Ultimate Reaper’s March Zone Guide
Reaper’s March Description
Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it’s now known as Reaper’s March, even to its battle-scarred inhabitants.
Contents
Need specific info? Click these quick links to go directly to each section.
What Is A Crafting Set Station?
A crafting set station is a crafting area that allows you to craft a specific set piece of armor. Often there are additional requirements, like a number of traits that must be researched before you can make an item of a specific set. While you can make generic pieces at crafting set stations, these are the only areas where you can the specific set that is listed. There is one exception – attunable crafting tables (which are ‘tuned’ to replicate set stations) can be obtained and placed in houses for use.

On your map, crafting set stations appear with a blackened crafting icon when you are close to a location. Once the set station has been visited, the icon turns white.
Reaper’s March Crafting Set Stations
- Broken Arch – Hunding’s Rage
- Greenspeaker’s Grove – Willow’s Path
- Old Town Cavern – Night Mother’s Gaze
How To Obtain Overland Set Pieces
Players are rewarded for each boss kill with item/items from that boss’s loot table.
- Delve bosses drop a waist, foot, or another unique item piece.
- Overland World Bosses drop a head, chest, leg, weapon, or unique item piece.
- Public dungeon bosses drop a shoulder, hand, weapon, or unique item piece.
- Chests at Dark Anchors or Dolmens drop a jewelry set piece.
Even with Curated Item Set Drops, bosses with a specific loot table will only drop curated items from their own loot table. Treasure chests have a chance to grant any set piece from the zone they are found in. Click here to learn more about curated set drops.
Reaper’s March Overland Armor Sets
- Skooma Smuggler (light armor)
- Senche’s Bite (medium armor)
- Soulshine (heavy armor)
What Is A Delve?
A delve in The Elder Scrolls Online is in essence a small dungeon. Delves usually contain a few enemies, at least one ‘boss’, and a skyshard. Delves can generally be completed solo. If you are a new player, you may want to explore delves with a friend. Most delves have an associated quest that you can get just inside or near the entrance. This quest is more a side story to the main quest of the area but does offer rewards for completing it.

On your map, delves appear with a blackened single torch. Once the delve is completed (by defeating the boss or bosses), the delve icon turns white.
Reaper’s March Delves
Need specific info? Click these quick links to go directly to each section.
There are 6 delves in Reaper’s March.
Claw’s Strike
Adoption of the Riddle’Thar Epiphany was not without controversy: when the priests of the Shrine of the Consummate S’rendarr in the Jodewood refused to accept the new edicts, they were exiled and the temple deconsecrated. Today it is a bandit lair.
Claw’s Strike Location

Exploring and defeating the boss will reward you with the Claw’s Strike Explorer achievement.
Inside Claw’s Strike
The Dawnmead Bandits are a group of Khajiit who have set up camps over the Dawnmead region of Reaper’s March. They peddle skooma and are lead by Fishbreath.
Fishbreath and Lord Tawnlii-do
Fishbreath is a Khajiit that uses ranged attacks with a bow. He is added in battle by a lion, Tawnlii-do. Tawnlii-do attacks with claws and bites while Fishbreath sprays the area with arrows. Focus on Tawnlii-do first, and then step out of Fishbreath’s aoe.
Fardir’s Folly
For generations, tomb robbers have been trying to find their way into the halls beneath the Ayleid ruin known locally as Fardir’s Folly. Word has reached Dune that they may finally have succeeded.
Fadir’s Folly Location
Fardir’s Folly is an Ayleid ruin located in the northeast region of Reaper’s March. This ruin is inhabited by raiders. While there is no specific quest for this delve, there is still much to explore.
Travel north of the Fort Sphinxmoth Wayshrine to find Fadir’s Folly. This delve has one level, one boss, and one skyshard as notated on the map.

Exploring and defeating the boss will reward you with the Fardir’s Folly Explorer achievement.
Inside Fardir’s Folly
Fardir’s Folly has more than a dozen bookshelves inside the ruins. Be sure to take the time to ‘read’ the books. The Colovian Raiders are Imperial warriors inside this delve.
Ravo Peltrasius
Ravo Peltrsius is the Imperial leader of the Colovian Raiders. He attacks with a battle axe and generates large aoes and a protective dome. Ranged attacks work well against him as it helps to keep you away from his melee damage. The dome disappears and the middle of the aoe clears allowing you to stand in the middle of it.
Jode’s Light
The shrine of Jode’s Light just outside Pa’alat was founded by Moon-Bishop Thizzrini in the mid-First Era as a place of safe contemplation for all moon-monks, no matter when they were born on the ja’Kha’jay. It was abandoned during the mass mortality of the Thrassian Plague.
Jode’s Light Location
Jode’s Light is a ruined Khajiiti temple in the eastern region of Reaper’s March. It is inhabited by Thunderbugs and giant bats.
Travel southwest of the Dune Wayshrine to find Jode’s Light.
Test of Faith
When you have defeated and looted Yenadar, you will have collected Yendar’s Journal in your inventory. Reading it will begin the quest ‘Test of Faith’.
Inside Jode’s Light
Jode’s Light has many types of enemies including giant bats, ogres, thunderbugs, and Rotblood Savages.

Exploring and defeating the boss will reward you with the Jode’s Light Explorer achievement.
Yenadar
Yenadar is a Khajiit monk. He uses ranged attacks with a bow. About halfway through the battle, he turns into a Dro-m’Athra. Dro-m’Athras are dark spirits. Melee attacks work well against Yenadar in either form. Try to avoid the aoes as much as possible.
Kuna’s Delve
There is a ready market in Senchal and Torval for Khajiiti relics from the glorious period of the Anequine Conquests. Objects that date from the reign of Darloc Brae the Golden Beast are particularly prized.
Kuna’s Delve Location
Kuna’s Delve is a mine in the northern region of Reaper’s March. It is inhabited by trolls, wolves, and bats.
Travel south of the Arenthia Wayshrine to find Kuna’s Delve. This delve has one level, one boss, and one skyshard as notated on the map.



Exploring and defeating the boss will reward you with the Kuna’s Delve Explorer achievement.
Inside Kuna’s Delve
You will encounter multiple young bats and several trolls in this delve. You will need to explore to find all three of the trapped miners.



Limbrender
Limbrender is a massive troll who is armored. He has very heavy attacks and can do massive damage with his claws and stomps. Avoid the aoes when possible. Ranged attacks work well.
Thibaut’s Cairn
The cemeteries and graveyards of Reaper’s March overflow with the dead slain in war after war, but at least their survivors could always count on them resting quietly. However, that was before Molag Bal began his Planemeld.
Thibaut’s Cairn Location
Thibaut’s Cairn is a crypt located centrally in Reaper’s March. It is inhabited by many forms of the undead.
Thibaut’s Cairn Location
Travel east from the Vinedusk Wayshrine to find Tibaut’s Cairn. This delve has one level, one boss, and one skyshard as notated on the map.

Exploring and defeating the boss will reward you with the Thibaut’s Cairn Explorer achievement.
Inside Thibaut’s Cairn
Thibaut’s Cairn is filled with Skeletal Assassins, Ghosts, and various Skeletal Warriors.



Worm Eremite
Worm Eremite is a skeleton that uses magical attacks and a protective rune. He also summons a bone colossus to aid him in battle. The bone colossus has heavy attacks so he should be defeated first. Once he is gone, Worm Ermite is easily defeated.

Completing History’s Song
To complete this quest you will need to travel to the town of Dune and find Livia Nasica. You will return the instrument to her and she will reward you with gold and the Epic Bard’s Cowl. This is item is not part of an armor set.
Weeping Wind Cave
According to the “Speluncus Tamrielicum,” the reason Nirn is seemingly riddled with natural caverns is that, like a living body, the world is veined with a system of nodes and capillaries that once pulsed with the divine essence of the Aedra who created it.
Weeping Wind Cave Location
Weeping Wind Cave is located in the southeastern region of Reaper’s March. The area is filled with werewolves, wolves, and wolfpack members. While there is not a specific quest for this delve, there is still much to explore.


Weeping Wind Cave Location
Travel north of the Willowgrove Wayshrine to find Weeping Wind Cave. This delve has one level, one boss, and one skyshard as notated on the map.

Exploring and defeating the boss Aluvus will reward you with the Weeping Wind Cave Explorer achievement.
Nimriian
Nimriian is a Wood Elf turned werewolf and is the leader of the wolfpack in Weeping Wind Cave. As you battle Nimriian and the wolfpack members they will turn into werewolves. As werewolves, they do have heavy hitting slaps but are easily defeated.
What Is A Public Dungeon?
Public dungeons are a type of dungeon that is non-instanced. This means that it can be accessed by anyone at any time. These dungeons are more difficult than delves. Public Dungeons contain at least one skyshard and often a group challenge that rewards a skill point. Each public dungeon also offers its own quests and achievements.

On your map, public dungeons appear with a blackened cave. Once the public dungeon is completed (by defeating the bosses/mini-bosses and all associated quests), the public dungeon icon turns white.
Reaper’s March Public Dungeons
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Vile Manse Public Dungeon
The Colovians of the Imperial West are generally known as a devout people, dedicated to the Eight Divines and the old Imperial virtues. But every generation throws up a few who turn to dark and sinister pursuits; these are known to their compatriots as the Woeful Colovians.
Vile Manse Location
The Vile Manse is a public dungeon located in northern Reaper’s March. To enter the Vile Manse, you must first begin a quest to obtain a key to open the cellar. The entry point to the dungeon is the mansion’s cellar.
Vile Manse Quests
There are two quests in the Vile Manse – The Waking Dreamer and the Song of the Spinner.
The Waking Dreamer
To access the Vile Manse public dungeon you must first search the mansion for a cellar key. Upstairs on a desk, you will find the Graccus’ Journal. After reading the journal you will need to find the key in a nearby room. The key opens the cellar and thus the entrance to the Vile Manse.
Song Of The Spinner
Inside a prison cell of the Vile Manse, you will encounter an imprisoned Spinner named Melrethel who is from a Wood Elf Village. She tells you that there are vessels containing the remains of three of her fellow villagers and asks for help recovering them.
Completing Song Of The Spinner
After collecting all three remains, return to Melrethel and she will reward you with gold.
Inside Vile Manse
The Vile Manse is part of the mansion’s cellar and is a collapsed cavern containing a Ayleid ruin. The enemies in the Vile Manse include members of the Highland Infantry, cryomancers, and many skeletal warriors.
Vile Manse Bosses
Vile Manse has 7 bosses. To complete the dungeon, you will need to complete the quest and defeat all 7 bosses. One of the bosses doesn’t appear until you have done a specific task and can be easily missed.
Click on the boss name for quick access to that section.
Dread Atronach
The Dread Atronach is a frost atronach and is an often missed boss of the Vile Manse. He will stand still and does not battle until the book ‘Book of the Frozen Legion’ is activated on the desk. Once activated, there will be two waves of frozen enemies and then the Dread Atronach will come alive.
Mechanics
The Dread Atronach is a frost atonach that uses melee attacks without weapons. He is a heavy hitter, can summon ice shards, and also stomps the ground which create damaging aoes and dots. Avoid the aoes as much as possible and he is easily defeated.
Marrow Thief
The Marrow Thief is a large clannfear.
Mechanics
Clannfears are aggressive Daedra beasts. They have plated spikes on their spines and have a deadly tail. The clannfear leaps on targets far away and then devours them dealing physical damage. It is best to stay in close contact with clannfear to avoid the leaps. The Marrow Thief, like all clannfears, also has a tail whip that creates quite a large aeo. While normally a ranged attack would keep you out of the aoe, the clannfear can leap on you if you are far away so melee attacks will work best.
Sergeant Atilus
Sergeant Atilus is an Imperial and a member of the Colovain Raiders.
Mechanics
Seargent Atilus uses melee attacks with a sword and shield. He has heavy hitting attacks and also breathes fire for significant aoe damage. Ranged attacks will work well but so long as you step out of the aoe cone, he is easily defeated.
Venissia the Twisted
Venissia the Twisted is a dark seducer.
Mechanics
Venissia the Twisted is agile and uses a mace to attack. She summons members of the Highland Infantry to help her including menders who heal her. Defeat the mender as quickly as possible along with the rest of the adds. Venissia is easily defeated.
Achievements

Defeating all the champions in Vile Manse will reward you with the Vile Manse Conqueror achievement.

Defeating the creations of Graccus’ frost experiments will reward you with the Vile Manse Group Event achievement.

Defeating three of the champions in Vile Manse will reward you with the Vile Manse Vanquisher achievement.
What Is A Group Dungeon?
Group Dungeons are designed to be four-player areas. Dungeons in ESO feature large groups of enemies that are tougher to defeat and have multiple bosses. These bosses pose unique challenges and often feature special mechanics that require teamwork. Each dungeon has a quest with a skill point rewarded for its completion. Dungeons also offer special gear sets that cannot be found in the overland areas of Tamriel. Dungeons can be completed in normal mode, veteran mode, or veteran hardmode. Dungeons completed in any of the veteran modes will reward you with a Monster Helm – a unique piece of armor for the head. You can learn more about Monster sets in the Monster Set Guide and how to obtain the matching shoulder piece in the Undaunted Guide. You can also find a video and a written guide for each dungeon in the All About Mechanics Series.

On your map, dungeons appear with a blackened square-shaped icon with a plus sign. Once the dungeon is completed (by defeating the bosses), the dungeon icon turns white.
Reaper’s March Group Dungeons
- Moon Hunter Keep – click for mechanics guide
- Selene’s Web – click for mechanics guide
Moon Hunter Keep Armor Sets
- Vykosa (monster set)
- Moon Hunter (light armor)
- Savage Werewolf (medium armor)
- Jailer’s Tenacity (heavy armor)
Selene’s Web Armor Sets
- Selene (monster set)
- Vestments of the Warlock (light armor)
- Hircine’s Veneer (medium armor)
- Durok’s Bane (heavy armor)
What Is A Trial?
Trials (also called raids) are referred to as endgame content for groups of 12 players. They are dungeons of a much larger scale. Trials require area-specific mechanics that require both teamwork and coordination. Players who complete trials are rewarded with items that cannot be obtained anywhere else in the game. Trials have both normal and veteran versions as well as veteran hardmode. Trials also feature a repeatable quest with the reward being a special coffer. Each trial will only reward one coffer per week.

On your map, trials appear with a blackened square icon with a skull and a plus sign. Once the trial is completed (by defeating the bosses), the trial icon turns white.
Reaper’s March Trials
There is 1 trial in Reaper’s March.
- Maw of Lorkhaj – click here for the Mechanics Guide
“An ancient Khajiiti shrine called the “Temple of Seven Riddles” has been overrun by the Khajiit’s eternal enemy, the dro-m’Athra. With each passing hour, more Lost Cats pour into Nirn through a gaping rift between worlds. If Tamriel is to be saved, this Maw of Lorkhaj must be closed.”
Maw of Lorkhaj Armor Sets
- Moondancer (light armor)
- Twilight Remedy (light armor)
- Roar of Alkosh (medium armor)
- Lunar Bastion (heavy armor)
- Perfected Moondancer (light armor)
- Perfected Twilight Remedy (light armor)
- Perfected Roar of Alkosh (medium armor)
- Perfected Lunar Bastion (heavy armor)
What Is A World Boss?
World bosses are powerful enemies often with their own unique abilities. They sometimes require groups of players to overcome. World bosses in DLC zones are significantly harder than other base game bosses.

On your map, world bosses appear with a blackened skull and crossed swords icon. Once the world boss is defeated, the world boss icon turns white.
Reaper’s March World Bosses
Need specific info? Click these quick links to go directly to each section.
Big Ozur at Big Ozur’s Valley
Travel southeast from the Fort Grimwatch Wayshrine or slightly southwest of the Arenthia Wayshrine to find Big Ozur’s Valley. This area is inhabited by goblins, durzogs, senche-tigers, and skeevers.
Mechanics Notes
Big Ozur is a large ogre who uses melee attacks with his fists and stomping. He is heavy hitting and causes large aoes that cause damage. He also summons Cragkin Savages to aid him in battle. Focus on the adds staying out of the aoe and then Big Ozur can be easily defeated.
Achievement Earned

The first time you defeat this world boss you will earn the Big Ozur’s Bane achievement.
Ravenous Loam and Dirge of Torns at Deathsong Cleft
Travel southeast of the Vinedusk Wayshrine to find Deathsong Cleft. This is a wooded area with evil plant creatures.
Mechanics Notes
Ravenous Loam is a lurcher. Lurchers use their large size to melee attack with claws, crushing slams on the ground, and even chocking pollen which is a cloud of poison dot. Dirge of Thorns is a strangler and is rooted to the ground. Dirge will pull you to himself making you easy prey for the lurcher. Defeat Dirge of Thorns first to allow yourself more mobility. Avoid the melee attacks from the Ravenous Loam and he is easily defeated.
Achievement Earned

The first time you defeat this world boss you will earn the Deathsong Deforester achievement.
Ysolmarr the Roving Pyre at Old S’ren-ja Docks
Travel south of the S’Ren-Ja Wayshrine to locate the Old S’ren-ja Docks. It is an abandoned pier with crocodiles and daedroth.
Mechanics Notes
Ysolmarr the Roving Pire is a firebreathing daedroth who uses melee attacks. He has heavy swings and also stomps the ground creating an aoe. He also breathes fire which can be very damaging. Ranged attacks work well as it helps to keep you from the aoe damage.
Achievement Earned

The first time you defeat this world boss you will earn the Ysolmarr’s Ruin achievement.
Gravecaller Niramo and Varien at Reaper’s Henge
Travel north from the Rawl’Kha Wayshrine to locate Reaper’s Henge. Reapers Henge is a grove with stone structures.
Mechanics Notes
Gravecaller Niramo is a High Elf necromancer and Varien is a flesh atronach. When the battle begins, Niramo raised Varien from the dead to aid him. He also summons other skeletal creatures like the Bone Reaver to assist him. Focus on Varien first but keep not of Niramo. He channels Varien healing him which can be interrupted by bashing. Niarmo also creates a protective rune.
Achievement Earned

The first time you defeat this world boss you will earn the Gravecaller’s Doom achievement.
Overlord Nur-do at Ushmal’s Rest
Travel west of the Fort Sphinxmoth Wayshrine to locate Ushmal’s Rest. Ushmal’s Rest is a small graveyard.
Mechanics Notes
Overlord Nur-dro is a Khajiit vampire. He is aided by a flash atronach and vampire nightblades. He uses a protective rune but is weakened by fire, as are most vampires. Focus on the atronach first, then turn your attention to Nur-dro.
Achievement Earned

The first time you defeat this world boss you will earn the Nur-dro’s Downfall achievement.
Queen of Three Mercies at Waterdancer Falls
Travel southwest of the Moonmont Wayshrine to locate Waterdancer Falls. This is a waterfall area inhabited by nereids.
Mechanics Notes
The Queen of Three Mercies is a powerful nereid. Nereids are female water creatures similar to mermaids. In addition to the Queen there are also two other nereids aiding her and she summons additional weaker ones during battle. Nereids attack with frost bolts, water geyser jets on the ground, and can even create a swirling vortex around itself causing frost damage. Focus on the adds as they can easily overwhelm you. Avoid the aoes when possible.
Achievement Earned

The first time you defeat this world boss you will earn the Mercy Killer achievement.
What Is A Wayshrine?
Wayshrines are shrines that were built to honor the Divines by being a safe haven point where players can revive if you die while adventuring in Tamriel. Once you visit a wayshrine, it becomes available on your map for you to use to fast travel at no cost. You can also travel to any unlocked wayshrine from anywhere in Tamriel for a price paid in gold. This price reduces with time and also can be reduced by champion point allocations. Each zone begins with one available wayshrine.

On your map, wayshrines will appear with a blackened wayshrine icon when you are close to its location. Once the wayshrine has been visited, the icon turns white.
What Is A Mundus Stone?
Mundus Stones are large, stone pillars that can be activated which creates a unique permanent player buff. Each player can choose any Mundus Stone but only one Mundus ‘blessing’ (also known as ‘boon’) is permitted at a time. For more information, check out this article.

On your map, mundus stones will appear in your compass as you near it with a blackened icon. Once visited, regardless if you used it, it will turn white and appear on your map permanently.
Reaper’s March Mundus Stone Locations
There are 2 Mundus Stones in Reaper’s March.
What Is A Skyshard?
Skyshards are glowing crystals that provide you with 1/3 of a skill point. Collecting 3 skyshards grants you 1 skill point which can then be used for abilities and/or passives. High Isle and Amenos offers 18 total skyshards.

On your map, skyshard will appear with a blackened skyshard icon when you are close to its location. Once the skyshard has been collected, the icon turns white but then disappears from your map.

Once you collect all the skyshard from the zone, you will earn the Reaper’s March Skyshard Hunter achievement.
Reaper’s March Skyshard Locations
There are a total of 16 Skyshards in Reaper’s March.
Skyshard #1 – between the big rock and a small rock
Skyshard #2 – behind the back of the ruined temple
Skyshard #3 – in the middle of the platform in front of some burnt crates
Skyshard #4 – behind a ruined pillar next to the cliff
Skyshard #5 – under the bridge
Skyshard #6 – behind the ruin’s wall on the edge of the cliff
Skyshard #7 – on top of the rock next to the Mages Guild
Skyshard #8 – next to a ruined wall backing onto the cliff
Skyshard #9 – surrounded by some large rocks and a ruined wall
One skyshard is also found in each of the delves and one in the public dungeon. Maps with exact locations are provided in those sections.
What Is A World Event?
World Events, also commonly called Dark Anchors or Dolmens, are huge hooks sent by Molag Bal. They hook into the ground with giant chains. Dark Anchors spawn daedric and undead guardians. As you defeat the enemies, anchor pinions will appear around the dolmen and need to be released. After all the pinions are released, a final wave of enemies (usually featuring a few smaller enemies and one larger mini-boss) appear. Once the final wave is defeated one final anchor pinion will appear and releasing it will cause a treasure chest to appear. This chest contains gold and other loot but also contains a jewelry piece from the area.

On your map, world events will appear with a blackened world event icon when you are close to its location. Once the event has been defeated, the icon turns white.
Tales of Tribute Clues
You will be randomly rewarded with clues as you play Tales of Tribute matches. These clues, when used, will upgrade a Tales of Tribute card. You can earn clues for decks you do not yet have. To ‘use’ a clue, you will need to find its location and open the Tribute Treasure Box.
clue shortcode
What Is A Lore Book?
Shalidor’s Library is a collection of lore books in Tamriel. Reading lore books within this collection increases your Mages Guild rank.

On your map, lore books will appear in your compass as you near it. Once collected, it will disappear. You can track your collection under the zone guide.
Reaper’s March Lore Book Locations
There are a total of 29 lore books to be found in Reaper’s March.
- Lore Book #1 – Dwemer Inquiries Volume I – on the ground in the roots of a tree
- Lore Book #2 – Dwemer Inquiries Volume II – on a crate on the west side of the bridge
- Lore Book #3 – Dwemer Inquiries Volume III – on a stool on the bridge
- Lore Book #4 – Ancient Scroll Of The Dwemer IV – on the back of the cart
- Lore Book #5 – The Homilies Of Blessed Almalexia – on the ground next to a broken cart along the road
- Lore Book #6 – The Legendary Scourge – on a barrel inside the shelter
- Lore Book #7 – The Lusty Argonian Maid, Volume 1 – under the bridge next to the skyshard
- Lore Book #8 – The Lusty Argonian Maid, Volume 2 – under the shelter next to the sleeping mat
- Lore Book #9 – Myths Of Sheogorath, Volume 1 – next to the fallen ruin and a backpack
- Lore Book #10 – Myths Of Sheogorath, Volume 2 – on the ground next to a dead body and a camp fire
- Lore Book #11 – The Red Book Of Riddles – on a crate inside the building
- Lore Book #12 – 16 Accords Of Madness, Vol. VI – on a crate lid next to a lamp and backpack halfway up the hill
- Lore Book #13 – Crow And Raven: Three Short Fables – on a crate next to a fisherman’s stool and rod
- Lore Book #14 – Wabbajack – next to a cart
- Lore Book #15 – Proper-Life: Three Chants – on the ground next to a backpack
- Lore Book #16 – Song Of The Askelde Men – beside a backpack at the point of the cliff
- Lore Book #17 – The Warrior’s Charge – upstairs on the balcony of the house (quest required)
- Lore Book #18 – Words Of The Wind – on a crate next to a boat
- Lore Book #19 – The Moon Cats And Their Dance – on the ground in front of the shrine
- Lore Book #20 – Litter-Mates of Darkness – on the ground next to a broken cart
- Lore Book #21 – Yours For The Taking! – on the ground beside the broken cart
- Lore Book #22 – A Looter’s Paradise – upstairs in the inn on a bed stand between two beds
- Lore Book #23 – The Eagle And The Cat – on a stool beside the cart
- Lore Book #24 – Elven Eyes, Elven Spies – on a table near the wayshrine
- Lore Book #25 – Moon-Sugar For Glossy Fur? Yes! – on the ground in a broken crate next to a sack
- Lore Book #26 – Master Zoaraym’s Tale, Part 1 – on a barrel next to the shelter pole
- Lore Book #27 – Master Zoaraym’s Tale, Part 2 – on the ground under the tree next to the wheelbarrow
- Lore Book #28 – Cohort Briefing: Arenthia – on the ground next to a backpack near a tree
- Lore Book #29 – Soul-Trapping I: An Introduction – inside Selene’s Web
What Is A Survey Map?
Survey Maps (also called Survey Reports) are maps to a collection of six high-yield harvest nodes that only exist if you have the corresponding survey. Some maps can be sold, some are character bound, and others only allow you to maintain one in your inventory. If you have multiples of the same map, the nodes do respawn but you must go a short distance away for it to do so. If you go away and the nodes do not respawn, then you haven’t traveled far enough.
Survey Map locations do NOT appear on your map. You can slot the maps for quick access to compare your location. The following icons will be used to denote the type of survey on this map.

Alchemy

Clothing

Enchanting

Jewelry

Blacksmithing

Woodworking
Reaper’s March Survey Map Locations
- Alchemy Survey – by the water’s edge
- Blacksmithing Survey – up against a large rock in front of the cliff
- Clothing Survey – on the side of the path around a small wall and a lamp post
- Enchanting Survey – scattered around the eastern side of the Broken Arch
- Jewelry Survey – at the base of a cliff beside a large rock
- Woodworking Survey – around a large tree and a smaller tree
What Is A Treasure Map?
Treasure Maps are rewards that show the location of special chests that can only be seen when you have the map in your inventory. You must travel to the specific location, dig the dirt mound, and then a chest will appear for you.
Treasure Map locations do NOT appear on your map. You can slot the maps for quick access to compare your location.

This map uses the chest icon to denote the location.
Reaper’s March Treasure Map Locations
- Treasure Map I – next to the wall near the opening
- Treasure Map II – between two burnt trees
- Treasure Map III – behind the tree on the slope
- Treasure Map IV – under a tree with two senche tigers
- Treasure Map V – among some rocks
- Treasure Map VI – in the dried up lake bed next to the cliff
- Treasure Map CE – on the small island in the middle of the river near the bridge
Tales of Tribute Clues
You will be randomly rewarded with clues as you play Tales of Tribute matches. These clues, when used, will upgrade a Tales of Tribute card. You can earn clues for decks you do not yet have. To ‘use’ a clue, you will need to find its location and open the Tribute Treasure Box.

Ring’s Guile Clue
This clue will upgrade a card in the Rajhin, the Purring Liar Deck.
This Tribute Treasure Box is located in Reaper’s March at the Falinesti Autumn site northwest of Rawl’kha City.
Travel east from the Rawl’Kha Wayshrine. You will find the box in the open amongst partially buried bones.
Reaper’s March Summary
In addition to the main quest line, Reaper’s March also offers many side quests, you can acquire zone-specific armor sets, visit points of interest, and visit striking locales.
Reaper’s March connects the jungles of Valenwood to the rolling plains of Elsweyr. It has many Ayleid ruins and the senche-tiger is native to the area. Bosmer and Khajiiti are the main races in this area.
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