Ultimate Grahtwood Zone Guide
Grahtwood Area Description
This region is the southern heart of the Wood Elves’ great forest, and home to more of the gigantic graht-oaks than any other part of Valenwood. Its capital, now also the capital of the entire Aldmeri Dominion, is Elden Root.
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What Is A Crafting Set Station?
A crafting set station is a crafting area that allows you to craft a specific set piece of armor. Often there are additional requirements, like a number of traits that must be researched before you can make an item of a specific set. While you can make generic pieces at crafting set stations, these are the only areas where you can the specific set that is listed. There is one exception – attunable crafting tables (which are ‘tuned’ to replicate set stations) can be obtained and placed in houses for use.
On your map, crafting set stations appear with a blackened crafting icon when you are close to a location. Once the set station has been visited, the icon turns white.
How To Obtain Overland Set Pieces
Players are rewarded for each boss kill with item/items from that boss’s loot table.
- Delve bosses drop a waist, foot, or another unique item piece.
- Overland World Bosses drop a head, chest, leg, weapon, or unique item piece.
- Public dungeon bosses drop a shoulder, hand, weapon, or unique item piece.
- Chests at Dark Anchors or Dolmens drop a jewelry set piece.
Even with Curated Item Set Drops, bosses with a specific loot table will only drop curated items from their own loot table. Treasure chests have a chance to grant any set piece from the zone they are found in. Click here to learn more about curated set drops.
What Is A Delve?
A delve in The Elder Scrolls Online is in essence a small dungeon. Delves usually contain a few enemies, at least one ‘boss’, and a skyshard. Delves can generally be completed solo. If you are a new player, you may want to explore delves with a friend. Most delves have an associated quest that you can get just inside or near the entrance. This quest is more a side story to the main quest of the area but does offer rewards for completing it.
On your map, delves appear with a blackened single torch. Once the delve is completed (by defeating the boss or bosses), the delve icon turns white.
Burroot Kwama Mine
Expatriates often try to bring beloved aspects of their culture with them when they emigrate. So it was with Llevyn Buratil of Narsis in Morrowind, who tried to establish a kwama mine in Grahtwood. The experiment was less than a resounding success.
Burroot Kwama Mine Location
The Burroot Kwama Mine is a kwama mine located west of Elden Root. This mine has become infested by Thunderbugs and have killed many of the kwama inside the delve.
Travel northwest of the Elden Root Wayshrine or southeast of the Gil-Var-Delle Wayshrine to reach Burroot Kwama Mine. Burroot Kwama Mine has one level, one boss, and one skyshard as notated on the map.
Exploring and defeating the boss Stormhead the Ravenous will reward you with the Burroot Kwama Mine Explorer achievement.
Inside Burroot Kwama Mine
This mine has recently become infested with Thunderbugs. Thunderbugs are hostile creatures that use lightning-based attacks with their pinchers. Kwama, the original inhabitant of the mine, are insectoid creatures whose eggs are an essential food source for Dark Elves.
Stormhead The Ravenous
Stormhead the Ravenous is a giant thunderbug. He pinches with electrical shock. He also has other thunderbugs who aid him in the battle. Ranged attacks work well as it keeps you out of the pinchers. This boss is easily defeated.
With the flurry of construction going on in nearby Elden Root, the Foriniel Brothers have reopened Mobar Mine to supply the builders with clay for making bricks. Strangely, no one has heard from the Foriniels in over a week.
Morbar Mine Location
Mobar Mine is a mine south of Elden Root inhabited by bandits. Historically, it was a source of building material for Elden Root. While there isn’t a specific quest for this delve, there is still much to explore.
Travel slightly northwest of the Gray Mire Wayshrine to reach Morbar Mine.
Inside Mobar Mine
The owners of the mine have been missing for some time and bandits now inhabit this mine. Sgolag, an Orc, is leading the bandit group and is wanted for multiple crimes such as theft and murder. The bandits here have enslaved the miners. Mobar Mine has one level, one boss, and one skyshard as notated on the map.
Exploring and defeating the boss Sgolag will reward you with the Mobar Mine Explorer achievement.
Sgolag is a dual-wield orc that uses melee attacks. Ranged attacks work well as it keeps you away from his melee attacks. He is easily defeated.
The Ayleids who fled to Valenwood after the Slave Rebellion were mostly those who worshiped the Daedric Princes, which was outlawed under Empress Alessia. The Slave Queen melded the Aedra worshiped by her human and remaining Elven subjects to create the Eight Divines.
Ne Salas Location
Ne Salas is an Ayleid ruin now occupied by Dominion forces. The ruin has an ancient portal that connected to Alik’r but the portal is no longer usable.
Travel north from the Gray Mire Wayshrine to reach Ne Salas. Ne Salas has one level, one boss, and one skyshard as notated on the map.
Exploring and defeating the boss Lieutenant Khari will reward you with the Ne Salas Explorer achievement.
Inside Ne Salas
Covenant soldiers occupy these ruins. You are to find the portal and deactivate it to prevent more Covenant troops from arriving.
Lieutenant Khari is a female Redguard that is leading the Daggerfall Covenant forces inside the ruins. She uses melee attacks with a shield and mace. She does have a path-like aoe where she kneels and then runs storms the pathway much like a football linebacker. This is easily avoided.
The Scuttle Pit
The spiders of Tamriel are fearsome carnivores that prey on everything they can catch, even each other. They have adapted to every environment, both above and below ground, and there seems to be no limit as to how large they can grow.
The Scuttle Pit Location
The Scuttle Pit is a cave located in eastern region of Grahtwood. This cave is overrun with spiders.
Travel slightly northeast of the Ossuary Wayshrine to locate the Scuttle Pit delve. The Scuttle Pit has one level, one boss, and one skyshard as notated on the map.
Inside The Scuttle Pit
While spiders range from small passive creatures to large aggressive ones, you will find The Scuttle Pit is home to all types. While Spider Eggs are a common alchemy reagent, spider bites do cause physical damage. Spitting and spraying of poison cause damage also.
Exploring and defeating the boss Spider Queen will reward you with the Scuttle Pit Explorer achievement.
As the matron of the spiders in The Scuttle Pit, the Spider Queen is large and hostile. She is also the boss of this delve. Her attacks are the same as other spiders, dealing physical damage by biting, or spitting and spraying poison. She is easily defeated so long as you stay out of the aoe.
The strangler is a carnivorous plant that lurks in the shadows of the forest floor. Its tentacles excrete a sticky, sweet substance that attracts prey. The strangler reacts to warmth and movement by lashing out with its tentacles and drawing what it captures into its hungry maw.
Vinedeath Cave Location
Vinedeath Cave is a cave containing spriggans and strangers in the northeastern area of Grahtwood.
Travel slightly northeast from the Elden Root Temple Wayshrine to find Vinedeath Cave. Vinedeath Cave has one level, one boss, and one skyshard as notated on the map.
Exploring and defeating the boss Madruin will reward you with the Vinedeath Cave Explorer achievement.
Inside Vinedeath Cave
Vinedeath Cave is home to spriggans and strangers and the spirit of a Wood Elf named Madruin. He is said to be responsible for luring adventurers to their death inside the cave.
Madruin uses magical attacks and summons a Burdening Eye. The Eye doesn’t do much damage and is more annoying than destructive. Madruin is easily defeated.
Regarded by scholars of the arcane as the apex achievement of the Wild Elves’ magical art, the so-called Ayleid Wells are believed to use Aetherial crystal to aggregate magicka from starlight—even in subterranean locations.
Wormroot Depths Location
Wormroot Depths is an Ayleid ruin in northern Grahtwood. Near the entrance, you will find Archimbert Dantaine who asks for your help.
Travel northwest from the Redfur Trading Post Wayshrine to find Wormroot Depths. Wormroot Depths has one level, one boss, and one skyshard as notated on the map.
Exploring and defeating the boss Raynia will reward you with the Wormrooth Depths Explorer achievement.
Inside Wormroot Depths
Wormroot Depths has Dremora soldiers, clanfear, and scamps. Raynia is a Dremora knight that leads the Daedra inside the delve.
Raynia uses magical attacks with fire and runes. Ranged attacks work well as it allows you to stay out of her rune. She is easily defeated.
What Is A Public Dungeon?
Public dungeons are a type of dungeon that is non-instanced. This means that it can be accessed by anyone at any time. These dungeons are more difficult than delves. Public Dungeons contain at least one skyshard and often a group challenge that rewards a skill point. Each public dungeon also offers its own quests and achievements.
On your map, public dungeons appear with a blackened cave. Once the public dungeon is completed (by defeating the bosses/mini-bosses and all associated quests), the public dungeon icon turns white.
Root Sunder Ruins
The name of these Ayleid ruins implies they were abandoned because of encroaching tree roots. But the Wood Elves whisper that the sundering roots were not those of normal Grahtwood trees.
Root Sunder Location
Root Sunder Ruins is an Ayleid ruin located in Grahtwood. Travel southwest from the Ossuary Wayshrine to reach this public dungeon.
Root Sunder Ruins Quests
There are two quests in this public dungeon – Forgotten Soul and If The Dead Could Talk.
Completing Forgotten Soul
You will need pick up the attunement stone and activate the Welkynd stones around the edge of the platform to free Root Sunder. After speaking to Root Sunder you will be rewarded with gold and a memento.
Complete the Forgotten Soul quest and receive the Token of Root Sunder memento.
If The Dead Could Talk
Just outside the entrance to Root Sunder you will find Tandare. She tells you that a research team from Elden Root has been mauled by wild animals. She is the last survivor and needs the journals of her dead coworkers.
Completing If The Dead Could Talk
Locate all three research journals and return them to Tandare. Upon completing this quest you will be rewarded with gold.
The Bonemonger is a bone colossus found in Root Sunder Ruins. He appears still. To activate him, you must defeat all the skeletons in the room.
Bonemonger is a large bone colossus. While they do not use weapons, bone colossi are aggressive and have heavy hits and cleaves. Bonemonger also summons Risen Dead to aid in battle. These can explode. Focus on the adds then turn your attention to Bonemonger.
The Great Thorn is a large spriggan.
Great Thorn is a tree spirit that resembles a mortal woman. They are hostile and difficult to heal because they can self-heal. Great Thorn also summons hoarvers to assist her in battle. She can be interrupted while doing this. Hoarvers are more annoying then deadly so be careful not to get overwhelmed by them but keeping Great Thorn interrupted while defeating her helps keep their numbers low.
Guardian of Root Sunder
The Guardian of Root Sunder is a very large lurcher. It begins to attack you when you pick up the Attunement Stone next to Sirdor’s corpse as part of the Forgotten Soul quest.
The Guardian of Root Sunder uses heavy hits and stomps to cause damage. There are spriggans and crocodiles in the immediate area and are quick to join the battle. Focus on the adds first then turn your attention to the Guardian.
Rustjaw is a large troll.
Rustjaw is an agressive troll that has a powerful clawing attack with a large aeo. Ranged attacks work well but the area he is located in is small. He will follow you to a more open area but there are other enemies nearby that can be enticed into the battle.
Defeating all the champions in Root Sunder will reward you with the Root Sunder Conqueror achievement.
Defeating the Bonemonger and its captors will reward you with the Root Sunder Group achievement.
Defeating three of the champions in Root Sunder will reward you with the Root Sunder Vanquisher achievement.
What Is A Group Dungeon?
Group Dungeons are designed to be four-player areas. Dungeons in ESO feature large groups of enemies that are tougher to defeat and have multiple bosses. These bosses pose unique challenges and often feature special mechanics that require teamwork. Each dungeon has a quest with a skill point rewarded for its completion. Dungeons also offer special gear sets that cannot be found in the overland areas of Tamriel. Dungeons can be completed in normal mode, veteran mode, or veteran hardmode. Dungeons completed in any of the veteran modes will reward you with a Monster Helm – a unique piece of armor for the head. You can learn more about Monster sets in the Monster Set Guide and how to obtain the matching shoulder piece in the Undaunted Guide. You can also find a video and a written guide for each dungeon in the All About Mechanics Series.
On your map, dungeons appear with a blackened square-shaped icon with a plus sign. Once the dungeon is completed (by defeating the bosses), the dungeon icon turns white.
What Is A World Boss?
World bosses are powerful enemies often with their own unique abilities. They sometimes require groups of players to overcome. World bosses in DLC zones are significantly harder than other base game bosses.
On your map, world bosses appear with a blackened skull and crossed swords icon. Once the world boss is defeated, the world boss icon turns white.
Shagura & Gurgozu at Hircine’s Henge
Travel east from the Falinesti Winter Wayshrine to find the Orc huntress named Shagura and her bear Gurgozu.
Gurgozu the bear is the most aggressive in this battle. He bites and also stands up making a large aoe which is easy to step out of. Shagura uses a flame staff for ranged attacks and summons burdening eyes. She also will channel to Gurgozu healing him if she is not interrupted. Be sure to keep her interrupted while focusing first on the bear.
The first time you defeat this world boss you will earn the Shagura’s Doom achievement.
Lady Solace at Lady Solace’s Fen
Travel northwest from the Ossuary Wayshrine to find Lady Solace near the edge of the water.
Lady Solace is a nereid – a feminine water creature often found near bodies of water. Lady Solace uses magical ranged attacks and can create geysers in the water. Ranged attacks work well as it allows you to stay clear of her aoes.
The first time you defeat this world boss you will earn the Water Walloper achievement.
Nindaeril the Monsoon and Bavura the Blizzard At Nindaeril’s Perch
Travel south of the Falinesti Winter Wayshrine or north of the Southpoint Wayshrine to find Nindaeril’s Perch. It is a small cove on the western shore of Grahtwood.
Nindaeril the Monsoon and Bavura the Blizzard are two large senche-tigers. These tigers are aggressive with bites and will also roar causing you to fear in place. This may be a bit difficult of a battle for very new players simply because there are two of them but otherwise they do defeat easily.
The first time you defeat this world boss you will earn the Monsoon Marauder achievement.
Otho Rufinus at the Poacher Camp
Travel slightly southwest of the Cormount Wayshrine to located the Poacher Camp. It is a small camp where numerous poachers reside and guard the camp’s border. Otho Rufinus is the poacher leader.
Otho Rufinus is an Imperial berserker. His attacks are melee with dual-wield hatchets. There are also quite a few poachers in the area who are prone to assisting him. Ranged attacks work well as it will keep you at a safe distance but that may also mean that you inadvertently entice other poachers to join the battle.
The first time you defeat this world boss you will earn the Poacher Pounder achievement.
Thugrub the Reformed at Thugrub’s Cave
Travel northeast of the Redfur Trading Wayshrine to locate Thugrub’s Cave. Is it s small cave inhabited by a flesh atronach named Thugrub the Reformed.
Thugrub the Reformed is a large Flesh Atronach. Flesh Atronachs are a type of Daedra made of stitched skin and muscle. Thugrub uses his fists which are maces for melee attacks. He can claw and stomp causing you physical damage. The area is small and he is large so it is important to keep moving to stay out of his aoe.
The first time you defeat this world boss you will earn the Thugrub Dissector achievement.
Valanir the Restless & Valanir’s Sheild at Valanir’s Rest
Travel east of the Gil-Var-Delle Wayshrine to locate Valanir’s Rest. It is a small graveyard with a heavy fog.
Valanir the Restless is a lich which is an undead necromancer. Valanir’s Shield is an armored skeleton. Valanir’s Shield is most aggressive using melee attacks but Valanir himself floods the areas with dangerous aoes. While the uncovered areas are small, it is possible to stay out of the damage zones. Focus on Valanir’s Sheild first, then turn your attention to Valanir.
The first time you defeat this world boss you will earn the Valanir’s Bane achievement.
What Is A Wayshrine?
Wayshrines are shrines that were built to honor the Divines by being a safe haven point where players can revive if you die while adventuring in Tamriel. Once you visit a wayshrine, it becomes available on your map for you to use to fast travel at no cost. You can also travel to any unlocked wayshrine from anywhere in Tamriel for a price paid in gold. This price reduces with time and also can be reduced by champion point allocations. Each zone begins with one available wayshrine.
On your map, wayshrines will appear with a blackened wayshrine icon when you are close to its location. Once the wayshrine has been visited, the icon turns white.
What Is A Mundus Stone?
Mundus Stones are large, stone pillars that can be activated which creates a unique permanent player buff. Each player can choose any Mundus Stone but only one Mundus ‘blessing’ (also known as ‘boon’) is permitted at a time. For more information, check out this article.
On your map, mundus stones will appear in your compass as you near it with a blackened icon. Once visited, regardless if you used it, it will turn white and appear on your map permanently.
What Is A Skyshard?
Skyshards are glowing crystals that provide you with 1/3 of a skill point. Collecting 3 skyshards grants you 1 skill point which can then be used for abilities and/or passives. High Isle and Amenos offers 18 total skyshards.
On your map, skyshard will appear with a blackened skyshard icon when you are close to its location. Once the skyshard has been collected, the icon turns white but then disappears from your map.
Once you collect all the skyshard from the zone, you will earn the Grahtwood Skyshard Hunter achievement.
Grahtwood Skyshard Locations
There are a total of 16 Skyshards in Grahtwood.
Skyshard #1 – next to the mages guild in Haven
Skyshard #2 – between the large rocks and big tree
Skyshard #3 – on the water’s edge
Skyshard #4 – next to the ruins near the tree
Skyshard #5 – at the top of the waterfalls on a grassy ledge
Skyshard #6 – in the ditch under the large fallen tree
Skyshard #7 – on the wooden platform by some barrels
Skyshard #8 – in the ruins next to a fallen pillar
Skyshard #9 – in the ruins at the top of the hill
What Is A World Event?
World Events, also commonly called Dark Anchors or Dolmens, are huge hooks sent by Molag Bal. They hook into the ground with giant chains. Dark Anchors spawn daedric and undead guardians. As you defeat the enemies, anchor pinions will appear around the dolmen and need to be released. After all the pinions are released, a final wave of enemies (usually featuring a few smaller enemies and one larger mini-boss) appear. Once the final wave is defeated one final anchor pinion will appear and releasing it will cause a treasure chest to appear. This chest contains gold and other loot but also contains a jewelry piece from the area.
On your map, world events will appear with a blackened world event icon when you are close to its location. Once the event has been defeated, the icon turns white.
On your map, when a world event is active, the crossed swords icon will appear and flash behind the world event icon.
What Is A Lore Book?
Shalidor’s Library is a collection of lore books in Tamriel. Reading lore books within this collection increases your Mages Guild rank.
On your map, lore books will appear in your compass as you near it. Once collected, it will disappear. You can track your collection under the zone guide.
Grahtwood Lore Book Locations
There are a total of 32 lore books to be found in Grahtwood to complete the Shalidor’s Libary. The last of which is actually found in Wrothgar.
- Lore Book #1 – The Dreamstride – in the tent on the tack of crates
- Lore Book #2 – The House Of Troubles – inside the building on a barrel
- Lore Book #3 – Monomyth: Lorkhan And Satakal – on a crate in the tent
- Lore Book #4 – Monomyth: “Shezarr’s Song” – outside of the ruins on a barrel
- Lore Book #5 – Monomyth: The Myth Of Aurbis – on a crate next to a fishing rod
- Lore Book #6 – Ancient Scrolls Of The Dwemer V – under a shelter beside a large tree
- Lore Book #7 – Ancient Scrolls Of The Dwemer VI – on a rack wall at the fork in the road
- Lore Book #8 – Ancient Scrolls Of The Dwemer X – on a crate next to some barrels and another crate
- Lore Book #9 – Arcana Restored – on a fisherman’s stool
- Lore Book #10 – Liminal Bridges – on the ground between a tent and a mat
- Lore Book #11 – Magic From the Sky – up next to the cliff and ruined wall
- Lore Book #12 – Reality And Other Falsehoods – on the ground under the tree roots
- Lore Book #13 – Guild Memo on Soul-Tripping – in the back of a cart
- Lore Book #14 – On The Detachment Of the Sheath – under a shelter next to the sleeping mat
- Lore Book #15 – The Old Ways – in front of a damaged tent
- Lore Book #16 – Manual Of Spellcraft – on a grassy knoll in front of a tree
- Lore Book #17 – Before The Ages Of Man: Dawn Era – on the ground next to some sacks and a tree stump
- Lore Book #18 – Before The Ages Of Man: Merethic Era – on some crates next to a tent
- Lore Book #19 – Ebony Blade History – between some rocks near a wheelbarrow
- Lore Book #20 – Noxiphilic Sanguivoria – on some barrels next to a tent
- Lore Book #21 – A Werewolf’s Confession – on the table inside the tent
- Lore Book #22 – Varieties Of Faith: The Khajit – on a bench by the fire
- Lore Book #23 – Varieties Of Faith: The Wood Elves – next to a boat and a broken crate
- Lore Book #24 – The Book Of The Great Tree – under a tree surrounded by some bones
- Lore Book #25 – Common Arms Of Valenwood – under the shelter near the backpack
- Lore Book #26 – War Customs Of The Tribal Bosmer – under the shelter on a sleeping mat
- Lore Book #27 – The Devouring Of Gil-Var-Delle – under the shelter next to the sleeping mat
- Lore Book #28 – Ayleid Survivals In Valenwood – next to the pond at the end of Sacred Leap Grotto
- Lore Book #29 – Aurbis Enigma 4: The Elden Tree – in the roots of the tree next to a basket
- Lore Book #30 – The Legend Of Vastaire – beside a tree and a backpack
- Lore Book #31 – In The Company Of The Wood Orcs – on a barrel inside the building
- Lore Book #32 – Civility And Etiquette: Wood Orcs I – found in Wrothgar next to the boat on the shoreline
What Is A Survey Map?
Survey Maps (also called Survey Reports) are maps to a collection of six high-yield harvest nodes that only exist if you have the corresponding survey. Some maps can be sold, some are character bound, and others only allow you to maintain one in your inventory. If you have multiples of the same map, the nodes do respawn but you must go a short distance away for it to do so. If you go away and the nodes do not respawn, then you haven’t traveled far enough.
Survey Map locations do NOT appear on your map. You can slot the maps for quick access to compare your location. The following icons will be used to denote the type of survey on this map.
Grahtwood Survey Map Locations
- Alchemy Survey – at the base of the cliff by the water’s edge
- Blacksmithing Survey – between two large rocks
- Clothing Survey – around some brightly colored flowers on a slight slope
- Enchanting Survey – on a small island with one large plant and some ruins
- Jewelry Survey – at the base of the cliff behind a large tree
- Woodworking Survey – between a large rock, a large tree, and a fallen tree
What Is A Treasure Map?
Treasure Maps are rewards that show the location of special chests that can only be seen when you have the map in your inventory. You must travel to the specific location, dig the dirt mound, and then a chest will appear for you.
Treasure Map locations do NOT appear on your map. You can slot the maps for quick access to compare your location.
This map uses the chest icon to denote the location.
Grahtwood Treasure Map Locations
- Treasure Map I – next to the center pillar in the ruins
- Treasure Map II – beside the tent
- Treasure Map III – on the bank between two ferns next to a waterfall
- Treasure Map IV – under a large tree
- Treasure Map V – next to the large rock
- Treasure Map VI – next to the ruins
- Treasure Map CE – next to the ruined wall
Tales of Tribute Clues
You will be randomly rewarded with clues as you play Tales of Tribute matches. These clues, when used, will upgrade a Tales of Tribute card. You can earn clues for decks you do not yet have. To ‘use’ a clue, you will need to find its location and open the Tribute Treasure Box.
In addition to the main quest line, Grahtwood also offers many side quests, acquire zone-specific armor sets, visit points of interest, and striking locales.
Grahtwood was previously known as the Kingdom of Grahtwood. This large region is covered in a jungle. Many races have made Grahtwood their home including Bosmer, Orcs, Imperials, and Argonians. Grahtwood is also home to the Aldmeri Dominion’s capital city, Elden Root.
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