Ultimate Auridon Zone Guide
Auridon Area Description
The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues.
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What Is A Crafting Set Station?
A crafting set station is a crafting area that allows you to craft a specific set piece of armor. Often there are additional requirements, like a number of traits that must be researched before you can make an item of a specific set. While you can make generic pieces at crafting set stations, these are the only areas where you can the specific set that is listed. There is one exception – attunable crafting tables (which are ‘tuned’ to replicate set stations) can be obtained and placed in houses for use.
On your map, crafting set stations appear with a blackened crafting icon when you are close to a location. Once the set station has been visited, the icon turns white.
How To Obtain Overland Set Pieces
Players are rewarded for each boss kill with item/items from that boss’s loot table.
- Delve bosses drop a waist, foot, or another unique item piece.
- Overland World Bosses drop a head, chest, leg, weapon, or unique item piece.
- Public dungeon bosses drop a shoulder, hand, weapon, or unique item piece.
- Chests at Dark Anchors or Dolmens drop a jewelry set piece.
Even with Curated Item Set Drops, bosses with a specific loot table will only drop curated items from their own loot table. Treasure chests have a chance to grant any set piece from the zone they are found in. Click here to learn more about curated set drops.
Mythic items are powerful items that have special bonuses for every single piece. These items are available by completing groups of master difficulty Antiquity leads.
What Is A Delve?
A delve in The Elder Scrolls Online is in essence a small dungeon. Delves usually contain a few enemies, at least one ‘boss’, and a skyshard. Delves can generally be completed solo. If you are a new player, you may want to explore delves with a friend. Most delves have an associated quest that you can get just inside or near the entrance. This quest is more a side story to the main quest of the area but does offer rewards for completing it.
On your map, delves appear with a blackened single torch. Once the delve is completed (by defeating the boss or bosses), the delve icon turns white.
Upon entering Bewan, you will see a woman ghost named Beddi Alielle who asks you to follow her. She tells you later that she made a bet with a friend to recover ancient relics but was killed by Maormers. In order for her to be released from her ghostly form, you will need to activate the relic and return to her friend who will break the binding spell.
Bewan is located on the western coast of Auridon. It is an elven ruin. You can use either the College Wayshrine or the Quendeluun Wayshrine to reach this delve. Bewan has one level, one boss, and one skyshard as notated on the map.
Exploring and defeating the boss Camandar will reward you with the Bewan Explorer achievement.
The enemies inside Bewan are Sea Viper soldiers. Some areas are flooded with shallow water.
Camandar is a Maormer leader of the Sea Vipers that occupy Bewan. He attacks with a maul and has aoes that can shock. There are other Sea Vipers in the room with him but do not necessarily join the battle unless they are provoked.
Del’s Claim Location
Del’s Claim is a mine located in the southern area of Auridon. Recently the Veiled Heritance killed all the miners to secure the mine as a base of operations. The closest wayshrine is Vulkhel Guard Wayshrine.
There is one boss in this delve and one skyshard. The skyshard location is also notated on the map. As you explore this delve, you will find a bloody journal lying on the ground next to a body. The journal informs you that the writer, Vareldur, is disillusioned with the Veiled Heritance and that they are going to kill the miners. The writer hopes to stop them and has penned a note to his mother. Your mission is to take the journal and deliver it to his mother.
Exploring and defeating the boss Polinus will reward you with the Del’s Claim Explorer achievement.
Inside Del’s Claim
The enemies in Del’s Claim are primarily Hereitance soldiers, sorcerers, and arcanists.
Polinus is a High Elf Veiled Heritance soldier. He is the head of the operational base at Del’s Claim. His attacks are melee using a battle axe. Ranged attacks work well or you can roll dodge away from his swings.
Entila’s Folly Location
Entila’s Folly is located in central Auridon nearest to the Mathiisen Wayshrine. While there is no specific quest in this delve, there is still much to explore. Entila’s Folly is an abandoned mine overrun with spiders and inhabited by a Khajiit mage.
Exploring and defeating the boss Bakhig will reward you with the Entila’s Folly Explorer achievement.
Inside Entila’s Folly
It is infested with spiders, lots of webs, and a Khajiit mage with a spider obsession.
Bakhig is a Khajiit mage with a spider obsession. He attacks with both magical attacks and a sword summoning spiders and a Aura of Protection totem. Destroy the totem as quickly as possible and the spiders. The spiders do little damage, although they do poison you, but they can quickly overwhelm you.
Take Me Home
You will find a lost scamp named Ozozur. He has an inscription that asks that you deliver him to the Skywatch Mages guild. After you take the necklace, the scamp is absorbed into it.
Mehrunes’ Spite Location
Mehrunes’ Spite is a Daedric ruin in the northwestern area of Auridon near the shore. The closest wayshrine is the Greenwater Wayshrine.
Exploring and defeating the boss Mati will reward you with the Mehrunes’ Spite Explorer achievement.
Inside Mehrunes’ Spite
The Veiled Heritance and daedra occupy Mehrunes’ Spite.
Mati is a Dremora shaman. Her attacks are magical and she summons an Aura of Protection totem, peasants, and banekins to aid her. Defeat the totem first, the adds, and then she is easily defeated.
Ondil is an area located in ruins with lots of books. While there is no specific quest in this delve, there is still much to explore.
Ondil is an Aldermi ruin south of Mathiisen. The enemies are primarily bloodthralls, plagued peasants, and skeevers. Ondil has a single level, one boss, and on skyshard as notated on the map.
Exploring and defeating the boss Aluvus will reward you with the Ondil Explorer achievement.
Be sure to take the time to ‘read’ the bookshelves. You can gain not only lore books but other valuable information.
Aluvus is a Maormeri vampire that can be found in the northeastern area of the delve. He attacks with a greatsword using melee attacks and generates a large aoe. The fight is straightforward. Ranged attacks work well as they will keep you out of melee danger. Avoid the aoes whenever possible.
Wansalen is located in northeast Auridon. It can be accessed by either the College Wayshrine or the Quendeluun Wayshrine. While there is no specific quest for Wansalen, there is still much to explore.
Wansalen is an Aldmeri ruin in the northeastern region of Auridon containing undead. Wansalen has one level, one boss, and one skyshard as notated on the map.
Exploring and defeating the boss Nolonir will reward you with the Wansalen Explorer achievement.
Wndsalen is an Aldmeri ruin containing the undead. The tunnels were ruled off limits to the First Auridon Marines as they were prone to collapse. Consequently, the forces of the Ebonheart Pact have been using the tunnels as a base of operations. Enemies in Wansalen are skeletal defenders, thundermauls, zombies, and other undead.
Nolonir is a High Elf Necromancer who attacks with a mace and magical attacks. He also summons ghosts and flesh atronachs. Defeat the adds first, then concentrate on Nolonir.
What Is A Public Dungeon?
Public dungeons are a type of dungeon that is non-instanced. This means that it can be accessed by anyone at any time. These dungeons are more difficult than delves. Public Dungeons contain at least one skyshard and often a group challenge that rewards a skill point. Each public dungeon also offers its own quests and achievements.
On your map, public dungeons appear with a blackened cave. Once the public dungeon is completed (by defeating the bosses/mini-bosses and all associated quests), the public dungeon icon turns white.
Toothmaul Gully Public Dungeon
Goblins are native to the Summerset Isles, and were here when the Elves first arrived from Old Aldmeris. The Altmer enslaved the native Goblins to perform their manual labor, but never quite eradicated the free tribes in the wild.
Toothmaul Gully Location
Toothmaul Gully is a cave located in central Auridon southwest of the town of Mathiisen. The cave is primarily inhabited by goblins but their peaceful existence has recently been disturbed by the Veiled Heritance whom they see as intruders.
Toothmaul Gully is located in towards the coastline of southwestern and central Auridon. The closest wayshrine to Toothmaul is the Tanzelwil Wayshrine. From there, travel slightly southwest.
Toothmaul Gully Quests
Completing The Toothmaul Ploy
After investigating the goblins and retrieving the evidence, you will once again talk to Pirondil. You will be rewarded with gold.
Completing this quest will reward you with the Battered Bear Trap memento.
Toothmaul Gully Bosses
Toothmaul Gully has 6 bosses and one skyshard as notated on the map. To complete the dungeon, you will need to complete the quests and defeat all 6 bosses. The final boss can easily be overlooked.
Click on the boss name for quick access to that section.
As you enter into Toothmaul Gully, you will come to a crossroad area where you can take any direction. If you head to the right, you’ll first encounter Nitch. He is an imp and can be missed as he hides in a little nook. Imps are small, winged humanoids who attack with an element spell such as a fire ball, a snowball, or even a spark.
Nitch attacks with fireballs and can be easily defeated. Roll dodge out of the way. There are other imps and enemies in the area that can, if you move too much, be incited enough to join the battle.
Trek Elf-Stabber & Black Bessie
Thek Elf-Stabber is a hostile goblin. Goblins are short humanoid creates that typically live in tribes in or near caves and mines. Thek is joined by Black Bessie, a durzog. Durzogs are hostile reptillian creature that are four-legged, dark green, and resemble dogs. They usually have spings along their backs, red eyes, and long teeth.
Thek uses melee attacks with a sword. His cleave can stun you if you take a direct hit, which makes you easy prey for Black Bessie’s bites. A totem also appears creating a very large aoe. If you have a ranged attack, this will probably work well but Thek can be easily led out of the aoe for melee damage.
Togga The Skewerer
Togga The Skewerer is also a goblin similar to Thek Elf-Stabber. You will find him kneeling in a fence opening.
Togga uses a ranged attack with a bow. Additionally, he will use a horn to summon spiders which creates poison aoe areas. Focusing on the spiders first will help reduce the aoe and make Togga an easier target.
Dzeizik is considered a goblin champion. While he is located by himself, there are other nearby enemies that can join the battle.
Dzeizik appears heavily armored and uses a melee attack. He will also charge at you. If you have other nearby enemies involved, deal with them first, then turn your focus on Dzeizik.
Gorg & Slakkith
Gorg and Slakkith are a pair of Durzogs much like Black Bessie.
Gorg and Slakkith have nasty bites which can be tricky to avoid since there are two of them. There are so nearby enemies that can join the battle. Focus on the additional enemies, then turn your attention to the durzogs.
Bloodroot and Its Guardians
Bloodroot can often be missed. Bloodroot is located very near to Togga the Skewerer but is dormant. Bloodroot does not actually appear until you defeat all the Spriggan Guardians. A spriggan is a tree spirit that resembles women. They are hostile and difficult to kill due to their ability to self-heal and summon allies.
There are several groups of three Bloodroot Guardians that must be destroyed before Bloodroot will appear. The Guardians are spriggans and will self-heal. If you see them channeling (a beam going to an ally), then bash to interrupt.
Bloodroot is a strangler. Stranglers are plantlike carnivorous creatures who are rooted to the ground and shoot a root tether that pulls you back to them. This is used primarily if you are ranged. Melee attacks will work well as it helps to prevent you from being ‘strangled’. Once the strangler has you tethered, it will drain your blood dealing damage over time. If you bash, you may be able to interrupt the strangler allowing you to break free.
Defeating Bloodroot and its guardians will reward you with the Toothmaul Gully Group Event achievement.
Defeating three of the champions in Toothmaul Gully will reward you with the Toothmaul Gully Vanquisher achievement.
Defeating all the champions in Toothmaul Gully will reward you with the Toothmaul Gully Conquerer achievement.
What Is A Group Dungeon?
Group Dungeons are designed to be four-player areas. Dungeons in ESO feature large groups of enemies that are tougher to defeat and have multiple bosses. These bosses pose unique challenges and often feature special mechanics that require teamwork. Each dungeon has a quest with a skill point rewarded for its completion. Dungeons also offer special gear sets that cannot be found in the overland areas of Tamriel. Dungeons can be completed in normal mode, veteran mode, or veteran hardmode. Dungeons completed in any of the veteran modes will reward you with a Monster Helm – a unique piece of armor for the head. You can learn more about Monster sets in the Monster Set Guide and how to obtain the matching shoulder piece in the Undaunted Guide. You can also find a video and a written guide for each dungeon in the All About Mechanics Series.
On your map, dungeons appear with a blackened square-shaped icon with a plus sign. Once the dungeon is completed (by defeating the bosses), the dungeon icon turns white.
Auridon Group Dungeons
Banished Cells I Armor Sets
Banished Cells II Armor Sets
What Is A World Boss?
World bosses are powerful enemies often with their own unique abilities. They sometimes require groups of players to overcome. World bosses in DLC zones are significantly harder than other base game bosses.
On your map, world bosses appear with a blackened skull and crossed swords icon. Once the world boss is defeated, the world boss icon turns white.
Snapjaw at Hereti’s Summons
Travel southeast of the Quendeluun Wayshrine to the eastern coast of Auridon to find Snapjaw.
Snapjaw is a giant armored clanfear who summons other clanfear to help her. Clanfears jump on those who are furthest away so it is best to stay near them. When one does jump on you, it will knock you down and appear to feed on your draining your health. You will also need to be on the lookout for aoes from tailwhips.
The first time you defeat this world boss you will earn the Snapjaw’s Bane achievement.
Anarume at Heritance Proving Ground
Travel east to the eastern coastline of Auridon to find the small camp called the Heritance Proving Ground.
Anarume is a male Altmer who uses a sword and melee attacks. You can block his cone aoe when he makes heavy swings or simply step out of the way. He can also be interrupted when he is winding up.
The first time you defeat this world boss you will earn the Anarume Bounty Hunter achievement.
The Nestmother at the Nestmother’s Den
Travel southeast of the Greenwater Wayshrine near the coastline to find the Nestmother. The entrance to the cave will be blocked by giant snakes.
The Nestmother is a giant snake. There are other giant snakes in the cave that will aid her in battle. She has no weapons will but will spit and lunge dealing damage however she is easily enough defeated.
The first time you defeat this world boss you will earn the Nestmother Eradicator achievement.
Quenyas At Seaside Scarp Camp
Travel west of the Tanzelwil Wayshrine to a small island just off the western coast of Auridon. The camp is the headquarters of Lord Quenyas, a female Altmer.
Quenyas uses has a mace but primarily uses magical attacks that leave a large number of aoes making moving around tricky. She also summons a large Bone Colossus named Oskana and many zombies to fight with her. Ranged attacks work well as it helps you avoid the aoes but plan to be quick on your feet to avoid damage.
The first time you defeat this world boss you will earn the Bandit Lord Bounty Hunter achievement.
Quendia, Norendo, and Eraman at Soulfire Plateau
Travel east of the Phaer Wayshrine to reach the Soulfire Plateau. It is a graveyard located in southern Auridon.
Quendia, Norendo, and Eraman are necromancers that inhabit this site and have killed many of the First Auridon Marines. They all three use magical attacks and summon bloodfiends to help them. Be careful of their channeling. When you see one channeling another, interrupt quickly with bashing. If you do not, they will heal each other extending the battle.
The first time you defeat this world boss you will earn the Marine’s Avenger achievement.
Captain Blanchete at the Wreck of the Raptor
Travel east of the Mathiisen Wayshrine along the coast to find the Wreck of the Raptor. It is a shipwreck and home to ghosts and sailors who sailed on the ship. Captain Blanchete is a Maormer spirit that haunts the shipwreck.
Captain Blanchete also has a couple of Ghost Viper Deadeyes that aid him in battle. His attacks are melee with a greatsword. He does case electrical aoes and small his sword down into the ground creating a cone-shaped aoe in front of him. Ranged attacks work well but you can also roll or use quick footwork to avoid the aoes.
The first time you defeat this world boss you will earn the Ghost Captain Crusher achievement.
What Is A Wayshrine?
Wayshrines are shrines that were built to honor the Divines by being a safe haven point where players can revive if you die while adventuring in Tamriel. Once you visit a wayshrine, it becomes available on your map for you to use to fast travel at no cost. You can also travel to any unlocked wayshrine from anywhere in Tamriel for a price paid in gold. This price reduces with time and also can be reduced by champion point allocations. Each zone begins with one available wayshrine.
On your map, wayshrines will appear with a blackened wayshrine icon when you are close to its location. Once the wayshrine has been visited, the icon turns white.
What Is A Mundus Stone?
Mundus Stones are large, stone pillars that can be activated which creates a unique permanent player buff. Each player can choose any Mundus Stone but only one Mundus ‘blessing’ (also known as ‘boon’) is permitted at a time. For more information, check out this article.
On your map, mundus stones will appear in your compass as you near it with a blackened icon. Once visited, regardless if you used it, it will turn white and appear on your map permanently.
What Is A Skyshard?
Skyshards are glowing crystals that provide you with 1/3 of a skill point. Collecting 3 skyshards grants you 1 skill point which can then be used for abilities and/or passives. High Isle and Amenos offers 18 total skyshards.
On your map, skyshard will appear with a blackened skyshard icon when you are close to its location. Once the skyshard has been collected, the icon turns white but then disappears from your map.
Once you collect all the skyshard from the zone, you will earn the Auridon Skyshard Hunter achievement.
Auridon Skyshard Locations
There are a total of 16 Skyshards in Auridon.
Skyshard #1 – Upstairs on the center balcony of the Vukhel Guard Manor and Treasury
Skyshard #2 – Upstairs on the balcony of Valano Manor (quest required)
Skyshard #3 – On the shrine at the edge of the cliff
Skyshard #4 – In the Fighters Guild tower
Skyshard #5 – At the base of the cliff next to the ruined wall
Skyshard #6 – Next to the well beside Meromo’s Tower
Skyshard #7 – At the top of the waterfall
Skyshard #8 – Halfway up the broken stair in the building
Skyshard #9 – Upstairs in the North Beacom Lighthouse
What Is A World Event?
World Events, also commonly called Dark Anchors or Dolmens, are huge hooks sent by Molag Bal. They hook into the ground with giant chains. Dark Anchors spawn daedric and undead guardians. As you defeat the enemies, anchor pinions will appear around the dolmen and need to be released. After all the pinions are released, a final wave of enemies (usually featuring a few smaller enemies and one larger mini-boss) appear. Once the final wave is defeated one final anchor pinion will appear and releasing it will cause a treasure chest to appear. This chest contains gold and other loot but also contains a jewelry piece from the area.
On your map, world events will appear with a blackened world event icon when you are close to its location. Once the event has been defeated, the icon turns white.
On your map, when a world event is active, the crossed swords icon will appear and flash behind the world event icon.
What Is A Lore Book?
Shalidor’s Library is a collection of lore books in Tamriel. Reading lore books within this collection increases your Mages Guild rank. The High Isle and Amenos area offers 10 lore books.
On your map, lore books will appear in your compass as you near it. Once collected, it will disappear. You can track your collection under the zone guide.
Auridon Lore Book Locations
There are a total of 32 lore books to be found in Auridon.
- Lore Book #1 – Aedra and Daedra – beside the cliff behind the wheelbarrow
- Lore Book #2 – Boethiah’s Proving – beside a tree and a burnt corpse
- Lore Book #3 – Galerion The Mystic – on a seat beside the campfire
- Lore Book #4 – Great Harbingers Of The Companions – next to the entrance to Ezduiin Vault
- Lore Book #5 – The Illusion Of Death – on top of a barrel under the shelter
- Lore Book #6 – Jorunn The Skald-King – amongst ship-wrecked debris
- Lore Book #7 – Triumphs Of A Monarch, Ch. 3 – beside a broken cart
- Lore Book #8 – Triumphs Of A Monarch, Ch. 6 – on top of a barrel beside a wheelbarrow
- Lore Book #9 – Triumphs Of A Monarch, Ch. 10 – on top of a barrel under the shelter
- Lore Book #10 – Trials Of Saint Alessia – beside a broken cart
- Lore Book #11 – The Anuad Paraphrased – on a fisherman’s chair
- Lore Book #12 – The Lunar Lorkhan – on a picnic rug
- Lore Book #13 – Monomyth: Dragon God & Missing God – next to the cliff in a pile of stuff
- Lore Book #14 – Ancient Scrolls Of The Dwemer I-A – beside a broken cart
- Lore Book #15 – Ancient Scrolls Of The Dwemer II – on a bench
- Lore Book #16 – Ancient Scrolls Of The Dwemer III – on a bench next to a light post
- Lore Book #17 – Ayleid Inscriptions Translated – on a fisherman’s chair
- Lore Book #18 – Frontier, Conquest – on the top of a barrel under the shelter
- Lore Book #19 – History Of The Fighters Guild Pt. 1 – on top of a sleeping bag
- Lore Book #20 – History Of The Fighters Guild Pt. 2 – on top of a barrel in front of the barn
- Lore Book #21 – Origin Of The Mages Guild – on top of some crates on the dock
- Lore Book #22 – Crimes Of The Daggerfall Covenant – on a broken crate under the shelter
- Lore Book #23 – Regarding The Ebonheart Pact – amongst the trees beside a dead corpse
- Lore Book #24 – The Lay Of Firsthold – beside a broken cart
- Lore Book #25 – Varieties Of Faith: The High Elves – on the pylon of the dock
- Lore Book #26 – Why Don The Veil? – on a broken crate under the shelter
- Lore Book #27 – Fang Of The Sea Vipers – on a bench next to a light post
- Lore Book #28 – The Rise Of Queen Ayrenn – on a bench in the building
- Lore Book #29 – Kinlord Rilis And The Mages Guild – upstairs in the inn on a bench
- Lore Book #30 – Life In The Eagle’s Shadow – on top of a barrel next to the stream
- Lore Book #31 – Thalmor Handbill – on the docks on a crate
- Lore Book #32 – The Binding Stone – on a crate in the echo cavern inside Banished Cells
What Is A Survey Map?
Survey Maps (also called Survey Reports) are maps to a collection of six high-yield harvest nodes that only exist if you have the corresponding survey. Some maps can be sold, some are character bound, and others only allow you to maintain one in your inventory. If you have multiples of the same map, the nodes do respawn but you must go a short distance away for it to do so. If you go away and the nodes do not respawn, then you haven’t traveled far enough.
Survey Map locations do NOT appear on your map. You can slot the maps for quick access to compare your location. The following icons will be used to denote the type of survey on this map.
Auridon Survey Map Locations
- Alchemy Survey – beside a boat on the water’s edge
- Blacksmithing Survey – between a large rock and small rock on a slope
- Clothing Survey – at the base of the cliff near the water’s edge
- Enchanting Survey – around the base of the ruins
- Jewelry Survey – on the beach between the cliffs and a large rock
- Woodworking Survey – near two large rocks and two trees
What Is A Treasure Map?
Treasure Maps are rewards that show the location of special chests that can only be seen when you have the map in your inventory. You must travel to the specific location, dig the dirt mound, and then a chest will appear for you.
Treasure Map locations do NOT appear on your map. You can slot the maps for quick access to compare your location.
This map uses the chest icon to denote the location.
Auridon Treasure Map Locations
- Treasure Map I – next to the standing rock on the beach
- Treasure Map II – under a tree by the water’s edge with pink and white leaves
- Treasure Map III – down by the water’s edge next to the rock
- Treasure Map IV – by the water’s edge under the rock shelf
- Treasure Map V – under the tree on the little island
- Treasure Map VI – down by the water’s edge next to the cliff
- Treasure Map CE – by the water’s edge next to the break wall
While Auridon is a ‘base game’ area, there is certainly no shortage of things to do. There is a main storyline in this area that rewards a skill point for each of the twelve steps of its progression. Striking locales, points of interest, and numerous side quests await those who explore Auridon.
Auridon is part of the base game content in ESO. Vulkhel Guard was the starting destination for the Aldmeri Dominion alliance.
Auridon is one of fourteen islands of varying sizes that comprise the Summerset Isles. Auridon has a unique natural geography with walls of vast cliffs along its northern coast and granite mountains in the middle.
Renowned for its unique architecture and beautiful gardens, Auridon is home to Firsthold, Skywatch, and Vulkhel Guard. Auridon was settled by Aldmer who are the ancients of the current day Altmer. Much of Auridon remains an untouched forest with ruins from another era.
Come together with your fellow adventurers during the Heroes of High Isle Event and unlock new reward starting September 29 at 10am EDT.