Murder Of Fire - Stamina Dragonknight PVE Build

This stamina Dragon knight build was made for the sole purpose of making the most out of the class in terms of damage and survivability for all round PVE for players of ALL skill levels and for ALL content. I am a very experienced DK player and i can confirm that this has been stress tested to hell and back and it is capable of it ALL. Even maelstrom, dragon star, asylum and all the other shininess in the game.

NOTE: this is NOT built for pvp, but if you are a bit ballsy and facy slapping impenetrable on it, it DOES work although…..a BIT dirty in my opinion.

There is a lot of support out there to help the better get better, especially end game stuff, but you must remember not everyone is at that level and some don’t even plan to take part in end game content because they want the freedom to play casually and achieve small group or solo content goals. Remember you don’t have to flawless VMOL in order to enjoy the game (although this did vmol on live stream without dying JS).
This build has no real end game farming or loot/achievement requirements needed. Most of the gear can be obtained at low level and even before level 50 (after which you get the monster sets) you can still perform really well all round. Apart from the monster set itself everything is actually TRADEABLE meaning you can buy it from the market/guild stores.

The most important thing to remember above all is to heavy attack when you need to, it does do damage but it also contributes to your sustain a LOT (you get stam back for heavies). Keep flames of oblivion running all the time and make sure to reapply molten armaments/Eruption (as explained in the video) once every 2 rotations, doing so will permit you JUST enough magicka vs the recovery for perfect casts. Also the way to apply damage to low targets…put dot’s on it, and then move on. Your skills last up to 10 seconds, don’t waste stamina continuously hitting them if they are going to die to what is already active on them. This also will contribute to your sustain. UNDERSTAND your skills, UNDERSTAND their potential damage and sometimes, play the tactics game…put dots on and leave him to die while you go after another target. If you don’t finish him off Valkin Skoria will:)

GOD MODE – Be sure to use that ultimate!! The Standard of might is your most powerful ultimate in the Dragonknight’s arsenal as far as damage and resource return is, HOWEVER if you know for sure this is going to be a rough fight, take advantage of “Corrosive armour”…this isn’t just a resource gain and a damage bonus, but it is also a way to survive, almost 10 seconds of only receiving 3% damage? CRAZY! Also while this is active remember you do more damage because corrosive armour is ignores resistances.

One more final tip area.. if you are taking damage in the face of the enemy, fill gaps in your rotations with bloodthirst. It does decent damage and the last hit HEALS YOU, very strong. This is the morph of flurry and i use it on many other builds to. Replace deadly cloak if you wish for those types of situations, or simply remove flames of oblivion and put on bloodthirst so you can have BOTH skills available. It is good damage and you heal also, can be handy… And finally…In maelstrom i would recommend swapping molten armaments to Igneous shields, this offers a small damage shield but while active grants you major mending, this increases your heals by 25%..remember…igneous shields FIRST, vigor SECOND!. Even a dodge roll between is fine to avoid damage but shield first heal second. 25% increase for 3 seconds is a BIG help. 

  • High sustain

  • High survivability (massive health bonus for a stamina dps)

  • High effortless damage

  • EVERYTHING you do procs your sets

  • NO trials loot required

  • Buyable tradeable gear for very fast building of the setup

  • above all….SOOO MUCH FUN!!


Fashion First!

eso, elder scrolls, eso dk, eso dragonknight, dragonknight, dragon knight, dk, stam dk, stamina dragonknight, dragonknight dps build,

As demonstrated in the video, our fabulous setup and dress choice for this character is as follows:-

Head: Heavy Stags Of Zen
Shoulders: Heavy Imperial 4
Chest: Sai Sahan
Legs: Heavy Thieves Guild
Hands: Medium Worm Cult
Belt: Heavy Dro’mathra
Feet: Heavy Thorn Legion
Front bar: Mazatun Maces
Back bar: Silver Dawn Bow

The three colours we are using are hollowfang Cruor, Windhelm Steel and Obsidian Black


Champion points 2.0

The NEW Champion Points 2.0 introduced in the Q1 2021 DLC: Flames Of Ambition, is quite possibly the BIGGEST change/addition to The Elder Scrolls Online since One Tamriel!

Before it was a case of “i have limited points as a cap, so HOW should i spend them”? Now that is NOT the case as SUCH! Now, it is a case of, buy ALL the things, but which SLOTABLES should you take?

Everything before was a passive bonus with huge diminished returns, awkward calculations and was messy to all players for the most part. The new system underlines NO diminished returns, no majorly confusing passives and the ability to buy EVERY single passive available for tanking, dps and healing on the SAME character with enough points to spare for buying slotables. Being able to slot 4x special slotables from each tree when there are an abundance of them means you are only limited by your CHOICES not by your CAP.

Buy all the passives, CHOOSE which slotables to take vs the situation, and the rest of the points are spare. Or are they? Well here is the crunch…Once you go over 2100+ you basically have every single passive available PLUS 4 slotables per tree… So what’s next? Well, if you have higher you can buy more slotables and switch stuff per situation as and when needed. If you don’t, then if you want to swap it will cost you gold for respecing. So in a nutshell, 2100+ is you pretty much done, and anything else is convenience due to not needing to spend gold swapping things you already have access to! How cool is that?

What's the Goal now?

The goal is simple. Buy ALL the PASSIVE champion points, that meaning the ones that do not require you to slot anything, they just affect you anyway. MOST of those are prerequisites to some of the others anyway.
Then pick 4 slotables for each tree and slot them! Any spare points can be put into extra CHOICE based slotables for “other things”.

Simple right? NO MUST have 75 here and 61 there stuff. However, under 2100, you will want to “optimize”…so lets do that shall we??


No matter what, THESE are the most important parts of the champion points 2.0 system. So this is your main FIRST goal when pushing for the build. You need to slot these even if they are not max level. However there are swap outs for situations as explained in the video.
BLUE are important for resistance, heals and damage. Red are important for resources, health and CC. Green are literally Quality of life! (aka your choice).

  • Fighting Finesse
  • Thaumaturge
  • Deadly Aim
  • Backstabber

    One major swap out is for Backstabber. If you are fighting a target you CANNOT attack from flanking (dragon for example) swap for:

  • Untamed Aggression.

  • Rationer
  • Liquid Efficiency
  • Treasure Hunter
  • Steed’s Blessing

    These really are up to you but these are most useful IN content for loot and movement if not in combat.
    What you do with this tree is NOT make or break for mechanics or combat in general just quality of life.

  • Boundless Vitality
  • Rejuvenation
  • Survival Instincts
  • Bloody Renewal

    These are designed to increase your health and at the same time manage your resources. High recovery and return for being active in combat and GETTING kills.


What do you do if you are lower cps? Well it is always best to have a goal right? THESE will be if you are going for FULL damage output consideration. IF you wish to drop some damage for more survival (resistances) then of course you will have to drop some to gain some, BUT this should help you along the way.

160 champion points

  • 10 Precision
  • 10 Piercing
  • 10 Fighting Finesse
  • 10 Thaumaturge
  • 10 Deadly Aim
  • 3 Backstabber

This will unlock your major stat opening (crit chance module opens the trees) at the same time as opening up your flat bonus to penetration and your 3 TOP slotables and the start of the 4th!

  • 10 Gilded Fingers
  • 10 Fortune’s Favour
  • 15 Wanderer
  • 10 Steadfast Enchantment
  • 8 Treasure Hunter

This steadily unlocks some nice gold passives, pushing to the reduction to soul gems used and straight up to your first slotable (not maxed yet) allowing for higher quality loot.

  • 19 Boundless Vitality
  • 15 Tumbling
  • 10 Bloody Renewal
  • 10 Survival Instincts

This will give you a good base for health and start on reducing your cost for core combat skills if you get in trouble. Which you WILL early on. Also two major slotables unlocked for you to build on.

Above is gear cap. So most players do want to know what to do with their points here. So this guide should point you in the right direction to get started with the basics for a good balance across the board for survival and damage output.

420 champion points

  • 10 Precision
  • 10 Piercing
  • 20 Battle Mastery
  • 30 Mighty
  • 10 Fighting finesse
  • 10 Thaumaturge
  • 10 Deadly Aim
  • 10 Backstabber
  • 10 Untamed Aggression
  • 20 Tireless Discipline

This will unlock ALL major state nodes for DPS, allow for all 4 slotables PLUS the 2 variations (one can be used the other is WIP however you can leave it for now and go with more flat if you prefer).
And finally will open up your max spell damage bonus from the flat trees. PLUS starting to increase max stats for stamina.

  • 10 Gilded Fingers
  • 10 Fortune’s Favour
  • 15 Wanderer
  • 50 Steadfast Enchantment
  • 50 Treasure Hunter
  • 5 rationer

Masxed Treasure hunter slotable, maxed “never use a sould gem on a weapon again” passive! And some spare points helping to push the next slotable.

  • 40 Boundless Vitality
  • 15 Tumbling
  • 10 Mystic Tenacity
  • 10 Survival Instincts
  • 15 Hero’s Vigor
  • 10 Bloody Renewal
  • 40 Rejuvenation

This allows you your 4 major slotables (not maxed) pushing for recovery, cost reduction of core skills in status, and health. Along side return for getting kills.

I have allowed room to work on a blue swapable, but if you do not want to you do not have to, you can spec more flat sooner instead, but having options is always nice.

810 champion points

  • 10 Precision
  • 40 Piercing
  • 40 Battle Mastery
  • 30 Mighty
  • 30 Fighting Finesse
  • 30 Thaumaturge
  • 30 Deadly Aim
  • 10 Backstabber
  • 10 Untamed Aggression
  • 40 Tireless Discipline

All major slotables and choices, maximum Extended Might section, and max Stamina node completed. All major slotables boosted ready for more gradual improvement.
Note: Just like above, you can stick to 4x slotables with NO alterations and go with more flat bonuses if you like.

  • 40 Gilded Fingers
  • 10 Fortune’s Favor
  • 15 Wanderer
  • 50 Steadfast Enchantment
  • 50 Treasure Hunter
  • 30 Rationer
  • 75Liquid Efficiency

3 Major Slotables now available with maxed efficiency for all 3 including some nice gold passives.

Again, this tree is totally quality of life and not set in stone. Use what works for you.

  • 50 Boundless Vitality
  • 15 Tumbling
  • 10 Mystic Tenacity
  • 50 Survival Instincts
  • 40 Hero’s Vigor
  • 50 Bloody Renewal
  • 50 Rejuvenation
  • 5 Tireless Guardian

All major health and resource return/sustain/recovery nodes covered. ALL 4 slots maximum with some block cost reduction starting to be speced into.

Here you are where we were in the previous patches, our damage will be a LITTLE less than before but your flat stats will help with your survival. We have much more health at base now. BUT if you feel you are still squishy in some places you will have to take SOME out of damage and plug resistances for the time being while you gain more cps.

1350 champion points

  • 40 Precision
  • 40 Piercing
  • 40 Battle Mastery
  • 30 Mighty
  • 50 Fighting Finesse
  • 50 Thaumaturge
  • 50 Deadly Aim
  • 50 Backstabber
  • 50 Untamed Aggression
  • 40 Tireless Discipline

All major choices available missing only a couple of finalizing % to backstabber and Fighting finesse.

You have currently 30 points spare in this tree following the 1350 destination so NOW you can start pushing for the rest of your flat bonuses.

Start with 30 points into Flawless Ritual to get that magic based status chance OR start plugging resistances.

  • 50 Gilded Fingers
  • 50 Fortune’s Favor
  • 75 Wanderer
  • 50 Steadfast Enchantment
  • 50 Treasure Hunter
  • 30 Rationer
  • 75Liquid Efficiency
  • 50 Steed’s Blessing
  • 20 Breakfall

ALL 4 major slotables along side fall damage reduction, max gold from chests, max chance of loot from chests, cheaper travel and faster movement while not in combat!

Again, this tree is 100% personal, all quality of life, no right or wrong

  • 50 Boundless Vitality
  • 15 Tumbling
  • 50 Mystic Tenacity
  • 50 Survival Instincts
  • 40 Hero’s Vigor
  • 50 Bloody Renewal
  • 50 Rejuvenation
  • 40 Tireless Guardian
  • 40 Defiance
  • 20 sprinter
  • 30 Fortification
  • 15 Savage Defense

All major health and resource return/sustain/recovery nodes covered. ALL 4 slots maximum with some block cost reduction starting to be speced into.

Technically at this point in time if you ONLY go for 4x slotables (including the blue ones, NOT considering swappables) you can spec into ALL damage stats 100% and have your 4x working slotables maxed out. THIS is your MAX dps with NO resistances considered option. If you feel squashy you know what to do. Pull some dps points and buy some resistances.

BUT based on the max stats at base now, you SHOULD be fine so long as your tanks and healers are on point

1800 champion points and above?

Buy every single passive available and your 4x slotables, and you will be DONE at 2100 BUT if you want to be a full glass cannon you can be done WAY before 1800, infact even lower than that! Even at 1500ish you can pretty much max out your “dps only” stuff So don’t worry you are in safe hands very early on!

However, if you WANT the extra slotables required for the build without the cost of respecing with gold. You will be able to do that as you progress. You really don’t need anywhere NEAR max cps to push for all the shiny stuff, just a matter of preference.

All passives a + 4 slotables of your choice!

At 1890 OR 2190 you will be able to buy EVERY passive and your 4x major slotables APART from “Tempered Soul”.

That one is a little awkward and costs 25 points per level, so while you will have a level or two, it won’t be maxed. Always work on THIS passive last as it is the least important.

So...What's next?

TECHNICALLY You only need 1890 BUT we have allowed for TWO swapables in the blue trees which DOES require us to have the extra 300 points across the board. Regardless of where you go with it between these points you will have MAXIMUM resistance passives, healing passives, flat stats to all resources (excluding slotable options), max CC counter, recovery, block mitigation, the lot. Everything you need is RIGHT HERE!



Front bar: Light Attack, Venom Claw, Light Attack, Consuming Trap, , Light attack, rapid strikes x4/5, Light Attack, Barbed Trap, Weapon Swap.

Note: if you are high on sustain Then follow the above, however if you are struggling then you can replace any light attack with a heavy attack.

Back bar: Light Attack Arrow Barrage, Light attack, Poison Injection, Light attack, Flames Of Oblivion, Light Attack, Noxious Breath, Weapon swap.

Poisons, Potions & Food

Potions really are up to you but they DO offer a crit chance bonus AND a 20% increase to your weapon damage and recovery while give a burst of stamina back at the same time.

Food is very simple, the highest level food you can consume with 2 stats only, MAX health and MAX stamina. There are 3 variations of recipes but all are the same in the stats they give so your choice which one you use.

Poison – Alkahest + Nirnroot + Nightshade + Fleshfly Larvae

Weapon Power potions – Dragonthorn + Blessed Thistle + wormwood + Lorkhan’s Tears

Recovery Food
Artaeum Takeaway Broth – fish(20) + Torchbug Thorax(5) + Powdered Mother Of Pearl (5)
Dubious Camoran Throne – White meat(1) + Beetle Scuttle(1) + Insect Parts(1) + Guts(1)

Flat food
Sticky Pork And Radish Noodles – White Meat(1) + Radish(2) + Flour(3)
Garlic Cod with Potato Crust – Fish(1) + Potato(2) + Garlic(3)
Braised Rabbit with Spring Vegetables – Small Game(1) + Greens(2) + Seasoning(3)

If you would like to make your own potions, i now have a fully functioning potion maker on the website. Here you can TEST any combination of potion or poison you like and check the outcome without having to know the combinations in game! Check here for the App, working on andriod and IOS – Potion Maker

Gear Setup

Below is a chart showing the overall gear set-up, noting the optimal set requirements in terms of weight, enchants & traits!

We are using the Thief mundus stone. All 64 points are into stamina!

We are an ORC but other races are also usable. Redguard, woodelf or Imperial are good substitutes, also some people like the khajiit, or dark elf.


Advanced Setup Options

You can switch to valkyn skoria as noted in the video for the monster helmet and/or alter the Red Mountain set to Relequen or Alkosh if you are more advanced and experienced/capable of utilizing the sets properly.

Gear Locations