Off Balance - Magicka Templar PVE Build

This PVE Templar magicka DPS build was made for players of all skill levels. Of course the more advanced player will get more out of it but this will perform well in anyone’s hands so long as you follow it correctly and understand HOW it works. This does involve a little knowledge of the skills applied and their passives attached to them in order to act on instinct if needed to when something goes wrong. This is capable of solo, 4 player and 12 player content throughout the game YES including the really hard stuff!

The reason this is called “off – balance” is simple and that is that this is centered around pumping out as much area of affect damage as possible, solo AND group based WHILE offering a major support factor to the fight without upsetting your dps. Here we are using a lot of lightning damage to further push concussion for those off balance procs AND add as much AOE damage as possible while still pumping out high single target damage, along side good sustain AND survival.
We also offer sustain and healing bonuses AND actual heals to the group and we don’t have to ever alter our rotation for it to be effective! Everything you need in one tidy package!

  • Debuffer! You can keep minor vulnerability up all of the time if your rotations are clean (+8% damage for the group) due to that being part of the concussion status effect.

  • Survivability! You heal from your damage (sweeps and beams) so you actually stay alive by doing damage and have a shield for emergencies!

  • You can keep a healthy up time on off balance to improve yours and your group’s increased heavy damage resource gain (70% extra damage and 100% extra back from resources)¬† while also returning the favour to the dragonknights in the group by allowing them the effect required for their back flip whips! ūüėČ

  • Your sustain and ability to apply HIGH aoe with the lightning staff as and when needed…heavy attack into a bunch of adds and everything dies fast while at the same time you REGAIN magicka for a fully heavy attack, AND remember while a target is off balance your heavy attacks gain DOUBLE resources!…very handy.

  • The heavy attack part of the rotation (if required) not only does high single target an aoe damage but also keeps up your sustain by default.

  • Overwhelming applies a really good amount of free dps just for using your class abilities and at the same time offers even MORE concussion status effects = off balance

  • Many builds out there focus mainly on weapon abilities and negate the point of the class. This utilizes the class abilities almost equally if not a little more than weapon skills making it more of a reason to BE a Templar rather than just putting force pulse on everything, get those sweeps in! ūüôā¬†

This is a VERY “balanced” build, using “off balance” to make it so!

Fashion First!

off balance, minor vulnerability, templar, magplar

As demonstrated in the video, our fabulous ESO fashion setup and dress choice for this character is as follows:-

Head: Light Tsaesci
Shoulders: Light Scaelcaller
Chest: Heavy Assassin’s League
Legs: Heavy Thieves Guild
Hands: Light Dragonguard
Belt: Medium Dro’mathra
Feet: Light Silken Ring
Front bar: Abnur Tharn Staff
Back Staff: Telvanni Staff

The Three colours we are using are Legate Black (any black will do), Obsidian Black and Frozen Blood Red.


Champion points 2.0

The NEW Champion Points 2.0 introduced in the Q1 2021 DLC: Flames Of Ambition, is quite possibly the BIGGEST change/addition to The Elder Scrolls Online since One Tamriel!

Before it was a case of “i have limited points as a cap, so HOW should i spend them”? Now that is NOT the case as SUCH! Now, it is a case of, buy ALL the things, but which SLOTABLES should you take?

Everything before was a passive bonus with huge diminished returns, awkward calculations and was messy to all players for the most part. The new system underlines NO diminished returns, no majorly confusing passives and the ability to buy EVERY single passive available for tanking, dps and healing on the SAME character with enough points to spare for buying slotables. Being able to slot 4x special slotables from each tree when there are an abundance of them means you are only limited by your CHOICES not by your CAP.

Buy all the passives, CHOOSE which slotables to take vs the situation, and the rest of the points are spare. Or are they? Well here is the crunch…Once you go over 2100+ you basically have every single passive available PLUS 4 slotables per tree… So what’s next? Well, if you have higher you can buy more slotables and switch stuff per situation as and when needed. If you don’t, then if you want to swap it will cost you gold for respecing. So in a nutshell, 2100+ is you pretty much done, and anything else is convenience due to not needing to spend gold swapping things you already have access to! How cool is that?

What's the Goal now?

The goal is simple. Buy ALL the PASSIVE champion points, that meaning the ones that do not require you to slot anything, they just affect you anyway. MOST of those are prerequisites to some of the others anyway.
Then pick 4 slotables for each tree and slot them! Any spare points can be put into extra CHOICE based slotables for “other things”.

Simple right? NO MUST have 75 here and 61 there stuff. However, under 2100, you will want to “optimize”…so lets do that shall we??


No matter what, THESE are the most important parts of the champion points 2.0 system. So this is your main FIRST goal when pushing for the build. You need to slot these even if they are not max level. However there are swap outs for situations as explained in the video.
BLUE are important for resistance, heals and damage. Red are important for resources, health and CC. Green are literally Quality of life! (aka your choice).

  • Biting Aura
  • Thaumaturge
  • Deadly Aim
  • Backstabber

    Swap outs instead of Backstabber. One is for FRONT facing enemies and the other is for AOE situations.

  • Occult Overload
  • Fighting Finesse
  • Rationer
  • Liquid Efficiency
  • Treasure Hunter
  • Steed’s Blessing

    These really are up to you but these are most useful IN content for loot and movement if not in combat.
    What you do with this tree is NOT make or break for mechanics or combat in general just quality of life.

  • Boundless Vitality
  • Rejuvenation
  • Ironclad
  • Siphoning Spells

    These are designed to increase your health and at the same time manage your resources. High recovery and return for being active in combat and GETTING kills.


What do you do if you are lower cps? Well it is always best to have a goal right? THESE will be if you are going for FULL damage output consideration. IF you wish to drop some damage for more survival (resistances) then of course you will have to drop some to gain some, BUT this should help you along the way.

160 champion points

  • 10 Precision
  • 10 Piercing
  • 10 Biting Aura
  • 10 Thaumaturge
  • 10 Deadly Aim
  • 3 Backstabber

This will unlock your major stat opening (crit chance module opens the trees) at the same time as opening up your flat bonus to penetration and your 3 TOP slotables and the start of the 4th!

  • 10 Gilded Fingers
  • 10 Fortune’s Favour
  • 15 Wanderer
  • 10 Steadfast Enchantment
  • 8 Treasure Hunter

This steadily unlocks some nice gold passives, pushing to the reduction to soul gems used and straight up to your first slotable (not maxed yet) allowing for higher quality loot.

  • 19 Boundless Vitality
  • 15 Tumbling
  • 10 Mystic Tenacity
  • 10 Ironclad

This will give you a good base for health and start on pushing for your resource passives aiming for resource gain slotable.

Above is gear cap. So most players do want to know what to do with their points here. So this guide should point you in the right direction to get started with the basics for a good balance across the board for survival and damage output.

420 champion points

  • 10 Precision
  • 10 Piercing
  • 20 Flawless Ritual
  • 30 War Mage
  • 10 Biting Aura
  • 10 Thaumaturge
  • 10 Deadly Aim
  • 10 Backstabber
  • 10 Fighting Finesse
  • 10 Occult Overlord
  • 10 Eldritch Insight

This will unlock ALL major state nodes for DPS, allow for all 4 slotables PLUS the 2 variations (one can be used the other is WIP however you can leave it for now and go with more flat if you prefer).
And finally will open up your max spell damage bonus from the flat trees. PLUS starting to increase max stats for magicka.

  • 10 Gilded Fingers
  • 10 Fortune’s Favour
  • 15 Wanderer
  • 50 Steadfast Enchantment
  • 50 Treasure Hunter
  • 5 rationer

Masxed Treasure hunter slotable, maxed “never use a sould gem on a weapon again” passive! And some spare points helping to push the next slotable.

  • 40 Boundless Vitality
  • 15 Tumbling
  • 10 Mystic Tenacity
  • 10 Ironclad
  • 15 Hero’s Vigor
  • 10 Siphoning Spells
  • 40 Rejuvenation

This allows you your 4 major slotables (not maxed) pushing for recovery, armour and health. Along side return for getting kills.

810 champion points

  • 10 Precision
  • 40 Piercing
  • 40 Flawless Ritual
  • 30 War Mage
  • 30 Biting Aura
  • 30 Thaumaturge
  • 20 Deadly Aim
  • 10 Backstabber
  • 10 Fighting Finesse
  • 10 Occult Overlord
  • 40 Eldritch Insight

All major slotables and choices, maximum Extended Might section, and max magicka node completed. All major slotables boosted ready for more gradual improvement.
Note: Just like above, you can stick to 4x slotables with NO alterations and go with more flat bonuses if you like.

  • 40 Gilded Fingers
  • 10 Fortune’s Favor
  • 15 Wanderer
  • 50 Steadfast Enchantment
  • 50 Treasure Hunter
  • 30 Rationer
  • 75Liquid Efficiency

3 Major Slotables now available with maxed efficiency for all 3 including some nice gold passives.

Again, this tree is totally quality of life and not set in stone. Use what works for you.

  • 50 Boundless Vitality
  • 15 Tumbling
  • 10 Mystic Tenacity
  • 50 ironclad
  • 40 Hero’s Vigor
  • 50 Siphoning Spells
  • 50 Rejuvenation
  • 5 Tireless Guardian

All major health and resource return/sustain/recovery nodes covered. ALL 4 slots maximum with some block cost reduction starting to be speced into.

1350 champion points

  • 40 Precision
  • 40 Piercing
  • 40 Flawless Ritual
  • 30 War Mage
  • 50 Biting Aura
  • 50 Thaumaturge
  • 50 Deadly Aim
  • 30 Backstabber
  • 30 Fighting Finesse
  • 50 Occult Overlord
  • 40 Eldritch Insight

All major choices available missing only a couple of finalising % to backstabber and Fighting finesse.

NOTE: You can drop one of the Slotables and max everything for the 4 major slotables you use at this stage. I am merely showing you options!

  • 50 Gilded Fingers
  • 50 Fortune’s Favor
  • 75 Wanderer
  • 50 Steadfast Enchantment
  • 50 Treasure Hunter
  • 30 Rationer
  • 75Liquid Efficiency
  • 50 Steed’s Blessing
  • 20 Breakfall

ALL 4 major slotables along side fall damage reduction, max gold from chests, max chance of loot from chests, cheaper travel and faster movement while not in combat!

Again, this tree is 100% personal, all quality of life, no right or wrong

  • 50 Boundless Vitality
  • 15 Tumbling
  • 50 Mystic Tenacity
  • 50 Ironclad
  • 40 Hero’s Vigor
  • 50 Siphoning Spells
  • 50 Rejuvenation
  • 40 Tireless Guardian
  • 40 Defiance
  • 20 sprinter
  • 30 Fortification
  • 15 Savage Defense

All major health and resource return/sustain/recovery nodes covered. ALL 4 slots maximum with some block cost reduction starting to be speced into.

Technically at this point in time if you ONLY go for 4x slotables (including the blue ones, NOT considering swappables) you can spec into ALL damage stats 100% and have your 4x working slotables maxed out. THIS is your MAX dps with NO resistances considered option. If you feel squashy you know what to do. Pull some dps points and buy some resistances.

BUT based on the max stats at base now, you SHOULD be fine so long as your tanks and healers are on point

1800 champion points and above?

Buy every single passive available and your 4x slotables, and you will be DONE at 2100 but WAY before then you will have everything you need damage wise. It’s just a case of filling the gaps for healing and resistances.

However, if you WANT the extra slotables required for the build without the cost of respecing with gold. You will be able to do so but will need more points.

All passives a + 4 slotables of your choice!

At 1890 OR 2190 you will be able to buy EVERY passive and your 4x major slotables APART from “Tempered Soul”.

That one is a little awkward and costs 25 points per level, so while you will have a level or two, it won’t be maxed. Always work on THIS passive last as it is the least important.

TECHNICALLY You only need 1890 BUT we have allowed for TWO swapables in the blue trees which DOES require us to have the extra 300 points across the board. Regardless of where you go with it between these points you will have MAXIMUM resistance passives, healing passives, flat stats to all resources (excluding slotable options), max CC counter, recovery, block mitigation, the lot. Everything you need is RIGHT HERE!


So...What's next?

TECHNICALLY You only need 1890 BUT we have allowed for TWO swapables in the blue trees which DOES require us to have the extra 300 points across the board. Regardless of where you go with it between these points you will have MAXIMUM resistance passives, healing passives, flat stats to all resources (excluding slotable options), max CC counter, recovery, block mitigation, the lot. Everything you need is RIGHT HERE!


Front bar – Light attack, Purifying Light…Then light attack, puncturing sweeps x4, Barbed Trap, weapon swap

Back bar – Blazing Spear, light attack, Solar Barrage, Light Attack, Unstable Wall Of Elements, weapon swap…
Start again!

Resource gaining rotation if low magicka:

IF the target is off balance replace a puncturing sweeps with a heavy attack Lightning Staff Heavy Attack for double resource gain IF you need to.

Execute rotation – This is very simple, keep up Unstable Wall Of Elements and your beast trap (that is important) and instead of 4x puncturing sweeps, use light attack + Radiant Glory/Oppression x4 THEN get those dots back on asap and repeat. Remember however if you are running low, remember to heavy attack when the target is off balance or if you are struggling.

Poisons, Potions & Food

You can use Tristat pots if you are using degeneration¬† OR if you are really fancy and going for the squishier mode as mentioned in the video…you can make spell pots.

Food is very simple, the highest level food you can consume with 2 stats only, MAX health and MAX magicka. There are 3 variations of recipes but all are the same in the stats they give so your choice which one you use.

Tri-pots – Columbine + Mountain Flower + Bugloss + Lorkans Tears
Spell pots – Lady smock + Water Hyacinth + Cornflower + Lorkhan’s Tears

         Minstral Banana-Bunny  Hash РSmall game(1) + Bananas(2) + Seasoning(3)
         Melon-Baked Parmesan Pork РWhite Meat(1) + Melon(2) + Cheese(3)
         Solitude Salmon-Millet Soup РFish(1) + Tomato(2) + Millet(3)

If you would like to make your own potions, i now have a fully functioning potion maker on the website. Here you can TEST any combination of potion or poison you like and check the outcome without having to know the combinations in game! Check here for the App, working on android and IOS – Potion Maker

Gear Setup

Below is a chart showing the overall gear set-up, noting the optimal set requirements in terms of weight, enchants & traits!

We are using the Thief Mundus stones along side 64 points into Magicka

We are a Dark Elf but other races are also usable. High elf, Khajiit or Breton are good substitutes. However As explained (and shown) in the video, ORC is actually a VERY nice alternative if you want to be a Brawler-Plar!


Double Destruction Staff Setup

Double Dagger Setup

NOTE: AS EXPLAINED in HUGE detail in the video. Yes you can use a flame staff on the BACK bar (not the front) IF you can guarantee that off balance is 100% controlled by someone else in your group already. If not, stick with lightning. We can provide it all day long by default. So if it is not there, the build is designed to do that…If it IS there, then sure, swap out the BACK bar only.

Bare in mind if you are gauging “potential” as most people claim to do on the dummy, then of course the dummy has 10% increase to all flame damage (dragon knight engulfing flames) AND also 100% control of off balance ALREADY. So THAT is a situation where demonstrating flame makes sense. Again, if your group does NOT have off balance covered, stay with lightning. They had better be able to do that in a bunch better than you though ūüėČ

Siroria is an advanced set, it may look good on the skeleton but it takes a LOT of practice to utilize this inside mechanics and will also affect your overall sustain vs the gear layout above.
It is an option as mentioned in the video, but ultimately the sheet above should be what you are aiming for if you want to use the build as designed/intended.

If you DO choose to use Siroria, you want to (as explained in the video) put over whelming on the BODY/Jewels and Siroria on 3 pieces (anywhere) and the two piece on the FRONT bar in the form of a lightning staff. You will have a higher uptime on Overwhelming and Siroria carries over when you swap bars. Unless of course you prefer to keep hollowfang, which is also fine. Any combination of the above will “work”.

If you want a LITTLE bit more damage but lack sustain(work for it yourself) you can swap to scathing mage and remove hollowfang/overwhelming all together and put it with siroria but that is very risky for most.

This is a choice and not recommended for everyone but remember this will reduce your ability to provide recovery to the group.

IF you WANT to go with daggers, understand that is 100% fine (the original build was designed to go melee anyway and used to run two swords) but be aware the lightning staff DOES apply MORE damage to the overall build, supplies more off balance and can also sustain easier if you need to heavy attack. However, the CHANCE to crit more often is with the daggers. meaning consistency is up a bit IF luck is on your side. Ultimately the choice is yours BOTH are absolutely fine and can actually hit similar numbers depending on the dice rolls for luck with your crits.

Also note if you did know already, Maelstrom can be farmed now on NORMAL difficulty! ENJOY!

Gear Locations