Simplar - Stamina Templar PVE Build
Written guide updated for the Waking Flame DLC: Q3 2021
Older video but the written guide is up to date.
This build is made purposely to be solid with damage, survivability, sustain and damage all in one place!
Gear is easy to acquire in comparison vs what is considered “end game” stuff (although there is an advance option). Everything you need can be acquired Solo OR bought from the market!
ANYONE can use this set-up no matter what your experience or skill level and you can use it for ALL content (yes, including vet and hard mode trials).
The point of this build is to do everything at once as SIMPLE as possible. Sustain is easy, survivability is easy (vs squishplars) , damage and rotations are easy to get to grips with in comparison to most, and is a fully static rotation so you never really have to change anything. Of course, over time the build rotation has somewhat changed but you can still roll it back a bit and keep it very simple indeed in comparison to the new update if it suits you and you will still perform just fine…hence the name “Simplar” 🙂
Your rotation is made up in such a way that not only are all your buffs applied and ultimate regen covered, but you also have very nice AOE damage at the same time as having single target damage, whereas other stamina classes are more single target heavy! There is no need for over complicated rotations, smashing your control to pieces doesn’t mean you are cool..it is just an unnecessary way to try to show off when you really don’t need to…
The game has very simple mechanics as far as performing in DPS is concerned but people try to make it too complex. All you need are your primary attacks (light and heavy attacks) alongside the right amount of skills and buffs without overusing your resources. This build does just that!
As a stamina Templar alongside the beast trap you have a passive bonus to crit damage, hence the need to have a high crit chance, so that is a very important stat. Templars EXCEL at critical damage, so get that chance % up high.
Repentance. Remember this ability is FREE…if something dies next to you and you press this, you heal yourself and your group and YOU gain stamina back. Our sustain is amazing already let alone in a situation where many things die at once.
Remember the more targets, the larger the return. You can even drop a couple of heavy attacks occasionally for lights for a faster rotation and still gain back the overused stamina by consuming the dead bodies. Lots of flexibility here in AOE situations.
AOE and single target damage in one package! Most stamina have high single and poor AOE, this has a nice balance of both!
Time your ultimate! With all passives in place, making sure you keep up your rotation, all the ultimate gain from skills and lights and heavies will allow you to be able to use your ultimate ability EVERY two rotations.
Timing. DO NOT try to do your rotation too fast, this is timed perfectly, and showing off trying to press things too quickly will mess it up. Sometimes less is more:)
Group support! We can actually fit Ring Of Preservation not just for the weapon damage but actually to help heal and protect other members of the group without sacrificing ANY skill slots whatsoever! It helps if we activate it, and adds more weapon damage for us even if we don’t activate it, WIN-WIN!
Ressing! As a Templar, you can resurrect VERY fast, make sure you throw on a quick vigor to heal while you are doing so, and get your team up FAST! Heal first, res second!
Champion Points 2.0
The NEW Champion Points 2.0 introduced in the Q1 2021 DLC: Flames Of Ambition is quite possibly the BIGGEST change/addition to The Elder Scrolls Online since One Tamriel! And these were further altered in the Blackwood Chapter, giving us a lower base for capping out some of the essentials and also adding some more slotables!
Before it was a case of “I have limited points as a CP, so HOW should I spend them”? Now that is NOT the case as SUCH! Now, it is a case of, buy ALL the things, but which SLOTABLES should you take?
Everything before was a passive bonus with huge diminished returns, awkward calculations, and was messy to all players for the most part. The new system underlines NO diminished returns, no majorly confusing passives, and the ability to buy EVERY single passive available for tanking, DPS, and healing on the SAME character with enough points to spare for buying slotables. Being able to slot 4x special slotables from each tree when there are an abundance of them means you are only limited by your CHOICES, not by your CP.
Buy all the passives, CHOOSE which slotables to take vs the situation, and the rest of the points are spare. Or are they? Well here is the crunch…Once you go over 1800ish (depending on slotable choices, some are more expensive in the Craft tree) you basically have every single passive available PLUS 4 slotables per tree…
If you JUST wanted to focus on combat alone (all red and blue passives and 4 slotables for each one) you only actually need around 1600cp to be completely maxed in those areas. And if you wanted to go FULL glass cannon, only really focusing on one damage type you can achieve your max potential for that as low as 900 or so! You won’t have any resistances or healing bonuses from the Warfare (blue) tree doing this, but you can at least cap out the hard-hitting stuff, right? And this is considering slotables too so there is no harm in actually deliberately specing for a couple of damage resistance slotables instead even at THIS stage.
For tanking it is even easier! Push for your slotables and stack your resistance passives and it is game over! The rest are just a bonus!
So what’s next? Well, if you have higher champion points you can buy more slotables and switch stuff per situation as and when needed. If you don’t, then if you want to swap it will cost you gold for respecing. So in a nutshell, 1650-1800 (depending on build) is you’re pretty much done! Anything else is convenient due to not needing to spend gold swapping things you already have access to! How cool is that?
No matter what, THESE are the most important parts of the Champion Points 2.0 system. So this is your main FIRST goal when pushing for the build. You need to slot these even if they are not max level. However, there are swap-outs for situations as explained in the video.
BLUE (Warfare) are important for resistance, heals, and damage. Red (Fitness) are important for resources, health, and Crowd Control counters. Green (Craft) are literally quality of life! (aka your choice so not THAT important for combat).
It doesn’t matter what level you are at anymore, you can play ALL content regardless of your champion points level because during Flames of Ambition all players/characters had their base stats improved to make everyone somewhat more balanced at lower levels.
However, as mentioned above, the slotables are your main goal. Unlock the prerequisite passives to unlock access to your slotables if there are any…fill them up, and then just grab the remaining passives as you go.
300, 600, 900 champion points are not really important as checkpoints anymore for optimization. Just fill as you go, because ALL characters can have ALL passives with NO negative effects unlike before!
What should I aim for with this build?
- Master At Arms
- Fighting Finesse
- Deadly Aim
Instead of Backstabber If you cannot get behind the enemy (example: Dragon in Sunspire), then Thaumaturge should replace it in those situations.
If you find you are in multiple large pull situations with many adds while using Whirling Blades, you should swap to Biting Aura.
- Liquid Efficiency
- Treasure Hunter
- Steed’s Blessing
These really are up to you but these are most useful IN content for loot and movement if not in combat.
What you do with this tree is NOT make or break for mechanics nor combat in general just quality of life.
Some people like to steal, craft, use less potions, whatever, it’s your choice.
- Boundless Vitality
- Bloody Renewal
These are designed to increase your health/armor and at the same time manage your resources.
High recovery and return for being active in combat and GETTING kills really helps you in content.
So a good balance of flat, contributing slotables are helpful as a DPS build.
The video below explains how the changes work in more detail. Of course, over time, additions will be and have already been made to the system but the main BASE of it is the same.
Front bar rotation – Light Attack, Power Of The Light, Light Attack, Rending Slashes, Light Attack, Biting Jabs x3, Light Attack Barbed Trap, weapon swap.
Back bar rotation – Light Attack, Endless Hail, Light Attack, Poison Injection, Light Attack, Blazing Spear, Weapon Swap.
Every SECOND rotation on the back bar be sure to put in a “Light Attack, Restoring Focus” before the Blazing Spear to keep that buff up.
Execute rotation – Keep doing what you are doing! Your dual-wield (yes, light and heavies too) do more damage at low health, your Poison Injection does more damage at low health. There is NO need for you to change anything…keep hitting the boss with a clean rotation!
Poisons, Potions, & Food
Potions really are up to you but they DO offer a crit chance bonus AND a 20% increase to your weapon damage and recovery while give a burst of stamina back at the same time.
Food is very simple, the highest level food you can consume with 2 stats only, MAX health and MAX stamina. There are 3 variations of recipes but all are the same in the stats they give so your choice which one you use.
Alkahest + Nirnroot + Nightshade + Fleshfly Larvae
Weapon Power Potions:
Dragonthorn + Blessed Thistle + wormwood + Lorkhan’s Tears
Artaeum Takeaway Broth – fish(20) + Torchbug Thorax(5) + Powdered Mother Of Pearl (5)
Dubious Camoran Throne – White meat(1) + Beetle Scuttle(1) + Insect Parts(1) + Guts(1)
Sticky Pork And Radish Noodles – White Meat(1) + Radish(2) + Flour(3)
Garlic Cod with Potato Crust – Fish(1) + Potato(2) + Garlic(3)
Braised Rabbit with Spring Vegetables – Small Game(1) + Greens(2) + Seasoning(3)
If you would like to make your own potions, I now have a fully functioning potion maker on the website. Here you can TEST any combination of potion or poison you like and check the outcome without having to know the combinations in-game! Check here for the App, working on Android and IOS – Potion Maker
Below is a chart showing the overall gear set-up, noting the optimal set requirements in terms of weight, enchants & traits!
We are using the Thief mundus stone. All 64 Attribute points are into stamina!
We are an Orc but other races are also usable. Redguard, Wood Elf, or Imperial are good substitutes, also some people like the Khajiit, or Dark Elf.
|chest||New Moon Acolyte||med/heavy||divines||stamina|
|waist||New Moon Acolyte||med/light||divines||stamina|
|ring 1||New Moon Acolyte||jewelry||bloodthirsty||weapon damage|
|ring 2||New Moon Acolyte||jewelry||bloodthirsty||weapon damage|
|necklace||New Moon Acolyte||jewelry||infused||weapon damage|
|weapon 1||Master's||1 Handed / dagger||nirnhoned||poisons|
|weapon 2||Master's||1 handed / dagger||sharpened||poisons|
|weapon 3||maelstrom||bow||infused||weapon / spell dmg|
|chest||new moon acolyte||med/heavy||divines||stamina|
|waist||new moon acolyte||med/light||divines||stamina|
|ring 1||new moon acolyte||jewelry||bloodthirsty||weapon damage|
|ring 2||new moon acolyte||jewelry||bloodthirsty||weapon damage|
|necklace||new moon acolyte||jewelry||infused||weapon damage|
|weapon 1||agility||1 Handed / dagger||nirnhoned||poisons|
|weapon 2||agility||1 handed / dagger||sharpened||poisons|
|weapon 3||agility||bow||infused||weapon / spell dmg|