Nature's Bounty - Warden Tank/DPS Hybrid PVE Build

Written guide updated for the Deadlands DLC: Update 32 Q4 2021

Older video but still relevant.
Written guide updated with altered sets, traits, and/or skills.

This is the new PVE tank build for the Warden class. He is built to do everything a tank should be able to do…It can taunt, hold agro, survive, control the enemy in mass numbers, heal, stun, immobilize, buff the group if needed with warhorns, and protect them with shields and protection buffs (including a group resistance buff)… BUT with a MASSIVE twist!

The tank has the usual traditional traits, high health, high magicka recovery (for buffs and/or application of magicka costing skills) but of course, you must heavy attack for sustain occasionally so be sure you do that between mechanics.

The high magicka recovery is primarily to keep up the vital warden buffs and have the freedom to throw out crowd control AND a bit of damage over time (usually that is not important on a tank but this one IS). However, we utilize our weapon trait and passive bonuses to allow recovery while we cannot recover normally! With the ice staff, you BLOCK with the magicka bar, so recovery is no good unless you are not blocking. BUT we allow ourselves to take advantage of a return glyph on the back bar along with the betty netch to constantly gain back resources even while blocking. IF you heavy attack between mechanics too, this is very easy to manage. Sustain is only an issue if you do too much spamming and not enough focusing on what you are doing!

Our healing passives/buffs grant minor toughness to whoever is healed by you (10% max HP) and also our ground-based ice attacks are amazing for pinning adds/mobs on the spot to control them while you get all the agro.

The main method of tanking is similar to other tanks and that is that you heavy attack for sustain and taunt of course to keep agro, while keeping a close eye on your buffs. Heavy attacks are VITAL but of course, they do come with a price. While heavy attacking, your shield is DOWN, so you take full damage. With this in mind, you must TIME your attacks. The fact you are taking more damage than if you were blocking means you need more health to take the punch to the face, hence why we have so much HP…BUT the trick with timing is, you MUST block the heavy attacks from a boss. Heavy attack through normal passive attacks etc and then block anything that would one-shot, knockdown, count as a heavy, etc.

In between those, you of course have the freedom to use Bone Shield to protect you and the group (if they take the synergy) if your sustain is at a high.

Blocking on THIS build, however, has MORE than just a damage mitigation bonus. Blocking actually activates one of our sets, which can apply, damage (over time specifically) and a huge amount of control and debuffing for damage incoming, so when you ARE blocking, you are gaining a bonus many usually do not for FREE, AND contributing to the overall setup to help add damage to the fight. There are a combination of many things that make this all work together but it starts with that blocking wind.

Frozen Watcher (while blocking the above happens) is a damage over time, our two ground-based AOEs, our bees/flies, our ultimate if using it, our HEAL (our heal has damage over time) and our monster set ALL add dots to surrounding targets. They are all very small damage over time per ability BUT, the combination of them all adds a huge amount of damage reduction, crowd control and each tick from EACH dot pushes Azureblight to explode.  With update 32 and the Deadlands DLC Azureblight Reaper is so much STRONGER because ALL proc sets based on spell and weapon damage can now CRIT!

Every tick of damage adds a stack…when you reach 20, the target explodes in damage hitting surrounding targets. And this can happen PER enemy! That’s right, you are creating AOE BOMBS! (demonstrated towards the end of the video)… All you have to do, is stack the adds…who better to do that than the TANK?

Leeching Plate! Much like Frozen Watcher, this is also a TANK set that has basic tank bonuses (health+ healing received) however instead of blocking to apply the damage over time to stack Azureblight, all you have to do is take damage! And being a tank, you ALWAYS get hit! This set is going to give you the SAME uptime and effect to Azure, possibly more in some situations but each tick of poison it fires WILL heal you. Making you nearly impossible to kill in some situations!

The choice is yours! Frozen Watcher for more chill status (although we have incredibly high anyway) OR Leeching for that ultra-tough tank!

ICE STAFF.

Finally the big one, the frost staff works as a sword and board, meaning you can block with it and the passive destro skills actually reduce the amount of damage you take AND the cost of blocking while doing so on that bar…BUT..you block with “magicka!” instead of “stamina!”.

Some valuable points for the build:-

  • Your taunt counts also as an immobilize!

  • Heavy attack to keep your magicka up AND a nice damage shield!

  • Insanely HIGH uptime on minor brittle (10% critical damage taken for applying chilled)

  • Block the big stuff and time your heavies between mechanics if need be.

  • Really cheap ultimate oh SH*T buttons (block ulti, enchanted forest)

  • Keep your buffs up. Your buffs protect you, the group AND your heals from these keep up minor toughness, 10% max hps.

  • Caped resists with no effort

  • Lots of CC with the ground-based ice AOEs which immobilize and stun normal enemies and apply minor main reducing their damage done.

  • Group protection and/or group healing ultimates!

  • ALL of your damage over time effects that PUSH for cc, reduction to damage, and all-around tanking roles for this build, ADD to the Azureblight proc which can DEVASTATE enemies with damage!

  • MINOR BRITTLE! – Very simple. IF you are HOLDING an ICE STAFF…when you apply a CHILLED status effect. You will affect the target with Minor Brittle, causing all crit damage on that target to be 10% stronger!
    This is VITAL!. You can NOT, apply minor brittle UNLESS you apply CHILLED status effects while HOLDING a staff (ice staff) on your current active bar.

    ^^^ pay very close attention to this.
    Frozen watcher has its own chance to apply chilled, plus it is ice damage so the chance for the raw damage to do it outside of the 15% chance it already has for a set bonus.

    All ice damage you do from your whole build can apply chilled. With 200% more chance with winter’s embrace skills and 100% more chance with destruction staff skills IF HOLDING an ice staff at the time.

    And finally, pulsar has triple the chance of applying status effects to those targets, and yes, ALL of the above in their respective rule sets, combined STACK!

    We can have 100% uptime on minor brittle boosting your entire group’s DPS!

  • Taunt it, hold it…and you will boost your group AND make explosions all at once! Making this one of the MOST desirable tanks available for control, damage mitigation, DPS boosting, damage application itself, and overall toughness all in one package 😉

Fashion First!

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As demonstrated in the video, our fabulous setup and dress choice for this character is as follows:

Head: Medium Wayward Guardian
Chest: Heavy Wayward Guardian
Shoulders: Heavy Silken Ring
Legs: Heavy Wayward Guardian
Hands: Heavy Worm Cult
Belt: Heavy Wayward Guardian 
Feet: Heavy Thorn Legion
Front Staff: Ebonshadow
Back Staff: Wayward Guardian

       The two colors we are using are Void Pitch and Nightblade’s Indigo

Skills

TIP: Hover over the skills to see their effects.

Champion Points 2.0

The NEW Champion Points 2.0 introduced in the Q1 2021 DLC: Flames Of Ambition is quite possibly the BIGGEST change/addition to The Elder Scrolls Online since One Tamriel! And these were further altered in the Blackwood Chapter, giving us a lower base for capping out some of the essentials and also adding some more slotables!

Before it was a case of “I have limited points as a CP, so HOW should I spend them”? Now that is NOT the case as SUCH! Now, it is a case of, buy ALL the things, but which SLOTABLES should you take?

Everything before was a passive bonus with huge diminished returns, awkward calculations, and was messy to all players for the most part. The new system underlines NO diminished returns, no majorly confusing passives, and the ability to buy EVERY single passive available for tanking, DPS, and healing on the SAME character with enough points to spare for buying slotables. Being able to slot 4x special slotables from each tree when there is an abundance of them means you are only limited by your CHOICES, not by your CP.

Buy all the passives, CHOOSE which slotables to take vs the situation, and the rest of the points are spare. Or are they? Well here is the crunch…Once you go over 1800ish (depending on slotable choices, some are more expensive in the Craft tree) you basically have every single passive available PLUS 4 slotables per tree…

If you JUST wanted to focus on combat alone (all red and blue passives and 4 slotables for each one) you only actually need around 1600cp to be completely maxed in those areas. And if you wanted to go FULL glass cannon, only really focusing on one damage type you can achieve your max potential for that as low as 900 or so! You won’t have any resistances or healing bonuses from the Warfare (blue) tree doing this, but you can at least cap out the hard-hitting stuff, right? And this is considering slotables too so there is no harm in actually deliberately specing for a couple of damage resistance slotables instead even at THIS stage.

For tanking it is even easier! Push for your slotables and stack your resistance passives and it is game over! The rest are just a bonus!

So what’s next? Well, if you have higher champion points you can buy more slotables and switch stuff per situation as and when needed. If you don’t, then if you want to swap it will cost you gold for respecing. So in a nutshell, 1650-1800 (depending on build) is you’re pretty much done! Anything else is convenient due to not needing to spend gold swapping things you already have access to! How cool is that?

SLOTABLES!

No matter what, THESE are the most important parts of the Champion Points 2.0 system. So this is your main FIRST goal when pushing for the build. You need to slot these even if they are not max level. However, there are swap-outs for situations as explained in the video.

BLUE (Warfare) are important for resistance, heals, and damage. Red (Fitness) are important for resources, health, and Crowd Control counters. Green (Craft) are literally quality of life! (aka your choice so not THAT important for combat).

It doesn’t matter what level you are at anymore, you can play ALL content regardless of your champion points level because during Flames of Ambition all players/characters had their base stats improved to make everyone somewhat more balanced at lower levels.

However, as mentioned above, the slotables are your main goal. Unlock the prerequisite passives to unlock access to your slotables if there are any…fill them up, and then just grab the remaining passives as you go.

300, 600, 900 champion points are not really important as checkpoints anymore for optimization. Just fill as you go, because ALL characters can have ALL passives with NO negative effects unlike before!

What should I aim for with this build?

  • Unassailable
  • Duelist’s Rebuff
  • Cleansing Revival
  • Last Stand


Maximizing the main focus of the build making it REALLY tough early on!

  • Rationer
  • Liquid Efficiency
  • Treasure Hunter
  • Steed’s Blessing

These really are up to you but these are most useful IN content for loot and movement if not in combat.
What you do with this tree is NOT make or break for mechanics or combat in general just quality of life.

  • Boundless Vitality
  • Fortified
  • Peace of Mind
  • Rejuvenation

     

Pushing for armor and health bonuses alongside high recovery. You can of course switch to survival instincts instead if you don’t want the Peace of Mind bonus but that is up to you.

The video below explains how the changes work in more detail. Of course, over time, additions will be and have already been made to the system but the main BASE of it is the same.

Poisons, Potions, & Food

Potions really are up to you but they DO offer recovery/sustain while giving a burst of stamina/mag/health back at the same time depending on the choice of potion. I would highly recommend using Tripots if you can afford them BUT you can of course use trash magicka pots depending on how comfortable you are with your resources.

Tri-pots:  
Columbine + Mountain Flower + Bugloss + Lorkhan’s Tears

Food:  
Max health and max Magicka Food
         Minstral Banana-Bunny  Hash – Small game(1) + Bananas(2) + Seasoning(3)
         Melon-Baked Parmesan Pork – White Meat(1) + Melon(2) + Cheese(3)
         Solitude Salmon-Millet Soup – Fish(1) + Tomato(2) + Millet(3)

If you would like to make your own potions, I now have a fully functioning potion maker on the website. Here you can TEST any combination of potion or poison you like and check the outcome without having to know the combinations in-game! Check here for the App, working on Android and IOS – Potion Maker

Gear Setup

Below is a chart showing the overall gear set-up, noting the optimal set requirements in terms of weight, enchants & traits!

We are using the Lover Mundus stone with but that is IF you want a tiny bit more of a push to your damage. However, if you favor more maximum magicka you can go with the Mage, and if you want more health you can go with the Lord!  All 64 Attribute points go into Health.

We are a Breton but other races are also usable. Orc, Nord, High Elf, Argonian, or Imperial are other good choices BUT you will have to find the other missing resistance in your champion points (if using a race with no resists) and/or trait changes which WILL affect the build overall.

Flip horizontal on mobile device
SLOTGear SetWeightTraitEnchant
Headleeching plate / ice furnaceheavyinfused / reinforcedhealth / magicka
shouldersleeching plate / ice furnaceheavysturdyhealth
chestleeching plate / ice furnaceheavyinfused / reinforcedhealth / magicka
waistazureblight reapermediumsturdyhealth
handsazureblight reapermediumsturdyhealth
legsleeching plate / ice furnaceheavysturdyhealth
feetleeching plate / ice furnaceheavysturdyhealth
ring 1azureblight reaperjewelryarcanespell damage
ring 2azureblight reaperjewelryarcanereduce spell cost
necklaceazureblight reaperjewelryarcanereduce spell cost
weapon 1blackrose prisonice staffdefendingmagicka recovery/poisons
weapon 2vateshranice staffinfusedweapon & spell dmg

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