Lazy Tank - PVE Templar Tank Build

Written guide updated for the Waking Flame DLC: Q3 2021

The LAZY TANK is finally here, thanks to some BIG changes in the Waking Flame DLC!

Generally people have issues with Templar tanking because of their tool kit. Generally most classes have a way to immobilize, meaning if you chain something in with a pull ability (which is a hard stun) you can then immobilize the enemy (root them) on the spot.

The Templar has NO immobilization skills. The only one you COULD take advantage of is from wall of elements with an ice staff but that is CHANCE based.

Realistically the only AOE control ability we could guarantee is with Time Stop from the Psijic Order skill line, however with that being a hard stun that causes a problem. You can chain stuff IN with silver leash, BUT because it is also a hard stun you cannot pull then pin…

This for the longest time has been a dilemma for MOST Templar tanks. Some people adapt with other classes/group members helping with immobilizes, others simply don’t tank with a Templar…

This is NO LONGER a problem!

This build is designed to solve this issue. It utilizes very specific sets to allow for FULL control of ANY fight.

We use a gap closer ability to allow for us to get in the fight fast BUT it has a bit of a bonus.

Generally people struggle to taunt multiple targets and stuff runs around the room and you cannot control them quick enough, especially as a Templar. However, with the Tormentor set, taking advantage of Explosive Charge we can TAUNT anything that gets hit by that skill!  YES that means we have an AOE TAUNT!

Also…another clever part to the build. We are utilizing a new set called Rush of Agony! This set is also very unique in that it makes you chain/pull ALL enemies within the radius of the proc and it is ALSO applied with gap closer/pull abilities.

SO basically, you use Explosive charge, and instantly PULL in aoe and Taunt in aoe all at once! One button to rule them all!!

One more MAJOR bonus and this fixes the initial problem of the lack of immobilization…Rushing agony pulling, does NOT…i repeat, does NOT apply a hard stun to pulled targets!

You pull and taunt all at the same time with ONE button and THEN drop a time stop to stun everything in aoe!

FULL control of everything in the room. No longer will you struggle to control multiple adds, no longer you will you struggle with maintaining taunts with multiple targets and no longer wil you struggle with stun CC from pulls because it’s simply not a problem anymore.

Jump in, aggro it all and pin it to the ground.

There are some other huge bonuses to this setup in terms of survival of course too AND a group buff.

Our rune focus can heal us every second so long as we stand in it and so can our extended ritual if using it which feels like we are wearing the Leeching Plate set even when we are not. And finally the monster set is capable of giving the whole group (4 people) minor courage and resolve, promoting resistances and damage potential. All you have to do is heal yourself with a single target heal, simply put, stand in your rune!

This build is incredibly easy to use, designed for ALL players of ALL experiences and especially great for the WoW refuges getting into the game looking for that AOE taunt and control! This is designed strictly for 4 player content (all arenas and dungons) but CAN do ALL trials. You will have to change your monster set however if doing trials because it only covers 4 people. So there is some flexibility there if you want to go for some of the harder stuff.

Important notes about the build:-

    • BIG health and huge healing over time for self, as well as healing/cleanses for the group.
  • HIGH resistances, cheap to apply and easy to maintain.
  • Area of effect pulls that do NOT stun.
  • Area of effect stun once the pulls are in.
  • Area of effect TAUNT!
  • Easy to apply full control with ONE button!
  • EASY to to farm for with normal difficulty dungeons (apart from monster set).
  • Great sustainability for your resources while blocking with your Rune giving you resources back all the time.
  • Never struggle with big add pulls ever again!

Fashion First!

As demonstrated in the video, our fabulous setup and dress choice for this character is as follows:-

Shoulders: Heavy Waking Flame
Chest: Heavy Waking Flame
Legs: Heavy Wayward Guardian
Hands: Heavy Waking Flame
Belt: Heavy Dro’Mathra
Feet: Heavy Welkynar
Weapons: Silken Ring Sword and Rush Of Agony base motif shield (set item with no change)

  The two colours we are using are Legate’s Black and Daedric Red.

Skills

Champion points 2.0

The NEW Champion Points 2.0 introduced in the Q1 2021 DLC: Flames Of Ambition, is quite possibly the BIGGEST change/addition to The Elder Scrolls Online since One Tamriel! And these were further altered in the Blackwood Chapter, giving us a lower base for capping out some of the essentials and also adding some more slotables!

Before it was a case of “i have limited points as a cap, so HOW should i spend them”? Now that is NOT the case as SUCH! Now, it is a case of, buy ALL the things, but which SLOTABLES should you take?

Everything before was a passive bonus with huge diminished returns, awkward calculations and was messy to all players for the most part. The new system underlines NO diminished returns, no majorly confusing passives and the ability to buy EVERY single passive available for tanking, dps and healing on the SAME character with enough points to spare for buying slotables. Being able to slot 4x special slotables from each tree when there are an abundance of them means you are only limited by your CHOICES not by your CAP.

Buy all the passives, CHOOSE which slotables to take vs the situation, and the rest of the points are spare. Or are they? Well here is the crunch…Once you go over 1800ish (depending on slotable choices, some are more expensive in the craft tree) you basically have every single passive available PLUS 4 slotables per tree…

If you JUST wanted to focus on combat alone (all red and blue passives and 4 slotables for each one) you only actually need 1719cp to be completely maxed in those areas. And if you wanted to just get your flat tanking bonuses out the way nice and quick for slotables alone, you can do that BEFORE 990! it’s really not as bad as it was in the past and this system i much simpler than it ever was with a lot of great situational and build design choices.

So what’s next? Well, if you have higher you can buy more slotables and switch stuff per situation as and when needed. If you don’t, then if you want to swap it will cost you gold for respecing. So in a nutshell, 1650-1800 (depending on build) is you pretty much done! Anything else is convenience due to not needing to spend gold swapping things you already have access to! How cool is that?

What's the Goal now?

The goal is simple. Buy ALL the PASSIVE champion points, that meaning the ones that do not require you to slot anything, they just affect you anyway. MOST of those are prerequisites to some of the others anyway.
While doing this pick 4 slotables for each tree and slot them! Any spare points can be put into extra CHOICE based slotables for “other things”.

Simple right? NO MUST have 75 here and 61 there stuff. However, under 1650-1800ish , you will want to “optimize”…so lets do that shall we??

SLOTABLES!

No matter what, THESE are the most important parts of the champion points 2.0 system. So this is your main FIRST goal when pushing for the build. You need to slot these even if they are not max level. However there are swap outs for situations as explained in the video.
BLUE are important for resistance, heals and damage. Red are important for resources, health and CC. Green are literally Quality of life! (aka your choice so not THAT important for combat).

  • Unassailable
  • Ironclad
  • Duelist’s Rebugg
  • Enduring Resolve


    Maximizing the main focus of the build making it REALLY tough early on!

  • Rationer
  • Liquid Efficiency
  • Treasure Hunter
  • Steed’s Blessing

    These really are up to you but these are most useful IN content for loot and movement if not in combat.
    What you do with this tree is NOT make or break for mechanics or combat in general just quality of life.

  • Boundless Vitality
  • Fortified
  • Peace of Mind
  • Rejuvenation

    Pushing for armour and health bonuses along side high recovery. You can of course switch to survival instincts instead if you don’t want the Peace of Mind bonus but that is up to you.

WHAT DO I DO AT MY LEVEL??!

What do you do if you are lower cps? Well it is always best to have a goal right? This is going to make you a very strong tank focusing on resistances and such but you DO also want to get those slotables in early. So i’ve set you up a path to get it ALL done at once at a steady pace!

160 champion points

  • 10 Eldritch Insight
  • 10 Quick Recovery
  • 10 Preparation
  • 10 Elemental Aegis
  • 10 Hardy
  • 3 Blessed
  • 10 Gilded Fingers
  • 10 Fortune’s Favour
  • 15 Wanderer
  • 10 Steadfast Enchantment
  • 8 Treasure Hunter
  • 20 Defiance
  • 15 Tumbling
  • 10 Peace Of Mind
  • 8 Boundless Vitality

Above is gear cap. So most players do want to know what to do with their points here. So this guide should point you in the right direction to get started with the basics for a good balance across the board for survival. Also unlocking major slotables early on.

420 champion points

  • 20 Eldritch Insight
  • 20 Quick Recovery
  • 20 Preparation
  • 20 Elemental Aegis
  • 20 Hardy
  • 20 Blessed
  • 10 Unassailable
  • 10 Duelist’s Rebuff
  • 10 Gilded Fingers
  • 10 Fortune’s Favour
  • 15 Wanderer
  • 50 Steadfast Enchantment
  • 50 Treasure Hunter
  • 5 rationer
  • 20 Defiance
  • 15 Tumbling
  • 10 Peace Of Mind
  • 50 Boundless Vitality
  • 5 Rejuvenation
  • 40 Ironclad

I have worked on pushing some base stats for survival while leading up to the extra damage output for you and your group, making sure status is maxed and gradually slotables for damage are accessable.

810 champion points

  • 20 Eldritch Insight
  • 20 Quick Recovery
  • 20 Preparation
  • 20 Elemental Aegis
  • 20 Hardy
  • 20 Blessed
  • 50 Unassailable
  • 50 Duelist’s Rebuff
  • 50 Enduring Resolve
  • 10 Gilded Fingers
  • 20 Fortune’s Favor
  • 15 Wanderer
  • 50 Steadfast Enchantment
  • 50 Treasure Hunter
  • 20 Rationer
  • 75 Liquid Efficiency
  • 20 Defiance
  • 30 Tumbling
  • 50 Peace Of Mind
  • 50 Boundless Vitality
  • 50 Rejuvenation
  • 50 Fortified
  • 10 Mystic Tenacity
  • 10 Hero’s Vigor

990 Champion Points

  • 20 Eldritch Insight
  • 20 Quick Recovery
  • 20 Preparation
  • 20 Elemental Aegis
  • 20 Hardy
  • 20 Blessed
  • 50 Unassailable
  • 50 Duelist’s Rebuff
  • 50 Ironclad
  • 10 Focused Mending
  • 50 Enduring Resolve
  • 40 Gilded Fingers
  • 50 Fortune’s Favor
  • 15 Wanderer
  • 50 Steadfast Enchantment
  • 50 Treasure Hunter
  • 30 Rationer
  • 75 Liquid Efficiency
  • 10 Breakfall
  • 20 Defiance
  • 30 Tumbling
  • 50 Peace Of Mind
  • 50 Boundless Vitality
  • 50 Rejuvenation
  • 50 Fortified
  • 40 Mystic Tenacity
  • 20 Hero’s Vigor
  • 20 Tireless Guardian

OVER 990!

TECHNICALLY since we don’t really need any damage as such for the build, you are pretty much done here. BUT it is inevitable that you will get more champion points.

So simply finish off remaining passives up as you go.

All passives a + 4 slotables of your choice!

At 990 you have ALL the basic slotables you need and you have lots of nice minor bonuses for max health and reduction to cost for some standard abilities (dodge, etc). Now it is just a case of specing out the final remaining minor bonuses to damage mitigation and cost reduction in block. So focus on those first and THEN push towards the sneak passive and resurrection passive. They are not so important and expensive so leave them until last!

Poisons, Potions & Food

Potions really are up to you but they do offer recovery/sustain while give a burst of stamina/mag/health back at the same time depending on the choice of potion. I would highly recommend using Tripots if you can afford them BUT you can of course use trash magicka or stamina pots depending on how comfortable you are with your resources.

Food is very simple, in stressful high block situations you can use HIGH max stat food (max health and max stam). The rest of the time if you can manage your sustain you can go with max health and mag recovery food in order to keep up HIGH mag recovery and more ability to spam your shields to protect the group and get back stamina.

Poisons – Alkahest + Bugloss, Columbine, Cornflower

Tri-pots – Columbine + Mountain Flower + Bugloss + Lorkhan’s Tears

Food
Max health and max stam
          Sticky Pork And Radish Noodles – White Meat(1) + Radish(2) + Flour(3)
          Garlic Cod with Potato Crust – Fish(1) + Potato(2) + Garlic(3)
          Braised Rabbit with Spring Vegetables – Small Game(1) + Greens(2) + Seasoning(3)

Max health and mag recovery
            Orzoga’s Red Frothgar  – Clear Water(1) + Comberry(1) + Honey(1) + Mint(1)

If you would like to make your own potions, i now have a fully functioning potion maker on the website. Here you can TEST any combination of potion or poison you like and check the outcome without having to know the combinations in game! Check here for the App, working on andriod and IOS – Potion Maker

Gear Setup

We are using the Atronach mundus and we have 64 points into Max Health.

We are An Imperial but other races are also usable. Orc, Argonian or Nord are good substitutes.

Gear Setup

Gear Locations

Magma Incarnate – The Dread Cellar
Rush of Agony – The Dread Cellar
TormentorThe Banished Cells