Off Balance - Magicka Templar PVE Build

This PVE Templar magicka DPS build was made for players of all skill levels. Of course the more advanced player will get more out of it but this will perform well in anyone’s hands so long as you follow it correctly and understand HOW it works. This does involve a little knowledge of the skills applied and their passives attached to them in order to act on instinct if needed to when something goes wrong. This is capable of solo, 4 player and 12 player content throughout the game YES including the really hard stuff!

The reason this is called “off – balance” is simple and that is that this is centered around pumping out as much area of affect damage as possible, solo AND group based WHILE offering a major support factor to the fight without upsetting your dps. Here we are using a lot of lightning damage to further push concussion for those off balance procs AND add as much AOE damage as possible while still pumping out high single target damage, along side good sustain AND survival.
We also offer sustain and healing bonuses AND actual heals to the group and we don’t have to ever alter our rotation for it to be effective! Everything you need in one tidy package!

  • Debuffer! You can keep minor vulnerability up all of the time if your rotations are clean (+8% damage for the group) due to that being part of the concussion status effect.

  • Survivability! You heal from your damage (sweeps and beams) so you actually stay alive by doing damage and have a shield for emergencies!

  • You can keep a healthy up time on off balance to improve yours and your group’s increased heavy damage resource gain (70% extra damage and 100% extra back from resources)  while also returning the favour to the dragonknights in the group by allowing them the effect required for their back flip whips! 😉

  • Your sustain and ability to apply HIGH aoe with the lightning staff as and when needed…heavy attack into a bunch of adds and everything dies fast while at the same time you REGAIN magicka for a fully heavy attack, AND remember while a target is off balance your heavy attacks gain DOUBLE resources!…very handy.

  • The heavy attack part of the rotation (if required) not only does high single target an aoe damage but also keeps up your sustain by default.

  • Overwhelming applies a really good amount of free dps just for using your class abilities and at the same time offers even MORE concussion status effects = off balance

  • Many builds out there focus mainly on weapon abilities and negate the point of the class. This utilizes the class abilities almost equally if not a little more than weapon skills making it more of a reason to BE a Templar rather than just putting force pulse on everything, get those sweeps in! 🙂 

This is a VERY “balanced” build, using “off balance” to make it so!

Fashion First!

off balance, minor vulnerability, templar, magplar

As demonstrated in the video, our fabulous ESO fashion setup and dress choice for this character is as follows:-

Head: Light Tsaesci
Shoulders: Light Scaelcaller
Chest: Heavy Assassin’s League
Legs: Heavy Thieves Guild
Hands: Light Dragonguard
Belt: Medium Dro’mathra
Feet: Light Silken Ring
Front bar: Abnur Tharn Staff
Back Staff: Telvanni Staff

The Three colours we are using are Legate Black (any black will do), Obsidian Black and Frozen Blood Red.

Skills

Champion points 2.0

The NEW Champion Points 2.0 introduced in the Q1 2021 DLC: Flames Of Ambition, is quite possibly the BIGGEST change/addition to The Elder Scrolls Online since One Tamriel! And these were further altered in the Blackwood Chapter, giving us a lower base for capping out some of the essentials and also adding some more slotables!

Before it was a case of “i have limited points as a cap, so HOW should i spend them”? Now that is NOT the case as SUCH! Now, it is a case of, buy ALL the things, but which SLOTABLES should you take?

Everything before was a passive bonus with huge diminished returns, awkward calculations and was messy to all players for the most part. The new system underlines NO diminished returns, no majorly confusing passives and the ability to buy EVERY single passive available for tanking, dps and healing on the SAME character with enough points to spare for buying slotables. Being able to slot 4x special slotables from each tree when there are an abundance of them means you are only limited by your CHOICES not by your CAP.

Buy all the passives, CHOOSE which slotables to take vs the situation, and the rest of the points are spare. Or are they? Well here is the crunch…Once you go over 1800ish (depending on slotable choices, some are more expensive in the craft tree) you basically have every single passive available PLUS 4 slotables per tree…
If you JUST wanted to focus on combat alone (all red and blue passives and 4 slotables for each one) you only actually need 1719cp to be completely maxed in those areas. And if you wanted to go FULL glass cannon, only really focusing on one damage type you can achieve your max potential for that as low as 990! You won’t have any resistances or healing bonuses from the blue tree doing this, but you can at least cap out the hard hitting stuff right? And this is considering slotables too so there is no harm in actually deliberately specing for a couple of damage resistance slotables instead even at THIS stage.

So what’s next? Well, if you have higher you can buy more slotables and switch stuff per situation as and when needed. If you don’t, then if you want to swap it will cost you gold for respecing. So in a nutshell, 1650-1800 (depending on build) is you pretty much done! Anything else is convenience due to not needing to spend gold swapping things you already have access to! How cool is that?

What's the Goal now?

The goal is simple. Buy ALL the PASSIVE champion points, that meaning the ones that do not require you to slot anything, they just affect you anyway. MOST of those are prerequisites to some of the others anyway.
Then pick 4 slotables for each tree and slot them! Any spare points can be put into extra CHOICE based slotables for “other things”.

Simple right? NO MUST have 75 here and 61 there stuff. However, under 1650-1800ish , you will want to “optimize”…so lets do that shall we??

SLOTABLES!

No matter what, THESE are the most important parts of the champion points 2.0 system. So this is your main FIRST goal when pushing for the build. You need to slot these even if they are not max level. However there are swap outs for situations as explained in the video.
BLUE are important for resistance, heals and damage. Red are important for resources, health and CC. Green are literally Quality of life! (aka your choice so not THAT important for combat).

  • Master At Arms
  • Fighting Finesse
  • Deadly Aim
  • Backstabber


    Swap outs instead of Backstabber If you do not find you are behind the target much OR cannot GET behind it (example: dragon in vss)

  • Thurmaturge or Biting Aura either is fine.
  • Rationer
  • Liquid Efficiency
  • Treasure Hunter
  • Steed’s Blessing

    These really are up to you but these are most useful IN content for loot and movement if not in combat.
    What you do with this tree is NOT make or break for mechanics or combat in general just quality of life.

  • Boundless Vitality
  • Rejuvenation
  • Ironclad
  • Siphoning Spells

    These are designed to increase your health/armour and at the same time manage your resources. High recovery and return for being active in combat and GETTING kills.

WHAT DO I DO AT MY LEVEL??!

What do you do if you are lower cps? Well it is always best to have a goal right? THESE will be if you are going for FULL damage output consideration. IF you wish to drop some damage for more survival (resistances) then of course you will have to drop some to gain some, BUT this should help you along the way.

160 champion points

  • 10 Precision
  • 10 Piercing
  • 10 Fighting Finesse
  • 10 Master At Arms
  • 10 Deadly Aim
  • 3 Backstabber
  • 10 Gilded Fingers
  • 10 Fortune’s Favour
  • 15 Wanderer
  • 10 Steadfast Enchantment
  • 8 Treasure Hunter
  • 10 Hero’s Vigor
  • 15 Tumbling
  • 10 Mystic Tenacity
  • 10 Siphoning Spells
  • 13 Boundless Vitality

Above is gear cap. So most players do want to know what to do with their points here. So this guide should point you in the right direction to get started with the basics for a good balance across the board for survival and damage output. Aiming for the unlock passives to GET those slotabels nice and early.

420 champion points

  • 20 Precision
  • 10 Piercing
  • 20 Flawless Ritual
  • 30 War Mage
  • 10 Fighting Finesse
  • 10 Master At Arms
  • 10 Deadly Aim
  • 10 Backstabber
  • 20 Eldritch Insight
  • 10 Gilded Fingers
  • 10 Fortune’s Favour
  • 15 Wanderer
  • 50 Steadfast Enchantment
  • 50 Treasure Hunter
  • 5 rationer
  • 20 Hero’s Vigor
  • 15 Tumbling
  • 10 Mystic Tenacity
  • 10 Siphoning Spells
  • 45 Boundless Vitality
  • 20 Ironclad
  • 20 Rejuvenation

capitalizing on the main slotables to make sure their are optimized as soon as possible.

810 champion points

  • 20 Precision
  • 20 Piercing
  • 40 Flawless Ritual
  • 30 War Mage
  • 20 Fighting Finesse
  • 50 Master At Arms
  • 50 Deadly Aim
  • 20 Backstabber
  • 20 Eldritch Insight
  • 10 Gilded Fingers
  • 20 Fortune’s Favor
  • 15 Wanderer
  • 50 Steadfast Enchantment
  • 50 Treasure Hunter
  • 20 Rationer
  • 75 Liquid Efficiency
  • 20 Hero’s Vigor
  • 15 Tumbling
  • 40 Mystic Tenacity
  • 50 Siphoning Spells
  • 45 Boundless Vitality
  • 50 Ironclad
  • 50 Rejuvenation

990 Champion Points

  • 20 Precision
  • 20 Piercing
  • 40 Flawless Ritual
  • 30 War Mage
  • 50 Fighting Finesse
  • 50 Master At Arms
  • 50 Deadly Aim
  • 50 Backstabber
  • 20 Eldritch Insight
  • 40 Gilded Fingers
  • 50 Fortune’s Favor
  • 15 Wanderer
  • 50 Steadfast Enchantment
  • 50 Treasure Hunter
  • 30 Rationer
  • 75 Liquid Efficiency
  • 10 Breakfall
  • 20 Hero’s Vigor
  • 30 Tumbling
  • 50 Mystic Tenacity
  • 50 Siphoning Spells
  • 50 Boundless Vitality
  • 50 Ironclad
  • 50 Rejuvenation
  • 20 Defiance
  • 10 Sprinter

 

ALL Slotables you need completely MAXED out with the basic unlockable passives to get to them also completed! With a couple of extras starting out in the green and red tree.

Bare in mind this is full glass cannon as far as the blue tree is concerned but you can spec slightly into the resistance stuff along the way if you are willing to sacrifice a little bit of damage. Remember it is about CHOICE!

The next 190 blue champion points are enough to max out every single other passive available (technically 570 cps overall considering you get a blue one every 3).

You should spec into your resistances FIRST, then get the healing and stamina passives, and THEN finally if you WANT to, you can get the martial status and damage types.

However since we don’t USE any of that martial stuff at all, technically you can cap out your mitigation and healing passives with as little as 120 blue cps! (360 more cps in total).

You have the 4 major slotables for th build, everything else is 100% quality of life and depends on the player. Spec into stuff you want, or just fill it up as you go, this tree is REALLY personal to the player not the build overall.

After 990 you ONLY need another 206 red CP to cap out all of the passives. Some of which you may not WANT to so can get it even earlier (technically 618 more cp overall).

Spec into block mitigation as soon as possible and literally just gradually fill the rest at your own pace.

Your slotables are the main focus over all and the rest are minor bonuses that you may or may not notice depending on the content.

So...What's next?

TECHNICALLY You only need 1476 to get everything you need, or 1719 to have it all, depending on green slotables, some are more expensive than others. Either way once you are at 1800 EVERYTHING else is just an EXTRA slotable that you can BUY for later, in case you want to swap it out vs the situation.

This is 100% quality of life from here on out. If you NEED to change a slotable that you don’t have you will have to do a respect for 3k gold and buy what you need. If you have the spare Champion points to BUY the slot as well as what you have, then swap is free. That’s the only difference between capping out what you need, vs capping out what you can CHOOSE…3k gold or free 😉

 

Rotation

Front bar – Light attack, Purifying Light…Then light attack, puncturing sweeps x4, Barbed Trap, weapon swap

Back bar – Blazing Spear, light attack, Solar Barrage, Light Attack, Unstable Wall Of Elements, weapon swap…
Start again!

Resource gaining rotation if low magicka:

IF the target is off balance replace a puncturing sweeps with a heavy attack Lightning Staff Heavy Attack for double resource gain IF you need to.

Execute rotation – This is very simple, keep up Unstable Wall Of Elements and your beast trap (that is important) and instead of 4x puncturing sweeps, use light attack + Radiant Glory/Oppression x4 THEN get those dots back on asap and repeat. Remember however if you are running low, remember to heavy attack when the target is off balance or if you are struggling.

Poisons, Potions & Food

You can use Tristat pots if you are using degeneration  OR if you are really fancy and going for the squishier mode as mentioned in the video…you can make spell pots.

Food is very simple, the highest level food you can consume with 2 stats only, MAX health and MAX magicka. There are 3 variations of recipes but all are the same in the stats they give so your choice which one you use.

Tri-pots – Columbine + Mountain Flower + Bugloss + Lorkans Tears
Spell pots – Lady smock + Water Hyacinth + Cornflower + Lorkhan’s Tears

Food:
         Minstral Banana-Bunny  Hash – Small game(1) + Bananas(2) + Seasoning(3)
         Melon-Baked Parmesan Pork – White Meat(1) + Melon(2) + Cheese(3)
         Solitude Salmon-Millet Soup – Fish(1) + Tomato(2) + Millet(3)

If you would like to make your own potions, i now have a fully functioning potion maker on the website. Here you can TEST any combination of potion or poison you like and check the outcome without having to know the combinations in game! Check here for the App, working on android and IOS – Potion Maker

Gear Setup

Below is a chart showing the overall gear set-up, noting the optimal set requirements in terms of weight, enchants & traits!

We are using the Thief Mundus stones along side 64 points into Magicka

We are a Dark Elf but other races are also usable. High elf, Khajiit or Breton are good substitutes. However As explained (and shown) in the video, ORC is actually a VERY nice alternative if you want to be a Brawler-Plar!

 

Double Destruction Staff Setup

Double Dagger Setup

NOTE: AS EXPLAINED in HUGE detail in the video. Yes you can use a flame staff on the BACK bar (not the front) IF you can guarantee that off balance is 100% controlled by someone else in your group already. If not, stick with lightning. We can provide it all day long by default. So if it is not there, the build is designed to do that…If it IS there, then sure, swap out the BACK bar only.

Bare in mind if you are gauging “potential” as most people claim to do on the dummy, then of course the dummy has 10% increase to all flame damage (dragon knight engulfing flames) AND also 100% control of off balance ALREADY. So THAT is a situation where demonstrating flame makes sense. Again, if your group does NOT have off balance covered, stay with lightning. They had better be able to do that in a bunch better than you though 😉

Siroria is an advanced set, it may look good on the skeleton but it takes a LOT of practice to utilize this inside mechanics and will also affect your overall sustain vs the gear layout above.
It is an option as mentioned in the video, but ultimately the sheet above should be what you are aiming for if you want to use the build as designed/intended.

If you DO choose to use Siroria, you want to (as explained in the video) put over whelming on the BODY/Jewels and Siroria on 3 pieces (anywhere) and the two piece on the FRONT bar in the form of a lightning staff. You will have a higher uptime on Overwhelming and Siroria carries over when you swap bars. Unless of course you prefer to keep hollowfang, which is also fine. Any combination of the above will “work”.

This is a choice and not recommended for everyone but remember this will reduce your ability to provide recovery to the group.

IF you WANT to go with daggers, understand that is 100% fine (the original build was designed to go melee anyway and used to run two swords) but be aware the lightning staff DOES apply MORE damage to the overall build, supplies more off balance and can also sustain easier if you need to heavy attack. However, the CHANCE to crit more often is with the daggers. meaning consistency is up a bit IF luck is on your side. Ultimately the choice is yours BOTH are absolutely fine and can actually hit similar numbers depending on the dice rolls for luck with your crits.

Also note if you did know already, Maelstrom can be farmed now on NORMAL difficulty! ENJOY!

Gear Locations