Nature's Bounty - Warden Tank/DPS Hybrid PVE Build

This is the new PVE tank build for the Warden class. He is build everything a tank should be able to do…It can taunt, hold agro, survive, control the enemy in mass numbers, heal, stun, immobilize, buff the group if needed with warhorns and protect them with shields and protection buffs (including a group resistance buff).. BUT with a MASSIVE twist!

The tank has the usual traditional traits, high health, high magicka recovery (for buffs and/or application of magicka costing skills) but of course you must heavy attack for sustain occasionally so be sure you do that between mechanics.

The high magicka recovery is primarily to keep up the vital warden buffs and have the freedom to throw out crowd control AND a bit of damage over time (usually that is not important on a tank but this one IS). However we utilize our weapon trait and passive bonuses to allow recovery while we cannot recover normally! With the ice staff you BLOCK with the magicka bar, so recovery is no good unless you are not blocking. BUT we allow ourselves to take advantage of a return glyph on the back bar along with the betty netch to constantly gain back resources even while blocking. IF you heavy attack between mechanics too, this is very easy to manage. Sustain is only an issue if you do too much spamming and not enough focusing on what you are doing!

Our healing passives/buffs grant minor toughness to whoever is healed by you (10% max HP) and also our ground based ice attacks are amazing for pinning adds/mobs on the spot to control them while you get all the agro.

The main method of tanking is similar to other tanks and that is that you heavy attack for sustain and taunt of course to keep agro, while keeping a close eye on your buffs. Heavy attacks are VITAL but of course they do come with a price. While heavy attacking, your shield is DOWN, so you take full damage. With this in mind, you must TIME your attacks. The fact you are taking more damage than if you were blocking means you need more health to take the punch to the face, hence why we have so much HP…BUT the trick with timing is, you MUST block the heavy attacks from a boss. Heavy attack through normal passive attacks etc and then block anything that would one shot, knock down, count as a heavy etc.
In between those, you of course have the freedom to use bone shield to protect you and the group (if they take the synergy) if your sustain is at a high.

Blocking on THIS build however, has MORE than just a damage mitigation bonus. Blocking actually activates one of our sets, which can apply, damage (over time specifically) and a huge amount of control and debuffing for damage incoming, so when you ARE blocking, you are gaining a bonus many usually do not for FREE, AND contributing to the overall setup to help add damage to the fight. There are a combination of many things that make this all work together but it starts with that blocking wind.

Frozen watcher (while blocking the above happens) is a damage over time, our two ground based aoes, our bees/flies, our ultimate if using it, our HEAL (our heal has damage over time) and our monster set ALL add dots to surrounding targets. They are all very small damage over time per ability BUT, the combination of them all adds a huge amount of damage reduction, crowd control and each tick from EACH dot pushes Azure blight to explode.

Every tick of damage adds a stack…when you reach 20, the target explodes in damage hitting surrounding targets. And this can happen PER enemy! That’s right, you are creating AOE BOMBS! (demonstrated towards the end of the video).. All you have to do, is stack the adds…who who better to do that than the TANK?

Leeching Plate! Much like Frozen watcher this is also a TANK set that has basic tank bonuses (health+ healing received) however instead of blocking to apply the damage over time to stack Azure, all you have to do is take damage! And being a tank, you ALWAYS get hit! This set is going to give you the SAME uptime and effect to Azure, possibly more in some situations but each tick of poison it fires, WILL heal you. Making you near impossible to kill in some situations!

The choice is yours! Frozen watcher for more chill status (although we have incredibly high anyway) OR Leeching for that ultra tough tank!


Finally the big one, the frost staff works like a sword and board, meaning you can block with it and the passive destro skills actually reduce the amount of damage you take AND the cost of blocking while doing so on that bar… block with “magicka!” instead of “stamina!”.

Some valuable points for the build:-

  • Your taunt counts also as an immobilize!

  • Heavy attack to keep your magicka up AND a nice damage shield!

  • Insanely HIGH uptime on minor brittle (10% critical damage taken for applying chilled)

  • Block the big stuff and time your heavies between mechanics if need be.

  • Really cheap ultimate oh SH*T buttons (block ulti, enchanted forest)

  • Keep your buffs up. Your buffs protect you, the group AND your heals from these keep up minor toughness, 10% max hps.

  • Caped resists with no effort

  • Lots of CC with the ground based ice aoes which immobilize and stun normal enemies and apply minor main reducing their damage done.

  • Group protection and/or group healing ultimates!

  • ALL of your damage over time effects that PUSH for cc, reduction to damage, and all round tanking roles for this build, ADD to the Azureblight proc which can DEVASTATE enemies with damage!

  • MINOR BRITTLE! – Very simple. IF you are HOLDING an ICE STAFF…when you apply a CHILLED status effect. You will affect the target with Minor Brittle, causing all crit damage on that target to be 10% stronger!
    This is VITAL!. You can NOT, apply minor brittle UNLESS you apply CHILLED status effects while HOLDING a staff (ice staff) on your current active bar.

    ^^^ pay very close attention to this.
    Frozen watcher has it’s own chance to apply chilled, plus it is ice damage so chance for the raw damage to do it outside of the 15% chance it already has for a set bonus.

    All ice damage you do from your whole build can apply chilled. With 200% more chance with winter’s embrace skills and 100% more more chance with destruction staff skills IF HOLDING an ice staff at the time.

    And finally, pulsar has triple the chance of applying status effects to those targets and yes, ALL of the above in their respective rule sets, combined, STACK!

    We can have 100% uptime on minor brittle boosting your entire group’s DPS!

  • Taunt it, hold it…and you will boost your group AND make explosions all at once! Making this one of the MOST desirable tanks available for control, damage mitigation, dps boosting, damage application itself and overall toughness all in one package ūüėČ

Fashion First!

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As demonstrated in the video, our fabulous setup and dress choice for this character is as follows:-

Head: Medium Wayward Guardian
Chest: Heavy Wayward Guardian
Shoulders: Heavy Silken Ring
Legs: Heavy Wayward Guardian
Hands: Heavy Worm Cult
Belt: Heavy Wayward Guardian 
Feet: Heavy Thorn Legion
Front Staff: Ebonshadow
Back Staff: Wayward Guardian

¬†¬†¬†¬†¬†¬† The two colours we are using are Void Pitch¬† and Nightblade’s Indigo


TIP: Hover over the skills to see their effects.

Champion points 2.0

The NEW Champion Points 2.0 introduced in the Q1 2021 DLC: Flames Of Ambition, is quite possibly the BIGGEST change/addition to The Elder Scrolls Online since One Tamriel!

Before it was a case of “i have limited points as a cap, so HOW should i spend them”? Now that is NOT the case as SUCH! Now, it is a case of, buy ALL the things, but which SLOTABLES should you take?

Everything before was a passive bonus with huge diminished returns, awkward calculations and was messy to all players for the most part. The new system underlines NO diminished returns, no majorly confusing passives and the ability to buy EVERY single passive available for tanking, dps and healing on the SAME character with enough points to spare for buying slotables. Being able to slot 4x special slotables from each tree when there are an abundance of them means you are only limited by your CHOICES not by your CAP.

Buy all the passives, CHOOSE which slotables to take vs the situation, and the rest of the points are spare. Or are they? Well here is the crunch…Once you go over 2100+ you basically have every single passive available PLUS 4 slotables per tree… So what’s next? Well, if you have higher you can buy more slotables and switch stuff per situation as and when needed. If you don’t, then if you want to swap it will cost you gold for respecing. So in a nutshell, 2100+ is you pretty much done, and anything else is convenience due to not needing to spend gold swapping things you already have access to! How cool is that?

What's the Goal now?

The goal is simple. Buy ALL the PASSIVE champion points, that meaning the ones that do not require you to slot anything, they just affect you anyway. MOST of those are prerequisites to some of the others anyway.
Then pick 4 slotables for each tree and slot them! Any spare points can be put into extra CHOICE based slotables for “other things”.

Simple right? NO MUST have 75 here and 61 there stuff. However, under 2100, you will want to “optimize”…so lets do that shall we??


No matter what, THESE are the most important parts of the champion points 2.0 system. So this is your main FIRST goal when pushing for the build. You need to slot these even if they are not max level. However there are swap outs for situations as explained in the video.
BLUE are important for resistance, heals and damage. Red are important for resources, health and CC. Green are literally Quality of life! (aka your choice).

  • Biting Aura
  • Occult Overload
  • Arcane Supremacy
  • Reaving Blows

    Maximizing the utility side of the overall build. If you feel squishy you can swap out for more defensive nodes but THIS is solid for the setup overall regardless.

  • Rationer
  • Liquid Efficiency
  • Treasure Hunter
  • Steed’s Blessing

    These really are up to you but these are most useful IN content for loot and movement if not in combat.
    What you do with this tree is NOT make or break for mechanics or combat in general just quality of life.

  • Boundless Vitality
  • Ironclad
  • Survival Instincts
  • Siphoning Spells

    These are designed to increase your health and at the same time manage your resources. High resistances and resource return for being active in combat and GETTING kills.


What do you do if you are lower cps? Well it is always best to have a goal right? This is going to make you a very strong tank focusing on resistances and such but you DO also want to get those slotables in early. So i’ve set you up a path to get it ALL done at once at a steady pace!

160 champion points

  • 10 Precision
  • 10 Piercing
  • 10 Biting Aura
  • 10 Thaumaturge
  • 10 Deadly Aim
  • 3 Backstabber

This will unlock your major stat opening (crit chance module opens the trees) at the same time as opening up your flat bonus to penetration and your 3 TOP slotables and the start of the 4th!

  • 10 Gilded Fingers
  • 10 Fortune’s Favour
  • 15 Wanderer
  • 10 Steadfast Enchantment
  • 8 Treasure Hunter

This steadily unlocks some nice gold passives, pushing to the reduction to soul gems used and straight up to your first slotable (not maxed yet) allowing for higher quality loot.

  • 19 Boundless Vitality
  • 15 Tumbling
  • 10 Mystic Tenacity
  • 10 Survival Instincts

This will give you a good base for health and start on reducing your cost for core combat skills if you get in trouble. Which you WILL early on. Also two major slotables unlocked for you to build on.

Above is gear cap. So most players do want to know what to do with their points here. So this guide should point you in the right direction to get started with the basics for a good balance across the board for survival and damage output.

420 champion points

  • 10 Eldritch Insight
  • 10 Quick Recovery
  • 40 Preparation
  • 10 Precision
  • 10 Piercing
  • 40 Flawless Ritual
  • 10 Elemental Aegis
  • 10 Hardy

This again will balance out more resists and now allowing for increased status chance preparing you for your slotables in the next few ranks.


  • 10 Gilded Fingers
  • 10 Fortune’s Favour
  • 15 Wanderer
  • 50 Steadfast Enchantment
  • 50 Treasure Hunter
  • 5 rationer

Masxed Treasure hunter slotable, maxed “never use a sould gem on a weapon again” passive! And some spare points helping to push the next slotable.

  • 40 Boundless Vitality
  • 15 Tumbling
  • 10 Mystic Tenacity
  • 10 Survival Instincts
  • 15 Hero’s Vigor
  • 10 Siphoning Spells
  • 40 Rejuvenation

This allows you your 4 major slotables (not maxed) pushing for recovery, cost reduction of core skills in status, and health. Along side return for getting kills.

I have worked on pushing some base stats for survival while leading up to the extra damage output for you and your group, making sure status is maxed and gradually slotables for damage are accessable.

810 champion points

  • 10 Eldritch Insight
  • 10 Quick Recovery
  • 40 Preparation
  • 10 Precision
  • 10 Piercing
  • 40 Flawless Ritual
  • 40 Elemental Aegis
  • 40 Hardy
  • 50 Occult Overload
  • 20 Biting Aura

Maxed base stat resistance, maximum status chance, and now you have access to higher aoe from explosions AND access to further explosions once enemies die. Two major slotables are in.

  • 40 Gilded Fingers
  • 10 Fortune’s Favor
  • 15 Wanderer
  • 50 Steadfast Enchantment
  • 50 Treasure Hunter
  • 30 Rationer
  • 75Liquid Efficiency

3 Major Slotables now available with maxed efficiency for all 3 including some nice gold passives.

Again, this tree is totally quality of life and not set in stone. Use what works for you.

  • 50 Boundless Vitality
  • 15 Tumbling
  • 10 Mystic Tenacity
  • 50 Survival Instincts
  • 40 Hero’s Vigor
  • 50 Siphoning Spells
  • 50 Ironclad
  • 5 Tireless Guardian

All major health and resource return/sustain/recovery nodes covered. ALL 4 slots maximum with some block cost reduction starting to be speced into.

1350 champion points

  • 40 Eldritch Insight
  • 40 Quick Recovery
  • 40 Preparation
  • 40 Precision
  • 10 Piercing
  • 40 Flawless Ritual
  • 40 Elemental Aegis
  • 40 Hardy
  • 50 Occult Overload
  • 50 Biting Aura
  • 50 Reaving Blows
  • 10 Arcane Supremacy

This allows for all major slotables to be slotted. All maxed with their check points reached excluding Arcane supremacy which is literally a bonus PER POINT rather than per X amount. Also now you have FULL status/resistances/flat damage stats apart from weapon/spell damage from “war mage” which is not completely essential however something you should work towards NEXT.

  • 50 Gilded Fingers
  • 50 Fortune’s Favor
  • 75 Wanderer
  • 50 Steadfast Enchantment
  • 50 Treasure Hunter
  • 30 Rationer
  • 75Liquid Efficiency
  • 50 Steed’s Blessing
  • 20 Breakfall

ALL 4 major slotables along side fall damage reduction, max gold from chests, max chance of loot from chests, cheaper travel and faster movement while not in combat!

Again, this tree is 100% personal, all quality of life, no right or wrong

  • 50 Boundless Vitality
  • 15 Tumbling
  • 50 Mystic Tenacity
  • 50 Survival Instincts
  • 40 Hero’s Vigor
  • 50 Siphoning Spells
  • 50 Ironclad
  • 40 Tireless Guardian
  • 40 Defiance
  • 20 sprinter
  • 30 Fortification
  • 15 Savage Defense

All major health and recourse return/sustain/recovery nodes covered. ALL 4 slots maximum with some block cost reduction starting to be speced into.

Technically at this point in time if you ONLY go for 4x slotables (including the blue ones, NOT considering swappables) you can spec into ALL damage stats 100% and have your 4x working slotables maxed out. THIS is your MAX dps with NO resistances considered option. If you feel squashy you know what to do. Pull some dps points and buy some resistances.

BUT based on the max stats at base now, you SHOULD be fine so long as your tanks and healers are on point

1800 champion points and above?

TECHNICALLY at 1500 you will have every slotable and be VERY well tuned but of course pushing for 1800-2000+ will allow for ALL slotables and passives eventually. It’s just tiny stat increases to finish it all PLUS any slotables you may want to take with you.

Even at 1950 you can have it all excluding the 40 points into the healing passive (4% healing done, blessed)…so at least you know what’s next!

All passives a + 4 slotables of your choice!

At 1890 OR 2190 you will be able to buy EVERY passive and your 4x major slotables APART from “Tempered Soul”.

That one is a little awkward and costs 25 points per level, so while you will have a level or two, it won’t be maxed. Always work on THIS passive last as it is the least important.

So...What's next?

You only really need to be around 1800ish to be somewhat optimal (which is where the exp starts to slow down anyway) but there are a couple of MINOR stats if you want to go the whole hog. Essentially however at 2110 you will have the entire Blue and green maximum potential out of the build. The red tree has a couple of outstanding bonuses that are TINY to stack up, but at this point you are basically done. Your journey from here to 3600 is NOT going to make a difference in your performance what so ever. It will simply give you the ability to BUY more slotables incase you want to swap out


Poisons, Potions & Food

Potions really are up to you but they DO offer recovery/sustain while give a burst of stamina/mag/health back at the same time depending on the choice of potion. I would highly recommend using Tripots if you can afford them BUT you can of course use trash magicka  pots depending on how comfortable you are with your resources.

Tri-pots – Columbine + Mountain Flower + Bugloss + Lorkhan’s Tears

Food – Max health and max Magicka Food
¬†¬†¬†¬†¬†¬†¬†¬† Minstral Banana-Bunny¬† Hash ‚Äď Small game(1) + Bananas(2) + Seasoning(3)
¬†¬†¬†¬†¬†¬†¬†¬† Melon-Baked Parmesan Pork ‚Äď White Meat(1) + Melon(2) + Cheese(3)
¬†¬†¬†¬†¬†¬†¬†¬† Solitude Salmon-Millet Soup ‚Äď Fish(1) + Tomato(2) + Millet(3)

If you would like to make your own potions, i now have a fully functioning potion maker on the website. Here you can TEST any combination of potion or poison you like and check the outcome without having to know the combinations in game! Check here for the App, working on andriod and IOS – Potion Maker

Gear Setup

Below is a chart showing the overall gear set-up, noting the optimal set requirements in terms of weight, enchants & traits!

We are using the Lover  mundus stone with but that is IF you want a tiny bit more of a push to your damage. However if you favour more maximum magicka you can go with the Mage, and if you want more health you can go with the Lord!

We are a Nord but other races are also usable. Orc, Argonian or Imperial are other good choices BUT you will have to find the other missing 4k resistance in your champion points and/or trait changes which WILL affect the build overall.


Gear Locations