The Vampire - Magicka Sorcerer PVP Build
Written guide updated for updated for The Scribes of Fate DLC: Q1 2023
Older video but still relevant.
So many builds out there take advantage of vampire or werewolf but there are two major differences between the two skill lines “generally”. Most of the time people pick vampire for the passives, barely use the skills, and just take the recovery, reduction to damage, and of course the sneak bonus. As a werewolf, however, you go FULL out dog mode and use all your skills until the werewolf runs out or someone kills you. I kind of wanted to make the most of the vampire for once and actually find a way to utilize it not just for passives but to actually play AS a vampire. Taking full advantage of the skills and passives combined, as effectively as possible.
Now, this WAS the case for about 3 years (since the build’s original release) but NOW we have a FULL vampire rework thanks to the Greymoor chapter update on the skill line! 5 new skills, new passive changes, and much more fun and active vampire role IF you know what you’re doing!
The vampire traditionally recovers from killing, feeding, etc. Yet our health regen in this game is low…so I had to find other ways to make you stronger.
The drain ability itself does a decent amount of healing alongside ultimate gain…so replenishing so building for the Scion ultimate for your bats is pretty easy to do, allowing you to hit god mode much faster and devastate your enemies with ease while being incredibly hard to kill. Healing from everything you do and having huge heightened resource stats for 20 seconds.
However with the sets and traits combined alongside some useful passives and of course class…I have managed to adapt to this mindset of “the more you kill the stronger you get” by massively reducing the cost of abilities and ultimate in order to allow you to gain so much back from being in combat that you can almost spam yourself replenishing abilities at the same time as killing things, making you very powerful!
We have introduced a lot of new skills from the vampire skill line and have also taken advantage of FRAGS! Yes, frags, I never use them on my builds BUT you have a 35% chance to make the ability 50% cheaper and insta cast! now while our base abilities cost more being a vampire, our vampire spammable is amazingly cheap, not to mention mist form only costs us a little under 500 to cast and can ALSO make it proc. Meaning cheaper spammable as such for devastating effects 😉
The sets and passives combined allow you to gain ultimate very fast in order to not only kill things in AOE, BUT stay alive while doing so. If you are hit, you can gain ultimate, if you kill you can gain ultimate, for light and heavy attacks you gain ultimate, for the drain ability you gain ultimate, and all of the ultimates (and vampire abilities) are reduced by the combination of skills/passives and the armor. So the more you get stuck in, the stronger you are. With this overall setup the way it is put together and calculated…your bat swarm Scion transformation ultimate costs a small 148 ultimate!! over 9 seconds from just one undead player kill+ combat itself with all procs bells and whistles combined you can gain over 92 ultimate…meaning in a zerg, you can keep bats going for a LONG time while doing crazy aoe damage and staying alive!
Some bonuses to this setup:-
AOE damage that not only devastates groups but heals YOU for every target hit per second
Safe Bomb mode, healing from your damage allows you to hit with surprise coordinated attacks BUT you don’t get one shot for doing so.
CRAZY ultimate regen, passively 7 per second if used a light attack and the vampire drain skill!
SOLO play made fun, jumping into zergs and picking off people with executes while your aoe burns stuff down.
Group play is hell to anyone on the receiving end!
Heal from doing damage alongside your vamp abilities by keeping power surge active (heals from crits)
finally…role play! You are an ACTUAL VAMPIRE, rather than just pretending to be with some passives!
No need to dodge roll-out of root abilities, simply Mistform and save your stamina for breaking free from stuns! Mistform is also now a CHANNEL rather than a cast, so with the reduction to cost for all vamp abilities on the build, you can Mistform forever and be fast as hell while taking hardly any damage at all!
- A damage shield for ACTIVATING mist form which considers your resistances AND your 75% reduction to damage at the same time!
- Crazy fast inside and out of combat with crazy cheap sneak costs and sprint costs, alongside FREE invisibility!
So keep your buffs up, activate that proximity detonation…and when you are about to pop, hit bats, pop an early Mage’s Wrath (pops at 20% hps) light attack, and then pressure them hard with invigorating drain.
Tanky targets take a little more, but soft targets do NOT see it coming and by the time they break cc, they are usually dead. If they break loose just repeat..keep buffs up and pressure them like hell until they pop spam that drain until bats ultimate is ready again! rinse repeat.
Be sure to keep knocking out light attacks between skills for your weapon procs (spell damage etc) and if you run low on resources, get out with mist form, pop a healing ward or two, and heavy attack with the resto/lightning staff for huge magicka return.
This is a lot of fun solo but mostly fun in a group of equally annoying builds! take maybe 3-4 of these, + one healer and you will take out armies:)
You are most welcome! and enjoy!:)
Champion Points 2.0
The NEW Champion Points 2.0 introduced in the Q1 2021 DLC: Flames Of Ambition is quite possibly the BIGGEST change/addition to The Elder Scrolls Online since One Tamriel! And these were further altered in the Blackwood Chapter, giving us a lower base for capping out some of the essentials and also adding some more slotables!
Before it was a case of “I have limited points as a CP, so HOW should I spend them”? Now that is NOT the case as SUCH! Now, it is a case of, buy ALL the things, but which SLOTABLES should you take?
Everything before was a passive bonus with huge diminished returns, awkward calculations, and was messy to all players for the most part. The new system underlines NO diminished returns, no majorly confusing passives, and the ability to buy EVERY single passive available for tanking, DPS, and healing on the SAME character with enough points to spare for buying slotables. Being able to slot 4x special slotables from each tree when there is an abundance of them means you are only limited by your CHOICES, not by your CP.
Buy all the passives, CHOOSE which slotables to take vs the situation, and the rest of the points are spare. Or are they? Well here is the crunch…Once you go over 1800ish (depending on slotable choices, some are more expensive in the Craft tree) you basically have every single passive available PLUS 4 slotables per tree…
If you JUST wanted to focus on combat alone (all red and blue passives and 4 slotables for each one) you only actually need around 1600cp to be completely maxed in those areas. And if you wanted to go FULL glass cannon, only really focusing on one damage type you can achieve your max potential for that as low as 900 or so! You won’t have any resistances or healing bonuses from the Warfare (blue) tree doing this, but you can at least cap out the hard-hitting stuff, right? And this is considering slotables too so there is no harm in actually deliberately specing for a couple of damage resistance slotables instead even at THIS stage.
For tanking it is even easier! Push for your slotables and stack your resistance passives and it is game over! The rest are just a bonus!
So what’s next? Well, if you have higher champion points you can buy more slotables and switch stuff per situation as and when needed. If you don’t, then if you want to swap it will cost you gold for respecing. So in a nutshell, 1650-1800 (depending on build) is you’re pretty much done! Anything else is convenient due to not needing to spend gold swapping things you already have access to! How cool is that?
No matter what, THESE are the most important parts of the Champion Points 2.0 system. So this is your main FIRST goal when pushing for the build. You need to slot these even if they are not max level. However, there are swap-outs for situations as explained in the video.
BLUE (Warfare) are important for resistance, heals, and damage. Red (Fitness) are important for resources, health, and Crowd Control counters. Green (Craft) are literally quality of life! (aka your choice so not THAT important for combat).
It doesn’t matter what level you are at anymore, you can play ALL content regardless of your champion points level because during Flames of Ambition all players/characters had their base stats improved to make everyone somewhat more balanced at lower levels.
However, as mentioned above, the slotables are your main goal. Unlock the prerequisite passives to unlock access to your slotables if there are any…fill them up, and then just grab the remaining passives as you go.
300, 600, 900 champion points are not really important as checkpoints anymore for optimization. Just fill as you go, because ALL characters can have ALL passives with NO negative effects unlike before!
What should I aim for with this build?
- Master At Arms
- Deadly Aim
- Liquid Efficiency
- Treasure Hunter
- Steed’s Blessing
These really are up to you but these are most useful IN content for loot and movement if not in combat.
What you do with this tree is NOT make or break for mechanics nor combat in general just quality of life.
Some people like to steal, craft, use less potions, whatever, it’s your choice.
- Boundless Vitality
- Bloody Renewal
These are designed to increase your health/armor and at the same time manage your resources.
High recovery and return for being active in combat and GETTING kills really helps you in content.
So a good balance of flat, contributing slotables are helpful as a DPS build.
The video below explains how the changes work in more detail. Of course, over time, additions will be and have already been made to the system but the main BASE of it is the same.
Poisons, Potions, & Food
Potions really are up to you but they DO offer immunity to cc and recovery bonus while giving a burst of stamina/health back at the same time.
Food is very simple, the highest level food you can consume with 2 stats only, MAX health and MAX Magicka. There are 3 variations of recipes but all are the same in the stats they give so your choice of which one you use.
Mountain Flower + Columbine + wormwood + Lorkhan’s Tears
Cornflower + Lady’s Smock + Alkahest
Minstral Banana-Bunny Hash – Small game(1) + Bananas(2) + Seasoning(3)
Melon-Baked Parmesan Pork – White Meat(1) + Melon(2) + Cheese(3)
Solitude Salmon-Millet Soup – Fish(1) + Tomato(2) + Millet(3)
Clockwork Citrus Filet – Red Meat(1), Lemon(1), Perfect Roe(1), Frost Mirriam(1)
Witchmother’s Potent Brew – Nightshade(1), Bervez Juice(1), (Rice(1), Small Game(1)
If you would like to make your own potions, I now have a fully functioning potion maker on the website. Here you can TEST any combination of potion or poison you like and check the outcome without having to know the combinations in-game! Check here for the App, working on Android and IOS – Potion Maker
Below is a chart showing the overall gear set-up, noting the optimal set requirements in terms of weight, enchants & traits!
We are using the Lover Mundus stone with this also to make sure we get plenty of penetration before buffs are applied to go through the target’s resistance, increasing our overall damage.
All 64 Attribute points go into Magicka.
|Shoulders||Mother Ciannait||Medium||Well Fitted||Magicka|
|Ring 1||Ring Of The Wild Hunt||Jewelry||Swift / Infused||Tri-Stat / Mag Reduction|
|Ring 2||Blessing Of The Potentates||Jewelry||Healthy||Spell Damage|
|Necklace||Spare Item / Any Set Crafted||Jewelry||Bloodthirsty||Weapon / Spell Dmg|
|Weapon 1||Blessing Of The Potentates||Lightning Staff||Sharpened||Weapon / Spell Dmg|
|Weapon 2||Blessing Of The Potentates||Restoration Staff||Powered||Poisons|
Other Sorcerer Builds
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