Murder Of Fire - Stamina Dragonknight PVE Build
Written guide updated for the Waking Flame DLC: Q3 2021
Older video but the written guide is up to date.
NOTE: this is NOT built for PVP, but if you are a bit ballsy and facey slapping impenetrable on it, it DOES work although…..a BIT dirty in my opinion.
There is a lot of support out there to help the better get better, especially end game stuff, but you must remember not everyone is at that level and some don’t even plan to take part in end game content because they want the freedom to play casually and achieve small group or solo content goals. Remember you don’t have to flawless vMOL in order to enjoy the game (although this did vMOL on live stream without dying JS).
This build has no real end game farming or loot/achievement requirements needed. Most of the gear can be obtained at low level and even before level 50 (after which you get the monster sets) you can still perform really well all around. Apart from the monster set itself, everything is actually TRADEABLE meaning you can buy it from the market/guild stores.
The most important thing to remember above all is to heavy attack when you need to, it does do damage but it also contributes to your sustain a LOT (you get stam back for heavies). Keep flames of oblivion running all the time and make sure to reapply Molten Armaments/Eruption (as explained in the video) once every 2 rotations, doing so will permit you JUST enough magicka vs the recovery for perfect casts. Also the way to apply damage to low targets…put DOTs on it, and then move on. Your skills last up to 10 seconds, don’t waste stamina continuously hitting them if they are going to die to what is already active on them. This also will contribute to your sustain. UNDERSTAND your skills, UNDERSTAND their potential damage and sometimes, play the tactics game…put DOTs on and leave him to die while you go after another target. If you don’t finish him off Valkin Skoria will:)
GOD MODE – Be sure to use that ultimate!! The Standard of Might is your most powerful ultimate in the Dragonknight’s arsenal as far as damage and resource return is, HOWEVER, if you know for sure this is going to be a rough fight, take advantage of “Corrosive Armor “…this isn’t just a resource gain and a damage bonus, but it is also a way to survive, almost 10 seconds of only receiving 3% damage? CRAZY! Also while this is active remember you do more damage because Corrosive Armour is ignoring resistances.
One more final tip area… if you are taking damage in the face of the enemy, fill gaps in your rotations with Bloodthirst. It does decent damage and the last hit HEALS YOU, very strong. This is the morph of Flurry and I use it on many other builds too. Replace Deadly Cloak if you wish for those types of situations, or simply remove Flames of Oblivion and put on Bloodthirst so you can have BOTH skills available. It is good damage and you heal also, can be handy… And finally…in Maelstrom I would recommend swapping Molten Armaments to Igneous Shield, this offers a small damage shield but while active grants you major mending, this increases your heals by 25%..remember…Igneous Shield FIRST, Vigor SECOND!. Even a dodge roll between is fine to avoid damage but shield first heal second. 25% increase for 3 seconds is a BIG help.
High survivability (massive health bonus for a stamina DPS)
High effortless damage
EVERYTHING you do procs your sets
NO trials loot required
Buyable tradeable gear for very fast building of the setup
above all….SOOO MUCH FUN!!
As demonstrated in the video, our fabulous setup and dress choice for this character is as follows:
Head: Heavy Stags Of Zen
Shoulders: Heavy Imperial 4
Chest: Sai Sahan
Legs: Heavy Thieves Guild
Hands: Medium Worm Cult
Belt: Heavy Dro’mathra
Feet: Heavy Thorn Legion
Front bar: Mazatun Maces
Back bar: Silver Dawn Bow
The three colors we are using are Hollowfang Cruor, Windhelm Steel, and Obsidian Black
Champion Points 2.0
The NEW Champion Points 2.0 introduced in the Q1 2021 DLC: Flames Of Ambition is quite possibly the BIGGEST change/addition to The Elder Scrolls Online since One Tamriel! And these were further altered in the Blackwood Chapter, giving us a lower base for capping out some of the essentials and also adding some more slotables!
Before it was a case of “I have limited points as a CP, so HOW should I spend them”? Now that is NOT the case as SUCH! Now, it is a case of, buy ALL the things, but which SLOTABLES should you take?
Everything before was a passive bonus with huge diminished returns, awkward calculations, and was messy to all players for the most part. The new system underlines NO diminished returns, no majorly confusing passives, and the ability to buy EVERY single passive available for tanking, DPS, and healing on the SAME character with enough points to spare for buying slotables. Being able to slot 4x special slotables from each tree when there are an abundance of them means you are only limited by your CHOICES, not by your CP.
Buy all the passives, CHOOSE which slotables to take vs the situation, and the rest of the points are spare. Or are they? Well here is the crunch…Once you go over 1800ish (depending on slotable choices, some are more expensive in the Craft tree) you basically have every single passive available PLUS 4 slotables per tree…
If you JUST wanted to focus on combat alone (all red and blue passives and 4 slotables for each one) you only actually need around 1600cp to be completely maxed in those areas. And if you wanted to go FULL glass cannon, only really focusing on one damage type you can achieve your max potential for that as low as 900 or so! You won’t have any resistances or healing bonuses from the Warfare (blue) tree doing this, but you can at least cap out the hard-hitting stuff, right? And this is considering slotables too so there is no harm in actually deliberately specing for a couple of damage resistance slotables instead even at THIS stage.
For tanking it is even easier! Push for your slotables and stack your resistance passives and it is game over! The rest are just a bonus!
So what’s next? Well, if you have higher champion points you can buy more slotables and switch stuff per situation as and when needed. If you don’t, then if you want to swap it will cost you gold for respecing. So in a nutshell, 1650-1800 (depending on build) is you’re pretty much done! Anything else is convenient due to not needing to spend gold swapping things you already have access to! How cool is that?
No matter what, THESE are the most important parts of the Champion Points 2.0 system. So this is your main FIRST goal when pushing for the build. You need to slot these even if they are not max level. However, there are swap-outs for situations as explained in the video.
BLUE (Warfare) are important for resistance, heals, and damage. Red (Fitness) are important for resources, health, and Crowd Control counters. Green (Craft) are literally quality of life! (aka your choice so not THAT important for combat).
It doesn’t matter what level you are at anymore, you can play ALL content regardless of your champion points level because during Flames of Ambition all players/characters had their base stats improved to make everyone somewhat more balanced at lower levels.
However, as mentioned above, the slotables are your main goal. Unlock the prerequisite passives to unlock access to your slotables if there are any…fill them up, and then just grab the remaining passives as you go.
300, 600, 900 champion points are not really important as checkpoints anymore for optimization. Just fill as you go, because ALL characters can have ALL passives with NO negative effects unlike before!
What should I aim for with this build?
- Master At Arms
- Fighting Finesse
- Deadly Aim
Instead of Backstabber If you cannot get behind the enemy (example: Dragon in Sunspire), then Thaumaturge should replace it in those situations.
If you find you are in multiple large pull situations with many adds while using Whirling Blades, you should swap to Biting Aura.
- Liquid Efficiency
- Treasure Hunter
- Steed’s Blessing
These really are up to you but these are most useful IN content for loot and movement if not in combat.
What you do with this tree is NOT make or break for mechanics nor combat in general just quality of life.
Some people like to steal, craft, use less potions, whatever, it’s your choice.
- Boundless Vitality
- Blood Renewal
These are designed to increase your health/armor and at the same time manage your resources.
High recovery and return for being active in combat and GETTING kills really helps you in content.
So a good balance of flat, contributing slotables are helpful as a DPS build.
The video below explains how the changes work in more detail. Of course, over time, additions will be and have already been made to the system but the main BASE of it is the same.
Front bar: Light Attack, Venom Claw, Light Attack, Consuming Trap, Light Attack, Rapid Strikes x4/5, Light Attack, Barbed Trap, Weapon Swap.
Note: If you are high on sustain then follow the above, however, if you are struggling then you can replace any light attack with a heavy attack.
Back bar: Light Attack, Arrow Barrage, Light Attack, Poison Injection, Light Attack, Flames Of Oblivion, Light Attack, Noxious Breath, weapon swap.
Poisons, Potions, & Food
Potions really are up to you but they DO offer a crit chance bonus AND a 20% increase to your weapon damage and recovery while giving a burst of stamina back at the same time.
Food is very simple: the highest level food you can consume with 2 stats only, MAX health and MAX stamina. There are 3 variations of recipes but all are the same in the stats they give so it’s your choice of which one you use.
Alkahest + Nirnroot + Nightshade + Fleshfly Larvae
Weapon Power Potions:
Dragonthorn + Blessed Thistle + Wormwood + Lorkhan’s Tears
Artaeum Takeaway Broth – Fish(20) + Torchbug Thorax(5) + Powdered Mother Of Pearl (5)
Dubious Camoran Throne – White Meat(1) + Beetle Scuttle(1) + Insect Parts(1) + Guts(1)
Sticky Pork And Radish Noodles – White Meat(1) + Radish(2) + Flour(3)
Garlic Cod with Potato Crust – Fish(1) + Potato(2) + Garlic(3)
Braised Rabbit with Spring Vegetables – Small Game(1) + Greens(2) + Seasoning(3)
If you would like to make your own potions, I now have a fully functioning potion maker on the website. Here you can TEST any combination of potion or poison you like and check the outcome without having to know the combinations in-game! Check here for the App, working on Android and IOS – Potion Maker
Below is a chart showing the overall gear set-up, noting the optimal set requirements in terms of weight, enchants, & traits!
We are using the Thief mundus stone. All 64 Attribute points are into stamina!
We are an Orc but other races are also usable. Redguard, Wood Elf, or Imperial are good substitutes. Also some people like the Khajiit, or Dark Elf.
|Head||Zaan / Maw of Infernal||Heavy / medium||divines||stamina|
|shoulders||Zaan/Maw of Infernal||light / medium||divines||stamina|
|chest||shadow of the red mountain||medium||divines||stamina|
|waist||shadow of the red mountain||medium||divines||stamina|
|hands||shadow of the red mountain||medium||divines||stamina|
|legs||shadow of the red mountain||medium||divines||stamina|
|feet||shadow of the red mountain||medium||divines||stamina|
|ring 1||unfathomable darkness||jewelry||infused||weapon damage|
|ring 2||unfathomable darkness||jewelry||bloodthirsty||weapon damage|
|necklace||unfathomable darkness||jewelry||bloodthirsty||weapon damage|
|weapon 1||unfathomable darkness||axe||nirnhoned||poisons|
|weapon 2||unfathomable darkness||dagger||precise||poisons|
|weapon 3||master's / agility||bow||infused||weapon / spell dmg|
Advanced Setup Options
You can switch to Valkyn Skoria as noted in the video for the monster helmet and/or alter the Red Mountain set to Relequen or Alkosh if you are more advanced and experienced/capable of utilizing the sets properly.