Tormentor - Stamina Sorcerer PVP Build

Written guide updated for updated for The Scribes of Fate DLC: Q1 2023

Older video but still relevant.

The Tormentor, the Stamina Sorcerer PVP build for the Elder Scrolls Online: Greymoor Chapter is now up to date!

 This build is made to make the most of the sorcerer’s “get in get out” speed while dishing out decent damage and having a very high ability to debuff the targets. This is a solid spearhead to any team.

The trick to this is making sure everything is done in the right order. The sets together create a unique way to fire off Tremorscale and this adds to the element of surprise. This works in Cyrodiil for sure but works incredibly well in coordinated groups in BATTLEGROUNDS (no cp’s required)…LOTS of fun!! 🙂

Generally, most people proc Tremorscale by taunting the enemy. Now of course in PVP you can’t technically make the enemy decide to hit you via a taunt mechanic like it does in PVE, BUT you can apply it with debuffs attached and benefit from set procs too. So stabbing with pierce armor DOES make this happen. And for doing so, not only will you get the 5280 debuff from the taunt but also 2395 physical resistance debuffing on the target from the new updated Tremorscale set! You literally strip resistances in a split second of getting into the fight!

For shield charging you get wicked defense buffs at the same time as slamming the enemy down to the floor, hitting pretty hard, and then following up with a Tremorscale surprise hit, you also get the debuff from Cyrodiil’s Ward and from the weapon and spell damage reduction glyph ALL AT ONCE!. Follow up with a light attack and piece armor and it is a MESS!

In a coordinated group this spearhead-like attack and debuff in a VERY short burst is devastating to any target unlucky enough to receive a shield assault because by the time they have realized what is happening the group has already finished them off!

ALL of these fire off in your attack…Resist buff for you, damage shield for you, knockdown/stun on target, damage done on impact, damage done by Tremorscale, reduction to target weapon and spell damage,  major defile reducing their ability to heal and health recovery by 36%, light attack damage, piece armor damage, major breach (5280 spell resistance removed) and major fracture (5280 physical resistance removed), 2395 resistance removed, minor maim reducing their damage done by 15% with Deep Slash, and of course, if they DO get brave and hit you, while you are blocking you build up a STRONGER Power Slam to hit back with! And if you use the block ultimate, all of the above is free! This is NASTY!

 In long fights, you can still sustain very well while pressuring the hell out of them by continuously being hard to hit, entering with shield assault, and evading with streak. The enemy’s resources are stripped a lot because of their need to break, dodge roll or try to defend and/or catch you!.

Remember if you have the Asylum two-hander, to make sure you apply those executes while the enemy is low health even if you know for sure you are not going to kill them. Low health targets can build up to 12 ultimate PER attack with the two-hander execute. That allows for some free abilities and blocks from your block ultimate, OR high aoe pressure and rage combat by going full WEREWOLF!!

 This is an aggressive build but at the same time, it can defend like hell, whether that be in terms of making a gap while you recover, or actually defending yourself with free blocks and/or huge resists. Remember..don’t BURN all your resources at once. Pace them. And if you need to, be sure to heavy attack. You do a lot of damage with it and it gives you back stamina. 

  • Burst damage

  • High-speed movement for chasing down the enemy

  • High-speed exits for resource recovering or gap making/closing

  • Tanky resists and hps with high impen for those nasty crits

  • HUGE debuff capability

  • Free blocks and free DPS with the block ulti active!

  • Easy to farm gear! (banished cells specifically is the first dungeon in the game for AD)

  • Tactical with solid results if applied properly, practice and use your brain!

  • High ultimate building capability hitting low health targets with the two-hander execute.

 FREE DAMAGE!! yes, that’s right, free damage if you hit that block ulti. Your charge+Pierce Armour+Tremorscale combo is free with that ultimate on, and so is your piece armor, USE IT to your advantage!

Timing is everything. If you are in trouble and you have a little too much ulti saved up, hit the two-hander ulti (especially vs a tank) and pump your resists over the max. You are already hard to kill this will give you a window.
And finally, tactical retreat. Get in, smack stuff, get OUT! don’t be afraid to streak away to get back into action. Just don’t spam it:)



Champion Points 2.0

The NEW Champion Points 2.0 introduced in the Q1 2021 DLC: Flames Of Ambition is quite possibly the BIGGEST change/addition to The Elder Scrolls Online since One Tamriel! And these were further altered in the Blackwood Chapter, giving us a lower base for capping out some of the essentials and also adding some more slotables!

Before it was a case of “I have limited points as a CP, so HOW should I spend them”? Now that is NOT the case as SUCH! Now, it is a case of, buy ALL the things, but which SLOTABLES should you take?

Everything before was a passive bonus with huge diminished returns, awkward calculations, and was messy to all players for the most part. The new system underlines NO diminished returns, no majorly confusing passives, and the ability to buy EVERY single passive available for tanking, DPS, and healing on the SAME character with enough points to spare for buying slotables. Being able to slot 4x special slotables from each tree when there is an abundance of them means you are only limited by your CHOICES, not by your CP.

Buy all the passives, CHOOSE which slotables to take vs the situation, and the rest of the points are spare. Or are they? Well here is the crunch…Once you go over 1800ish (depending on slotable choices, some are more expensive in the Craft tree) you basically have every single passive available PLUS 4 slotables per tree…

If you JUST wanted to focus on combat alone (all red and blue passives and 4 slotables for each one) you only actually need around 1600cp to be completely maxed in those areas. And if you wanted to go FULL glass cannon, only really focusing on one damage type you can achieve your max potential for that as low as 900 or so! You won’t have any resistances or healing bonuses from the Warfare (blue) tree doing this, but you can at least cap out the hard-hitting stuff, right? And this is considering slotables too so there is no harm in actually deliberately specing for a couple of damage resistance slotables instead even at THIS stage.

For tanking it is even easier! Push for your slotables and stack your resistance passives and it is game over! The rest are just a bonus!

So what’s next? Well, if you have higher champion points you can buy more slotables and switch stuff per situation as and when needed. If you don’t, then if you want to swap it will cost you gold for respecing. So in a nutshell, 1650-1800 (depending on build) is you’re pretty much done! Anything else is convenient due to not needing to spend gold swapping things you already have access to! How cool is that?


No matter what, THESE are the most important parts of the Champion Points 2.0 system. So this is your main FIRST goal when pushing for the build. You need to slot these even if they are not max level. However, there are swap-outs for situations as explained in the video.

BLUE (Warfare) are important for resistance, heals, and damage. Red (Fitness) are important for resources, health, and Crowd Control counters. Green (Craft) are literally quality of life! (aka your choice so not THAT important for combat).

It doesn’t matter what level you are at anymore, you can play ALL content regardless of your champion points level because during Flames of Ambition all players/characters had their base stats improved to make everyone somewhat more balanced at lower levels.

However, as mentioned above, the slotables are your main goal. Unlock the prerequisite passives to unlock access to your slotables if there are any…fill them up, and then just grab the remaining passives as you go.

300, 600, 900 champion points are not really important as checkpoints anymore for optimization. Just fill as you go, because ALL characters can have ALL passives with NO negative effects unlike before!

What should I aim for with this build?

  • Master At Arms
  • Ironclad
  • Deadly Aim
  • Resilience


  • Rationer
  • Liquid Efficiency
  • Treasure Hunter
  • Steed’s Blessing

These really are up to you but these are most useful IN content for loot and movement if not in combat.

What you do with this tree is NOT make or break for mechanics nor combat in general just quality of life.

Some people like to steal, craft, use less potions, whatever, it’s your choice.

  • Boundless Vitality
  • Rejuvenation
  • Fortified
  • Bloody Renewal

These are designed to increase your health/armor and at the same time manage your resources.

High recovery and return for being active in combat and GETTING kills really helps you in content.

So a good balance of flat, contributing slotables are helpful as a DPS build.

The video below explains how the changes work in more detail. Of course, over time, additions will be and have already been made to the system but the main BASE of it is the same.

Poisons, Potions, & Food

Potions really are up to you but they DO offer immunity to cc and recovery bonus while giving a burst of stamina/health back at the same time.

Food is very simple, the highest level food you can consume with 2 stats only, MAX health and MAX stamina. There are 3 variations of recipes but all are the same in the stats they give so your choice of which one you use.

Immovable Potions:  
Mountain Flower + Columbine + wormwood + Lorkhan’s Tears

Recovery Food:
Artaeum Takeaway Broth – Fish(20) + Torchbug Thorax(5) + Powdered Mother Of Pearl (5)
Dubious Camoran Throne – White meat(1) + Beetle Scuttle(1) + Insect Parts(1) + Guts(1)

Flat food:
Sticky Pork And Radish Noodles – White Meat(1) + Radish(2) + Flour(3)
Garlic Cod with Potato Crust – Fish(1) + Potato(2) + Garlic(3)
Braised Rabbit with Spring Vegetables – Small Game(1) + Greens(2) + Seasoning(3)

If you would like to make your own potions, I now have a fully functioning potion maker on the website. Here you can TEST any combination of potion or poison you like and check the outcome without having to know the combinations in-game! Check here for the App, working on Android and IOS – Potion Maker

Gear Setup

Below is a chart showing the overall gear set-up, noting the optimal set requirements in terms of weight, enchants & traits!

We are using the Lover Mundus stone alongside 64 points into Stamina.

We are a Redguard but other races are also usable.  Orc, Imperial, Wood Elf, or Nord are good substitutes.

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SlotGear SetWeightTraitEnchantment
Ring 1Ward Of CyrodiilJewelryBloodthirstyWeapon Damage
Ring 2Ward Of CyrodiilJewelryRobustWeapon Damage
NecklaceWard Of CyrodiilJewelryRobustWeapon Damage
Weapon 1Ward Of Cyrodiil1 HandedSharpenedWeapon Damage
Weapon 2Ward Of CyrodiilShieldImpenetrableStamina / Health
Weapon 3Asylum Weapon2 Handed MaulSharpenedWeapon / Spell Dmg

Gear Locations

Other Sorcerer Builds