Ultimate Alik’r Desert Zone Guide
Alik’r Desert Area Description
Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik’r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most.
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What Is A Crafting Set Station?
A crafting set station is a crafting area that allows you to craft a specific set piece of armor. Often there are additional requirements, like a number of traits that must be researched before you can make an item of a specific set. While you can make generic pieces at crafting set stations, these are the only areas where you can the specific set that is listed. There is one exception – attunable crafting tables (which are ‘tuned’ to replicate set stations) can be obtained and placed in houses for use.
On your map, crafting set stations appear with a blackened crafting icon when you are close to a location. Once the set station has been visited, the icon turns white.
How To Obtain Overland Set Pieces
Players are rewarded for each boss kill with item/items from that boss’s loot table.
- Delve bosses drop a waist, foot, or another unique item piece.
- Overland World Bosses drop a head, chest, leg, weapon, or unique item piece.
- Public dungeon bosses drop a shoulder, hand, weapon, or unique item piece.
- Chests at Dark Anchors or Dolmens drop a jewelry set piece.
Even with Curated Item Set Drops, bosses with a specific loot table will only drop curated items from their own loot table. Treasure chests have a chance to grant any set piece from the zone they are found in. Click here to learn more about curated set drops.
What Is A Delve?
A delve in The Elder Scrolls Online is in essence a small dungeon. Delves usually contain a few enemies, at least one ‘boss’, and a skyshard. Delves can generally be completed solo. If you are a new player, you may want to explore delves with a friend. Most delves have an associated quest that you can get just inside or near the entrance. This quest is more a side story to the main quest of the area but does offer rewards for completing it.
On your map, delves appear with a blackened single torch. Once the delve is completed (by defeating the boss or bosses), the delve icon turns white.
Though some Dwarven automatons were clearly designed for defense of the facilities in which they’re found, the function of other constructs is less clear. Some appear to be tasked with maintaining other machines, lubricating joints and replacing worn-out parts.
Aldunz is a Dwemer ruin located in the southern region of Alik’r Desert. Travel southest from the Bergama Wayshrine to locate this delve.
Exploring and defeating the boss will reward you with the Aldunz Explorer achievement.
Aldunz is inhabitted by dwarven spiders, spheres, and flame atronachs. While there is no specific quest for this delve, there is still much to explore. This delve has one level, one boss, and one skyshard as notated on the map.
Thinks-In-Gears is an argonian firemage who is accompanied by four dwarven spiders. She uses an inferno staff for ranged attacks. Thinks-In-Gears also creates fiery aoes that can be easily avoided. Focus on the spiders first. They are all easily defeated.
The shipwrights at nearby Tava’s Blessing depend upon the mine at Coldrock for grit-rock, used in sanding wooden planks, and holystone, a light pumice used for cleaning the decks.
Coldrock Diggings Location
Coldrock Diggings is a mine located in the northern region of Alik’r Desert. Travel north from Sep’s Spine Wayshrine to locate this delve.
Exploring and defeating the boss will reward you with the Coldrock Diggings Explorer achievement.
Inside Coldrock Diggings
Coldrock Diggings is inhabited by bloodfiends and vampires. This delve has one level, one boss, and one skyshard as notated on the map.
Feremuzh is a Reguard vampire accompanied by two bloodfiends. She uses a greatsword for melee attacks. Feremuzh creates a large aoe on the ground with a safe spot in the middle. All three are easily defeated.
Divad’s Chagrin Mine
“Divad’s Chagrin” is an epic poem of the Redguards describing the great hero’s remorse at forsaking the life of a musician to fight tyranny and injustice. No one seems to know what the story of Divad has to do with this shallow mine in the desert.
Divad’s Chagrin Mine Location
Divad’s Chagrin Mine is a mine located in the central region of Alik’r Desert. Travel slightly southwest from the Goat’s Head Oasis Wayshrine to locate this delve.
Exploring and defeating the boss will reward you with the Divad’s Chagrin Mine Explorer achievement.
Inside Divad’s Chagrin Mine
Divad’s Chagrin Mine is inhabited by ogres, durzogs, and sandgrubber enemies. This delve has one level, one boss, and one skyshard as notated on the map.
Nokhailaedhaz and Even Bigger
Nokhailaedhaz is a goblin thundermaul who uses a greatsword for electrically charge melee attacks. He is accompanied by Even Bigger who is a very large ogre. Even bigger has heavy hits and stomps the ground creating aoes that can knock you off your feet. Avoid the aoes when possible. Nokhailaedhaz can be interrupted while charging his electrical attacks.
“Sandblown? Ah, now I recall it—the played-out copper mine south of Kozanset. That pit hasn’t been worked since the reign of King Ramzi.”
Sandblown Mine Location
Sandblown Mine is a depleted cooper mine located in the southeastern region of Alik’r Desert. Travel south from the Shrikes’ Aerie Wayshrine to locate this delve.
Exploring and defeating the boss will reward you with the Sandblown Mine Explorer achievement.
Inside Sandblown Mine
Sandblown Mine is inhabited by bandits and great bears. This delve has one level, one boss, and one skyshard as notated on the map.
Mirudda and Huzal
Mirudda is a Khajiit and the leader of the bandits located in Sandblown Mine. Huzal is a Giant Snake that accompanies her. Mirudda uses dual wield for melee attacks. Her attacks are also electrically charged but can be interrupted. Huzal attacks by biting and tail whipping creating an aoe which can be easily avoided. Ranged attacks work well.
When the Rourken Dwemer migrated west to Hammerfell, they found a land rich in untapped mineral wealth. They roamed far from their city of Volenfell in pursuit of it, building deep mines and busy workshops. Many of these sites remain virtually untouched.
Santaki is a Dwemer ruin located in the western region of Alik’r Desert. Travel south from the Sentinel Wayshrine to locate this delve. While there is no specific quest for this delve, there is still much to explore.
Exploring and defeating the boss will reward you with the Santaki Explorer achievement.
Santaki is inhabited by bandits and dwarven spheres. This delve has one level, one boss, and one skyshard as notated on the map.
Tarrent Herano is a Dark Elf. He uses a lightning staff for ranged attacks. He also creates large electrified aoes. Avoid the aoes when possible. Ranged attacks work well. Tarrent Herano is easily defeated.
The scholar Guylaine Marilie asserts that “Yldzuun” can be accurately translated as “Mechanized Paradise.” However, Thelwe Ghelein says the name is best rendered as “Steam Closet.”
Yldzuun is a Dwemer ruin located in the southeastern region of Alik’r Desert. Travel east from the Shrikes’ Aerie Wayshrine to locate this delve.
Exploring and defeating the boss will reward you with the Yldzuun Explorer achievement.
Yldzuun is inhabited by Imperial warriors. This delve has one level, one boss, and one skyshard as notated on the map. While there is no specific quest for Yldzuun, there is still much to explore.
Captain Candidus is an Imperial battlemage. He uses an inferno staff for ranged attacks. There are also nearby Imperial warriors that can join the battle. Captain Candidus also creates a large aoe with a safe spot in the center. Avoid the aoes when possible. Melee attacks work well.
What Is A Public Dungeon?
Public dungeons are a type of dungeon that is non-instanced. This means that it can be accessed by anyone at any time. These dungeons are more difficult than delves. Public Dungeons contain at least one skyshard and often a group challenge that rewards a skill point. Each public dungeon also offers its own quests and achievements.
On your map, public dungeons appear with a blackened cave. Once the public dungeon is completed (by defeating the bosses/mini-bosses and all associated quests), the public dungeon icon turns white.
Lost City Of Na-Totambu
The name the Ayleid Elves gave this place when they constructed its subterranean halls is long forgotten. Modern Bretons know it by the name of the Bonesnap Goblin Tribe, who have occupied the site and turned the ancient halls to their own sordid ends.
Lost City of Na-Toambu Location
Travel east from the Sep’s Spine Wayshrine to locate the ruin Lost City of Na-Toambu.
Lost City of Na-Totambu Quests
There are two quests in Lost City of Na-Totambu – Secrets of The Lost City and An Ill-Fated Venture.
Secrets of The Lost City
You will encounter a Redguard historian named Paldeen. He was held prisoner by Kahajiit bandits. He asks for help to open the sealed inner chamber of the Yokudan Archives.
In order to open the chamber, you must first gather the three Eyes of Yokudon and place them in their holders.
Completing this quest will reward you with the Yokudan Totem.
Inside the Lost City of Na-Totambu
The Lost City of Na-Totambu is a ruin that is inhabited by swarms of Assassin Beetles, Gargoyles, and Na-Totambu warriors.
The Lost City of Na-Totambu has 6 bosses. To complete the dungeon, you will need to complete the quests and defeat all 6 bosses.
Click on the boss name for quick access to that section.
Gritstone The Patriarch
Gritstone the Patriarch is a large gargoyle.
Gritstone uses his wings and claws for heavy attacks and pounds the ground which creates a heavy hitting aoe. There are other gargoyles and assassin beetles in the area that may join the battle. Avoid the aoes when possible. Ranged attacks also work well.
Scarab Guardian, Scorpion Guardian, and Spider Guardian
These three guardians serve as the group event for this public dungeon. You will be presented with a puzzle. There are six pressure plates on the floor. They must be activated in the following order: 2 scarab, 2 spider, and 2 scorpion. There may be a time limit involved but it was easily accomplished. The plates are activated when they stop glowing.
All three guardians appear at the same time. The Scarab Guardian attacks by biting and spitting poison. The Spider Guardian also bites and spits poison. The Scorpion Guardian pinches you with claws and stings you with his tail. These are powerful guardians but stay light and your feet and they are easily defeated.
The Silent Sword
The Silent Sword is a Reguard mummy. The single skyshard is closest to this location and is notated on the map.
The Silent Sword attacks with a sword and shield. His heavy attacks are electrically charged but can be blocked to reduce damage. The Silent Sword also creates large aoes with rock formations. Avoid the aoes when possible. Ranged attacks work well.
Vath’ira is a Khajiit bandit.
Vath’ira uses magical attacks and a sword to deal damage. She also summons a bone colossus to aid her in battle. The area she is located in is a small room. Defeat the bone colossus. Vath’ira can also create a large aoe on the ground that will snare you and slow your movement.
Defeating all the champions in the Lost City will reward you with the Lost City of Na-Totambu Conquerer achievement.
Defeating puzzle Guardians will reward you with the Lost City of Na-Totambu Group Event achievement.
Defeating three of the champions in the Lost City will reward you with the Lost City of Na-Totambu Vanquisher achievement.
What Is A Group Dungeon?
Group Dungeons are designed to be four-player areas. Dungeons in ESO feature large groups of enemies that are tougher to defeat and have multiple bosses. These bosses pose unique challenges and often feature special mechanics that require teamwork. Each dungeon has a quest with a skill point rewarded for its completion. Dungeons also offer special gear sets that cannot be found in the overland areas of Tamriel. Dungeons can be completed in normal mode, veteran mode, or veteran hardmode. Dungeons completed in any of the veteran modes will reward you with a Monster Helm – a unique piece of armor for the head. You can learn more about Monster sets in the Monster Set Guide and how to obtain the matching shoulder piece in the Undaunted Guide. You can also find a video and a written guide for each dungeon in the All About Mechanics Series.
On your map, dungeons appear with a blackened square-shaped icon with a plus sign. Once the dungeon is completed (by defeating the bosses), the dungeon icon turns white.
What Is A World Boss?
World bosses are powerful enemies often with their own unique abilities. They sometimes require groups of players to overcome. World bosses in DLC zones are significantly harder than other base game bosses.
On your map, world bosses appear with a blackened skull and crossed swords icon. Once the world boss is defeated, the world boss icon turns white.
Korignah at Forsaken Hearts Cave
Travel west from the Aswala Stables Wayshrine to find the Forsaken Hearts Cave. There are two horses outside.
Korignah is a harvester, a powerful daedra. She uses magical attacks and shoots electric orbs. Korignah creates electrical aoes that spread across the room. She can also tether to you draining your life force. Avoid the aoes when possible. Since you are inside a cave, space is limited. Ranged or melee attacks work well.
The first time you defeat this world boss you will earn the Korignah’s Bane achievement.
Lonely Papa at Giant Camp
Travel northwest from Lek’s Blade Wayshrine to find the small Giant Camp.
Lonely Papa is a giant. He uses his club for heavy hitting swings. He also slams the ground with his club causing multiple aoes and the ground to crack. If you are near him, he will kick you and knock you off your feet. Avoid the aoes when possible. Ranged attacks work well.
The first time you defeat this world boss you will earn the Lonely Papa’s Doom achievement.
Igazkad, Orochar, and Ukha at the Hag Camp
Travel west from the Satakalaam Wayshrine to locate the Hag Camp. When you arriave at the Hag Camp, the trio has a prisoner who will escape once you initiate combat.
Igazkah, Orochar, and Ukha are three hags. They can tether to you draining your life force. The trio also creates shields around themselves one at a time. They use magical staves to attack and because there are three of them, it can become easily overwhelming. Focus on one at a time eliminating their numbers.
The first time you defeat this world boss you will earn the Claim Jumper achievement.
Abal the Defiler and King Haqmir at King’s Rest
Travel north from the Satakalaam Wayshrine to the Motalion Necropolis. You must make your way through the Necropolis to the shore to find the gravesite King’s Rest.
Abal the Defiler is a Redguard necromancer who is attempting to raise King Haqmir from the dead. King Haqmir is the most aggressive with his melee attacks and disappears for a few seconds during battle. If you look closely, you will see little lines just before he reappears. Abal the Defiler uses magic for attacks and summons Ra-Netu and Bone Reavers to aid in battle. Ra-Netu create large aoes where they vomit poison. Be aware that Abal also heals both King Haqmir and the others. While he is channeling to them, he can be interrupted. Focus on the adds then Abal keeping him interrupted to prevent him from healing. Defeating Abal stops the summoning of others leaving just the King.
The first time you defeat this world boss you will earn the Mummy King Murderer achievement.
Staada at Lesser Circle
Travel northwest from Goats Head Oasis Wayshrine to locate the clearing known as the Lesser Circle.
Staada is a gold-skinned daedra called a golden saint. He uses heavy attacks with a staff but can be interrupted. He also creates a large cone-shaped aoe and a large round aoe both with electrical shocks. Avoid the aoes when possible. Ranged attacks work well.
The first time you defeat this world boss you will earn the Saint Slayer achievement.
Mother Sands at Lost Caravan
Travel south from the Divad’s Chagrin Mine Wayshrine to locate the small camp of the Lost Caravan.
Mother Sands is a large duneripper. She is accompanied by two Assassination Beetle Hatchlings. Focus on the hatchlings first. Mother Sands uses bites and tail whips to cause heavy physical damage. Avoid the aoes when possible. Ranged attacks work well.
The first time you defeat this world boss you will earn the Duneripper’s Downfall achievement.
What Is A Wayshrine?
Wayshrines are shrines that were built to honor the Divines by being a safe haven point where players can revive if you die while adventuring in Tamriel. Once you visit a wayshrine, it becomes available on your map for you to use to fast travel at no cost. You can also travel to any unlocked wayshrine from anywhere in Tamriel for a price paid in gold. This price reduces with time and also can be reduced by champion point allocations. Each zone begins with one available wayshrine.
On your map, wayshrines will appear with a blackened wayshrine icon when you are close to its location. Once the wayshrine has been visited, the icon turns white.
Alik’r Desert Wayshrine Locations
There are 12 wayshrines in Alik’r Desert.
- Aswala Stables Wayshrine
- Bergama Wayshrine
- Divad’s Chagrin Mine Wayshrine
- Goat’s Head Oasis Wayshrine
- HoonDing’s Watch Wayshrine
- Kulati Mines Wayshrine
- Leki’s Blade Wayshrine
- Morwha’s Bounty Wayshrine
- Satakalaam Wayshrine
- Sentinel Wayshrine
- Sep’s Spine Wayshrine
- Shrikes’ Aerie Wayshrine
What Is A Mundus Stone?
Mundus Stones are large, stone pillars that can be activated which creates a unique permanent player buff. Each player can choose any Mundus Stone but only one Mundus ‘blessing’ (also known as ‘boon’) is permitted at a time. For more information, check out this article.
On your map, mundus stones will appear in your compass as you near it with a blackened icon. Once visited, regardless if you used it, it will turn white and appear on your map permanently.
What Is A Skyshard?
Skyshards are glowing crystals that provide you with 1/3 of a skill point. Collecting 3 skyshards grants you 1 skill point which can then be used for abilities and/or passives.
On your map, skyshard will appear with a blackened skyshard icon when you are close to its location. Once the skyshard has been collected, the icon turns white but then disappears from your map.
Once you collect all the skyshard from the zone, you will earn the Auridon Skyshard Hunter achievement.
Alik’r Desert Skyshard Locations
There are a total of 16 Skyshards in Reaper’s March.
Skyshard #1 – between the big rock and a small rock
Skyshard #2 – behind the back of the ruined temple
Skyshard #3 – in the middle of the platform in front of some burnt crates
Skyshard #4 – behind a ruined pillar next to the cliff
Skyshard #5 – under the bridge
Skyshard #6 – behind the ruin’s wall on the edge of the cliff
Skyshard #7 – on top of the rock next to the Mages Guild
Skyshard #8 – next to a ruined wall backing onto the cliff
Skyshard #9 – surrounded by some large rocks and a ruined wall
What Is A World Event?
World Events, also commonly called Dark Anchors or Dolmens, are huge hooks sent by Molag Bal. They hook into the ground with giant chains. Dark Anchors spawn daedric and undead guardians. As you defeat the enemies, anchor pinions will appear around the dolmen and need to be released. After all the pinions are released, a final wave of enemies (usually featuring a few smaller enemies and one larger mini-boss) appear. Once the final wave is defeated one final anchor pinion will appear and releasing it will cause a treasure chest to appear. This chest contains gold and other loot but also contains a jewelry piece from the area.
On your map, world events will appear with a blackened world event icon when you are close to its location. Once the event has been defeated, the icon turns white.
On your map, when a world event is active, the crossed swords icon will appear and flash behind the world event icon.
What Is A Lore Book?
Shalidor’s Library is a collection of lore books in Tamriel. Reading lore books within this collection increases your Mages Guild rank.
On your map, lore books will appear in your compass as you near it. Once collected, it will disappear. You can track your collection under the zone guide.
Alik’r Desert Lore Book Locations
There are a total of 32 lore books to be found in Alik’r Desert.
- Lore Book #1 – Redguards, History and Heroes, V.1 – on a rock next to a backpack
- Lore Book #2 – Redguards, History And Heroes, V.2 – on a bed inside a tent
- Lore Book #3 – Redguards, History And Heroes, V.3 – upstairs in a building on a table
- Lore Book #4 – Tu’whacca’s Prayer – next to a fire and a tent
- Lore Book #5 – Varieties of Faith, Crown Redguards – upstairs on a balcony
- Lore Book #6 – Varieties of Faith, The Forebears – inside a building on some crates
- Lore Book #7 – Motalion Necropolis Report – next to a pillar and a skeleton
- Lore Book #8 – The Salas En Expedition – on a desk inside a tent
- Lore Book #9 – Sentinel, The Jewel Of Alik’r – upstairs in a tower on some chairs
- Lore Book #10 – Sacrilege And Mayhem In The Alik’r – next to a bed in a tent
- Lore Book #11 – Opusculus Lamae Bal Ta Mezzamortie – on some planks of wood next to some barrels
- Lore Book #12 – The Totems Of Hircine – on some crates behind a tent
- Lore Book #13 – Ancient Scrolls Of The Dwemer I-B – next to a cart and a skeleton
- Lore Book #14 – Guylaine’s Dwemer Architecture – next to a skeleton and a dead horse
- Lore Book #15 – Ancient Scrolls Of The Dwemer VIII – next to a rock cliff and a skeleton
- Lore Book #16 – An Accounting Of The Elder Scrolls – on a chair next to a tent
- Lore Book #17 – The Adabal-a – on a desk in a building
- Lore Book #18 – The Amulet Of Kings – on some crates next to a building
- Lore Book #19 – The Cleansing Of The Fane – on some crates under a shelter
- Lore Book #20 – The Exclusionary Mandates – on a barrel next to some rocky ruins
- Lore Book #21 – The Last King Of The Ayleids – next to a broken cart among broken crates
- Lore Book #22 – The Order Of The Ancestor Moth – on a barrel in a tent
- Lore Book #23 – Tamrielic Artifacts, Part One – on a broken cart
- Lore Book #24 – Tamrielic Artifacts, Part Two – among some bones
- Lore Book #25 – Tamrielic Artifacts, Part Three – on a chair next to a tent
- Lore Book #26 – The Lusty Argonian Main, Vol. 2 – upstairs on a bed (quest required)
- Lore Book #27 – The Battle Of Glenumbria Moors – on a crate next to a cart
- Lore Book #28 – The Book Of Dawn And Dusk – on a trunk in a cave
- Lore Book #29 – The Cantatas Of Vivec – in a broken crate next to another crate
- Lore Book #30 – The Five Far Stars – in a broken crate
- Lore Book #31 – Flesh To Cut From Bone – on crates next to a lantern
- Lore Book #32 – Ode To The Tundrastriders – on a barrel in a cave
What Is A Survey Map?
Survey Maps (also called Survey Reports) are maps to a collection of six high-yield harvest nodes that only exist if you have the corresponding survey. Some maps can be sold, some are character bound, and others only allow you to maintain one in your inventory. If you have multiples of the same map, the nodes do respawn but you must go a short distance away for it to do so. If you go away and the nodes do not respawn, then you haven’t traveled far enough.
Survey Map locations do NOT appear on your map. You can slot the maps for quick access to compare your location. The following icons will be used to denote the type of survey on this map.
Alik’r Desert Survey Map Locations
- Alchemy Survey – by the water’s edge
- Blacksmithing Survey – up against a large rock in front of the cliff
- Clothing Survey – on the side of the path around a small wall and a lamp post
- Enchanting Survey – scattered around the eastern side of the Broken Arch
- Jewelry Survey – at the base of a cliff beside a large rock
- Woodworking Survey – around a large tree and a smaller tree
What Is A Treasure Map?
Treasure Maps are rewards that show the location of special chests that can only be seen when you have the map in your inventory. You must travel to the specific location, dig the dirt mound, and then a chest will appear for you.
Treasure Map locations do NOT appear on your map. You can slot the maps for quick access to compare your location.
This map uses the chest icon to denote the location.
Alik’r Desert Treasure Map Locations
- Treasure Map I – behind a statue
- Treasure Map II – among palm trees
- Treasure Map III – surrounded by rock cliffs
- Treasure Map IV – int he middle of a small sand island
- Treasure Map V – behind a tree near rocks
- Treasure Map VI – behind a tower
- Treasure Map CE – surrounded by palm trees and rocks on the water’s edge
Tales of Tribute Clues
You will be randomly rewarded with clues as you play Tales of Tribute matches. These clues, when used, will upgrade a Tales of Tribute card. You can earn clues for decks you do not yet have. To ‘use’ a clue, you will need to find its location and open the Tribute Treasure Box.
Alik’r Desert Summary
In addition to the main quest line, Alik’r Desert also offers many side quests, acquire zone-specific armor sets, visit points of interest, and striking locales.
Alik’r Desert is an arid wasteland whose ancient treasures lay beneath its sands. This area is home to Redguard training grounds and the northern port of Tava’s Blessing is a Redguard naval shipyard. The capital city of Alik’r Desert is Sentinel.
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