Ultimate Deshaan Zone Guide
Deshaan Area Description
The fertile valleys of Deshaan are home to lush fungal forests, deep kwama mines, and broad pastures where netches and guar graze. But all pales before the magnificence of Mournhold, home of the Tribunal and capital of the Ebonheart Pact.
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What Is A Crafting Set Station?
A crafting set station is a crafting area that allows you to craft a specific set piece of armor. Often there are additional requirements, like a number of traits that must be researched before you can make an item of a specific set. While you can make generic pieces at crafting set stations, these are the only areas where you can the specific set that is listed. There is one exception – attunable crafting tables (which are ‘tuned’ to replicate set stations) can be obtained and placed in houses for use.
On your map, crafting set stations appear with a blackened crafting icon when you are close to a location. Once the set station has been visited, the icon turns white.
How To Obtain Overland Set Pieces
Players are rewarded for each boss kill with item/items from that boss’s loot table.
- Delve bosses drop a waist, foot, or another unique item piece.
- Overland World Bosses drop a head, chest, leg, weapon, or unique item piece.
- Public dungeon bosses drop a shoulder, hand, weapon, or unique item piece.
- Chests at Dark Anchors or Dolmens drop a jewelry set piece.
Even with Curated Item Set Drops, bosses with a specific loot table will only drop curated items from their own loot table. Treasure chests have a chance to grant any set piece from the zone they are found in. Click here to learn more about curated set drops.
What Is A Delve?
A delve in The Elder Scrolls Online is in essence a small dungeon. Delves usually contain a few enemies, at least one ‘boss’, and a skyshard. Delves can generally be completed solo. If you are a new player, you may want to explore delves with a friend. Most delves have an associated quest that you can get just inside or near the entrance. This quest is more a side story to the main quest of the area but does offer rewards for completing it.
On your map, delves appear with a blackened single torch. Once the delve is completed (by defeating the boss or bosses), the delve icon turns white.
The Siltreen Sanitary Mortuary acquired its ominous new name after it was stricken by an outbreak of undeath. No one is certain why the dead within have chosen to rise and walk among the living.
Corpse Garden Location
The Corpse Garden is a crypt located in the eastern region of Deshaan. While there is no specific quest in this delve, there is still much to explore.
Exploring and defeating the boss will reward you with the Corpse Garden Explorer achievement.
Inside the Corpse Garden
The Corpse Garden is inhabited by skeletal warriors. This delve has one level, one boss, and one skyshard as notated on the map.
General Caldien is a skeleton who uses melee attacks with a greatsword. He has a heavy hit that can be blocked. Blocking his heavy attack will stun him for a few seconds. He is easily defeated.
Knife Ear Grotto
Once this place was a shrine to Boethiah known as the Gauntlet Tabernacle, a place where Chimer sailors would stop to pay their respects before sailing overseas. Now it is rumored to be dedicated to other Daedra: the Four Corners of the House of Troubles.
Knife Ear Grotto Location
Travel west from Eidolon’s Hollow Wayshrine to find Knife Ear Grotto.
Exploring and defeating the boss will reward you with the Knife Ear Grotto Explorer achievement.
Inside Knife Ear Grotto
Knife Ear Grotto is a daedric ruin and is inhabited by banakins and dremora warriors. This delve has one level, one boss, and one skyshard as notated on the map.
Druishasa is a dremora fire mage who uses an inferno staff. She also creates a ring of fire aoe that is damaging. She is easily defeated but there are other groups of banakins int he room that can be enticed into battle.
Lady Llarel’s Shelter
The origins of this cave’s name are obscure, but whoever Lady Llarel was it seems unlikely she’d find shelter here now, as the grotto seems to be occupied by a hive of wild kwama.
Lady Llarel’s Shelter Location
Travel northwest of the Obisidan Gorge Wayshrine to find Lady Llarel’s Shelter.
Exploring and defeating the boss will reward you with the Lady Llarel’s Shelter Explorer achievement.
Inside Lady Llarel’s Shelter
Lady Llarel’s Shelter is inhabited by kwama scrib and workers. This delve has one level, one boss, and one skyshard as notated on the map.
Lady Llarel is a wraith. She uses ice magical ice attacks and can create a frozen area under your feet pinning you to the ground. She is easily defeated.
The brazen doors of this Dwarven site slide open smoothly and without hesitation, mute testimony to the uncanny skill of the Dwemeri engineers who built them ages ago. Perhaps the rest of the site will be in good repair as well.
Lower Bthanual Location
Travel southeast of the Muth Gnaar Hills Wayshrine to find Lower Bthanual.
Lower Bthanual is a Dwemer ruin located in the central region of Deshaan. While there is no specific quest in this delve, there is still much to explore.
Exploring and defeating the boss will reward you with the Lower Bthanual Explorer achievement.
Inside Lower Bthanual
Lower Bthanual is inhabited by dwarven spiders and spheres.
This delve has one level, one boss, and one skyshard as notated on the map.
Bthanual Centurion is a hostile humanoid dwarven centurion. He has heavy hits with both his axe arm and his hammer arm. He also creates shocking aoes on the ground and does a heavy-hitting swing that creates a large circular aoe that can also knock you down. Ranged attacks work well. He is easily defeated.
Some have speculated that this site comes by its name because this is where the famous Nord author Taleon Mythmaker chose to retire after his bitter literary feud with Helgreir Lute-Voice. Phrastus of Elinhir, however, regards this theory as “fanciful twaddle.”
Taleon’s Crag Location
Travel south of the Ghost Sanke Vale Wayshrine to find Taleon’s Crag. While there is no specific quest in this delve, there is still much to explore.
Exploring and defeating the boss will reward you with the Taleon’s Crag Explorer achievement.
Inside Taleon’s Crag
Taleon’s Crag is a cave in the southern region of Deshaan. It contains kwama workers and warriors.
Egg-Eater is a giant wasp with other kwamas to aid him in battle. He stings, and wing flaps and creates a path aoe where he flies over you. Focus on the kawamas. Egg-Eater is easily defeated.
Triple Circle Mine
Everyone knows the Triple Circle Mine produces the highest quality iron ore in Deshaan. Strange to find such an active mine looking so deserted.
Triple Circle Mine Location
Travel south from the Shad Astula Wayshrine to find the Triple Circle Mine.
Exploring and defeating the boss will reward you with the Triple Circle Mine Explorer achievement.
Inside the Triple Circle Mine
Triple Circle Mine is located in the central region of Deshaan and is inhabited by kagouti.
This delve contains one level, one boss, and one skyshard as notated on the map.
Bonetooth is a large kagouti. He slams, charges, and tail whips. Avoid direct hits when possible. Ranged attacks work well but your area to fight is a limited platform. He is easily defeated.
What Is A Public Dungeon?
Public dungeons are a type of dungeon that is non-instanced. This means that it can be accessed by anyone at any time. These dungeons are more difficult than delves. Public Dungeons contain at least one skyshard and often a group challenge that rewards a skill point. Each public dungeon also offers its own quests and achievements.
On your map, public dungeons appear with a blackened cave. Once the public dungeon is completed (by defeating the bosses/mini-bosses and all associated quests), the public dungeon icon turns white.
Forgotten Crypts Public Dungeon
The burial vaults called the Forgotten Crypts were not so much forgotten as forsaken, given up after a rogue necromancer animated a score of hallowed dead within. Ordinators from Mournhold brought the necromancer to justice, but the stigma of undeath persisted.
Forgotten Crypts Location
Travel east from the Quarantine Serk Wayshrine or slightly northwest from the Obsidian Gorge Wayshrine to locate the Forgotten Crypts public dungeon.
Forgotten Crypts Quests
There are two quests for the Forgotten Crypts public dungeon.
A Family Divided
Outside the entrance to the Forgotten Crypts you will find Sela. She explains that she and others are survivors of the plague from Narsis and have built a refugee camp inside the Forgotten Crypts. She and her husband have become separated and now she cannot enter the crypt because it is barricaded. She asks for help.
Completing A Family Divided
This quest is completed by also completing the second quest, A Bitter Pill.
A Bitter Pill
As you continue A Family Divided, Sela requests that you find her husband, Garil. This request begins the second quest, A Bitter Pill. You will need to locate Garil inside the crypt.
Completing A Bitter Pill
After defeating Garil and reading his journal, you have a few decisions to make. Regardless of the decisions, both quests complete with the reward of gold for each.
Forgotten Crypts Bosses
Forgotten Crypts has 5 bosses. To complete the dungeon, you will need to complete the quests and defeat all 5 bosses.
Click on the boss name for quick access to that section.
Alga, Kalga, and Tralga the Vindicators
The Vindicators serve as the group boss for this dungeon. There are 4 groups of Kwarma drones and scribs in the area. You must first defeat all 4 groups before the three Vindicators appear.
The Vindicators Alga, Kalga, and Tralga appear in the area with the sun rays. While they do have heavy hits, the most difficult part of this battle is that there are three of them. Focus on one at a time to lower their number which in turn lowers the damage they cause.
The Forgotten Sheriff is a Dunmer spirit. The single skyshard in the Forgotten Crypts is located near the Forgotten Sheriff as notated on the map.
The Forgotten Sheriff uses melee attacks with a greatsword. His heavy hits can be blocked. Ranged attacks work well. He is easily defeated.
The Silent Colossus is a large bone colossus.
The Silent Colossus has heavy-hitting swipes. He also stomps which create stunning aoes. The Silent Colossus also summons Risen Dead to aid him in battle. Focus on the adds avoiding the aoes as much as possible. He is easily defeated.
Defeating kwama and the Vindicators will reward you with the Forgotten Crypts Group Event achievement.
Defeating three of the champions in Forgotten Crypts will reward you with the Forgotten Crypts Vanquisher achievement.
Defeating all the champions in Forgotten Crypts will reward you with the Forgotten Crypts Conquerer achievement.
What Is A Group Dungeon?
Group Dungeons are designed to be four-player areas. Dungeons in ESO feature large groups of enemies that are tougher to defeat and have multiple bosses. These bosses pose unique challenges and often feature special mechanics that require teamwork. Each dungeon has a quest with a skill point rewarded for its completion. Dungeons also offer special gear sets that cannot be found in the overland areas of Tamriel. Dungeons can be completed in normal mode, veteran mode, or veteran hardmode. Dungeons completed in any of the veteran modes will reward you with a Monster Helm – a unique piece of armor for the head. You can learn more about Monster sets in the Monster Set Guide and how to obtain the matching shoulder piece in the Undaunted Guide. You can also find a video and a written guide for each dungeon in the All About Mechanics Series.
On your map, dungeons appear with a blackened square-shaped icon with a plus sign. Once the dungeon is completed (by defeating the bosses), the dungeon icon turns white.
What Is A World Boss?
World bosses are powerful enemies often with their own unique abilities. They sometimes require groups of players to overcome. World bosses in DLC zones are significantly harder than other base game bosses.
On your map, world bosses appear with a blackened skull and crossed swords icon. Once the world boss is defeated, the world boss icon turns white.
Bittergreen the Wild at Caravan Crest
Travel north of the Silent Mire Wayshrine to locate Caravan Crest.
Bittergreen the Wild is a large guar. He jumps on the ground sending out multiple aoes, and he rams you and can tail whip you. The most difficult part of this battle is that he also summons spriggans. Several of which channel to him and heal him. While the spriggans can be interrupted, if not destroyed, they will channel to Bittergreen again. The focus should be on the spriggans as soon as they appear.
The first time you defeat this world boss you will earn the Bittergreen Obliterator achievement.
Sharpfang at Dire Bramblepatch
Travel north from the Ghost Snake Vale Wayshrine to locate Dire Bramblepatch.
Sharpfang is a large troll. He ground pounds creating large aoe that can stun you with electrical shocks. He also has very heavy hits. Ranged attacks work well and can keep you at a safe distance.
The first time you defeat this world boss you will earn the Sharpfang Killer achievement.
Druitularg at Druitularg’s Ritual Altar
Travel west of Eidolon’s Hollow Wayshrine to locate Druitularg’s Ritual Altar.
Druitularg is a dremora. He melee attacks with dual-wield daggers and hits very hard. He disappears while charging, although thin yellow lines appear giving you a clue to his location. This attack can easily be blocked. Druitularg has a slashing swing that can be interrupted. He also summons vines that can pin you to the ground. Ranged attacks work well.
The first time you defeat this world boss you will earn the Druitularg’s Bane achievement.
The Abomination at the Grove of the Abomination
Travel southwest from the Muth Snaar Hills Wayshrine to locate the Grove of the Abomination.
The Abomination is a plague husk which is a zombie-like creature. He has heavy swings and vomits poison into a cone-shaped aoe. The Abomination is slow moving so his aoes are easily avoided. He can also be stunned from bashing.
The first time you defeat this world boss you will earn the Abomination Slayer achievement.
Mabrigash Shade at Mabrigash Burial Circle
Travel south of the Selfora Wayshrine or West of the Silent Mire Wayshrine to locate Mabrigash Burial Circle.
Mabrigash Shade is a large ghost. It has heavy hits, and can fear you with an additional charging ghost pinning you in place for a few seconds. It also creates a white swirl around your feet that dramatically slow your movement. Mabrigash is easily defeated.
The first time you defeat this world boss you will earn the Mabrigash Shade Destroyer achievement.
Short-Tusk at Short-Tusk’s Hillock
Travel either south from the Quarantine Serk Wayshrine or northwest of the West narsis Wayshrine to locate Short-Tusk’s Hillock.
Short-Tusk is a giant kagouti. Kagouti are small dinosaur-like creatures that are kin to the alits. Short-Tusk bites and rams creating cone-shaped aoes that will knock you back allowing him to jump on you and bite you. His attacks are easily avoided. Ranged attacks also work well.
The first time you defeat this world boss you will earn the Short-Tusk Hunter achievement.
What Is A Wayshrine?
Wayshrines are shrines that were built to honor the Divines by being a safe haven point where players can revive if you die while adventuring in Tamriel. Once you visit a wayshrine, it becomes available on your map for you to use to fast travel at no cost. You can also travel to any unlocked wayshrine from anywhere in Tamriel for a price paid in gold. This price reduces with time and also can be reduced by champion point allocations. Each zone begins with one available wayshrine.
On your map, wayshrines will appear with a blackened wayshrine icon when you are close to its location. Once the wayshrine has been visited, the icon turns white.
Deshaan Wayshrine Locations
There are 12 wayshrines in Deshaan.
- Eidolon’s Hollow Wayshrine
- Ghost Snake Vale Wayshrine
- Mournhold Wayshrine
- Muth Gnaar Hills Wayshrine
- Mzithumz Wayshrine
- Obsidian Gorge Wayshrine
- Quarantine Serk Wayshrine
- Selfora Wayshrine
- Shad Astula Wayshrine
- Silent Mire Wayshrine
- Tal’Deic Grounds Wayshrine
- West Narsis Wayshrine
What Is A Mundus Stone?
Mundus Stones are large, stone pillars that can be activated which creates a unique permanent player buff. Each player can choose any Mundus Stone but only one Mundus ‘blessing’ (also known as ‘boon’) is permitted at a time. For more information, check out this article.
On your map, mundus stones will appear in your compass as you near it with a blackened icon. Once visited, regardless if you used it, it will turn white and appear on your map permanently.
What Is A Skyshard?
Skyshards are glowing crystals that provide you with 1/3 of a skill point. Collecting 3 skyshards grants you 1 skill point which can then be used for abilities and/or passives. High Isle and Amenos offers 18 total skyshards.
On your map, skyshard will appear with a blackened skyshard icon when you are close to its location. Once the skyshard has been collected, the icon turns white but then disappears from your map.
Once you collect all the skyshard from the zone, you will earn the Deshaan Skyshard Hunter achievement.
Deshaan Skyshard Locations
There are a total of 16 Skyshards in Deshaan.
Skyshard #1 – on the hill near the base of the cliff
Skyshard #2 – beside the Hlaalu Kinhouse
Skyshard #3 – behind Andaren House near the big tree
Skyshard #4 – on a rock at the base of the waterfalls
Skyshard #5 – in the rubble to the side of the entrance to Mzithumz
Skyshard #6 – in a crate near a rock on the water’s edge
Skyshard #7 – on a wooden platform behind the entrance to Darkshade Caverns
Skyshard #8 – behind the tower overlooking the bridge and water
Skyshard #9 – on the edge of the cliff
What Is A World Event?
World Events, also commonly called Dark Anchors or Dolmens, are huge hooks sent by Molag Bal. They hook into the ground with giant chains. Dark Anchors spawn daedric and undead guardians. As you defeat the enemies, anchor pinions will appear around the dolmen and need to be released. After all the pinions are released, a final wave of enemies (usually featuring a few smaller enemies and one larger mini-boss) appear. Once the final wave is defeated one final anchor pinion will appear and releasing it will cause a treasure chest to appear. This chest contains gold and other loot but also contains a jewelry piece from the area.
On your map, world events will appear with a blackened world event icon when you are close to its location. Once the event has been defeated, the icon turns white.
On your map, when a world event is active, the crossed swords icon will appear and flash behind the world event icon.
What Is A Lore Book?
Shalidor’s Library is a collection of lore books in Tamriel. Reading lore books within this collection increases your Mages Guild rank.
On your map, lore books will appear in your compass as you near it. Once collected, it will disappear. You can track your collection under the zone guide.
Deshaan Lore Book Locations
There are a total of 32 lore books to be found in Deshaan.
- Lore Book #1 – The Dreamstride – next to a broken crate on the side of the road
- Lore Book #2 – The House of Troubles – in the rubble next to a building
- Lore Book #3 – Monomyth: Lorkan and Satakal – on a crate lid next to a fishing rod and backpack
- Lore Book #4 – Monomyth: “Shezarr’s Song” – on a flat rock near a tree
- Lore Book #5 – Monomyth: The Myth of Aurbis – on a table inside Chanaius’s Hut
- Lore Book #6 – Ancient Scrolls of the Dwemer V – on a crate inside a tent
- Lore Book #7 – Ancient Scrolls of the Dwemer VI – on a table next to a shelter
- Lore Book #8 – Ancient Scrolls of the Dwemer X – on a crate at the base of the big tree on the island
- Lore Book #9 – Arcana Restored – next to an overturned cart by the side of the road
- Lore Book #10 – Liminal Bridges – on a barrel next to a broken cart on the side of the road
- Lore Book #11 – Magic From the Sky – on a barrel on a jetty
- Lore Book #12 – Manual of Spellcraft – on a wooden block in front of a campfire
- Lore Book #13 – The Old Ways – on a crate lid near a backpack at the base of a tall tree
- Lore Book #14 – On the Detachment of the Sheath – on a table inside the Mages Guild
- Lore Book #15 – Reality and Other Falsehoods – on a mat on a wooden jetty
- Lore Book #16 – Guild Memo on Soul-Trapping – on a desk inside the arch-Mage’s office
- Lore Book #17 – Before the Ages of Man: Dawn Era – on the ground next to a backpack and a rock
- Lore Book #18 – Before the Ages of Man: Merethic Era – next to a dead body at the base of the stairs
- Lore Book #19 – Ebony Blade History – on a barrel under a shelter inside the base of a tree
- Lore Book #20 – Noxiphilic Sanguivoria – on a barrel next to a crate
- Lore Book #21 – A Werewolf’s Confession – on a broken crate on the side of the road
- Lore Book #22 – The Living Gods – downstairs in the inn on a table
- Lore Book #23 – The Judgement of Saint Veloth – next to a ruins pillar and backpack by the water’s edge near the bottom of the waterfall
- Lore Book #24 – Kwama Mining For Fun and Profit – by a pile of bones near the water
- Lore Book #25 – Shad Astula Academy Handbook – on a barrel next to a tent
- Lore Book #26 – Dwemer Dungeons: What I Know – on a chair in the stables
- Lore Book #27 – Legend of the Ghost Snake – on a crate between two large trees
- Lore Book #28 – War of Two Houses – on a table near the big campfire
- Lore Book #29 – A Pocket Guide to Mournhold – on a barrel under the roof
- Lore Book #30 – Sanctioned Murder – on a crate next to a cart
- Lore Book #31 – Dark Ruins – next to a backpack between two rocks
- Lore Book #32 – The Art of Kwama Egg Cooking – found inside Darkshade Caverns
What Is A Survey Map?
Survey Maps (also called Survey Reports) are maps to a collection of six high-yield harvest nodes that only exist if you have the corresponding survey. Some maps can be sold, some are character bound, and others only allow you to maintain one in your inventory. If you have multiples of the same map, the nodes do respawn but you must go a short distance away for it to do so. If you go away and the nodes do not respawn, then you haven’t traveled far enough.
Survey Map locations do NOT appear on your map. You can slot the maps for quick access to compare your location. The following icons will be used to denote the type of survey on this map.
Deshaan Survey Map Locations
- Alchemy Survey – in front of a camp on the island
- Blacksmithing Survey – around some large rocks near the water’s edge
- Clothing Survey – on the hillside near the water’s edge
- Enchanting Survey – around the roots of a large tree outside a wall
- Jewelry Survey – at the top of a hill near a thin tree and a rocky ledge
- Woodworking Survey – in the roots of a large tree
What Is A Treasure Map?
Treasure Maps are rewards that show the location of special chests that can only be seen when you have the map in your inventory. You must travel to the specific location, dig the dirt mound, and then a chest will appear for you.
Treasure Map locations do NOT appear on your map. You can slot the maps for quick access to compare your location.
This map uses the chest icon to denote the location.
Deshaan Treasure Map Locations
- Treasure Map I – in front of a rock west of the wayshrine
- Treasure Map II – between two large trees
- Treasure Map III – behind a large rock at the base of a cliff
- Treasure Map IV – up the hill near the roots of a large tree
- Treasure Map V – next to some rocks
- Treasure Map VI – between a large rock and a tree
- Treasure Map CE – under a large tree
Tales of Tribute Clues
You will be randomly rewarded with clues as you play Tales of Tribute matches. These clues, when used, will upgrade a Tales of Tribute card. You can earn clues for decks you do not yet have. To ‘use’ a clue, you will need to find its location and open the Tribute Treasure Box.
Hlaalu Councilor Clue
This clue will upgrade a card in the Grandmaster Delmene Hlaalu Deck.
This Tribute Treasure Box is located near the Lake Hlaalu Retreat crafting set station location for Torug’s Pact in Deshaan.
Travel northeast from the West Narsis Wayshrine. The box is located along an exterior wall
In addition to the main quest line, Deshaan also offers many side quests, acquire zone-specific armor sets, visit points of interest, and striking locales.
Deshaan is a plain region of Morrowind surrounding the Tribunal Temple and its southern areas are marshes and home to the Black Marsh.
Beware of lurkers are you complete the quest Destiny’s Tide in the Apocrypha delve Fathoms Drift. The boss of this delve, the Lightkeeper awaits you.
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