Ultimate Greenshade Zone Guide
Greenshade Area Description
Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart.
Need specific info? Click these quick links to go directly to each section.
What Is A Crafting Set Station?
A crafting set station is a crafting area that allows you to craft a specific set piece of armor. Often there are additional requirements, like a number of traits that must be researched before you can make an item of a specific set. While you can make generic pieces at crafting set stations, these are the only areas where you can the specific set that is listed. There is one exception – attunable crafting tables (which are ‘tuned’ to replicate set stations) can be obtained and placed in houses for use.
On your map, crafting set stations appear with a blackened crafting icon when you are close to a location. Once the set station has been visited, the icon turns white.
How To Obtain Overland Set Pieces
Players are rewarded for each boss kill with item/items from that boss’s loot table.
- Delve bosses drop a waist, foot, or another unique item piece.
- Overland World Bosses drop a head, chest, leg, weapon, or unique item piece.
- Public dungeon bosses drop a shoulder, hand, weapon, or unique item piece.
- Chests at Dark Anchors or Dolmens drop a jewelry set piece.
Even with Curated Item Set Drops, bosses with a specific loot table will only drop curated items from their own loot table. Treasure chests have a chance to grant any set piece from the zone they are found in. Click here to learn more about curated set drops.
What Is A Delve?
A delve in The Elder Scrolls Online is in essence a small dungeon. Delves usually contain a few enemies, at least one ‘boss’, and a skyshard. Delves can generally be completed solo. If you are a new player, you may want to explore delves with a friend. Most delves have an associated quest that you can get just inside or near the entrance. This quest is more a side story to the main quest of the area but does offer rewards for completing it.
On your map, delves appear with a blackened single torch. Once the delve is completed (by defeating the boss or bosses), the delve icon turns white.
Some caverns are prized, not for the ore that can be mined from them, but for the exotic fungus that grows within them. Barrow Trench is the latter sort.
Barrow Trench Location
Barrow Trench is a mine in the northwestern region of Greenshade. This is an ore mine now overrun with bandits and the leader, Overseer Basri.
Travel west of the Moonhenge Wayshrine to locate Barrow Trench.
Barrow Trench has one level, one boss, and one skyshard as notated on the map.
Exploring and defeating the boss will reward you with the Barrow Trench Explorer achievement.
Inside Barrow Trench
Bandits of all sorts occupy Barrow Trench. Bandit Rogues and Wildings use melee attacks while Bandit Shamans use magical staves.
Overseer Basri is a Reguard knight that uses melee attacks with a sword and shield. He is surrounded by at least two bandits and others are nearby that may join the battle. He also summons a protection totem which causes a large aoe. Stay out of the aoe as much as possible and focus on the bandits first, particularly the shaman who has ranged attacks.
Completing Unfilled Order
After you’ve collected the ingredients, you will need to return to the town of Woodhearth and locate Vadelen Indothan at the Five Claws Inn.
Vadelen is grateful for the assistance and rewards you with gold and an Amulet of the Alchemist. This necklace is not part of an armor set.
Though abandoned thousands of years ago, many Ayleid ruins are still lit by the blue glowing varla and welkynd stones found in them. These stones are among the so-called “Aetherial Crystals,” gems that can store, transform, and emit magicka.
Carac Dena Location
Carac Dena is an Ayleid ruin in the southern region of Greenshade. There is no specific quest for this delve but there is still much to explore.
Carac Dena has one level, one boss, and one skyshard as notated on the map.
Inside Carac Dena
Carac Dena is home to many Ogres. Orges are large, often dim-witted humanoids who deal physical damage with melee attacks. While they don’t use weapons, ogres are powerful with their fists and stomping.
Exploring and defeating the boss Aluvus will reward you with the Carac Dena Explorer achievement.
Urrumaz The Terrifying
Urrumaz is a very large ogre that is the leader of the ogres located in Carac Dena. He hits very hard and when he stomps, he creates a cone-shaped aoe that can do a lot of damage. He also yells, which can stun you in place allowing him to get in a few hits. Stay out of the aoe when possible and Urrumaz is easily defeated.
One of the reasons the Wood Elves tolerate the presence of Orc clans in Valenwood is that the Wood Orcs are nearly as talented at forging metal as their northern cousins. Bosmer who follow the Green Pact still have a use for metal tools and weapons, and buy them from the Orcs.
Gurzag’s Mine Location
Gurzag’s Mine is located in eastern Greenshade and is inhabited by the undead. The leader is a wraith named Retribution.
Travel southeast of the Marbruck Wayshrine to find Gurzag’s Mine. Gurzag’s Mine has one level, one boss, and one skyshard as notated on the map.
Exploring and defeating the boss will reward you with the Gurzag’s Mine Explorer achievement.
Inside Gurzag’s Mine
Many undead inhabit the mine including skeletons and wraiths. Wraiths are ghost-like monsters who attack using frost magic.
Retribution is found with two skeletons. While Retribution uses ranged magical attacks, the skeletons use melee attacks. They are easily defeated allowing you to focus on Retribution.
According to the Spinners in Marbruk, these cliffs were once inhabited by a flock of the rare, and possibly extinct, cockatiel harpies. They were said to kidnap young male hunters as mates, thus the saying about the lovestruck, “He’s carried off to Harridan’s.”
Harridan’s Lair Location
Harridan’s Lair is a cave located in the eastern region of Greenshade. A pride of senche tigers live there led by Razorclaw, their matriarch.
Travel slightly southeast of the Falinesti Wayshrine to locate Harridan’s Lair. Harridan’s Lair has one level, one boss, and one skyshard as notated on the map.
Inside Harridan’s Lair
Senche-Tigers are fill Harridan’s Lair. They have a basic melee attack by clawing and biting.
Exploring and defeating the boss Aluvus will reward you with the Harridan’s Lair Explorer achievement.
Ondil is an Aldermeri ruin with numerous bookshelves. Be sure to take the time to ‘read’ the bookshelves. You can gain not only lore books but other valuable information.
Razorclaw is surrounded by two senche tigers and there are a few more in the near area. Focus on the two tigers first then turn your attention to Razorclaw. Ranged attacks will work well here to avoid their melee damage.
These ruins have a bad reputation in nearby Woodhearth—which is not surprising, considering their name in Ayleidoon means “final death.”
Naril Nagaia Location
Naril Nagaia is a large Ayleid ruin located in the southwestern region of Greenshade. The Veiled Heritance has set up their operations in these ruins and are led by Archmage Camaano.
Travel west of the Woodhearth Wayshrine to find Naril Nagaia. Naril Nagaia has one level, one boss, and one skyshard as notated on the map.
Exploring and defeating the boss will reward you with the Naril Nagaia Explorer achievement.
Inside Naril Nagaia
Naril Nagaia is inhabited by Heritance soldiers. They include assassins and menders. Menders will heal the soldiers so when in combat, focus on the menders first.
Archmage Camanno is an undead High Elf leader of the Veiled Heritance forces that inhabit Naril Nagaia. There are Heritance soldiers in the area and they will aid in his battle. He also summons a protection totem. Try to destroy it as quickly as possible, then focus on the other enemies leaving the Archmage. His attacks are melee with a dagger.
When Valenwood was conquered by Emperor Reman II late in the First Era, the princes of the Camoran Dynasty were exiled and the province was reorganized into nine small, semi-autonomous kingdoms. This bolstered local pride, and made Valenwood easier to govern.
The Underroot Location
Inside The Underroot
Lamias inhabit this delve. Lamias are a species of amphibious beastfolk. They have a serpentine appearance with a torso of a woman and a tail of a snake. They use basic melee attacks with claws, have a ranged attack that deals shock damage, and most notably has a scream that deals magic damage.
Exploring and defeating the boss Aluvus will reward you with the Underroot Explorer Explorer achievement.
Domina Ssaranth is a lamia only slightly larger than the others that inhabit this delve. She has one lamina with her but there are others nearby that may join the battle. Focus on the smaller lamia first, then turn your attention to Domina. She can be interrupted when she begins to scream so be sure to bash her to limit the damage.
What Is A Public Dungeon?
Public dungeons are a type of dungeon that is non-instanced. This means that it can be accessed by anyone at any time. These dungeons are more difficult than delves. Public Dungeons contain at least one skyshard and often a group challenge that rewards a skill point. Each public dungeon also offers its own quests and achievements.
On your map, public dungeons appear with a blackened cave. Once the public dungeon is completed (by defeating the bosses/mini-bosses and all associated quests), the public dungeon icon turns white.
Rulanyil’s Fall Public Dungeon
The underground city built by the Rulanyil clan after they were driven from Cyrodiil is one of the most impressive Ayleid ruins in all Valenwood. Scholars believe the Rulanyil originally came from Vilverin, an Ayleid site on the shores of Lake Rumare.
Rulanyil’s Fall Location
Rulanyil’s Fall is an Ayleid ruin located in the central region of Greenshade. This ruin is the most extensive and impressive in all of Valenwood. After being driven out of Cyrodiil by Alessia’s slave rebellion, the builders of that city settled in Rulanyil’s Fall. The Merethic Society has created a museum of antiquities inside the ruins but are having trouble with invading Worm Cultists.
Travel northeast from the Serpent’s Grotto Wayshrine to find Rulanyil’s Fall. There are two quests in this public dungeon.
Rulanyil’s Fall Quests
There are two quests for this public dungeon.
Completing The Dead King
The body that was believed to be the warlord was in fact Nanwen. His ghost asks that you take him back to Endarwe. At the entrance of the dungeon, you will find Nanwen who rewards you with gold and Nanwen’s Sword. Nanwen’s Sword is not an armor set piece.
Inside Rulanyil’s Fall
Worm Cultists have invaded the ruin. You will encounter assassins, savages, necromancers and wraiths they have raised from the dead.
Rulanyil’s Fall Bosses
Rulanyil’s Fall has 8 bosses and one skyshard as notated on the map. To complete the dungeon, you will need to complete the two quests and defeat all 8 bosses. One of the bosses requires an extra step for him to appear.
Click on the boss name for quick access to that section.
Hannat the Bonebringer
Hannat the Bonebringer is a Redgaurd and a member of the Worm Cult.
Hannat the Bonebringer is a male Redguard who uses melee attacks with a hammer. During the battle, he summons a bone colossus and uses a rune aoe to pin you in place allowing him to attack you. Defeat the bone colossus first, then focus your attention on Hannat staying out of the aoe as much as possible.
Hergor the Fallen
Hergor the Fallen is a wraith. Wraiths are ghost-like undead monsters who typically attack with frost magic.
Hergor the Fallen can be easily overlooked. You must activate the brazier to begin the battle. There will be a wave of skeletons and then a second wave of ghosts that must be defeated for Hergor to appear. Once he does appear, he is easily defeated.
Onkal the Harbinger
Onkal the Harbinger is a large Bone Colossus. Colossi are large aggressive undead creatures made from bones.
Onkal the Harbinger does not use a weapon but instead has crushing hit and stomps that create large aoes. He also summons risen dead. Focus on the adds, then turn your attention to Onkal.
Skirar the Decaying
Skirar the Decaying is a mummy warrior accompanied by three Zombies.
Skirar uses magical attacks with a staff. In addition to the two zombies located with her she can summons more. She frequently channels to the zombies thus healing them. When you see the channeling, bash her to interrupt the healing.
Thorasa Scipio is a female imperial member of the Worm Cult. You will find her at an alter performing a ritual.
Thorasa Scipio uses a dagger and magical attacks. She summons bloodfiends to aid her in battle. The bloodfiends vomit creating an aoe that will cause poison damage. Avoid it when possible.
Defeating the undead hordes of Hergor the Fallen will reward you with the Rulanyil’s Fall Group Event achievement.
Defeating three of the champions in Rulanyil’s Fall will reward you with the Rulanyil’s Fall Vanquisher achievement.
Defeating all the champions in Rulanyil’s Fall will reward you with the Rulanyil’s Fall conqueror achievement.
What Is A Group Dungeon?
Group Dungeons are designed to be four-player areas. Dungeons in ESO feature large groups of enemies that are tougher to defeat and have multiple bosses. These bosses pose unique challenges and often feature special mechanics that require teamwork. Each dungeon has a quest with a skill point rewarded for its completion. Dungeons also offer special gear sets that cannot be found in the overland areas of Tamriel. Dungeons can be completed in normal mode, veteran mode, or veteran hardmode. Dungeons completed in any of the veteran modes will reward you with a Monster Helm – a unique piece of armor for the head. You can learn more about Monster sets in the Monster Set Guide and how to obtain the matching shoulder piece in the Undaunted Guide. You can also find a video and a written guide for each dungeon in the All About Mechanics Series.
On your map, dungeons appear with a blackened square-shaped icon with a plus sign. Once the dungeon is completed (by defeating the bosses), the dungeon icon turns white.
What Is A World Boss?
World bosses are powerful enemies often with their own unique abilities. They sometimes require groups of players to overcome. World bosses in DLC zones are significantly harder than other base game bosses.
On your map, world bosses appear with a blackened skull and crossed swords icon. Once the world boss is defeated, the world boss icon turns white.
Gathongor the Mauler at Gathongor’s Mire
Travel slightly southwest of the Woodhearth Wayshrine to a small swampy island off the coast to locate Gathongor’s Mire.
Gathongor the Mauler is an Argonian Behemoth. He resembles a standing crocodile. His attacks are melee with heavy hits and multiple aoes. Ranged attacks work well against him as it helps to avoid the close range attacks.
The first time you defeat this world boss you will earn the Ganthongor Hunter achievement.
Jahlasri at the Maormer Camp
Travel slightly northwest of the Moonhenge Wayshrine to find the Maormer Camp. It is on an island just off the coast.
Jahlasri the Sea Elf is the primary enemy at this location but is aided by her companions Hetsha and Neiral. Johlasri and Neiral use melee attacks while Hetsha uses a staff. This can be a tricky battle since there are three of them. Hetsha will also heal both Jahlasri and Neiral so she should be the first target. A totem also spawns providing a large aoe that needs to be avoided.
The first time you defeat this world boss you will earn the Sea Elf’s Woe achievement.
Zymel Etitan at Pelda Tarn
Travel south of the Labyrinth Wayshrine to locate Pelda Tarn, a small Ayleid ruin. Thunderbugs are abundant in the area.
Zymel Etitan is a storm atronach. In addition to heavy hits with his huge arms and electrical attacks, he pounds the ground creating a blue swirl around a target. This deals shock damage and also acts as a dot (damage over time). Ranged attacks work well as it helps keep you out of the aoe.
The first time you defeat this world boss you will earn the Zymel Chaser achievement.
Maheelius at Reconnaissance Camp
Travel slightly northeast of the Woodhearth Wayshrine to locate the Reconnaissance Camp. The camp is near a small lake inhabited with crocodiles.
Maheelius is the Argonian leader of the spy force which includes Navlos (Dark Elf) and Smiles-With-Knife (Argonian). Because there are three, this can be a tricky battle for a beginner. Smiles-With-Knife is the most aggressive jumping over you and unleashing dual-wield attacks. Navlos uses melee attacks with a great sword. Focus on those two first, leaving Maheelius for last.
The first time you defeat this world boss you will earn the Spy Smasher achievement.
Heart of Rootwater at Rootwater Spring
Travel northeast of the Woodhearth Wayshrine to locate Rootwater Spring. Rootwater Spring is a bog inhabited by two strangers and a lurcher known as the Heart of Rootwater.
The Heart of Rootwater is a lurcher – a large wooden golem who can claw and pulverize with his melee attacks. He also slams his fists on the ground which can stun you. The Heart of Rootwater also has a poison attack releasing a cloud around himself causing moderate poison dots to anyone nearby. The trickiest part of this battle is the two strangers opposite each other that, when you are close enough, will pull you to them. Focus on the strangers first, then concentrate on Rootwater.
The first time you defeat this world boss you will earn the Rootwater’s Demise achievement.
Thodundor of the Hill at Thodundor’s View
Travel north of the Seaside Sanctuary Wayshrine to locate Thodundor’s View. Thodundor is an ogre who is alone at his camp.
Thodundor of the Hill is an ogre. Ogres are large humanoids who are generally dim-witted. They deal physical damage with melee attacks. Thodundor yells, which will fear or stun you and also stomps and hits the ground which releases fast-moving aoes. Ranged attacks would work well but he is aggressive and moves very quickly in your direction.
The first time you defeat this world boss you will earn the King of the Hill achievement.
What Is A Wayshrine?
Wayshrines are shrines that were built to honor the Divines by being a safe haven point where players can revive if you die while adventuring in Tamriel. Once you visit a wayshrine, it becomes available on your map for you to use to fast travel at no cost. You can also travel to any unlocked wayshrine from anywhere in Tamriel for a price paid in gold. This price reduces with time and also can be reduced by champion point allocations. Each zone begins with one available wayshrine.
On your map, wayshrines will appear with a blackened wayshrine icon when you are close to its location. Once the wayshrine has been visited, the icon turns white.
What Is A Mundus Stone?
Mundus Stones are large, stone pillars that can be activated which creates a unique permanent player buff. Each player can choose any Mundus Stone but only one Mundus ‘blessing’ (also known as ‘boon’) is permitted at a time. For more information, check out this article.
On your map, mundus stones will appear in your compass as you near it with a blackened icon. Once visited, regardless if you used it, it will turn white and appear on your map permanently.
What Is A Skyshard?
Skyshards are glowing crystals that provide you with 1/3 of a skill point. Collecting 3 skyshards grants you 1 skill point which can then be used for abilities and/or passives. High Isle and Amenos offers 18 total skyshards.
On your map, skyshard will appear with a blackened skyshard icon when you are close to its location. Once the skyshard has been collected, the icon turns white but then disappears from your map.
Once you collect all the skyshard from the zone, you will earn the Greenshade Skyshard Hunter achievement.
Greenshade Skyshard Locations
There are a total of 16 Skyshards in Greenshade.
Skyshard #1 – Upstairs on the center balcony of the Vukhel Guard Manor and Treasury
Skyshard #2 – Upstairs on the balcony of Valano Manor (quest required)
Skyshard #3 – On the shrine at the edge of the cliff
Skyshard #4 – In the Fighters Guild tower
Skyshard #5 – At the base of the cliff next to the ruined wall
Skyshard #6 – Next to the well beside Meromo’s Tower
Skyshard #7 – At the top of the waterfall
Skyshard #8 – Halfway up the broken stair in the building
Skyshard #9 – Upstairs in the North Beacom Lighthouse
What Is A World Event?
World Events, also commonly called Dark Anchors or Dolmens, are huge hooks sent by Molag Bal. They hook into the ground with giant chains. Dark Anchors spawn daedric and undead guardians. As you defeat the enemies, anchor pinions will appear around the dolmen and need to be released. After all the pinions are released, a final wave of enemies (usually featuring a few smaller enemies and one larger mini-boss) appear. Once the final wave is defeated one final anchor pinion will appear and releasing it will cause a treasure chest to appear. This chest contains gold and other loot but also contains a jewelry piece from the area.
On your map, world events will appear with a blackened world event icon when you are close to its location. Once the event has been defeated, the icon turns white.
On your map, when a world event is active, the crossed swords icon will appear and flash behind the world event icon.
What Is A Lore Book?
Shalidor’s Library is a collection of lore books in Tamriel. Reading lore books within this collection increases your Mages Guild rank.
On your map, lore books will appear in your compass as you near it. Once collected, it will disappear. You can track your collection under the zone guide.
Greenshade Lore Book Locations
There are a total of 32 lore books to be found in Greenshade
- Lore Book #1 – Invocation Of Azura – under an overhanging cliff next to a skeleton
- Lore Book #2 – Modern Heretics – on some barrels next to a shelter
- Lore Book #3 – Monomyth: The Heart Of The World – on a wooden bench next to the Fighters Guild
- Lore Book #4 – Nine Commands Of the Eight Divines – on a crate next to a fishing rod and a lamp
- Lore Book #5 – Gods And Worship In Tamriel – inside the shelter next to the mat
- Lore Book #6 – Vivec And Mephala – on the ground next to the bookshelf
- Lore Book #7 – Ancient Scrolls Of The Dwemer XI – on a wooden bench around the campfire
- Lore Book #8 – Antecedents Of Dwemer Law – in front of a tent
- Lore Book #9 – Dwarven Automatons – under a shelter next to the mat
- Lore Book #10 – The Firmament – on the ground next to a backpack near the skyshard
- Lore Book #11 – The Pig Children – on the ground floor of the tower
- Lore Book #12 – Ruminations On The Elder Scrolls – beside a broken cart on the side of the road
- Lore Book #13 – Sithis – inside the Mages Guild upstairs on a wooden bench
- Lore Book #14 – The Book Of Daedra – on the bench in the wreckage of the ship
- Lore Book #15 – Darkest Darkness – on a table inside Berisse’s House
- Lore Book #16 – The Doors Of Oblivion, Part 1 – on top of a rock by the water
- Lore Book #17 – The Doors Of Oblivion, Part 2 – on a mat on the edge of the cliff
- Lore Book #18 – On Oblivion – on some barrels next to the shelter
- Lore Book #19 – Spirit Of The Daedra – on a broken crate next to a shelter
- Lore Book #20 – Varieties Of Daedra, Part 1 – next to a tree on a small hill overlooking the road
- Lore Book #21 – Varieties Of Daedra, Part 2 – on a group of rocks next to some candles
- Lore Book #22 – Words Of Clan Mother Ahnissi, Pt. 1 – on a crate under a shelter
- Lore Book #23 – Words Of Clan Mother Ahnissi, Pt. 2 – between two rocks next to a backpack
- Lore Book #24 – The Ooze: A Fable – on the ground next to a backpack near the water’s edge
- Lore Book #25 – The Wilderking Legend – on the ground floor of the building in front of a bookshelf
- Lore Book #26 – Visions Of The Green Pact Bosmer – at the base of the cliff
- Lore Book #27 – Woodhearth: A Pocket Guide – up the stairs at the break in the tower
- Lore Book #28 – The Eldest: A Pilgrim’s Tale – next to a wheelbarrow under a shelter
- Lore Book #29 – The Green Pact And The Dominion – on a rock next to a tree
- Lore Book #30 – Gifts Of The Nereids – between a large rock, a cliff, and a tree
- Lore Book #31 – The Wood Elf Gourmet, Ch. 1 – on a rock near some urns
- Lore Book #32 – Burning Vestige, Vol. 1 – located in the City of Ash dungeon
What Is A Survey Map?
Survey Maps (also called Survey Reports) are maps to a collection of six high-yield harvest nodes that only exist if you have the corresponding survey. Some maps can be sold, some are character bound, and others only allow you to maintain one in your inventory. If you have multiples of the same map, the nodes do respawn but you must go a short distance away for it to do so. If you go away and the nodes do not respawn, then you haven’t traveled far enough.
Survey Map locations do NOT appear on your map. You can slot the maps for quick access to compare your location. The following icons will be used to denote the type of survey on this map.
Greenshade Survey Map Locations
- Alchemy Survey – beside a boat on the water’s edge
- Blacksmithing Survey – between a large rock and small rock on a slope
- Clothing Survey – at the base of the cliff near the water’s edge
- Enchanting Survey – around the base of the ruins
- Jewelry Survey – on the beach between the cliffs and a large rock
- Woodworking Survey – near two large rocks and two trees
What Is A Treasure Map?
Treasure Maps are rewards that show the location of special chests that can only be seen when you have the map in your inventory. You must travel to the specific location, dig the dirt mound, and then a chest will appear for you.
Treasure Map locations do NOT appear on your map. You can slot the maps for quick access to compare your location.
This map uses the chest icon to denote the location.
Greenshade Treasure Map Locations
- Treasure Map I – between the water and a large tree on top of a rock
- Treasure Map II – between two small rocks
- Treasure Map III – next to a moss covered log
- Treasure Map IV – by the water’s edge next to the cliff at the base of the waterfall
- Treasure Map V – beside the rock
- Treasure Map VI – down by the water’s edge near the bridge
- Treasure Map CE – next to the labyrinth wall
Tales of Tribute Clues
You will be randomly rewarded with clues as you play Tales of Tribute matches. These clues, when used, will upgrade a Tales of Tribute card. You can earn clues for decks you do not yet have. To ‘use’ a clue, you will need to find its location and open the Tribute Treasure Box.
In addition to the main quest line, Greenshade also offers many side quests, acquire zone-specific armor sets, visit points of interest, and striking locales.
Greenshade is a large area in the western region of Valenwood. It offers lush forests, flowing rivers, and fertile plains. Rivers course through the land and life abounds under its lush canopy. The western shore is home to the port city of Woodhearth and Marbruk and Greenheart are other prominent towns. Greenshade is home to many tribal Bosmer who are known for being unfriendly to outsiders.
Greenshade is considered ‘base game content’ in ESO and is part of the Aldmeri Dominion alliance.
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