Ultimate Shadowfen Zone Guide
Shadowfen Area Description
On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge.
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What Is A Crafting Set Station?
A crafting set station is a crafting area that allows you to craft a specific set piece of armor. Often there are additional requirements, like a number of traits that must be researched before you can make an item of a specific set. While you can make generic pieces at crafting set stations, these are the only areas where you can the specific set that is listed. There is one exception – attunable crafting tables (which are ‘tuned’ to replicate set stations) can be obtained and placed in houses for use.
On your map, crafting set stations appear with a blackened crafting icon when you are close to a location. Once the set station has been visited, the icon turns white.
How To Obtain Overland Set Pieces
Players are rewarded for each boss kill with item/items from that boss’s loot table.
- Delve bosses drop a waist, foot, or another unique item piece.
- Overland World Bosses drop a head, chest, leg, weapon, or unique item piece.
- Public dungeon bosses drop a shoulder, hand, weapon, or unique item piece.
- Chests at Dark Anchors or Dolmens drop a jewelry set piece.
Even with Curated Item Set Drops, bosses with a specific loot table will only drop curated items from their own loot table. Treasure chests have a chance to grant any set piece from the zone they are found in. Click here to learn more about curated set drops.
What Is A Delve?
A delve in The Elder Scrolls Online is in essence a small dungeon. Delves usually contain a few enemies, at least one ‘boss’, and a skyshard. Delves can generally be completed solo. If you are a new player, you may want to explore delves with a friend. Most delves have an associated quest that you can get just inside or near the entrance. This quest is more a side story to the main quest of the area but does offer rewards for completing it.
On your map, delves appear with a blackened single torch. Once the delve is completed (by defeating the boss or bosses), the delve icon turns white.
Those who call the Argonians “primitives” would do well to consider the permanence and elegance of their stonework, built for eternity despite the relentless Black Marsh rot. The still-solid corridors of ancient Atanaz are an instructive example.
Strength of the Father
After inspecting the corpse of Gordag and reading his journal, you’ll learn that he was a father seeking an antidote for his daughter. You take the Crystal Phial for the medicine. Regretfully he was captured and killed. You must choose between formulas after locating two rare ingredients.
Atanaz Ruins Location
Atanaz Ruins is located in the eastern region of Shadowfen. Travel southeast from the Forsaken Hamlet Wayshrine across the river to locate the Atanaz Ruins. You can also access it by traveling west from the Alten Corimont Wayshrine or by traveling northwest from the Percolating Mire Wayshrine.
Exploring and defeating the boss will reward you with the Atanaz Ruins Explorer achievement.
Inside Atanaz Ruins
Atanaz Ruins is a small argonian ruin inhabited by Atanaz warriors including chargers and arcanists. This delve has one level, one boss, and one skyshard as notated on the map.
Stormscale is a large wamasu. He attacks by biting and tail whipping. He also create a large aoe that he fills with lightning breathe. Avoid the aoes when possible. Ranged attacks work well.
Completing Strength of the Father
After creating and sampling the antidote, you must then travel to Hissmir to find Mozgosh and administer the antidote. One leaves her weak but the other is a cure. If you want to cure her, the Seriweed is the ingredient you need. The quest is then completed and you are rewarded gold and the Chieftain’s Greaves which are not part of an armor set.
None know today what lost cult of Daedra worshipers built the original shrine in these caverns, nor what they called it. But the lair the Argonians call Broken Tusk exudes an almost palpable sense of the evil that’s been done there over the ages.
Will of the Broken
After finding a broken urn inside the Broken Tusk, a spirit will speak to you. The spirit of Malius Falt. He tells you that Molag Bal cultists who inhabit the ruins summoned a terrible force. He asks that you drink the phial which contains the blessing of Arkay as it will give you a better chance for survival.
Broken Tusk Location
Broken Tusk is a daedric ruin located in the central west region of Shadowfen. Travel northeast from the Forsaken Hamlet Wayshrine to find Broken Tusk.
Exploring and defeating the boss will reward you with the Broken Tusk Explorer achievement.
Inside Broken Tusk
The Broken Tusk is inhabited by Molag Bal Cultists, spider daedra, and banekins. This delve has one level, one boss, and one skyshard as notated on the map.
Naeraizozan is a powerful daedra harvester. She shoots blue orbs at you which do only minor damage but they can snare you. She also casts several small circular aoes that can cause damage. Avoid the aoes when possible. She is easily defeated.
Argonian scholars are uncertain whether the Chid-Moska xanmeer should be considered part of the larger Xal Ithix complex, or if it is a separate site built by an even more ancient tribe of Lizard-Folk.
Chid-Moska Ruins Location
Travel south of the Loriasel Wayshrine to find the Chid-Moska Ruins. Chid-Moska Ruins are ancient ruins in the southwestern region of Shadowfen.
Inside Chid-Moska Ruins
This delve is inhabited by Blackgaurds. While there is no specific quest for this delve, there is still much to explore. This delve has one level, one boss, and one skyshard as notated on the map.
Exploring and defeating the boss Aluvus will reward you with the Chid-Moska Ruins Explorer achievement.
Lirlane is a female Breton leading the Blackguard outlaws in Chid-Moska Ruins. She uses a battle axe with melee attacks. She generates large aoes with electrical shock. Avoid the aoes as much as possible. She is easily defeated.
Onkobra Kwama Mine
When the Dark Elves freed their Argonian slaves, some of the Lizard-Folk assumed control of the Dunmeri ventures where they had been laboring in bondage. Not all these ventures have been successful.
Onkobra Kwama Mine Location
Travel southwest of the Peroloating Mire Wayshrine to find the Onkobra Kwama Mine. While there is no specific quest for this delve, there is still much to explore.
Inside Onkobra Kwama Mine
Onkobra Kwama Mine is a kwama mine in the southeastern region of Shadowfen. It is inhabited by many kwama scribs and workers. There is one level, one boss, and one skyshard in this delve.
Exploring and defeating the boss Aluvus will reward you with the Onkobra Kwama Mine Explorer achievement.
The Kwama Overseer is the leader of the kwama that inhabit the Onkobra Kwama Mine. He uses heavy hits and pounds the ground which can stun you. He also creates a cone-shaped aoe and then vomits poison. The Kwama Overseer also summons scribs to aid him in battle. Avoid the aoes when possible.
Shrine of the Black Maw
Since the inking of the Ebonheart Pact, the trade in enslaved Argonians has been outlawed … but it has not been eradicated. The slavers have merely gone underground—literally, in the case of those using the Ayleid halls of Varakun as their lair.
Shrine of the Black Maw Location
The Shrine of the Black Maw is located in the northeastern region of Shadowfen. Travel north from the Stillrise Wayshrine to find the Shrine of the Black Maw.
Inside the Shrine of the Black Maw
The Shrine of the Black Maw is located in the northeastern region of Shadowfen. It is inhabited by gargoyle, Varakuns, and slavers.
Exploring and defeating the boss Aluvus will reward you with the Shrine of the Black Maw Explorer achievement.
Peers-Through-Glass is an Argonian who was a slave but is now a vampire leader of the coven found in the Shrine of the Black Maw. She is aided by two Varakrun Cryomancers. Peers-Through-Glass attacks with a fire staff and uses flares to cause damage. She drains your resources and creates a purple orb that explodes into three smaller orbs. The smaller orbs do not cause damage unless they come into direct contact with you. Avoid the aoes whenever possible.
Sanguine is the Daedric Prince of debauchery and dark passions. In his demesne, the revelry never ends—but it is a place where all pleasure is mixed with malice.
Sanguine’s Demesne Location
Travel along the road east from the Stormhold Wayshrine to find Sanguine’s Demesne. It is a ruin located in the northeastern region of Shadowfen and has banekins, dremora caitiffs, and ogrims as inhabitants.
Sanguine’s Demesne Quests
Life of the Party
Inside Sanguine’s Demesne you will find Sings-With-Drink. He is trapped along with other performers. He asks that you pour a special drink on the remains allowing them to escape.
Completing Life of the Party
After finding the remains and assigning the performers to the correct area, return to Sings-With-Drink to complete the quest and be rewarded with gold.
Alson inside Sanguine’s Demesne, you will find Seducer Trilvath. She says three Aldmeri Dominion spies have infiltrated the celebration. She asks that you find the spies and get them to drink from Sanguine’s Goblet.
Completing Foreign Vintage
AFter finding the three spies and coercing them to drink, return to Seducer Trilvath to complete the request and be rewarded with gold.
Fight-Master Grel is a dremora thundermaul. He fights alongside Retribution (dremora spirit) and Resolve (dremora healer). Fight-Master Grel is the group boss of this dungeon and does not appear until several groups of banekins in the room are defeated.
Fight-Master Grel is the most aggressive of the three but Retribution and Resolve do the most damage. Grel uses a battle axe with melee attacks while Retribution and Resolve use lightning staves. Be aware that Resolve does channel to Grel to heal him and interrupt when possible.
The Guest That Wouldn’t Leave
The Guest That Wouldn’t Leave is and skeleton and appears in a large room but on a second level. This level is accessed through another path on the left.
The Guest That Wouldn’t Leave is accompanied by several banekins. He doesn’t take kindly to you interrupting his dance and will throw daggers at you. He also casts a white swirl under your feat that slows your movement. Defeat the banekins first as they are pesky. The Guest is easily defeated.
Defeating three of the bosses will reward you with the Sanguine’s Demense Vanquisher achievement.
Defeating six of the bosses will reward you with the Sanguine’s Demesne Vanquisher achievement.
Defeating Fight-Master Grel and the spirits will reward you with the Sanginue’s Demesne Group Event achievment.
What Is A Group Dungeon?
Group Dungeons are designed to be four-player areas. Dungeons in ESO feature large groups of enemies that are tougher to defeat and have multiple bosses. These bosses pose unique challenges and often feature special mechanics that require teamwork. Each dungeon has a quest with a skill point rewarded for its completion. Dungeons also offer special gear sets that cannot be found in the overland areas of Tamriel. Dungeons can be completed in normal mode, veteran mode, or veteran hardmode. Dungeons completed in any of the veteran modes will reward you with a Monster Helm – a unique piece of armor for the head. You can learn more about Monster sets in the Monster Set Guide and how to obtain the matching shoulder piece in the Undaunted Guide. You can also find a video and a written guide for each dungeon in the All About Mechanics Series.
On your map, dungeons appear with a blackened square-shaped icon with a plus sign. Once the dungeon is completed (by defeating the bosses), the dungeon icon turns white.
What Is A World Boss?
World bosses are powerful enemies often with their own unique abilities. They sometimes require groups of players to overcome. World bosses in DLC zones are significantly harder than other base game bosses.
On your map, world bosses appear with a blackened skull and crossed swords icon. Once the world boss is defeated, the world boss icon turns white.
Urrai at Bitterroot Cave
Travel northeast of the Hissmir Wayshrine to locate Bitterroot Cave.
Urrai is a large daedroth located inside Bitterroot Cave. There are lamias outside the cave and one inside. Urrai uses swipes and bites and creates an aoe for his fiery breath. He also opens a portal that allows scamps to join in the fight. Avoid the aoe as much as possible.
The first time you defeat this world boss you will earn the Urrai’s Bane achievement.
Captain Bones at Captain Bones’ Ship
Travel southeast of the Forsaken Hamlet Wayshrine to locate Captain Bone’s Ship.
Captain Bones is a ghost of a Khaijit sailor who is accompanied by two ghostly crew members, Ahaktha and Zibakka. Captain Bones uses melee attacks with a greatsword and has heavy hits that can be blocked. Zibakka uses a lightning staff with electrical aoes. Ahaktha uses a sword and shield and creates path aoes where he charges you. Focus on the two crew members first.
The first time you defeat this world boss you will earn the Captain Bones Destroyer achievement.
Haynekhtnamet at Haynekhtnamet’s Lair
Travel east from the Bogmother Wayshrine to locate Haynekhtnamet’s Lair along the riverbank.
Haynekhtnamet is a large wamasu. He uses heavy-hitting tail whips and spits lightning in cone-shaped aoes. He also creates path aoes and charges you. Ranged attacks work well.
The first time you defeat this world boss you will earn the Haynekhtnamet Hunter achievement.
Talkynd and 3 Menders at Nen Ria
Travel southeast from the Stillrise Wayshrine to locate Nen Ria.
Talkynd is a mummy and has 3 menders to aid in battle. He uses a shield and sword for melee attacks. He disappears for a few seconds while charging for a heavy attack but you can see streaks while he’s invisible. He also creates a path aoe where the charges you with the shield. The three menders not only heal him but also heal each other. Focus on the menders first and interrupt them when they are channeling.
The first time you defeat this world boss you will earn the Mummy Lord Murderer achievement.
Rendrasa at the Slaver Camp
Travel northwest from the Loriasel Wayshrine to locate the Slaver Camp.
Rendrasa is a Dark Elf slaver with an orb circling her. He uses a flame staff and creates fire runes. She also shoots flares. Avoid the aoes as much as possible.
The first time you defeat this world boss you will earn the Slave Lord’s Ruination achievement.
Arablog and Vlaga at Xal Thak
Travel south from the Alten Corimont Wayshrine to find Xal Thak.
Argablog and Vlaga are ogre twins. Hey have heavy hits and slam the ground causing cone-shaped aoes. Focus on one than the other to minimize damage. Ranged attacks work well.
The first time you defeat this world boss you will earn the Ogre Twin Tormentor achievement.
What Is A Wayshrine?
Wayshrines are shrines that were built to honor the Divines by being a safe haven point where players can revive if you die while adventuring in Tamriel. Once you visit a wayshrine, it becomes available on your map for you to use to fast travel at no cost. You can also travel to any unlocked wayshrine from anywhere in Tamriel for a price paid in gold. This price reduces with time and also can be reduced by champion point allocations. Each zone begins with one available wayshrine.
On your map, wayshrines will appear with a blackened wayshrine icon when you are close to its location. Once the wayshrine has been visited, the icon turns white.
What Is A Mundus Stone?
Mundus Stones are large, stone pillars that can be activated which creates a unique permanent player buff. Each player can choose any Mundus Stone but only one Mundus ‘blessing’ (also known as ‘boon’) is permitted at a time. For more information, check out this article.
On your map, mundus stones will appear in your compass as you near it with a blackened icon. Once visited, regardless if you used it, it will turn white and appear on your map permanently.
What Is A Skyshard?
Skyshards are glowing crystals that provide you with 1/3 of a skill point. Collecting 3 skyshards grants you 1 skill point which can then be used for abilities and/or passives. High Isle and Amenos offers 18 total skyshards.
On your map, skyshard will appear with a blackened skyshard icon when you are close to its location. Once the skyshard has been collected, the icon turns white but then disappears from your map.
Once you collect all the skyshard from the zone, you will earn the Shadowfen Skyshard Hunter achievement.
Shadowfen Skyshard Locations
There are a total of 16 Skyshards in Shadowfen.
Skyshard #1 – on top of the entrance to the Mages Guild
Skyshard #2 – in the pool at the base of the waterfall
Skyshard #3 – between two large rocks
Skyshard #4 – on the bow of the docked ship
Skyshard #5 – at the top of the hill inside the ruins
Skyshard #6 – on the first level of the ruins
Skyshard #7 – at the top of the pyramid structure
Skyshard #8 – behind the ruins at the top of the hill
Skyshard #9 – on the first landing in the tower
What Is A World Event?
World Events, also commonly called Dark Anchors or Dolmens, are huge hooks sent by Molag Bal. They hook into the ground with giant chains. Dark Anchors spawn daedric and undead guardians. As you defeat the enemies, anchor pinions will appear around the dolmen and need to be released. After all the pinions are released, a final wave of enemies (usually featuring a few smaller enemies and one larger mini-boss) appear. Once the final wave is defeated one final anchor pinion will appear and releasing it will cause a treasure chest to appear. This chest contains gold and other loot but also contains a jewelry piece from the area.
On your map, world events will appear with a blackened world event icon when you are close to its location. Once the event has been defeated, the icon turns white.
On your map, when a world event is active, the crossed swords icon will appear and flash behind the world event icon.
What Is A Lore Book?
Shalidor’s Library is a collection of lore books in Tamriel. Reading lore books within this collection increases your Mages Guild rank.
On your map, lore books will appear in your compass as you near it. Once collected, it will disappear. You can track your collection under the zone guide.
Shadowfen Lore Book Locations
There are a total of 32 lore books to be found in Shadowfen.
- Lore Book #1 – Suril’s Journal – on a table inside Mud-Toe’s Hut
- Lore Book #2 – The Right Mattock For The Job – on a cart with barrels
- Lore Book #3 – Dust’s Shadow – on a stool by the campfire
- Lore Book #4 – Remember Me – on the ground next to a skeleton on the water’s edge
- Lore Book #5 – Fair Argonian Maiden – on the ground floor of the tower, on a wooden bench under the stairs
- Lore Book #6 – A Shallow Pool – on a mat on top of a large wooden float
- Lore Book #7 – Freedom’s Place – between two shelters on a sack
- Lore Book #8 – A Mother’s Nursery Rhyme – on the top of a small hill next to a backpack and fishing rod
- Lore Book #9 – The Ruby Necklace – in a boat at the end of the stream
- Lore Book #10 – On The Knahaten Flu – on a crate next to a fishing rod and barrel by the water
- Lore Book #11 – Invocation Of Azura – under the base of a tree on the ground
- Lore Book #12 – Modern Heretics – next to a broken cart near the bridge
- Lore Book #13 – Monomyth: The Heart Of The World – on the ground under the shelter next to a backpack, barrel, and campfire
- Lore Book #14 – Nine Commands Of The Eight Divines – on the ground next to a broken cart and the road
- Lore Book #15 – Gods And Worship In Tamriel – on the ground next to a backpack and unlit campfire
- Lore Book #16 – Vivec And Mephala – on a table in Gethis’ House
- Lore Book #17 – Ancient Scrolls Of The Dwemer XI – on a corner pillar of the ruins
- Lore Book #18 – Antecedents Of Dwemer Law – next to a backpack and a skeleton on the water’s edge
- Lore Book #19 – Dwarven Automatons – under a shelter next to a mat
- Lore Book #20 – The Firmament – on a barrel under the base of a tree
- Lore Book #21 – The Pig Children – on the ground in front of the dirt mounds by the water
- Lore Book #22 – Ruminations On The Elder Scrolls – on the short outer pillar of the ruin
- Lore Book #23 – Sithis – on some barrels next to a tent
- Lore Book #24 – The Book Of Daedra – on the ground in the ruins
- Lore Book #25 – Darkest Darkness – next to a broken crate near a rock
- Lore Book #26 – The Doors Of Oblivion, Part 1 – under the roof of the ruins on a mat
- Lore Book #27 – The Doors Of Oblivion, Part 2 – on the bed under the shelter
- Lore Book #28 – On Oblivion – in the ruins on the ground next to the pile of bones
- Lore Book #29 – Spirit Of The Daedra – on the ground between two shelters
- Lore Book #30 – Varieties Of Daedra, Part 1 – on a barrel next to a fishing rod
- Lore Book #31 – Varieties Of Daedra, Part 2 – on a chair in the shelter
- Lore Book #32 – Arx Corinium: First Seed Report – inside Arx Corinium
What Is A Survey Map?
Survey Maps (also called Survey Reports) are maps to a collection of six high-yield harvest nodes that only exist if you have the corresponding survey. Some maps can be sold, some are character bound, and others only allow you to maintain one in your inventory. If you have multiples of the same map, the nodes do respawn but you must go a short distance away for it to do so. If you go away and the nodes do not respawn, then you haven’t traveled far enough.
Survey Map locations do NOT appear on your map. You can slot the maps for quick access to compare your location. The following icons will be used to denote the type of survey on this map.
Shadowfen Survey Map Locations
- Alchemy Survey – on an island near two big rocks
- Blacksmithing Survey – behind the pyramid next to the cliff
- Clothing Survey – behind a large tree by the water’s edge
- Enchanting Survey – on top of the small hill around the large rock
- Jewelry Survey – on the slope in front of some large rocks
- Woodworking Survey – among a few large trees
What Is A Treasure Map?
Treasure Maps are rewards that show the location of special chests that can only be seen when you have the map in your inventory. You must travel to the specific location, dig the dirt mound, and then a chest will appear for you.
Treasure Map locations do NOT appear on your map. You can slot the maps for quick access to compare your location.
This map uses the chest icon to denote the location.
Shadowfen Treasure Map Locations
- Treasure Map I – next to a large tree
- Treasure Map II – next to an old campfire
- Treasure Map III – under the roots of a large tree
- Treasure Map IV – behind the shrine
- Treasure Map V – under the roots of a tree
- Treasure Map VI – under the roots of a large tree behind the ruined wall
- Treasure Map CE – behind the ruins in the roots of a large tree
In addition to the main quest line, Shadowfen also offers many side quests, acquire zone-specific armor sets, visit points of interest, and striking locales.
Shadowfen is the northern region of the Black Marsh. Its swampy environment is home to giant snakes, fleshflies, diseases, and plagues.
Earn the Deepreaver Destroyer achievement by defeating the large lurker Vro-Kuul-Sha at Deepreave Quag.