Toxicity - Stamina Dragonknight PVE Build

Written guide updated for The Deadlands DLC: Update 32 Q4 2021

Video is updated for The Deadlands DLC: Update 32 Q4 2021

Written guide is updated with altered sets, traits, and/or skills.

This stamina Dragonknight build is primarily for END GAME content and the advanced player. Lesser experienced players, if they have the gear and understanding of the class, WILL perform exceptionally well with this and I would, by all means, encourage you to try it out…but this is aimed at people with a GOOD amount of knowledge of the class.

Sometimes you have to know what to do in a jam and that requires more than copy and paste, so bear that in mind and learn what the skills and passives do first. Pressing the buttons in the right order only work if you know what they do, otherwise, you will be a glass cannon. This is a raw build where all the damage is applied by your rotation with NO monster set required!!

This has been fine-tuned, stress-tested, and created over a long period of time…the build was created around the time of the release One Tamriel and now is still (several patches and alterations later) strong as hell, even with some of the damage nerfs to certain abilities in the Homestead patch and then the additional heavy attack requirements for just about everything due to reduction to cost passives disappearing in the Morrowind patch. It survived through the DOT boosting stages of Scalebreaker and even after when they were reduced later in the year. Fundamentally the Dragonknight is perfect for single target damage over time, so each patch with a LITTLE adaptation, this has stayed WAY up there regardless!

You will see on my live streams that I do occasionally take advantage of heavies during the rotation when resources are low, while other times using more light attacks. It is about gauging the situation and incoming sustain from synergies, potions, and ultimates in order to time everything perfectly inside mechanics. Heavy attacking and light attacking are both equally important in ALL content since it is a basic mechanic. ALL basic mechanics are relevant regardless of the content by design. So if you do start running low or just a gauge drops all of a sudden, it is up to you to take advantage of those situations. Especially when a target is off balance (70% increase to heavy attack, keeping damage up AND double resource return!).

The fact that we are built for a massive amount of poison, with the DK passives, gives us massive sustain due to the updated combustion passive in The Deadlands DLC. Now we get 1000 stamina back every time a poison status effect is applied! AND we have a chance for new Burning status (fire damage) meaning more magicka return (500 per application of burning) meaning our magicka COSTING skills can be sustained too!

Physical status is ALSO a new thing to the new update! If you apply status with “physical” (which we never could before) you will apply Sundered, which is MINOR Breach, reducing the resistance of the target (spell and physical) by 2974!

Overall everything in the build slots together to make a simple yet solid static rotation, covering full uptime on all damage IF you can nail it. Fire and forget damage over time skills, boosted by a well-placed specific spammable, pushing some serious damage numbers AND with choices for survival if you alter your morphs! Everything you need in one place to smash the single target fights QUICKLY!

You are not limited there however if you DO need to hit AOE targets there are gear/skill options for that while maintaining your main purpose/design/role AND you will benefit from that in way of resource return if you get kills! Everything slots together to make a fully functioning multi-situation build. And let’s not forget, in Flames Of Ambition (current patch for Champion Points 2.0) the game has changed dramatically! Much more overall choice of playstyle with the champion point slotable options, alongside multiple state bonuses FROM the champion points system, and ALL players, new or experienced have MUCH higher base stats for weapon damage, spell damage, stamina, magicka, and health!

Deadly Strike has been removed from the setup and it is replaced with Pillar Of Nirn.  Every proc set now crits off weapon AND spell damage except Arms of Relequen and Zaan’s.  

With the addition of the Armory system in Update 32 and the ease with which you can change your entire build, this build is now a WEREWOLF!  As a werewolf, you don’t have to worry about swapping bars.  And it hits nearly as high as the old setup.

MASSIVE NOTE!!!: Since the Greymoor chapter we have been given NORMAL Maelstrom weapons and NORMAL Dragonstar weapons. SO if you are starting out and looking for a more advanced build but perhaps not actually into vet content YET…you CAN farm for absolutely everything on NORMAL difficulty and get cracking!

So while this is an advanced build, ANYONE can get started with it 😉

Fashion First!

As demonstrated in the video, our fabulous ESO fashion setup and dress choice for this character is as follows:

Head: Grim Mask from crown crates
Shoulders: Heavy Dro’mathra
Chest: Medium Fang Lair Jack
Legs: Heavy Thieves Guild
Hands: Medium Dro’mathra
Belt: medium Dro’mathra
Feet: Medium Dro’mathra
Front bar: Boyant Armager daggers
Back bar: Lord warden Bow

As for dyes, pretty much everything is Void Pitch Black, but Thalmor or legates black is also fine!

Skills

Werewolf Bar

1)  Brutal Pounce
2)  Hircine’s Rage
3)  Ferocious Roar  /  Deafening Roar (your choice)
4)  Howl Of Agony
5)  Claws Of Life
Ultimate – Werewolf Berserker

Champion Points 2.0

The NEW Champion Points 2.0 introduced in the Q1 2021 DLC: Flames Of Ambition is quite possibly the BIGGEST change/addition to The Elder Scrolls Online since One Tamriel! And these were further altered in the Blackwood Chapter, giving us a lower base for capping out some of the essentials and also adding some more slotables!

Before it was a case of “I have limited points as a CP, so HOW should I spend them”? Now that is NOT the case as SUCH! Now, it is a case of, buy ALL the things, but which SLOTABLES should you take?

Everything before was a passive bonus with huge diminished returns, awkward calculations, and was messy to all players for the most part. The new system underlines NO diminished returns, no majorly confusing passives, and the ability to buy EVERY single passive available for tanking, DPS, and healing on the SAME character with enough points to spare for buying slotables. Being able to slot 4x special slotables from each tree when there are an abundance of them means you are only limited by your CHOICES, not by your CP.

Buy all the passives, CHOOSE which slotables to take vs the situation, and the rest of the points are spare. Or are they? Well here is the crunch…Once you go over 1800ish (depending on slotable choices, some are more expensive in the Craft tree) you basically have every single passive available PLUS 4 slotables per tree…

If you JUST wanted to focus on combat alone (all red and blue passives and 4 slotables for each one) you only actually need around 1600cp to be completely maxed in those areas. And if you wanted to go FULL glass cannon, only really focusing on one damage type you can achieve your max potential for that as low as 900 or so! You won’t have any resistances or healing bonuses from the Warfare (blue) tree doing this, but you can at least cap out the hard-hitting stuff, right? And this is considering slotables too so there is no harm in actually deliberately specing for a couple of damage resistance slotables instead even at THIS stage.

For tanking it is even easier! Push for your slotables and stack your resistance passives and it is game over! The rest are just a bonus!

So what’s next? Well, if you have higher champion points you can buy more slotables and switch stuff per situation as and when needed. If you don’t, then if you want to swap it will cost you gold for respecing. So in a nutshell, 1650-1800 (depending on build) is you’re pretty much done! Anything else is convenient due to not needing to spend gold swapping things you already have access to! How cool is that?

SLOTABLES!

No matter what, THESE are the most important parts of the Champion Points 2.0 system. So this is your main FIRST goal when pushing for the build. You need to slot these even if they are not max level. However, there are swap-outs for situations as explained in the video.

BLUE (Warfare) are important for resistance, heals, and damage. Red (Fitness) are important for resources, health, and Crowd Control counters. Green (Craft) are literally quality of life! (aka your choice so not THAT important for combat).

It doesn’t matter what level you are at anymore, you can play ALL content regardless of your champion points level because during Flames of Ambition all players/characters had their base stats improved to make everyone somewhat more balanced at lower levels.

However, as mentioned above, the slotables are your main goal. Unlock the prerequisite passives to unlock access to your slotables if there are any…fill them up, and then just grab the remaining passives as you go.

300, 600, 900 champion points are not really important as checkpoints anymore for optimization. Just fill as you go, because ALL characters can have ALL passives with NO negative effects unlike before!

What should I aim for with this build?

  • Master At Arms
  • Thaumaturge
  • Deadly Aim
  • Backstabber


    Instead of Thaumaturge if you cannot get behind the enemy (example: Dragon in Sunspire), then Fighting Finesse should replace it in those situations.

    If you find you are in multiple large pull situations with many adds while using Whirling Blades, you should swap to Biting Aura.

  • Rationer
  • Liquid Efficiency
  • Treasure Hunter
  • Steed’s Blessing

     

    These really are up to you but these are most useful IN content for loot and movement if not in combat.

    What you do with this tree is NOT make or break for mechanics nor combat in general just quality of life.

    Some people like to steal, craft, use less potions, whatever, it’s your choice.

  • Boundless Vitality
  • Rejuvenation
  • Fortified
  • Bloody Renewal

     

    These are designed to increase your health/armor and at the same time manage your resources.

    High recovery and return for being active in combat and GETTING kills really helps you in content.

    So a good balance of flat, contributing slotables are helpful as a DPS build.

The video below explains how the changes work in more detail. Of course, over time, additions will be and have already been made to the system but the main BASE of it is the same.

Rotation

Front bar: Light Attack, Rapid Strikes, Light Attack, Venom Claw, Light Attack, Rending Slashes, Light Attack, Consuming Trap, Light Attack, Rapid Strikes, Light Attack, Barbed Trap, weapon swap (be sure to weapon swap as soon as you activate the ability).

Back Bar: Endless Hail, Light Attack, Poison Injection, Light Attack, Flames Of Oblivion, Light Attack, Noxious Breath, weapon swap (be sure to press swap as soon as you activate the ability).

NOTE: The Light attacks on the front bar can be Heavy Attacks occasionally Instead if you are in a situation where you are really struggling for resources when low use 2-3 heavies on the front bar (always before Bloodthirsty).

Werewolf Bar:  Light Attack, Brutal Pounce, Light Attack, Brutal Pounce, Light Attack, Claws of Life, Light Attack, ROAR x 5, start again.

Weave in Hircine’s Rage whenever possible depending on resources at the time for major berserk (try to time it with your monster set proc).

Poisons, Potions, & Food

Potions really are up to you but they DO offer a crit chance bonus AND a 20% increase to your weapon damage and recovery while give a burst of stamina back at the same time.

Food is very simple, the highest level food you can consume with 2 stats only, MAX health and MAX stamina. There are 3 variations of recipes but all are the same in the stats they give so your choice which one you use.

Poison:  
Alkahest + Nirnroot + Nightshade + Fleshfly Larvae

Weapon Power Potions:
Dragonthorn + Blessed Thistle + Wormwood + Lorkhan’s Tears

Food
Recovery Food:
Artaeum Takeaway Broth – Fish(20) + Torchbug Thorax(5) + Powdered Mother Of Pearl (5)
Dubious Camoran Throne – White meat(1) + Beetle Scuttle(1) + Insect Parts(1) + Guts(1)

Flat food:
Sticky Pork And Radish Noodles – White Meat(1) + Radish(2) + Flour(3)
Garlic Cod with Potato Crust – Fish(1) + Potato(2) + Garlic(3)
Braised Rabbit with Spring Vegetables – Small Game(1) + Greens(2) + Seasoning(3)

If you would like to make your own potions, I now have a fully functioning potion maker on the website. Here you can TEST any combination of potion or poison you like and check the outcome without having to know the combinations in-game! Check here for the App, working on Android and IOS – Potion Maker

Gear Setup

Below is a chart showing the overall gear set-up, noting the optimal set requirements in terms of weight, enchants, & traits!

We are using the Thief mundus stone. All 64 Attribute points are into stamina!

We are a Khajiit but other races are also usable. Orc is a solid alternative and actually did more damage in FRONT of the target, while the Khajiit did slightly more while flanking. So entirely up to you. Wood Elf, Redguard, Dark Elf, or Imperial are also good substitutes.

Optimal Setup

Flip horizontal on mobile device
SLOTGear SetWeightTraitEnchant
HeadPillar Of Nirnmediumdivinesstamina
shouldersPillar Of Nirnmediumdivinesstamina
chestRelequenmediumdivinesstamina
waistrelequenmediumdivinesstamina
handsrelequenmediumdivinesstamina
legsrelequenmediumdivinesstamina
feetrelequenmediumdivinesstamina
ring 1Pillar Of Nirnjewelrybloodthirstyweapon damage
ring 2Pillar Of Nirnjewelrybloodthirstyweapon damage
necklacePillar Of Nirnjewelrybloodthirstyweapon damage
weapon 1maelstromdaggernirnhonedpoisons
weapon 2maelstromdaggersharpenedpoisons
weapon 3master'sbowinfusedweapon / spell dmg

AOE Setup

Flip horizontal on mobile device
SLOTGear SetWeightTraitEnchant
HeadPillar Of Nirnmediumdivinesstamina
shouldersPillar Of Nirnmediumdivinesstamina
chestAegis callermediumdivinesstamina
waistAegis callermediumdivinesstamina
handsAegis callermediumdivinesstamina
legsAegis callermediumdivinesstamina
feetAegis callermediumdivinesstamina
ring 1Pillar Of Nirnjewelrybloodthirstyweapon damage
ring 2Pillar Of Nirnjewelrybloodthirstyweapon damage
necklacePillar Of Nirnjewelrybloodthirstyweapon damage
weapon 1maelstromdaggernirnhonedpoisons
weapon 2maelstromdaggersharpenedpoisons
weapon 3maelstrombowinfusedweapon / spell dmg

Vateshran Setup

Flip horizontal on mobile device
SLOTGear SetWeightTraitEnchant
Headkr'aghmediumdivinesstamina
shouldersvicious ophidian / relequenmediumdivinesstamina
chestAegis callermediumdivinesstamina
waistAegis callermediumdivinesstamina
handsAegis callermediumdivinesstamina
legsAegis callermediumdivinesstamina
feetAegis callermediumdivinesstamina
ring 1vicious ophidian / relequenjewelrybloodthirstyweapon damage
ring 2ring of the pale orderjewelrybloodthirstyweapon damage
necklacevicious ophidian / relequenjewelrybloodthirstyweapon damage
weapon 1maelstromdaggernirnhonedpoisons
weapon 2maelstromdaggersharpenedpoisons
weapon 3maelstrombowinfusedweapon / spell dmg

Werewolf Setup

Flip horizontal on mobile device
SLOTGear SetWeightTraitEnchant
HeadKjalnar's Nightmaremediumdivinesstamina
shouldersKjalnar's Nightmarelightdivinesstamina
chestRelequenmediumdivinesstamina
waistrelequenmediumdivinesstamina
handsrelequenmediumdivinesstamina
legsrelequenmediumdivinesstamina
feetrelequenmediumdivinesstamina
ring 1Pillar Of Nirnjewelrybloodthirstyweapon damage
ring 2Pillar Of Nirnjewelrybloodthirstyweapon damage
necklacePillar Of Nirnjewelrybloodthirstyweapon damage
weapon 1Pillar Of Nirnswordnirnhonedpoisons
weapon 2Pillar Of Nirndaggersharpenedpoisons
weapon 3master'sbowinfusedWeapon / Spell Dmg

Gear Locations

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