tribute Treasure Box is located in Reaper’s March.

Travel northwest from the Fort Grimwatch Wayshrine toward the Vile Manse public dungeon.  

The Tribute Treasure Box is located under a lantern north of the dungeon entrance.

Legion’s Arrival Clue

This clue will upgrade a card in the Saint Pelin Deck.

Atop a wagon, travel where Saint Pelin rests unending Dead men kneel in furtive prayer Or scrape and groan defending Neath the watchful gaze of Saints Where stands a matching pair Player, here lies your card As Legion trumpets blare

This Tribute Treasure Box is located in Bangkori.

Travel northwest from the Bangkorai Pass Wayshrine towards the Pelin Graveyard. 

The Tribute Treasure Box is located near a light post.

ESO Amalexia Tales of Tribute Patron Coin

Mercymother Elite

This clue will upgrade a card in the Almalexia Deck.

In old Deshaan under ashen skies. Where a goddess calls her home. Lies a shrine to a faithful saint. And barefoot pilgrims roam. Bless beggar, whose name is Rilms. Beneficent, never reviled. Player, here lies your card. For Mercymother, I take a knee.

This Tribute Treasure Box is located in Deshaan.

Travel southeast from the Mournhold Wayshrine. 

The Tribute Treasure Box is sitting on an altar.

ESO Tales of Tribute Patron Coin Saint Alessia

Morihaus, Sacred Bull

This clue will upgrade a card in the Saint Alessia Deck.

Seek you now where leaves of gold. Fall to earth upon the Weald. A crumbling castle outpost Near a vineyard’s fragrant field. The Sacred Bull fought and kneeled here, Near a broken path you’ll stand. Player, here lies your card. As Morihaus rallies to Her command.

This Tribute Treasure Box is located in West Weald.

Travel north from the Valente Vineyards.

The Tribute Treasure Box is located in a pile of leaves behind some rocks.

Murder of Crows Clue

This clue will upgrade a card in the Duke of Crows Deck.

The fens so dank And Hags so near. With ruins sank Midst Breton tears. A fallen tree Will mark the way. Here lies your card As flocks mark prey.

This Tribute Treasure Box is located in Glenumbra.

Travel south of the North Hag Fen Wayshrine. 

The Tribute Treasure Box is at the base of an uprooted tree.

Psijic Relicmaster Clue

This clue will upgrade a card in the Psijic Loremaster Celarus Deck.

Auridon shores must you seek. ToWansalen you will go. Cut through dead who now hunger Along water and flow. Neath leaves red with sorrow Darktide power in sight. Here lies your card Psijic power and might.

This Tribute Treasure Box is located inside the Wansalen delve in Auridon.

Search inside Wansalen near the delve boss.

The Tribute Treasure Box is at the base of a tree.

Ring’s Guile Clue

This clue will upgrade a card in the Rajhin, the Purring Liar Deck.

You’ll march with the reaper At a furious pace. Archmage as scorekeeper Falinesti misplaced. ‘Longside a small pool Midst arbor’s retreat. Here lies your clue Your rings of deceit.

This Tribute Treasure Box is located in Reaper’s March at the Falinesti Autumn site northwest of Rawl’kha City.  

Travel east from the Rawl’Kha Wayshrine. 

The Tribute Treasure Box is the open amongst partially buried bones.

Serpentguard Rider Clue

This clue will upgrade a card in the Sorcerer-King Orgnum Deck.

Shaded in green as waves gurgle and break. Sea Elfblades gleam Midst the slither of snakes. Neath branches spread wide In day or in night Here lies your card Sea serpent’s bite

This Tribute Treasure Box is located in Greenshade.  

Travel west from the Moonhenge Wayshrine. 

The Tribute Treasure Box is near the water at the base of a tree.

Summerset Sacking Clue

This clue will upgrade a card in the Sorcerer-King Orgnum Deck.

To Auridon you fly Where Sea Elves land ships. Light first touches sky Long a sand-feathered strip. Neath a great arch of stone Though you may have to fight Here lies your card Maormer torches in flight.

This Tribute Treasure Box is located in Auridon.  

Travel west from the Windy Glade Wayshrine. 

The Tribute Treasure Box is near a rock wall with a pathway cut through it.

ESO Tales of Tribute Patron Deck Coin Hermaeus Mora

Unfathomable Secrets

This clue will upgrade a card in the Hermaeus Mora Deck.

You stand before the Scriv’ners Hall As scarlet leaves descend. ‘Neath gloomy skies and Reachfolk cries While Jorunn’s kin forfend. Behold a dowser’s fork-ed stick A white birch standing proud. Attend now player, here lies your card Dark secrets spoke aloud.

This Tribute Treasure Box is located in The Rift.

Travel southeast toward Scrivener’s Hall dungeon from the Honrich Tower Wayshrine.  

The Tribute Treasure Box is located under a white birch tree just west of the dungeon entrance.

ESO Tales Of Tribute Patrons The Druid King

Wispheart Totem Clue

This clue will upgrade a card in The Druid King Deck.

Wraiths are at home in this doomed, craggy land With tall, fanged spires And ghosts close at hand. At southwestern corner of Markwasten Moor Here lies your card At Agea Relle’s door.

This Tribute Treasure Box is located in Rivenspire.

Travel southeast to the entrance of the Crypt of Heart group dungeon.

The Tribute Treasure Box is on the right side of the entrance doorway.

How To Obtain The Additional Decks

You will begin Tales of Tribute with 4 decks.  The other decks have to be earned.  Instructions on how to acquire each of the additional decks can be found below.

Obtaining Sorcerer-King Orgnum Deck

The Sorcerer-King Orgnum Deck is obtained by defeating five Founders of the Tales of Tribute game.

Founders play with odd decks so you must be adaptable.  You will acquire a fragment from each Founder which then rewards you with the Sorcerer-King Orgnum Deck.

Fillia’s Maormer Deck Fragment

Fillia can be found in Grahtwood.  Travel north from the Gray Mire Wayshrine towards the striking locale Sweetwater Cottage.  In the cottage, you can challenge Fillia to a game of ToT.

Linyia’s Maormer Deck Fragment

Linyia can be found in Craglorn.  Travel slightly southwest of the Shady Tears Wayshrine to the bridge.  Using the water, continue south and jump off the waterfall.  Continue in the water, until you arrive at a stone platform.  There you will find Linyia.

Murzaga’s Maormer Deck Fragment

Murzaga can be found in Ravenwatch Castle in Rivenspire.  Travel northeast of the Crestwood Wayshrine to find Ravenwatch Castle.  If you cannot get in the castle, you must first complete the zone quest called ‘Shornhelm Divided’.  NPC Mollier Guillon who is near the castle door will give you the quest.  Murzaga is on the second floor of the castle sitting at a table.  

Please note that unless your Tales of Tribute rank is master, she will not play you.

Nhorhim’s Maormer Deck Fragment

Nhorhim can be found in Eastmarch.  Travel northwest from the Mistmatch Wayshrine towards the striking locale the Hermit’s Hideout.  Enter the cave and you will find Nhorhim in a small room on the right of the main room.

Please note that he will not play you unless you have collected all of the other decks.

Author’s Maormer Deck Fragment

The Author is located in Coldharbour.  Travel south from the Hollow City Wayshrine to the covered area noted on the map.  She is sitting at a table behind a hanging curtain.

Please note that she will not play you unless you have defeated all of the other founders.

Obtaining Anseir Frandar Hunding Deck

The Ansei Frandar Hunding Deck is earned by collecting five fragments.  Drops are not guaranteed.  You may have to do these activities several times to obtain the fragments.

Delver’s Anseir Deck Fragment

This fragment is ‘found occasionally in delves on High Isle and Amenos’.  Visit any delve and kill monsters and/or bosses on High Isle and Amenos.  

ESO High Isle Map Location Delves

Diplomat’s Anseir Deck Fragment

This fragment is found by completing the quest ‘A Chance for Peace’ on High Isle and Amenos.  This is part of the main questline for the High Isle and Amenos zone.

Geomancer’s Anseir Deck Fragment

This fragment is ‘found occasionally after sealing volcanic vents on High Isle and Amenos’.  Visit and defeat any volcanic vent on High Isle and Amenos.

Hero’s Anseir Deck Fragment

This fragment is ‘found occasionally after defeating bosses inside the Ghost Haven Bay and Spire of the Crimson Coin public dungeons’.  Visit either or both public dungeons and defeat enemies on High Isle and Amenos.

Slayer’s Anseir Deck Fragment

This fragment is ‘found occasionally after defeating group bosses on High Isle and Amenos’.  Visit any of the world bosses and defeat them on High Isle and Amenos.

Obtaining Rajhin, the Purring Liar Deck

The Rajhin, the Purring Liar Deck is earned by unlocking the Flower of Chivalry Achievement. 

Flower of Chivalry

In order to obtain the Rajhin, the Purring Liar Patron deck for Tales of Tribute, you must earn the Flower of Chivalry achievement.  This achievement requires that you perform acts of chivalry across High Isle.

  • Complete the quest ‘Tournament of the Heart’ – this is the same quest required to obtain Isobel as a companion.
  • Complete the quest ‘Race for Honor’ – travel west of the Garick’s Rest Wayshrine to find a chose named Cynric Ginise.
  • Complete the quest ‘The All Flags Curse’ – visit the High Isle Islet north of Steadfast Manor to find Stibbons.
  • Complete the quest ‘An Experiment with Peace’ – visit Steadfast Manor to find Armin Demalle or Mender Senna.
  • complete the quest ‘Blood, Books, and Steel’ – this is the quest for the public dungeon Spire of the Crimson Coin from Squire Rayan.
  • complete the quest ‘In Secret and Shadow’ – this is the delve quest for Death’s Valor Keep.
  • Defeat the Sable Knight – a High Isle world boss.
  • Defeat the Ascendant Execution and Ascendant Harrower – a High Isle world boss.
  • Complete the quest ‘A Final Peace’ – this is a daily quest given by NPC Daily Job Broker Wayllod for Death’s Valor Keep.

Ultimate Zone Guide

The Ultimate High Isle Zone Guide has all the information you need on how to obtain Isobel as a companion, how to defeat world bosses, and even complete walkthroughs of delve quests like Death’s Valor Keep.

Obtaining Red Eagle, King of Reach Deck

The Red Eagle, King of Reach Deck is obtained by earning four achievements involving Tales of Tribute.  All these associated quests are given by Master Razhamad in the Gonfalon Gaming Hall.

Please note that you are required to advance in level in Tales of Tribute before you will be given the next quest.  The ‘Roister’s Roost’ can begin immediately after the tutorial.  ‘Novice No More’ will only be given once you reach level 3.  ‘A Friend Indeed’ will be given once you reach level 5.  And lastly, ‘The Tribute Champion’ will be given once you reach level 7.

The Roister’s Roost

Completing the Tales of Tribute quest ‘A New Venture’ will reward you with the Roister’s Roost achievement.

Novice No More

Completing the Tales of Tribute quest ‘The Tournament Begins’ will reward you with the Novice No More achievement.

A Friend Indeed

Completing the Tales of Tribute quest ‘Challenges of the Past’ will reward you with the A Friend Indeed achievement.

The Tribute Champion

Completing the Tales of Tribute quest ‘The Final Round’ will reward you with The Tribute Champion achievement.

Obtaining Druid King Deck

The Druid King deck is earned by finding five fragments.  When all fragments are obtained, the deck will be available for you to use.  Please note that you must have the Firesong DLC to acquire this deck.

Delver’s Druid Deck Fragment

Visit any delve in Galen and Y’ffelon.  Defeat enemies or bosses and you have a random chance to acquire this fragment. 

Dreamer’s Druid Deck Fragment

The Druid King deck requires the Firesong DLC which includes the area of Galen and Y’ffelon.  To obtain this fragment you will need to complete the quest entitled ‘The Dream of Kasorayn’.  This is the last quest in the area’s main quest line.

Geomancer’s Druid Deck Fragment

This fragment can be earned by defeating Volcanic Vents in Galen and Y’ffelon.  The fragment has a random chance to drop so you may need to defeat Volcanic Vents more than once.

Slayer’s Druid Deck Fragment

This fragment can be earned after defeating Galen and Y’ffelon’s world bosses.  The fragment has a random chance to drop so you may need to defeat one or both world bosses more than once.

Soothing Druid Deck Fragment

This fragment can be earned by completing ‘The Best of Friends’ achievement.  You do so by finding and interacting with six friendly animals in Galen and Y’ffelon.

Dawn’s Fancy is a horse inside the stable in Vastyr. 

Sulks-While-Fenced is a cow located near the Fighters Guild in Vastyr.

Gulgore is a dog located at the bottom of the steps of the Figher’s Guild entrance in Vastyr.

Stormy is a black cat located inside one of the tents on the beach north of Llanshara.

Rufus is a dog who is found in Glimmertarn.

Melianthe is a cat found at the Oaken Forge crafting area.

Obtaining Almalexia Deck

The Almalexia deck is earned by finding five fragments.  When all fragments are obtained, the deck will be available for you to use.  Please note that you must have the Necrom DLC to acquire this deck.

Academ’s Almalexia Deck Fragment

The Academ’s Almalexia deck fragment can be found occasionally by defeating Herald’s Seekers.  Herald’s Seekers are the large seekers needed to enter Bastion Nymics. Herald’s Seekers can be found near Edifices.

Delver’s Almalexia Deck Fragment

Visit any delve in the Telvanni Peninsula.  Defeat enemies or bosses and you have a random chance to acquire this fragment.

Hero’s Almalexia Deck Fragment

Visit the public dungeons of Gorne and The Underweave.  Defeat enemies and bosses and you have a random chance to acquire this fragment.

Seeker’s Almalexia Deck Fragment

In Apocrypha, you must complete the quest titled ‘Llaro’s Headache’ to obtain this deck fragment.  Retainer Balver Bemis can be located west from the Necrom Outskirts Wayshrine.

Llaro’s Headache

Balver Bemis, a retainer of House Telvanni, asked me to collect some grisly ingredients from across the Telvanni Peninsula to help him brew a tincture for his superior, Llaro Ralas.

Balver says that I will find the bull netch musk gland near Kemel-Ze, fungal blooms from a shroom beetle around Tel Dreloth, and a plant called the volcanic stinkhorn east of Sailenmora.

Slayer’s Almalexia Deck Fragment

Visit any world boss in the Telvanni Peninsula.  You have a random chance to acquire this fragment after defeating the world boss.

Obtaining Hermaues Mora Deck

The Hermaeus Mora deck is earned by finding five fragments.  When all fragments are obtained, the deck can be created by combining the fragments and it will be available for you to use.  This deck is part of Update 40 and is available to everyone.

Deck Fragments Inside Infinite Archive

There are five deck fragments needed for the Hermaeus Mora deck:

  • Academ’s Mora Deck Fragment
  • Delver’s Mora Deck Fragment
  • Filer’s Mora Deck Fragment
  • Seeker’s Mora Deck Fragment
  • Slayer’s Mora Deck Fragment

Each fragment can be acquired randomly by completing activities in the Infinite Archive.  The Filer’s Mora Deck Fragment is also obtained inside the Infinite Archive but must be purchased from Filer Tezurs using Archival Fortunes, the currency earned only in the Infinite Archive.

Once you have acquired all the fragments, you will combine them and the new deck will be added automatically.

Obtaining Saint Alessia Deck

The Saint Alessia deck is earned by finding five fragments.  When all fragments are obtained, the deck will be available for you to use.  Please note that you must have the Gold Road chapter to acquire this deck.

Delver’s Alessia Deck Fragment

The Delver’s Alessia deck fragment can be found occasionally by defeating delve bosses in West Weald.

Hero’s Alessia Deck Fragment

The Hero’s Alessia deck fragment can be found occasionally after defeating bosses in Public Dungeons in West Weald.

Seeker’s Alessia Deck Fragment

The Seeker’s Alessia deck fragment will be rewarded when the quest ‘The Untraveled Road’ in West Weald is completed.  This quest is the final quest in the West Weald main zone questline.  Once completed, Beragon will reward you with the Seeker’s Fragment.

Shattered Alessia Deck Fragment

The Shattered Alessia deck fragment can be found occasionally after defeating Mirrormoor Incursions at Mosaics in West Weald.

ESO Update 42 Gold Road West Weald Location Map World Events Mirrormoor Mosaics

Slayer’s Alessia Deck Fragment

The Slayer’s Alessia deck fragment can be found occasionally after defeating World Bosses in West Weald.

Coming Soon

The Elder Scrolls Online has a lot of potential with Tales of Tribute.   ESO has added and will add new clues, new decks, and new cards to make the gameplay more varied.  This guide will update when those additions become available.   

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