Nature's Bounty - Warden Tank/DPS PVE Build
This is the new PVE tank build for the Warden class. He is build everything a tank should be able to do…It can taunt, hold agro, survive, control the enemy in mass numbers, heal, stun, immobilize, buff the group if needed with warhorns and protect them with shields and protection buffs (including a group resistance buff).. BUT with a MASSIVE twist!
The tank has the usual traditional traits, high health, high magicka recovery (for buffs and/or application of magicka costing skills) but of course you must heavy attack for sustain occasionally so be sure you do that between mechanics.
The high magicka recovery is primarily to keep up the vital warden buffs and have the freedom to throw out crowd control AND a bit of damage over time (usually that is not important on a tank but this one IS).
Our healing passives/buffs grant minor toughness to whoever is healed by you (10% max HP, same buff as warhorn) and also our ground based ice attacks are amazing for pinning adds/mobs on the spot to control them while you get all the agro.
The main method of tanking is similar to other tanks and that is that you heavy attack for sustain and taunt of course to keep agro, while keeping a close eye on your buffs. Heavy attacks are VITAL but of course they do come with a price. While heavy attacking, your shield is DOWN, so you take full damage. With this in mind, you must TIME your attacks. The fact you are taking more damage than if you were blocking means you need more health to take the punch to the face, hence why we have so much HP…BUT the trick with timing is, you MUST block the heavy attacks from a boss. Heavy attack through normal passive attacks etc and then block anything that would one shot, knock down, count as a heavy etc.
In between those, you of course have the freedom to use bone shield to protect you and the group (if they take the synergy) if your sustain is at a high.
Blocking on THIS build however, has MORE than just a damage mitigation bonus. Blocking actually activates one of our sets, which can apply, damage (over time specifically) and a huge amount of control and debuffing for damage incoming, so when you ARE blocking, you are gaining a bonus many usually do not for FREE, AND contributing to the overall setup to help add damage to the fight. There are a combination of many things that make this all work together but it starts with that blocking wind.
Frozen watcher (while blocking the above happens) is a damage over time, our two ground based aoes, our bees/flies, our ultimate if using it, our HEAL (our heal has damage over time) and our monster set ALL add dots to surrounding targets. They are all very small damage over time per ability BUT, the combination of them all adds a huge amount of damage reduction, crowd control and each tick from EACH dot pushes Azure blight to explode.
Every tick of damage adds a stack…when you reach 20m, the target explodes in damage hitting surrounding targets. And this can happen PER enemy! Thats right, you are creating AOE BOMBS! (demonstrated towards the end of the video).. All you have to do, is stack the adds…who who better to do that than the TANK?
The ice staff on the back bar is incredible for tanking. Your heavy attacks taunt, and gain back magicka. This means instead of taunts COSTING magicka, it actually replenishes it (heavy attacks restore resources). Your warden’s Winter’s Embrace skill line adds 500 resist per skill slotted so the back bar actually has very high resists even without a shield.
Finally the big one, the frost staff works like a sword and board, meaning you can block with it and the passive destro skills actually reduce the amount of damage you take AND the cost of blocking while doing so on that bar…BUT..you block with “magicka!” instead of “stamina!”.
While you block with magicka your stamina recovers, and while you block with a sword and board (stamina) your magicka recovers, see where I am going with this? If you run low on resources on your sword and board, you can SWAP to your back bar and block with magicka instead!! you have two bars of resources to block with instead of one.
Some valuable points for the build:-
Heavy attack to keep your stamina up with sword n board
Heavy attack with ICE staff of magicka back AND a free taunt from range!
Block the big stuff and time your heavies between mechanics if need be.
Really cheap ultimate oh SH*T buttons (block ulti, enchanted forest)
Keep your buffs up (your buffs protect you, the group AND your heals from these keep up minor toughness, 10% max hps)
Caped resists with no effort even on your back bar (ice staff)
Lots of CC with the ground based ice aoes which immobilize and stun normal enemies and apply minor main reducing their damage done.
Group protection and/or group healing ultimates!
ALL of your damage over time effects that PUSH for cc, reduction to damage, and all round tanking roles for this build, ADD to the Azureblight proc which can DEVASTATE enemies with damage!
1Hand and Shield
1) Blue Betty
2) Arctic Blast
3) Piece Armour
4) Shimmering Shield
5) Bone Surge
Ultimate – Shield Discipline / Permafrost
1) Expansive Frost Cloak
2) Elemental Blockade
3) Growing Swarm
4) Frozen Device
5) Gripping Shards
Ultimate – Warhorn/enchanted Forest
- 75 Blessed
- 61 Elfborn
- 61 Thaumaturge
- 56 Mighty
- 4 Piercing
- 13 Master At Arms
- 64 Tenacity
- 75 Arcanist
- 56 Warlord
- 9 Tumbling
- 66 Shadow Ward
- 11 Quick recovery
- 56 Hardy
- 56 Elemental defender
- 51 Thick skinned
- 72 Ironclad
- 12 Heavy Armour Focus
- 12 Spell shield
Lower Champion Points
If you are lower than maximum champion points do NOT worry! This will work no matter what and of course the more cps you get the more effective it will be, however some hints on what to do at lower cps. I get questions about 300cps, 401 cps, 12 cps? we could be here all day but here are somethings i personally would recommend to prioritize in your damage areas..
Firstly be sure to get 30 points into Blessed, this will allow you access to the 9% critical chance passive and give you a push to your heals. Then get push to finish blessed and elfborn evenly. Finally evenly split Thaumaturge and Mighty so you eventually unlock the last stand passive.
As far as the resists are concerned (red trees) get 11 points into quick recovery asap for the res bonus passive and then from there BALANCE your resists between hardy, elemental defender and thick skinned until you have a good even base and just drip them in boosting it as you go until you are maxed.
For the green trees be sure to spread tenacity and Arcanist evenly as possibly and boost them both the amount above, then after work on block costs before pushing to break free and dodgeroll.
Poisons, Potions & Food
Potions really are up to you but they DO offer recovery/sustain while give a burst of stamina/mag/health back at the same time depending on the choice of potion. I would highly recommend using Tripots if you can afford them BUT you can of course use trash magicka or stamina pots depending on how comfortable you are with your resources.
Food is very simple, in stressful high block situations you can use HIGH max stat food (max health and max stam). The rest of the time if you can manage your sustain you can go with max health and mag recovery food in order to keep up HIGH mag recovery and more ability to spam your shields to protect the group and get back stamina.
Tri-pots – Columbine + Mountain Flower + Bugloss + Lorkhan’s Tears
Food – Max health and max stamina
Sticky Pork And Radish Noodles – White Meat(1) + Radish(2) + Flour(3)
Garlic Cod with Potato Crust – Fish(1) + Potato(2) + Garlic(3)
Braised Rabbit with Spring Vegetables – Small Game(1) + Greens(2) + Seasoning(3)
Below is a chart showing the overall gear set-up, noting the optimal set requirements in terms of weight, enchants & traits!
We are using the Atronach mundus stone with this also to make sure we get as much magicka recovery as possible while using this particular set-up.
We are an Imperial but other races are also usable. Orc, Argonian or Nord are other good choices.