Murder Of Fire - Stamina Dragonknight PVE Build

Written guide updated for the Blackwood Chapter: Q2 2021

older video, but written guide is completely up to date

This stamina Dragon knight build was made for the sole purpose of making the most out of the class in terms of damage and survivability for all round PVE for players of ALL skill levels and for ALL content. I am a very experienced DK player and i can confirm that this has been stress tested to hell and back and it is capable of it ALL. Even maelstrom, dragon star, asylum and all the other shininess in the game.

NOTE: this is NOT built for pvp, but if you are a bit ballsy and facy slapping impenetrable on it, it DOES work although…..a BIT dirty in my opinion.

There is a lot of support out there to help the better get better, especially end game stuff, but you must remember not everyone is at that level and some don’t even plan to take part in end game content because they want the freedom to play casually and achieve small group or solo content goals. Remember you don’t have to flawless VMOL in order to enjoy the game (although this did vmol on live stream without dying JS).
This build has no real end game farming or loot/achievement requirements needed. Most of the gear can be obtained at low level and even before level 50 (after which you get the monster sets) you can still perform really well all round. Apart from the monster set itself everything is actually TRADEABLE meaning you can buy it from the market/guild stores.

The most important thing to remember above all is to heavy attack when you need to, it does do damage but it also contributes to your sustain a LOT (you get stam back for heavies). Keep flames of oblivion running all the time and make sure to reapply molten armaments/Eruption (as explained in the video) once every 2 rotations, doing so will permit you JUST enough magicka vs the recovery for perfect casts. Also the way to apply damage to low targets…put dot’s on it, and then move on. Your skills last up to 10 seconds, don’t waste stamina continuously hitting them if they are going to die to what is already active on them. This also will contribute to your sustain. UNDERSTAND your skills, UNDERSTAND their potential damage and sometimes, play the tactics game…put dots on and leave him to die while you go after another target. If you don’t finish him off Valkin Skoria will:)

GOD MODE – Be sure to use that ultimate!! The Standard of might is your most powerful ultimate in the Dragonknight’s arsenal as far as damage and resource return is, HOWEVER if you know for sure this is going to be a rough fight, take advantage of “Corrosive armour”…this isn’t just a resource gain and a damage bonus, but it is also a way to survive, almost 10 seconds of only receiving 3% damage? CRAZY! Also while this is active remember you do more damage because corrosive armour is ignores resistances.

One more final tip area.. if you are taking damage in the face of the enemy, fill gaps in your rotations with bloodthirst. It does decent damage and the last hit HEALS YOU, very strong. This is the morph of flurry and i use it on many other builds to. Replace deadly cloak if you wish for those types of situations, or simply remove flames of oblivion and put on bloodthirst so you can have BOTH skills available. It is good damage and you heal also, can be handy… And finally…In maelstrom i would recommend swapping molten armaments to Igneous shields, this offers a small damage shield but while active grants you major mending, this increases your heals by 25%..remember…igneous shields FIRST, vigor SECOND!. Even a dodge roll between is fine to avoid damage but shield first heal second. 25% increase for 3 seconds is a BIG help. 

  • High sustain

  • High survivability (massive health bonus for a stamina dps)

  • High effortless damage

  • EVERYTHING you do procs your sets

  • NO trials loot required

  • Buyable tradeable gear for very fast building of the setup

  • above all….SOOO MUCH FUN!!


Fashion First!

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As demonstrated in the video, our fabulous setup and dress choice for this character is as follows:-

Head: Heavy Stags Of Zen
Shoulders: Heavy Imperial 4
Chest: Sai Sahan
Legs: Heavy Thieves Guild
Hands: Medium Worm Cult
Belt: Heavy Dro’mathra
Feet: Heavy Thorn Legion
Front bar: Mazatun Maces
Back bar: Silver Dawn Bow

The three colours we are using are hollowfang Cruor, Windhelm Steel and Obsidian Black


Champion points 2.0

The NEW Champion Points 2.0 introduced in the Q1 2021 DLC: Flames Of Ambition, is quite possibly the BIGGEST change/addition to The Elder Scrolls Online since One Tamriel! And these were further altered in the Blackwood Chapter, giving us a lower base for capping out some of the essentials and also adding some more slotables!

Before it was a case of “i have limited points as a cap, so HOW should i spend them”? Now that is NOT the case as SUCH! Now, it is a case of, buy ALL the things, but which SLOTABLES should you take?

Everything before was a passive bonus with huge diminished returns, awkward calculations and was messy to all players for the most part. The new system underlines NO diminished returns, no majorly confusing passives and the ability to buy EVERY single passive available for tanking, dps and healing on the SAME character with enough points to spare for buying slotables. Being able to slot 4x special slotables from each tree when there are an abundance of them means you are only limited by your CHOICES not by your CAP.

Buy all the passives, CHOOSE which slotables to take vs the situation, and the rest of the points are spare. Or are they? Well here is the crunch…Once you go over 1800ish (depending on slotable choices, some are more expensive in the craft tree) you basically have every single passive available PLUS 4 slotables per tree…
If you JUST wanted to focus on combat alone (all red and blue passives and 4 slotables for each one) you only actually need 1719cp to be completely maxed in those areas. And if you wanted to go FULL glass cannon, only really focusing on one damage type you can achieve your max potential for that as low as 990! You won’t have any resistances or healing bonuses from the blue tree doing this, but you can at least cap out the hard hitting stuff right? And this is considering slotables too so there is no harm in actually deliberately specing for a couple of damage resistance slotables instead even at THIS stage.

So what’s next? Well, if you have higher you can buy more slotables and switch stuff per situation as and when needed. If you don’t, then if you want to swap it will cost you gold for respecing. So in a nutshell, 1650-1800 (depending on build) is you pretty much done! Anything else is convenience due to not needing to spend gold swapping things you already have access to! How cool is that?

What's the Goal now?

The goal is simple. Buy ALL the PASSIVE champion points, that meaning the ones that do not require you to slot anything, they just affect you anyway. MOST of those are prerequisites to some of the others anyway.
Then pick 4 slotables for each tree and slot them! Any spare points can be put into extra CHOICE based slotables for “other things”.

Simple right? NO MUST have 75 here and 61 there stuff. However, under 1650-1800ish , you will want to “optimize”…so lets do that shall we??


No matter what, THESE are the most important parts of the champion points 2.0 system. So this is your main FIRST goal when pushing for the build. You need to slot these even if they are not max level. However there are swap outs for situations as explained in the video.
BLUE are important for resistance, heals and damage. Red are important for resources, health and CC. Green are literally Quality of life! (aka your choice so not THAT important for combat).

  • Master At Arms
  • Fighting Finesse
  • Deadly Aim
  • Backstabber

    Swap outs instead of Backstabber If you do not find you are behind the target much OR cannot GET behind it (example: dragon in vss)

  • Thurmaturge or Biting Aura either is fine.
  • Rationer
  • Liquid Efficiency
  • Treasure Hunter
  • Steed’s Blessing

    These really are up to you but these are most useful IN content for loot and movement if not in combat.
    What you do with this tree is NOT make or break for mechanics or combat in general just quality of life.

  • Boundless Vitality
  • Rejuvenation
  • Ironclad
  • Siphoning Spells

    These are designed to increase your health/armour and at the same time manage your resources. High recovery and return for being active in combat and GETTING kills.


What do you do if you are lower cps? Well it is always best to have a goal right? THESE will be if you are going for FULL damage output consideration. IF you wish to drop some damage for more survival (resistances) then of course you will have to drop some to gain some, BUT this should help you along the way.

160 champion points

  • 10 Precision
  • 10 Piercing
  • 10 Fighting Finesse
  • 10 Master At Arms
  • 10 Deadly Aim
  • 3 Backstabber
  • 10 Gilded Fingers
  • 10 Fortune’s Favour
  • 15 Wanderer
  • 10 Steadfast Enchantment
  • 8 Treasure Hunter
  • 10 Hero’s Vigor
  • 15 Tumbling
  • 10 Mystic Tenacity
  • 10 Siphoning Spells
  • 13 Boundless Vitality

Above is gear cap. So most players do want to know what to do with their points here. So this guide should point you in the right direction to get started with the basics for a good balance across the board for survival and damage output. Aiming for the unlock passives to GET those slotabels nice and early.

420 champion points

  • 20 Precision
  • 10 Piercing
  • 20 Battle Mastery
  • 30 Mighty
  • 10 Fighting Finesse
  • 10 Master At Arms
  • 10 Deadly Aim
  • 10 Backstabber
  • 20 Tireless Discipline
  • 10 Gilded Fingers
  • 10 Fortune’s Favour
  • 15 Wanderer
  • 50 Steadfast Enchantment
  • 50 Treasure Hunter
  • 5 rationer
  • 20 Hero’s Vigor
  • 15 Tumbling
  • 10 Mystic Tenacity
  • 10 Bloody Renewal
  • 45 Boundless Vitality
  • 20 Ironclad
  • 20 Rejuvenation

capitalizing on the main slotables to make sure their are optimized as soon as possible.

810 champion points

  • 20 Precision
  • 20 Piercing
  • 40 Battle Mastery
  • 30 Mighty
  • 20 Fighting Finesse
  • 50 Master At Arms
  • 50 Deadly Aim
  • 20 Backstabber
  • 20 Tireless Discipline
  • 10 Gilded Fingers
  • 20 Fortune’s Favor
  • 15 Wanderer
  • 50 Steadfast Enchantment
  • 50 Treasure Hunter
  • 20 Rationer
  • 75 Liquid Efficiency
  • 20 Hero’s Vigor
  • 15 Tumbling
  • 40 Mystic Tenacity
  • 50 Bloody Renweal
  • 45 Boundless Vitality
  • 50 Ironclad
  • 50 Rejuvenation

990 Champion Points

  • 20 Precision
  • 20 Piercing
  • 40 Battle Mastery
  • 30 Mighty
  • 50 Fighting Finesse
  • 50 Master At Arms
  • 50 Deadly Aim
  • 50 Backstabber
  • 20 Tireless Discipline
  • 40 Gilded Fingers
  • 50 Fortune’s Favor
  • 15 Wanderer
  • 50 Steadfast Enchantment
  • 50 Treasure Hunter
  • 30 Rationer
  • 75 Liquid Efficiency
  • 10 Breakfall
  • 20 Hero’s Vigor
  • 30 Tumbling
  • 50 Mystic Tenacity
  • 50 Bloody Renewal
  • 50 Boundless Vitality
  • 50 Ironclad
  • 50 Rejuvenation
  • 20 Defiance
  • 10 Sprinter

ALL Slotables you need completely MAXED out with the basic unlockable passives to get to them also completed! With a couple of extras starting out in the green and red tree.

Bare in mind this is full glass cannon as far as the blue tree is concerned but you can spec slightly into the resistance stuff along the way if you are willing to sacrifice a little bit of damage. Remember it is about CHOICE!

OVER 990!

Depending on the situation you may want to swap out the blue slotables (or invest in unlocking them later).

If you are NOT behind a target you will want to have Biting Aura.

Apart from that you are at a stage now where you can simply finish off all of your remaining passives for healing and/or resistances! To cap those out you do NOT need max level, not even close!

You have the 4 major slotables for the build, everything else is 100% quality of life and depends on the player. Spec into stuff you want, or just fill it up as you go, this tree is REALLY personal to the player not the build overall.

After 990 you ONLY need another 206 red CP to cap out all of the passives. Some of which you may not WANT to so can get it even earlier (technically 618 more cp overall).

Spec into block mitigation as soon as possible and literally just gradually fill the rest at your own pace.

Your slotables are the main focus over all and the rest are minor bonuses that you may or may not notice depending on the content.

So...What's next?

TECHNICALLY You only need 1476 to get everything you need, or 1719 to have it all, depending on green slotables, some are more expensive than others. Either way once you are at 1800 EVERYTHING else is just an EXTRA slotable that you can BUY for later, in case you want to swap it out vs the situation.

This is 100% quality of life from here on out. If you NEED to change a slotable that you don’t have you will have to do a respect for 3k gold and buy what you need. If you have the spare Champion points to BUY the slot as well as what you have, then swap is free. That’s the only difference between capping out what you need, vs capping out what you can CHOOSE…3k gold or free 😉



Front bar: Light Attack, Venom Claw, Light Attack, Consuming Trap, , Light attack, rapid strikes x4/5, Light Attack, Barbed Trap, Weapon Swap.

Note: if you are high on sustain Then follow the above, however if you are struggling then you can replace any light attack with a heavy attack.

Back bar: Light Attack Arrow Barrage, Light attack, Poison Injection, Light attack, Flames Of Oblivion, Light Attack, Noxious Breath, Weapon swap.

Poisons, Potions & Food

Potions really are up to you but they DO offer a crit chance bonus AND a 20% increase to your weapon damage and recovery while give a burst of stamina back at the same time.

Food is very simple, the highest level food you can consume with 2 stats only, MAX health and MAX stamina. There are 3 variations of recipes but all are the same in the stats they give so your choice which one you use.

Poison – Alkahest + Nirnroot + Nightshade + Fleshfly Larvae

Weapon Power potions – Dragonthorn + Blessed Thistle + wormwood + Lorkhan’s Tears

Recovery Food
Artaeum Takeaway Broth – fish(20) + Torchbug Thorax(5) + Powdered Mother Of Pearl (5)
Dubious Camoran Throne – White meat(1) + Beetle Scuttle(1) + Insect Parts(1) + Guts(1)

Flat food
Sticky Pork And Radish Noodles – White Meat(1) + Radish(2) + Flour(3)
Garlic Cod with Potato Crust – Fish(1) + Potato(2) + Garlic(3)
Braised Rabbit with Spring Vegetables – Small Game(1) + Greens(2) + Seasoning(3)

If you would like to make your own potions, i now have a fully functioning potion maker on the website. Here you can TEST any combination of potion or poison you like and check the outcome without having to know the combinations in game! Check here for the App, working on andriod and IOS – Potion Maker

Gear Setup

Below is a chart showing the overall gear set-up, noting the optimal set requirements in terms of weight, enchants & traits!

We are using the Thief mundus stone. All 64 points are into stamina!

We are an ORC but other races are also usable. Redguard, woodelf or Imperial are good substitutes, also some people like the khajiit, or dark elf.


Advanced Setup Options

You can switch to valkyn skoria as noted in the video for the monster helmet and/or alter the Red Mountain set to Relequen or Alkosh if you are more advanced and experienced/capable of utilizing the sets properly.

Gear Locations