The Lich - Magicka Necromancer PVE Build

Written guide updated for the Blackwood Chapter: Q2 2021

Older video but written guide up to date

What do we call this? Magcro? mag necro? magromancer?! Pick your poison, I’m sticking with Mag Necro, regardless of the term used to describe it, this class is INSANE!

This Magicka Necromancer build is built for HIGH single target DPS, great AOE dps and MASSIVE ultimate gain! This build is FUN, has great survival, has a full static rotation which never has to change, has solid sustain and is all round balanced for all PVE content.

Utlizing a rather fun set too making it themed on top of everything else adds to it’s overall appeal!

We do have a couple of pets in our arsenal but unlike the Sorcerer where the abilities have to be double barred in order to have 100% uptime on them, the Necromancer has fire and forget pets. We raise the dead, we use them , and then dump them again.

The corpse system is extremely useful for the necromancer. The Templar can syphon energy from dead bodies of course but the Necromancer is the master of all that is dead. We can consume Ultimate, heals, minions and even resurrect dead bodies/players.

This system DOES make the learning curve a little tricky but don’t worry, all you need to know is explained in detail in the video. The Necromancer can be fun if you are just smashing buttons, however if you have great situational awareness and understand how to take advantage of the bodies around you, then you can become VERY powerful. Also this is not just the bodies from players or enemies, you can physically consume the corpses of your raised pets to benefit you,

In this build consuming corpses is key! We have abilities that do damage over time, we have ground based aoes, we have ultimate regeneration, AND heals all from paying attention to what is dead and what is alive. Clever and planned useage of your corpse consuming skills can completely change the tide of any battle.

In this build you will have all of the above however, covered FOR you. The rotation alone takes full advantage of consuming corpses, setting up some well placed corpses with planned and timed skills to then utilize them when they are present!

As well as the corpse system, we have elements of all kinds in our damage including ice, fire, AND shock! Which makes the Magicka Necromancer the master of all magic!

And last but not least of course, we have an ultimate in the form of a massive flesh abomination which grants major vulnerability to your group. Meaning all players hit the targets affected by 30% more damage! The Necromancer is the only class in the game with this bonus. Play smart and you can be a massive asset to any group!

Key bonuses to the setup

  • High damage output in both single target AND AOE!

  • Fire and forget abilities/pets which do NOT require double baring of the same skills (unlike the sorcerer)

  • Incredible ultimate gain from our Necrotic Potency IF used correctly!

  • Major Vulnerability (10% damage done increase to target for EVERYONE) from our Colossus Ultimate

  • At execute range we have a passive which greatly improves our critical chance!

  • High use of class skills, making it feel like a totally unique setup/class/playstyle

  • High health bonus JUST for being a Necromancer!

  • The more you understand about the class, the more powerful you are if you have the ability to take advantage of the situation at the time, ESPECIALLY if there are many many BODIES!

Fashion First!

eso , fashion, motif, style, outfit

As demonstrated in the video, our fabulous ESO fashion setup and dress choice for this character is as follows:-

Head: Light Xyvkin
Shoulders: Heavy Daedra
Chest: Light Fang Lair
Legs: Light Fang Lair
Hands: Light Fang Lair
Belt: Light Fang Lair
Feet: Light Fang Lair/ Light Dromathra
Front bar: Icey Coven
Back Staff: New Moon Priest

The two colours we are using are Legate Black (any black will do) and Void Pitch

Skills

Champion points 2.0

The NEW Champion Points 2.0 introduced in the Q1 2021 DLC: Flames Of Ambition, is quite possibly the BIGGEST change/addition to The Elder Scrolls Online since One Tamriel! And these were further altered in the Blackwood Chapter, giving us a lower base for capping out some of the essentials and also adding some more slotables!

Before it was a case of “i have limited points as a cap, so HOW should i spend them”? Now that is NOT the case as SUCH! Now, it is a case of, buy ALL the things, but which SLOTABLES should you take?

Everything before was a passive bonus with huge diminished returns, awkward calculations and was messy to all players for the most part. The new system underlines NO diminished returns, no majorly confusing passives and the ability to buy EVERY single passive available for tanking, dps and healing on the SAME character with enough points to spare for buying slotables. Being able to slot 4x special slotables from each tree when there are an abundance of them means you are only limited by your CHOICES not by your CAP.

Buy all the passives, CHOOSE which slotables to take vs the situation, and the rest of the points are spare. Or are they? Well here is the crunch…Once you go over 1800ish (depending on slotable choices, some are more expensive in the craft tree) you basically have every single passive available PLUS 4 slotables per tree…
If you JUST wanted to focus on combat alone (all red and blue passives and 4 slotables for each one) you only actually need 1719cp to be completely maxed in those areas. And if you wanted to go FULL glass cannon, only really focusing on one damage type you can achieve your max potential for that as low as 990! You won’t have any resistances or healing bonuses from the blue tree doing this, but you can at least cap out the hard hitting stuff right? And this is considering slotables too so there is no harm in actually deliberately specing for a couple of damage resistance slotables instead even at THIS stage.

So what’s next? Well, if you have higher you can buy more slotables and switch stuff per situation as and when needed. If you don’t, then if you want to swap it will cost you gold for respecing. So in a nutshell, 1650-1800 (depending on build) is you pretty much done! Anything else is convenience due to not needing to spend gold swapping things you already have access to! How cool is that?

What's the Goal now?

The goal is simple. Buy ALL the PASSIVE champion points, that meaning the ones that do not require you to slot anything, they just affect you anyway. MOST of those are prerequisites to some of the others anyway.
Then pick 4 slotables for each tree and slot them! Any spare points can be put into extra CHOICE based slotables for “other things”.

Simple right? NO MUST have 75 here and 61 there stuff. However, under 1650-1800ish , you will want to “optimize”…so lets do that shall we??

SLOTABLES!

No matter what, THESE are the most important parts of the champion points 2.0 system. So this is your main FIRST goal when pushing for the build. You need to slot these even if they are not max level. However there are swap outs for situations as explained in the video.
BLUE are important for resistance, heals and damage. Red are important for resources, health and CC. Green are literally Quality of life! (aka your choice so not THAT important for combat).

  • Master At Arms
  • Fighting Finesse
  • Deadly Aim
  • Backstabber


    Swap outs instead of Backstabber If you do not find you are behind the target much OR cannot GET behind it (example: dragon in vss)

  • Thurmaturge or Biting Aura either is fine.
  • Rationer
  • Liquid Efficiency
  • Treasure Hunter
  • Steed’s Blessing

    These really are up to you but these are most useful IN content for loot and movement if not in combat.
    What you do with this tree is NOT make or break for mechanics or combat in general just quality of life.

  • Boundless Vitality
  • Rejuvenation
  • Ironclad
  • Siphoning Spells

    These are designed to increase your health/armour and at the same time manage your resources. High recovery and return for being active in combat and GETTING kills.

WHAT DO I DO AT MY LEVEL??!

What do you do if you are lower cps? Well it is always best to have a goal right? THESE will be if you are going for FULL damage output consideration. IF you wish to drop some damage for more survival (resistances) then of course you will have to drop some to gain some, BUT this should help you along the way.

160 champion points

  • 10 Precision
  • 10 Piercing
  • 10 Fighting Finesse
  • 10 Master At Arms
  • 10 Deadly Aim
  • 3 Backstabber
  • 10 Gilded Fingers
  • 10 Fortune’s Favour
  • 15 Wanderer
  • 10 Steadfast Enchantment
  • 8 Treasure Hunter
  • 10 Hero’s Vigor
  • 15 Tumbling
  • 10 Mystic Tenacity
  • 10 Siphoning Spells
  • 13 Boundless Vitality

Above is gear cap. So most players do want to know what to do with their points here. So this guide should point you in the right direction to get started with the basics for a good balance across the board for survival and damage output. Aiming for the unlock passives to GET those slotabels nice and early.

420 champion points

  • 20 Precision
  • 10 Piercing
  • 20 Flawless Ritual
  • 30 War Mage
  • 10 Fighting Finesse
  • 10 Master At Arms
  • 10 Deadly Aim
  • 10 Backstabber
  • 20 Eldritch Insight
  • 10 Gilded Fingers
  • 10 Fortune’s Favour
  • 15 Wanderer
  • 50 Steadfast Enchantment
  • 50 Treasure Hunter
  • 5 rationer
  • 20 Hero’s Vigor
  • 15 Tumbling
  • 10 Mystic Tenacity
  • 10 Siphoning Spells
  • 45 Boundless Vitality
  • 20 Ironclad
  • 20 Rejuvenation

capitalizing on the main slotables to make sure their are optimized as soon as possible.

  • 20 Precision
  • 20 Piercing
  • 40 Flawless Ritual
  • 30 War Mage
  • 20 Fighting Finesse
  • 50 Master At Arms
  • 50 Deadly Aim
  • 20 Backstabber
  • 20 Eldritch Insight
  • 10 Gilded Fingers
  • 20 Fortune’s Favor
  • 15 Wanderer
  • 50 Steadfast Enchantment
  • 50 Treasure Hunter
  • 20 Rationer
  • 75 Liquid Efficiency
  • 20 Hero’s Vigor
  • 15 Tumbling
  • 40 Mystic Tenacity
  • 50 Siphoning Spells
  • 45 Boundless Vitality
  • 50 Ironclad
  • 50 Rejuvenation

990 Champion Points

  • 20 Precision
  • 20 Piercing
  • 40 Flawless Ritual
  • 30 War Mage
  • 50 Fighting Finesse
  • 50 Master At Arms
  • 50 Deadly Aim
  • 50 Backstabber
  • 20 Eldritch Insight
  • 40 Gilded Fingers
  • 50 Fortune’s Favor
  • 15 Wanderer
  • 50 Steadfast Enchantment
  • 50 Treasure Hunter
  • 30 Rationer
  • 75 Liquid Efficiency
  • 10 Breakfall
  • 20 Hero’s Vigor
  • 30 Tumbling
  • 50 Mystic Tenacity
  • 50 Siphoning Spells
  • 50 Boundless Vitality
  • 50 Ironclad
  • 50 Rejuvenation
  • 20 Defiance
  • 10 Sprinter

 

ALL Slotables you need completely MAXED out with the basic unlockable passives to get to them also completed! With a couple of extras starting out in the green and red tree.

Bare in mind this is full glass cannon as far as the blue tree is concerned but you can spec slightly into the resistance stuff along the way if you are willing to sacrifice a little bit of damage. Remember it is about CHOICE!

OVER 990!

The next 190 blue champion points are enough to max out every single other passive available (technically 570 cps overall considering you get a blue one every 3).

You should spec into your resistances FIRST, then get the healing and stamina passives, and THEN finally if you WANT to, you can get the martial status and damage types.

However since we don’t USE any of that martial stuff at all, technically you can cap out your mitigation and healing passives with as little as 120 blue cps! (360 more cps in total).

You have the 4 major slotables for th build, everything else is 100% quality of life and depends on the player. Spec into stuff you want, or just fill it up as you go, this tree is REALLY personal to the player not the build overall.

After 990 you ONLY need another 206 red CP to cap out all of the passives. Some of which you may not WANT to so can get it even earlier (technically 618 more cp overall).

Spec into block mitigation as soon as possible and literally just gradually fill the rest at your own pace.

Your slotables are the main focus over all and the rest are minor bonuses that you may or may not notice depending on the content.

So...What's next?

TECHNICALLY You only need 1476 to get everything you need, or 1719 to have it all, depending on green slotables, some are more expensive than others. Either way once you are at 1800 EVERYTHING else is just an EXTRA slotable that you can BUY for later, in case you want to swap it out vs the situation.

This is 100% quality of life from here on out. If you NEED to change a slotable that you don’t have you will have to do a respect for 3k gold and buy what you need. If you have the spare Champion points to BUY the slot as well as what you have, then swap is free. That’s the only difference between capping out what you need, vs capping out what you can CHOOSE…3k gold or free 😉

 

Rotation

Front bar: Light Attack, Stalking Blastbones, Light Attack, Mystic Orb, Light Attack, Degeneration, Light Attack, Stalking Blastbones, Light Attack, Detonating Siphon, Light Attack, Skeletal Arcanist, Light Attack, Stalking Blastbones, Light Attack, Mystic Orb, Weapon Swap 

Back Bar: Light Attack, Avid Boneyard, Light Attack, Stalking Blast Bones, Light Attack, Rearming Trap, Light attack, Unstable Wall Of Elements, Weapon Swap.

The rotation is designed so even with the bar swaps added there will always be a blast bones, then two skills then a blast bones again. Your Mystic Orb travels over time so the second cast fills the gap to have it ALWAYS present on the target with no down time taking full advantage of the damage over time passive for the Necromancer.

If you can nail the rotation it will be incredibly smooth, NO damage over time OR buffs will EVER run out and everything will be continuously consistent through out. You never need to change your rotation even at execute, just repeat the above until the enemy is dead !

Potions & Food

You can use Tristat pots for a combination of the above and some health back OR if you are really fancy and going for the squishier mode as mentioned in the video…you can make spell pots.

Food is very simple, the highest level food you can consume with 2 stats only, MAX health and MAX magicka. There are 3 variations of recipes but all are the same in the stats they give so your choice which one you use.

Tri-pots – Columbine + Mountain Flower + Bugloss + Lorkans Tears
Spell pots – Lady smock + Water Hyacinth + Cornflower + Lorkhan’s Tears

Food:
         Minstral Banana-Bunny  Hash – Small game(1) + Bananas(2) + Seasoning(3)
         Melon-Baked Parmesan Pork – White Meat(1) + Melon(2) + Cheese(3)
         Solitude Salmon-Millet Soup – Fish(1) + Tomato(2) + Millet(3)

If you would like to make your own potions, i now have a fully functioning potion maker on the website. Here you can TEST any combination of potion or poison you like and check the outcome without having to know the combinations in game! Check here for the App, working on android and IOS – Potion Maker

Gear Setup

Below is a chart showing the overall gear set-up, noting the optimal set requirements in terms of weight, enchants & traits!

We are using the Thief Mundus stone along side 64 points into Magicka

We are a Khajiit but other races are also usable. Dark elf, High elf or Breton are good substitutes.

Optimal Setup

Beginner Setup

beginner necromancer,

Gear Locations