Quiver - Stamina Warden PVE Build
Written guide updated for The Scribes of Fate DLC: Q1 2023
I’m sure you have seen all of the “heavy attack” builds all over the internet where people basically use a one bar variant of the ever popular Easy Sorc and slap it on every class with a twist, right?
Then I’m sure you have felt like using “lightning staff heavy attacks” is the ONLY way to make a VIABLE one bar build?
You do not have to feel like that ANY MORE!
“One bar” is a playstyle choice. It is not limited to weapon types OR specific skills. It just makes things a BIT easier in application. However making heavy sacrifices and deciding which skills to entirely dump is the tricky part. CHOICES are hard!
Lucky for you i have done it for you! This build is a FULL One Bar BOW build! That’s right, ONE bow!
It is generally a long ranged build utilising light attacks and a spamable while maintaining a couple of other skills and is designed to keep it both simple and effective, while being capable of ALL PVE content!
Generally speaking when a ranged build goes close quarters you lose something. Well not with this build. While your bow passives get less effective the closer you are, the more opportunity you have for a regularly used skill (your heal, Arctic blast) to do damage to plug the gap.
This is a big difference vs most ranged builds because for once, you are performing equally, regardless of location in the fight, so all mechanics are doable for your chosen playstyle.
The gear on this build has been chosen in order to make the most of it’s overall performance not just a full out glass cannon, but there are of course other options if you prefer not to run trials or dlc dungeons. NOTE however, NOTHING on this build requires VETERAN difficulty content! Not even the monster shoulder!
The main thing about this build that separates it from the rest is that it is built around light attacking both for basic passives AND sets, BUT if you prefer to heavy attack instead? Well you can do that too because everything you have in this setup supports BOTH!
Important perks of the build:
- No veteran difficulty required for gear
- Limited amount of skills to limit complications
- Light attacks benefit both for gear procs and basic weapon passives
- Fast moving allowing for your agility to be a bing contributor to your survival
- VERY high critical damage hitting the cap easily in a group scenario
- A HUGE personal heal with great CC attached to it
- HUGE sustainability overall from passives and skills as well as an actively used magicka skill to free up some more stamina during your rotation
- Capable of ALL PVE content!
Cloudrest Lightning mechanic? What do you do with a one bar build in that ONE mechanic? Simple. You can chose to take off the ring in that fight and replace it with something simple like an endurance ring (almost 2k extra health) OR, your group can build for more survival!
Yes, it HAS been tested, you can actually DAMAGE SHIELD through the lightning mechanic. Which means if your group is built for survival with great constant resistance bonuses, damage shields and constant heal over time, you can literally stand in it.
The way you approach content and strategies that you apply are 100% up to you, but this is “viable” in ALL content. You may just have to alter play for ONE mechanic and do what works for YOU and your group!
As demonstrated in the video, our fabulous ESO fashion setup and dress choice for this character are as follows:
Head: Light Dreadhorn Hat
Shoulders: Heavy Y’ffre’s Will Pauldrons
Chest: Heavy Y’ffre’s Will Cuirass
Legs: Heavy Y’ffre’s Will Greaves
Hands: Light Arkthzand Armory Gloves
Belt: Medium Y’ffre’s Will Belt
Feet: Heavy Y’ffre’s Will Sabatons
Front bar: Arkthzand Armory Bow
As for dyes, pretty much everything is STOCK with the added Pit Demon’s Poison and Graht-Bark Brown for the helmet.
Champion Points 2.0
The NEW Champion Points 2.0 introduced in the Q1 2021 DLC: Flames Of Ambition is quite possibly the BIGGEST change/addition to The Elder Scrolls Online since One Tamriel! And these were further altered in the Blackwood Chapter, giving us a lower base for capping out some of the essentials and also adding some more slotables!
Before it was a case of “I have limited points as a CP, so HOW should I spend them”? Now that is NOT the case as SUCH! Now, it is a case of, buy ALL the things, but which SLOTABLES should you take?
Everything before was a passive bonus with huge diminished returns, awkward calculations, and was messy to all players for the most part. The new system underlines NO diminished returns, no majorly confusing passives, and the ability to buy EVERY single passive available for tanking, DPS, and healing on the SAME character with enough points to spare for buying slotables. Being able to slot 4x special slotables from each tree when there is an abundance of them means you are only limited by your CHOICES, not by your CP.
Buy all the passives, CHOOSE which slotables to take vs the situation, and the rest of the points are spare. Or are they? Well here is the crunch…Once you go over 1800ish (depending on slotable choices, some are more expensive in the Craft tree) you basically have every single passive available PLUS 4 slotables per tree…
If you JUST wanted to focus on combat alone (all red and blue passives and 4 slotables for each one) you only actually need around 1600cp to be completely maxed in those areas. And if you wanted to go FULL glass cannon, only really focusing on one damage type you can achieve your max potential for that as low as 900 or so! You won’t have any resistances or healing bonuses from the Warfare (blue) tree doing this, but you can at least cap out the hard-hitting stuff, right? And this is considering slotables too so there is no harm in actually deliberately specing for a couple of damage resistance slotables instead even at THIS stage.
For tanking it is even easier! Push for your slotables and stack your resistance passives and it is game over! The rest are just a bonus!
So what’s next? Well, if you have higher champion points you can buy more slotables and switch stuff per situation as and when needed. If you don’t, then if you want to swap it will cost you gold for respecing. So in a nutshell, 1650-1800 (depending on build) is you’re pretty much done! Anything else is convenient due to not needing to spend gold swapping things you already have access to! How cool is that?
No matter what, THESE are the most important parts of the Champion Points 2.0 system. So this is your main FIRST goal when pushing for the build. You need to slot these even if they are not max level. However, there are swap-outs for situations as explained in the video.
BLUE (Warfare) are important for resistance, heals, and damage. Red (Fitness) are important for resources, health, and Crowd Control counters. Green (Craft) are literally quality of life! (aka your choice so not THAT important for combat).
It doesn’t matter what level you are at anymore, you can play ALL content regardless of your champion points level because during Flames of Ambition all players/characters had their base stats improved to make everyone somewhat more balanced at lower levels.
However, as mentioned above, the slotables are your main goal. Unlock the prerequisite passives to unlock access to your slotables if there are any…fill them up, and then just grab the remaining passives as you go.
300, 600, 900 champion points are not really important as checkpoints anymore for optimization. Just fill as you go, because ALL characters can have ALL passives with NO negative effects unlike before!
What should I aim for with this build?
- Master At Arms
- Wrathful Strikes
- Deadly Aim
- Weapons Expert
- Liquid Efficiency
- Treasure Hunter
- Steed’s Blessing
These really are up to you but these are most useful IN content for loot and movement if not in combat.
What you do with this tree is NOT make or break for mechanics nor combat in general just quality of life.
Some people like to steal, craft, use less potions, whatever, it’s your choice.
- Boundless Vitality
- Bloody Renewal
These are designed to increase your health/armor and at the same time manage your resources.
High recovery and return for being active in combat and GETTING kills really helps you in content.
So a good balance of flat, contributing slotables are helpful as a DPS build.
The video below explains how the changes work in more detail. Of course, over time, additions will be and have already been made to the system but the main BASE of it is the same.
The rotation is SO simple your cat could do it!
Basically your bread and butter is your Arrow Barrage so you need to maintain that at all times. Go into your options in game, go into COMBAT and then make sure your ability timers are turned on.
That way when you fire Arrow Barrage, you can see the timer ticking down and just re-apply it as it is about to run out.
While it is running, apply Deep Fissure. This has a double timer, 3 seconds and then 6 seconds, but you must be sure that the entire skill runs out before you recast it, else it will not get the final explosion!
Now that you know how those two skills work, the rest is easy!
Spam light attack(or heavy attack) and Lethal arrow over and over and over, until Arrow Barrage and/or Deep Fissure need reapplying, and then go back to spamming!
Changes to rotation: If you need to heal, of course use Arctic Blast to heal. If you are close ranged, you can also use this as an active skill to apply extra damage while not at range.
Keep up your betty netch as much as possible.
Finally, if the bear is ready, replace one Lethal Arrow cast with it.
Poisons, Potions, & Food
Potions on this build are simple. Due to the ring we are using, we are always benefiting from brutality and savagery and don’t need potions to do that for us, so Tri pots all day long! 3 lots of resources back each time you pop one along side CONSTANT uptime on major endurance, intellect and fortitude.
Food is very simple, the highest level food you can consume with 2 stats only, MAX health and MAX stamina. There are 3 variations of recipes but all are the same in the stats they give so your choice of which one you use.
Columbine + mountain Flower + Bugloss + Lorkhan’s Tears
Artaeum Takeaway Broth – fish(20) + Torchbug Thorax(5) + Powdered Mother Of Pearl (5)
Dubious Camoran Throne – White meat(1) + Beetle Scuttle(1) + Insect Parts(1) + Guts(1)
Sticky Pork And Radish Noodles – White Meat(1) + Radish(2) + Flour(3)
Garlic Cod with Potato Crust – Fish(1) + Potato(2) + Garlic(3)
Braised Rabbit with Spring Vegetables – Small Game(1) + Greens(2) + Seasoning(3)
If you would like to make your own potions, I now have a fully functioning potion maker on the website. Here you can TEST any combination of potion or poison you like and check the outcome without having to know the combinations in-game! Check here for the App, working on Android and IOS – Potion Maker
Below is a chart showing the overall gear set-up, noting the optimal set requirements in terms of weight, enchants & traits!
We are using the Thief Mundus stone. All 64 Attribute points are into stamina.
|Head||Shadow of the Red Mountain||Medium||Divines||Max Stamina|
|Chest||Arms of Relequen / Briarheart||Medium||Divines||Max Stamina|
|Waist||Arms of Relequen / Briarheart||Medium||Divines||Max Stamina|
|Hands||Arms of Relequen / Briarheart||Medium||Divines||Max Stamina|
|Legs||Arms of Relequen / Briarheart||Medium||Divines||Max Stamina|
|Feet||Arms of Relequen / Briarheart||Medium||Divines||Max Stamina|
|Ring 1||Oakensoul Ring||Jewelry||Bloodthirsty||Max Stamina|
|Ring 2||Shadow of the Red Mountain||Jewelry||Bloodthirsty||Weapon/Spell Dmg|
|Necklace||Shadow of the Red Mountain||Jewelry||Bloodthirsty||Weapon/Spell Dmg|
|Weapon 1||Shadow of the Red Mountain||Bow||Precise||Flame Damage|
Other Warden Builds
Nature’s Bounty – Warden Tank/DPS Hybrid PVE Build Written guide updated for The Scribes Of Fate DLC: Q1 2023 https://www.youtube.com/watch?v=GoZ4m1t168g This is the new PVE tank build for the Warden class. He is built to do everything a tank should be able to do…It can taunt, hold agro, survive, control