A Longer Progress Bar Does Not Create a Deeper Game
In today’s Gaming Guest post, is about how longer progress bars don’t technically make a game “deeper”.
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Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it’s now known as Reaper’s March, even to its battle-scarred inhabitants.
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A crafting set station is a crafting area that allows you to craft a specific set piece of armor. Often there are additional requirements, like a number of traits that must be researched before you can make an item of a specific set. While you can make generic pieces at crafting set stations, these are the only areas where you can the specific set that is listed. There is one exception – attunable crafting tables (which are ‘tuned’ to replicate set stations) can be obtained and placed in houses for use.

On your map, crafting set stations appear with a blackened crafting icon when you are close to a location. Once the set station has been visited, the icon turns white.
Players are rewarded for each boss kill with item/items from that boss’s loot table.
Even with Curated Item Set Drops, bosses with a specific loot table will only drop curated items from their own loot table. Treasure chests have a chance to grant any set piece from the zone they are found in. Click here to learn more about curated set drops.
A delve in The Elder Scrolls Online is in essence a small dungeon. Delves usually contain a few enemies, at least one ‘boss’, and a skyshard. Delves can generally be completed solo. If you are a new player, you may want to explore delves with a friend. Most delves have an associated quest that you can get just inside or near the entrance. This quest is more a side story to the main quest of the area but does offer rewards for completing it.
On your map, delves appear with a blackened single torch. Once the delve is completed (by defeating the boss or bosses), the delve icon turns white.
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There are 6 delves in Reaper’s March.
Adoption of the Riddle’Thar Epiphany was not without controversy: when the priests of the Shrine of the Consummate S’rendarr in the Jodewood refused to accept the new edicts, they were exiled and the temple deconsecrated. Today it is a bandit lair.

Exploring and defeating the boss will reward you with the Claw’s Strike Explorer achievement.
The Dawnmead Bandits are a group of Khajiit who have set up camps over the Dawnmead region of Reaper’s March. They peddle skooma and are lead by Fishbreath.
Fishbreath is a Khajiit that uses ranged attacks with a bow. He is added in battle by a lion, Tawnlii-do. Tawnlii-do attacks with claws and bites while Fishbreath sprays the area with arrows. Focus on Tawnlii-do first, and then step out of Fishbreath’s aoe.
For generations, tomb robbers have been trying to find their way into the halls beneath the Ayleid ruin known locally as Fardir’s Folly. Word has reached Dune that they may finally have succeeded.
Fardir’s Folly is an Ayleid ruin located in the northeast region of Reaper’s March. This ruin is inhabited by raiders. While there is no specific quest for this delve, there is still much to explore.
Travel north of the Fort Sphinxmoth Wayshrine to find Fadir’s Folly. This delve has one level, one boss, and one skyshard as notated on the map.

Exploring and defeating the boss will reward you with the Fardir’s Folly Explorer achievement.
Fardir’s Folly has more than a dozen bookshelves inside the ruins. Be sure to take the time to ‘read’ the books. The Colovian Raiders are Imperial warriors inside this delve.
Ravo Peltrsius is the Imperial leader of the Colovian Raiders. He attacks with a battle axe and generates large aoes and a protective dome. Ranged attacks work well against him as it helps to keep you away from his melee damage. The dome disappears and the middle of the aoe clears allowing you to stand in the middle of it.
The shrine of Jode’s Light just outside Pa’alat was founded by Moon-Bishop Thizzrini in the mid-First Era as a place of safe contemplation for all moon-monks, no matter when they were born on the ja’Kha’jay. It was abandoned during the mass mortality of the Thrassian Plague.
Jode’s Light is a ruined Khajiiti temple in the eastern region of Reaper’s March. It is inhabited by Thunderbugs and giant bats.
Travel southwest of the Dune Wayshrine to find Jode’s Light.
When you have defeated and looted Yenadar, you will have collected Yendar’s Journal in your inventory. Reading it will begin the quest ‘Test of Faith’.
Jode’s Light has many types of enemies including giant bats, ogres, thunderbugs, and Rotblood Savages.

Exploring and defeating the boss will reward you with the Jode’s Light Explorer achievement.
Yenadar is a Khajiit monk. He uses ranged attacks with a bow. About halfway through the battle, he turns into a Dro-m’Athra. Dro-m’Athras are dark spirits. Melee attacks work well against Yenadar in either form. Try to avoid the aoes as much as possible.
There is a ready market in Senchal and Torval for Khajiiti relics from the glorious period of the Anequine Conquests. Objects that date from the reign of Darloc Brae the Golden Beast are particularly prized.
Kuna’s Delve is a mine in the northern region of Reaper’s March. It is inhabited by trolls, wolves, and bats.
Travel south of the Arenthia Wayshrine to find Kuna’s Delve. This delve has one level, one boss, and one skyshard as notated on the map.



Exploring and defeating the boss will reward you with the Kuna’s Delve Explorer achievement.
You will encounter multiple young bats and several trolls in this delve. You will need to explore to find all three of the trapped miners.



Limbrender is a massive troll who is armored. He has very heavy attacks and can do massive damage with his claws and stomps. Avoid the aoes when possible. Ranged attacks work well.
The cemeteries and graveyards of Reaper’s March overflow with the dead slain in war after war, but at least their survivors could always count on them resting quietly. However, that was before Molag Bal began his Planemeld.
Thibaut’s Cairn is a crypt located centrally in Reaper’s March. It is inhabited by many forms of the undead.
Travel east from the Vinedusk Wayshrine to find Tibaut’s Cairn. This delve has one level, one boss, and one skyshard as notated on the map.

Exploring and defeating the boss will reward you with the Thibaut’s Cairn Explorer achievement.
Thibaut’s Cairn is filled with Skeletal Assassins, Ghosts, and various Skeletal Warriors.



Worm Eremite is a skeleton that uses magical attacks and a protective rune. He also summons a bone colossus to aid him in battle. The bone colossus has heavy attacks so he should be defeated first. Once he is gone, Worm Ermite is easily defeated.

To complete this quest you will need to travel to the town of Dune and find Livia Nasica. You will return the instrument to her and she will reward you with gold and the Epic Bard’s Cowl. This is item is not part of an armor set.
According to the “Speluncus Tamrielicum,” the reason Nirn is seemingly riddled with natural caverns is that, like a living body, the world is veined with a system of nodes and capillaries that once pulsed with the divine essence of the Aedra who created it.
Weeping Wind Cave is located in the southeastern region of Reaper’s March. The area is filled with werewolves, wolves, and wolfpack members. While there is not a specific quest for this delve, there is still much to explore.


Travel north of the Willowgrove Wayshrine to find Weeping Wind Cave. This delve has one level, one boss, and one skyshard as notated on the map.

Exploring and defeating the boss Aluvus will reward you with the Weeping Wind Cave Explorer achievement.
Nimriian is a Wood Elf turned werewolf and is the leader of the wolfpack in Weeping Wind Cave. As you battle Nimriian and the wolfpack members they will turn into werewolves. As werewolves, they do have heavy hitting slaps but are easily defeated.
Public dungeons are a type of dungeon that is non-instanced. This means that it can be accessed by anyone at any time. These dungeons are more difficult than delves. Public Dungeons contain at least one skyshard and often a group challenge that rewards a skill point. Each public dungeon also offers its own quests and achievements.

On your map, public dungeons appear with a blackened cave. Once the public dungeon is completed (by defeating the bosses/mini-bosses and all associated quests), the public dungeon icon turns white.
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The Colovians of the Imperial West are generally known as a devout people, dedicated to the Eight Divines and the old Imperial virtues. But every generation throws up a few who turn to dark and sinister pursuits; these are known to their compatriots as the Woeful Colovians.
The Vile Manse is a public dungeon located in northern Reaper’s March. To enter the Vile Manse, you must first begin a quest to obtain a key to open the cellar. The entry point to the dungeon is the mansion’s cellar.
There are two quests in the Vile Manse – The Waking Dreamer and the Song of the Spinner.
To access the Vile Manse public dungeon you must first search the mansion for a cellar key. Upstairs on a desk, you will find the Graccus’ Journal. After reading the journal you will need to find the key in a nearby room. The key opens the cellar and thus the entrance to the Vile Manse.
Inside a prison cell of the Vile Manse, you will encounter an imprisoned Spinner named Melrethel who is from a Wood Elf Village. She tells you that there are vessels containing the remains of three of her fellow villagers and asks for help recovering them.
After collecting all three remains, return to Melrethel and she will reward you with gold.
The Vile Manse is part of the mansion’s cellar and is a collapsed cavern containing a Ayleid ruin. The enemies in the Vile Manse include members of the Highland Infantry, cryomancers, and many skeletal warriors.
Vile Manse has 7 bosses. To complete the dungeon, you will need to complete the quest and defeat all 7 bosses. One of the bosses doesn’t appear until you have done a specific task and can be easily missed.
Click on the boss name for quick access to that section.
The Dread Atronach is a frost atronach and is an often missed boss of the Vile Manse. He will stand still and does not battle until the book ‘Book of the Frozen Legion’ is activated on the desk. Once activated, there will be two waves of frozen enemies and then the Dread Atronach will come alive.
The Dread Atronach is a frost atonach that uses melee attacks without weapons. He is a heavy hitter, can summon ice shards, and also stomps the ground which create damaging aoes and dots. Avoid the aoes as much as possible and he is easily defeated.
The Marrow Thief is a large clannfear.
Clannfears are aggressive Daedra beasts. They have plated spikes on their spines and have a deadly tail. The clannfear leaps on targets far away and then devours them dealing physical damage. It is best to stay in close contact with clannfear to avoid the leaps. The Marrow Thief, like all clannfears, also has a tail whip that creates quite a large aeo. While normally a ranged attack would keep you out of the aoe, the clannfear can leap on you if you are far away so melee attacks will work best.
Sergeant Atilus is an Imperial and a member of the Colovain Raiders.
Seargent Atilus uses melee attacks with a sword and shield. He has heavy hitting attacks and also breathes fire for significant aoe damage. Ranged attacks will work well but so long as you step out of the aoe cone, he is easily defeated.
Venissia the Twisted is a dark seducer.
Venissia the Twisted is agile and uses a mace to attack. She summons members of the Highland Infantry to help her including menders who heal her. Defeat the mender as quickly as possible along with the rest of the adds. Venissia is easily defeated.

Defeating all the champions in Vile Manse will reward you with the Vile Manse Conqueror achievement.

Defeating the creations of Graccus’ frost experiments will reward you with the Vile Manse Group Event achievement.

Defeating three of the champions in Vile Manse will reward you with the Vile Manse Vanquisher achievement.
Group Dungeons are designed to be four-player areas. Dungeons in ESO feature large groups of enemies that are tougher to defeat and have multiple bosses. These bosses pose unique challenges and often feature special mechanics that require teamwork. Each dungeon has a quest with a skill point rewarded for its completion. Dungeons also offer special gear sets that cannot be found in the overland areas of Tamriel. Dungeons can be completed in normal mode, veteran mode, or veteran hardmode. Dungeons completed in any of the veteran modes will reward you with a Monster Helm – a unique piece of armor for the head. You can learn more about Monster sets in the Monster Set Guide and how to obtain the matching shoulder piece in the Undaunted Guide. You can also find a video and a written guide for each dungeon in the All About Mechanics Series.

On your map, dungeons appear with a blackened square-shaped icon with a plus sign. Once the dungeon is completed (by defeating the bosses), the dungeon icon turns white.
Trials (also called raids) are referred to as endgame content for groups of 12 players. They are dungeons of a much larger scale. Trials require area-specific mechanics that require both teamwork and coordination. Players who complete trials are rewarded with items that cannot be obtained anywhere else in the game. Trials have both normal and veteran versions as well as veteran hardmode. Trials also feature a repeatable quest with the reward being a special coffer. Each trial will only reward one coffer per week.

On your map, trials appear with a blackened square icon with a skull and a plus sign. Once the trial is completed (by defeating the bosses), the trial icon turns white.
There is 1 trial in Reaper’s March.
“An ancient Khajiiti shrine called the “Temple of Seven Riddles” has been overrun by the Khajiit’s eternal enemy, the dro-m’Athra. With each passing hour, more Lost Cats pour into Nirn through a gaping rift between worlds. If Tamriel is to be saved, this Maw of Lorkhaj must be closed.”
World bosses are powerful enemies often with their own unique abilities. They sometimes require groups of players to overcome. World bosses in DLC zones are significantly harder than other base game bosses.

On your map, world bosses appear with a blackened skull and crossed swords icon. Once the world boss is defeated, the world boss icon turns white.
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Travel southeast from the Fort Grimwatch Wayshrine or slightly southwest of the Arenthia Wayshrine to find Big Ozur’s Valley. This area is inhabited by goblins, durzogs, senche-tigers, and skeevers.
Big Ozur is a large ogre who uses melee attacks with his fists and stomping. He is heavy hitting and causes large aoes that cause damage. He also summons Cragkin Savages to aid him in battle. Focus on the adds staying out of the aoe and then Big Ozur can be easily defeated.

The first time you defeat this world boss you will earn the Big Ozur’s Bane achievement.
Travel southeast of the Vinedusk Wayshrine to find Deathsong Cleft. This is a wooded area with evil plant creatures.
Ravenous Loam is a lurcher. Lurchers use their large size to melee attack with claws, crushing slams on the ground, and even chocking pollen which is a cloud of poison dot. Dirge of Thorns is a strangler and is rooted to the ground. Dirge will pull you to himself making you easy prey for the lurcher. Defeat Dirge of Thorns first to allow yourself more mobility. Avoid the melee attacks from the Ravenous Loam and he is easily defeated.

The first time you defeat this world boss you will earn the Deathsong Deforester achievement.
Travel south of the S’Ren-Ja Wayshrine to locate the Old S’ren-ja Docks. It is an abandoned pier with crocodiles and daedroth.
Ysolmarr the Roving Pire is a firebreathing daedroth who uses melee attacks. He has heavy swings and also stomps the ground creating an aoe. He also breathes fire which can be very damaging. Ranged attacks work well as it helps to keep you from the aoe damage.

The first time you defeat this world boss you will earn the Ysolmarr’s Ruin achievement.
Travel north from the Rawl’Kha Wayshrine to locate Reaper’s Henge. Reapers Henge is a grove with stone structures.
Gravecaller Niramo is a High Elf necromancer and Varien is a flesh atronach. When the battle begins, Niramo raised Varien from the dead to aid him. He also summons other skeletal creatures like the Bone Reaver to assist him. Focus on Varien first but keep not of Niramo. He channels Varien healing him which can be interrupted by bashing. Niarmo also creates a protective rune.

The first time you defeat this world boss you will earn the Gravecaller’s Doom achievement.
Travel west of the Fort Sphinxmoth Wayshrine to locate Ushmal’s Rest. Ushmal’s Rest is a small graveyard.
Overlord Nur-dro is a Khajiit vampire. He is aided by a flash atronach and vampire nightblades. He uses a protective rune but is weakened by fire, as are most vampires. Focus on the atronach first, then turn your attention to Nur-dro.

The first time you defeat this world boss you will earn the Nur-dro’s Downfall achievement.
Travel southwest of the Moonmont Wayshrine to locate Waterdancer Falls. This is a waterfall area inhabited by nereids.
The Queen of Three Mercies is a powerful nereid. Nereids are female water creatures similar to mermaids. In addition to the Queen there are also two other nereids aiding her and she summons additional weaker ones during battle. Nereids attack with frost bolts, water geyser jets on the ground, and can even create a swirling vortex around itself causing frost damage. Focus on the adds as they can easily overwhelm you. Avoid the aoes when possible.

The first time you defeat this world boss you will earn the Mercy Killer achievement.
Wayshrines are shrines that were built to honor the Divines by being a safe haven point where players can revive if you die while adventuring in Tamriel. Once you visit a wayshrine, it becomes available on your map for you to use to fast travel at no cost. You can also travel to any unlocked wayshrine from anywhere in Tamriel for a price paid in gold. This price reduces with time and also can be reduced by champion point allocations. Each zone begins with one available wayshrine.

On your map, wayshrines will appear with a blackened wayshrine icon when you are close to its location. Once the wayshrine has been visited, the icon turns white.
Mundus Stones are large, stone pillars that can be activated which creates a unique permanent player buff. Each player can choose any Mundus Stone but only one Mundus ‘blessing’ (also known as ‘boon’) is permitted at a time. For more information, check out this article.

On your map, mundus stones will appear in your compass as you near it with a blackened icon. Once visited, regardless if you used it, it will turn white and appear on your map permanently.
There are 2 Mundus Stones in Reaper’s March.
Skyshards are glowing crystals that provide you with 1/3 of a skill point. Collecting 3 skyshards grants you 1 skill point which can then be used for abilities and/or passives. High Isle and Amenos offers 18 total skyshards.

On your map, skyshard will appear with a blackened skyshard icon when you are close to its location. Once the skyshard has been collected, the icon turns white but then disappears from your map.

Once you collect all the skyshard from the zone, you will earn the Reaper’s March Skyshard Hunter achievement.
There are a total of 16 Skyshards in Reaper’s March.
Skyshard #1 – between the big rock and a small rock
Skyshard #2 – behind the back of the ruined temple
Skyshard #3 – in the middle of the platform in front of some burnt crates
Skyshard #4 – behind a ruined pillar next to the cliff
Skyshard #5 – under the bridge
Skyshard #6 – behind the ruin’s wall on the edge of the cliff
Skyshard #7 – on top of the rock next to the Mages Guild
Skyshard #8 – next to a ruined wall backing onto the cliff
Skyshard #9 – surrounded by some large rocks and a ruined wall
One skyshard is also found in each of the delves and one in the public dungeon. Maps with exact locations are provided in those sections.
World Events, also commonly called Dark Anchors or Dolmens, are huge hooks sent by Molag Bal. They hook into the ground with giant chains. Dark Anchors spawn daedric and undead guardians. As you defeat the enemies, anchor pinions will appear around the dolmen and need to be released. After all the pinions are released, a final wave of enemies (usually featuring a few smaller enemies and one larger mini-boss) appear. Once the final wave is defeated one final anchor pinion will appear and releasing it will cause a treasure chest to appear. This chest contains gold and other loot but also contains a jewelry piece from the area.

On your map, world events will appear with a blackened world event icon when you are close to its location. Once the event has been defeated, the icon turns white.
You will be randomly rewarded with clues as you play Tales of Tribute matches. These clues, when used, will upgrade a Tales of Tribute card. You can earn clues for decks you do not yet have. To ‘use’ a clue, you will need to find its location and open the Tribute Treasure Box.

This clue will upgrade a card in the Rajhin, the Purring Liar Deck.
This Tribute Treasure Box is located in Reaper’s March at the Falinesti Autumn site northwest of Rawl’kha City.
Travel east from the Rawl’Kha Wayshrine.
The Tribute Treasure Box is the open amongst partially buried bones.

This clue will upgrade a card in the Hermaues Mora Deck.
This Tribute Treasure Box is located in Reaper’s March.
Travel northwest from the Fort Grimwatch Wayshrine toward the Vile Manse public dungeon.
The Tribute Treasure Box is located under a lantern north of the dungeon entrance.
Shalidor’s Library is a collection of lore books in Tamriel. Reading lore books within this collection increases your Mages Guild rank.
On your map, lore books will appear in your compass as you near it. Once collected, it will disappear. You can track your collection under the zone guide.
There are a total of 29 lore books to be found in Reaper’s March.
Survey Maps (also called Survey Reports) are maps to a collection of six high-yield harvest nodes that only exist if you have the corresponding survey. Some maps can be sold, some are character bound, and others only allow you to maintain one in your inventory. If you have multiples of the same map, the nodes do respawn but you must go a short distance away for it to do so. If you go away and the nodes do not respawn, then you haven’t traveled far enough.
Survey Map locations do NOT appear on your map. You can slot the maps for quick access to compare your location. The following icons will be used to denote the type of survey on this map.

Alchemy

Clothing

Enchanting

Jewelry

Blacksmithing

Woodworking
Treasure Maps are rewards that show the location of special chests that can only be seen when you have the map in your inventory. You must travel to the specific location, dig the dirt mound, and then a chest will appear for you.
Treasure Map locations do NOT appear on your map. You can slot the maps for quick access to compare your location.

This map uses the chest icon to denote the location.
You will be randomly rewarded with clues as you play Tales of Tribute matches. These clues, when used, will upgrade a Tales of Tribute card. You can earn clues for decks you do not yet have. To ‘use’ a clue, you will need to find its location and open the Tribute Treasure Box.

This clue will upgrade a card in the Rajhin, the Purring Liar Deck.
This Tribute Treasure Box is located in Reaper’s March at the Falinesti Autumn site northwest of Rawl’kha City.
Travel east from the Rawl’Kha Wayshrine.
The Tribute Treasure Box is the open amongst partially buried bones.

This clue will upgrade a card in the Hermaues Mora Deck.
This Tribute Treasure Box is located in Reaper’s March.
Travel northwest from the Fort Grimwatch Wayshrine toward the Vile Manse public dungeon.
The Tribute Treasure Box is located under a lantern north of the dungeon entrance.

This clue will upgrade a card in the Rajhin, the Purring Liar Deck.
This Tribute Treasure Box is located in Reaper’s March at the Falinesti Autumn site northwest of Rawl’kha City.
Travel east from the Rawl’Kha Wayshrine.
The Tribute Treasure Box is the open amongst partially buried bones.

This clue will upgrade a card in the Hermaues Mora Deck.
This Tribute Treasure Box is located in Reaper’s March.
Travel northwest from the Fort Grimwatch Wayshrine toward the Vile Manse public dungeon.
The Tribute Treasure Box is located under a lantern north of the dungeon entrance.
In today’s Gaming Guest post, is about how longer progress bars don’t technically make a game “deeper”.
ENJOY!
In today’s Gaming post we talk about the shift in game development and how ALL types are fighting for as much of your time as possible.
Today’s Guest Article is about alternative types of gaming platforms outside of console and pc.
Check it out!
