Ultimate Cyrodiil Zone Guide

Cyrodiil Area Description

The Imperial province of Cyrodiil dominates central Tamriel. With the Empire’s collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land.

Cyrodiil is the central area of Tamriel and the focus of the Alliance War.  It has cities, keeps, outposts, scroll temples, milegates, and more.  The island of Imperial City is located at it’s very center surrounded by a lake and is unaccessible from Cyrodiil.  Cyrodiil is mostly forests with moutains around its borders. Cyrodiil is one of two PVP (player vs player) areas and is the largest.

Each alliance has a never-changing home base in Cyrodiil.  Northwestern Cyrodiil is the home base for Daggerfall Covenant (blue).  Ebonheart Pact (red) has its home base in northeastern Cyrodiil.  The southern area is the home base to Aldmeri Dominion (yellow).   The goal of these three alliances is to control the map by gaining control of cities, keeps, outposts, and resources.  This control earns Campaign Points and the score is reviewed every hour.  The control of areas in Cyrodiil is constantly changing in this never ending war.  

Faction Territories

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Contents

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What Is Cyrodiil?

Cyrodiil is the central region of Tamriel and is one of the PVP (player vs player) areas in The Elder Scrolls Online. 

Imperial City and the Imperial Sewers are nested in the center of Cyrodiil surrounded by a lake.  Imperial City and the Imperial Sewers are not accessible from Cyrodiil.   You can find out more about these two areas with the following guides:

Cyrodiil is an area constantly in flux.  Each faction is trying to gain control of Cyrodiil.  These factions are fighting in a continuous Alliance War. 

The three factions are:

  • Aldmeri Dominion (AD) commonly known as yellow
  • Ebonheart Pact (EP) commonly known as red
  • Daggerfall Covenant (DC) commonly known as blue  

Each new ESO player chooses a faction when they create their character.  The faction can be assigned to you based on your chosen race, or you can choose your faction if you have the appropriate upgrade.  Alliances can be changed by purchasing an Alliance Change Token in the Crown Store. 

When you reach level 10, you will have the opportunity to join a Cyrodiil campaign.  In Cyrodiil, you can earn Alliance Points and increase your Assault and Support skill lines while also increasing your Alliance War Rank.  Please note that you cannot use companions or personal allies like merchants and bankers while in Cyrodiil.

Emperor

The highest rank in Cyrodiil is Emperor.  This rank and title (along with other rewards) are awarded when your alliance controls the six Keeps surrounding Imperial City.

  • Blue Road Keep
  • Castle Alessia
  • Castle Roebeck
  • Chalman Keep
  • Fort Aleswell
  • Fort Ash

The Emperor is the highest-scoring player in your Alliance.  You can track the progress on your Alliance’s leaderboard.  At the time all six Keeps are controlled, an Emperor is ‘crowned’.  The Emperor may change throughout the campaign depending on the status of those six Keeps. 

As an example, if red has control of the six Keeps, the highest-scoring EP player is the Emperor.  If blue gains control, then the highest-scoring DC player is the new Emperor.  This can go back and forth many times during a campaign.

The main objective is to capture Keeps, Outposts, and Resources for your alliance.  You will increase not only your Alliance Points but also earn points for you and your Alliance on the Leaderboard.  

There are 25 character titles, 50 ranks, and 50 skill points that can be earned in Cyrodiil.

Campaigns

Campaigns are instances of Cyrodiil each having its own group of players.  Campaigns vary in both duration and rules.  A player must choose one campaign as their ‘Home Campaign’.  You may get an option to change your Home Campaign but it will cost you a sizable sum of Alliance Points.  

You may enter another campaign as a guest.  This means that although you may earn Alliance Points in that area, you will not be affecting your recorded score in the Alliance War Leaderboards.

There are several campaign choices:

  • Alliance Locked – any player can join this campaign, however, joining this campaign will lock future access based on the Alliance of the character for the duration of the campaign.  CP is enabled and will reset on the first of each month.
  • Standard No-CP – any player can join this campaign.  Champion abilities are disabled.  Item sets with process (proc) effects will not fire.  Alliance Locking is disabled in this Campaign.  Volendrung is disabled.  Scores will reset on the first of each month.
  • Standard – any player can join this campaign and Champion Points are enabled.  Alliance locking is disabled in this Campaign and will reset on the first of each month.
  • Below Level 50 – below level 50 characters only.  Seven-day duration.  All PVP objectives earn 1 point.  Owning your native objects will give double.  Champion Abilities and Alliance Locking are disabled in this campaign.

Training Quests

The first time you visit Cyrodiil, you will be approached by someone offering you training.  You can either skip the training or participate.  You should do it!  By completing the short training quests, you will learn about the Transitus Network, and how to operate a catapult, a battering ram, and a trebuchet.  

Transitus Network

There is a new way of travel in Cyrodiil.  Instead of Wayshrines, you have the Transitus Network.  This network of shrines allows you to travel around Cyrodiil with an exception – you can only travel to another shrine controlled by your faction.  Available shrines appear on your map with ‘paths’ connecting them in your alliance color.  Any Keep, Gate, or Outpost that doesn’t have a connecting ‘path’ cannot be reached by the Transitus Network.

There are two Border Keeps for each alliance.  Those are marked on your map with your faction’s logo.  These Border Keeps cannot be controlled or even attacked by the opposing alliances.  The names of the Border Keeps are as follows:

  • Aldmeri Dominion
    • Eastern Elsweyr Gate – home to Shadura, the Elite Gear Vendor
    • Western Elsweyr Gate
  • Daggerfall Covenant
    • Northern High Rock Gate
    • Southern High Rock Gate – home to Lilou Guidroz, the Elite Gear Vendor
  • Ebonheart Pact
    • Northern Morrowind Gate – home to Eyes-the-Path, the Elite Gear Vendor
    • Southern Morrowind Gate

This image is an example of how the Transitus Network works in Cyrodiil.  On your map, your available Transitus locations will be highlighted in green.

As mentioned, you can only travel to those Transitus Shrines that are connected by a path matching your alliance color.  You will note, in this example, blue has a small group consisting of a city, a keep, and an outpost that are connected to each other but not to the larger network.  You cannot travel from the main network to that smaller group but you can travel within that smaller group.

You will also note on this map that the blue city in the middle top of the map is showing with a burst of yellow and red.  This means the city is currently under attack.  The ‘pathways’ are also removed meaning that you cannot travel to that city despite it being blue.

ESO In-Game Map Key AvA Map Key Keep

Keeps will appear on your map and on your compass with this icon.  Keeps controlled by alliances will change to the color of the alliance currently in control.

Keeps

Keeps are a large castle-type structure with tall perimeter walls, towers, and large solid gated doors.  Keeps also have an interior structure containing two flags, a transitus shrine, and a scroll pedestal.  Keeps are conflict zones consistently under attack from siege weapons and other destructive tools opposing alliances use.  Not all Keeps are designed the same but they are generally one level.  There are often high points that are designed to give the defender the advantage.  After breaching the exterior of the Keep, the opposing alliance must defeat not only any enemy player but also the NPC guards.  

Flags are easy to spot.  They have a very tall colored beam extending upward from it.  To capture the Keep (or any outpost or resource) and change its alliance, you must surround the flag or flags until the flag burns and is replaced by your own alliance’s flag.  You can monitor the progress with the displayed gauge.  Once the new flag is in place, a group of NPC guards for the new alliance will surround the flag to help protect it.

Keeps have 2 inner flags.  Outposts have 1 flag in the courtyard and 1 inside.  Resources have 1 flag.  

Resources

Resources are Lumber Mills, Mines, and Farms that surround a Keep.  Keeps are maintained and upgraded by the surrounding resources.  Without these resources, a Keep would not be able to make emergency repairs after a conflict.  Keep gates, outer walls, inner walls, and doors can all be damaged while under assault. 

Wood produced at a Lumber Mill will help to maintain and strengthen a Keep’s gates.  Ore produced at a Mine will help repair and upgrade a Keep’s walls.  Food produced at a Farm increases both the health and the strength of the NCP faction soldiers.  While under an alliance’s control, the upgrades will increase over time.  

ESO In-Game Map Key AvA Map Key Lumbermill

Lumber Mills will appear on your map and on your compass with this icon.  Lumber Mills controlled by alliances will change to the color of the alliance currently in control.

ESO In-Game Map Key AvA Map Key Farm

Farms will appear on your map and on your compass with this icon.  Farms controlled by alliances will change to the color of the alliance currently in control.

ESO In-Game Map Key AvA Map Key Mine

Mines will appear on your map and on your compass with this icon.  Mines controlled by alliances will change to the color of the alliance currently in control.

Using your map, you can click the Keep to see a summary and more specific information on the current bonuses and levels of the Keep’s resources.

Milegates and Bridges

Milegates are unmanned locations used as checkpoints on the borders of the alliance territories.  Each alliance’s border has milegates and bridges that can be damaged and destroyed.  If a milegate or a bridge is destroyed, it becomes impassable for all alliances.  Milegates have three sections that can be destroyed or damaged:  the central portcullis (strong heavy grating or gateway) and the left and right parapets (protective wall or edge).  If the central portcullis is destroyed it will block access from one direction.  However, the parapets can still be accessed by wooden scaffolding from one side.  To completely destroy a milegate, both sides and the center must be destroyed.

There are currently six milegates:

  • Ash Milegate – southeast of Fort Ash on the border between Daggerfall Covenant and Aldmeri Dominion territories
  • Chalman Milegate – southwest of Chalman Keep on the border between Ebonheart Pact and Daggerfall Covenant territories
  • Chorrol Milegate – south of Chorrol on the border between Daggerfall Covenant and Aldmeri Dominion territories
  • Horunn Milegate – northwest of Wilminn’s Winery on the border between Ebonheart Pact and Daggerfall Covenant territories
  • Kingscrest Milegate – northwest of Kingscrest Keep on the border between Ebonheart Pact and Daggerfall Covenant territories
  • Priory Milegate – southeast of Weynon Priory on the border between Daggerfall Covenant and Aldmeri Dominion territories
ESO In-Game Map Key AvA Milegate Passable

Milegates will appear on your map and compass with this icon.  The icon signifies that the milegate is passable.

ESO In-Game Map Key AvA Milegate Center Destroyed

This milegate icon signifies that the central portcullis has been destroyed.  

ESO In-Game Map Key AvA Milegate Not Passable

This milegate icon signifies that the entire milegate has been destroyed and is not passable.

Bridges

Bridges act as milegate between territories.  There are three bridges in Cyrodiil:

  • Alessia Bridge – northeast of Castle Alessia acting as a milegate between Aldmeri Dominion and Ebonheart Pact territories
  • Bay Bridge – northeast of Castle Bloodymayne acting as a milegate between Aldmeri Dominion and Ebonheart Pact territories
  • Niben River Bridge – west of Culoote acting as a milegate between Aldmeri Dominion and Ebonheart Pact territories

Bridges have three sections that can destroyed or damaged:  the bridge itself and two gatehouses.  If the span of the bridge is destroyed, that will serve to block access from both directions.  If both gatehouses are also destroyed the amount of high ground available for siege weapons is reduced.

ESO In-Game Map Key AvA Bridge Passable

Bridges will appear on your map and compass with this icon.  The icon signifies that the bridge is passable.

ESO In-Game Map Key AvA Bridge Not Passable

This bridge icon signifies that the bridge has been destroyed and is not passable.

AvA Towns

Alliances can capture and occupy an AvA Town.  There are three towns in total.  Each has three flags that must be captured to control the town’s alliance.  One flag can be found at the town’s outskirts and has no NPC faction guards.  The second flag is located near the quartermaster and has two NPC faction guards.  The third and final flag is in the center of the town and has three NPC faction guards. 

These towns are hubs and offer several repeatable PvE quests and vendors including special quartermasters that sell epic-quality set items.  To gain access to these vendors, your alliance must control the town.

Bruma is located in northern Cyrodiil south of Fort Dragonclaw.  The Bruma Armory offers the Unchained Agressor crafting set station.  The Bruma Quartermaster mainly sells items from medium-weight armor sets. 

Cropsford is located in southeastern Cyrodiil southwest of Drakelowe Keep.  The Cropsford Armory offers the Dauntless Combatant crafting set station.  The Cropsford Quartermaster mainly sells items from light-weight armor sets. 

Vlastarus is located in southwestern Cyrodiil southeast of Castle Brindle.  The Vlastarus Armory offers the Critical Riposte crafting set station.  The Vlastarus Quartermaster mainly sells items from heavy-weight armor sets.  

Each of these towns offer a Transistus shrine that can be connected to the Transistus Network depending on its alliance control.

Elder Scrolls

The Elder Scrolls in Cyrodiil serve as an additional objective.  Each alliance begins a campaign with two.  These scrolls are kept in Scroll Temples located near the Border Keeps.  

ESO In-Game Map Key AvA Map Key Temple

Temples will appear on your map and compass with this icon.  

ESO In-Game Map Key AvA Elder Scroll Defensive

A Defensive Scroll will appear on your map and compass with this icon.  

ESO In-Game Map Key AvA Elder Scroll Offensive

An Offensive Scroll will appear on your map and compass with this icon.  

To capture a scroll, you must first assault their Artifact Gates.  Each Artifact Gate is protected by the nearest two Keeps.  Both Keeps must be captured by the attacking alliance for the Artifact Gate to open.  When a gate is open, the Temple can be breached and the scroll can be stolen.  

The Artifact Gates are:

  • Aldmeri Dominion
    • Gate of Altadoon – guarding the Scroll Temple of Altadoon, the offensive scroll
    • Gate of Mnem – guarding the Scroll Temple of Mnem, the defensive scroll
  • Daggerfall Covenant
    • Gate of Alma Ruma – guarding the Scroll Temple of Alma Ruma, the defensive scroll
    • Gate of Ni-Mohk – guarding the Scroll Temple of Ni-Mohk, the offensive scroll
  • Ebonheart Pact
    • Gate of Chim– guarding the Scroll Temple of Chim, the defensive scroll
    • Gate of Ghartok – guarding the Scroll Temple of Ghartok, the offensive scroll

When you have control of another alliance’s scroll, you must return it to one of your Keeps by foot (meaning you cannot use a mount).  Each Keep has a pedestal for a scroll.  Obviously the closer you are to your Border Keeps, the easier it will be to defend the newly acquired scroll.  Each scroll your alliance has possession of provides either a defensive or offensive bonus.

Daily Quests

Daily quest boards known as Mission boards are also located in one of the Border Keeps.  AD can find their Mission boards in the Eastern Elsweyr Gate.  DC can find their Mission boards in the Southern High Rock Gate.  EP can find their Mission boards in the Northern Morrowind Gate.  Daily Battle missions, Warfront missions, Bounty missions, Conquest missions, and Scouting missions are available.  Two generals are located near the mission boards that will explain the missions in more detail.

A Bounty mission will ask you to defeat a number of enemy players or perhaps a specific class.  For example:  Kill 20 enemy wardens.  To accept Bouny missions, you will need to have increased your Fighters Guild skill line to Rank 9 and activate the passive ‘Bounty Hunter‘.

A Battle mission will send you across Cyrodiil to capture Farms, Mines, and Lumbermills for your alliance.

A Warfront mission will have you help capture a specific Castle, Keep, or Fort.

A Conquest mission will ask for a variation of tasks like kill 40 enemy players, capture 2 Keeps, and capture nine unique resources.

A Souting mission will send you to a specific location such as a Mine, Farm, Keep, Castle.  Once near, you will be prompted to ‘Write A Scounting Report’.  This requires you to stay in that area until the report is completed.  Once completed, you are free to return to your Border Keep and complete the quest.

Additional daily quests can be found in the major settlements of Bruma, Cheydinhal, Chorrol, Weynon Priory, Cropsford, and Vlastarus. 

How To Leave Cyrodiil

In order to leave Cyrodiil, you must travel to either of the two Border Keeps for your alliance.  At each location, you will find a single wayshrine that will allow you to travel back any other unlocked Wayshrine in the PVE areas of Tamriel.

 

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