Neutral Territory Zone Guides

There are a few areas in The Elder Scrolls Online which are considered neutral.  These zones do not belong to any alliance.  The neutral zones are Coldharbour, Craglorn, Clockwork City, The Deadlands & Fargrave, Apocrypha. and Solstice.

Summary

Neutral territory zones in The Elder Scrolls Online are regions unaffiliated with the three main factions—Ebonheart Pact, Aldmeri Dominion, or Daggerfall Covenant—and serve as shared or contested areas with unique storylines and environments.

Coldharbour, Molag Bal’s desolate Oblivion plane, is a central hub where players unite against the Daedric Prince’s invasion, featuring ash-covered ruins and quests to thwart his Planemeld.  

Craglorn, a rugged high-desert region in northeastern Hammerfell, emphasizes group content with trials, delves, and celestial-themed quests involving the Nedes and Anka-Ra.

The Clockwork City, a DLC zone in a miniature mechanical realm under Morrowind, centers on Sotha Sil’s experiments with metallic landscapes and fabricant creatures. 

The Deadlands is Mehrunes Dagon’s fiery Oblivion plane, featuring volcanic landscapes, Daedric ruins, and quests to stop the Prince of Destruction’s schemes in a chaotic, ash-strewn realm.

Fargrave is a bustling, neutral Daedric city in Oblivion, serving as a chaotic trade hub with celestial deserts, towering spires, and quests navigating its political intrigues and interdimensional conflicts.

Apocrypha is Hermaeus Mora’s surreal Oblivion plane of endless libraries, inky pools, and twisted landscapes, where players undertake quests to uncover forbidden knowledge and thwart Daedric threats.

Solstice is a remote tropical island in the Southern Sea. Solstice is a mix of jungle and sandy beaches, with both Argonian and Corelayan ruins found across the island.  Solstice can be split into two regions, Western and Eastern Solstice, with a mountain range in the center providing a natural delineation but magically separated by the Writhing Wall.

These zones offer diverse landscapes and narratives, from cosmic threats to faction-neutral adventures, accessible to all players regardless of alliance.