Lazy Tank - PVE Templar Tank Build

Written guide updated for Ascending Tide DLC: Q1 2022

Older video but still relevant.

The LAZY TANK is finally here, thanks to some BIG changes in the Waking Flame DLC!

Generally, people have issues with Templar tanking because of their tool kit. Generally, most classes have a way to immobilize, meaning if you chain something in with a pull ability (which is a hard stun) you can then immobilize the enemy (root them) on the spot.

The Templar has NO immobilization skills. The only one you COULD take advantage of is from wall of elements with an ice staff but that is CHANCE based.

Realistically the only AOE control ability we could guarantee is with Time Stop from the Psijic Order skill line, however with that being a hard stun that causes a problem. You can chain stuff IN with silver leash, BUT because it is also a hard stun you cannot pull then pin…

This for the longest time has been a dilemma for MOST Templar tanks. Some people adapt with other classes/group members helping with immobilizes, others simply don’t tank with a Templar…

This is NO LONGER a problem!

This build is designed to solve this issue. It utilizes very specific sets to allow for FULL control of ANY fight.

We use a gap closer ability to allow for us to get in the fight fast BUT it has a bit of a bonus.

Generally, people struggle to taunt multiple targets and stuff runs around the room and you cannot control them quick enough, especially as a Templar. However, with the Tormentor set, taking advantage of Explosive Charge we can TAUNT anything that gets hit by that skill!  YES, that means we have an AOE TAUNT!

Also…another clever part to the build. We are utilizing a new set called Rush of Agony! This set is also very unique in that it makes you chain/pull ALL enemies within the radius of the proc and it is ALSO applied with gap closer/pull abilities.

SO basically, you use Explosive charge, and instantly PULL in aoe and Taunt in aoe all at once! One button to rule them all!!

One more MAJOR bonus and this fixes the initial problem of the lack of immobilization…Rushing agony pulling, does NOT…I repeat, does NOT apply a hard stun to pulled targets!

You pull and taunt all at the same time with ONE button and THEN drop a time stop to stun everything in aoe!

FULL control of everything in the room. No longer will you struggle to control multiple adds, no longer you will you struggle with maintaining taunts with multiple targets and no longer will you struggle with stun CC from pulls because it’s simply not a problem anymore.

Jump in, aggro it all and pin it to the ground.

There are some other huge bonuses to this setup in terms of survival of course too AND a group buff.

Our rune focus can heal us every second so long as we stand in it and so can our extended ritual if using it which feels like we are wearing the Leeching Plate set even when we are not. And finally, the monster set is capable of giving the whole group (4 people) minor courage and resolve, promoting resistances and damage potential. All you have to do is heal yourself with a single target heal, simply put, stand in your rune!

This build is incredibly easy to use, designed for ALL players of ALL experiences and especially great for the WoW refuges getting into the game looking for that AOE taunt and control! This is designed strictly for 4 player content (all arenas and dungons) but CAN do ALL trials. You will have to change your monster set however if doing trials because it only covers 4 people. So there is some flexibility there if you want to go for some of the harder stuff.

Important notes about the build:-

    • BIG health and huge healing over time for self, as well as healing/cleanses for the group.
  • HIGH resistances, cheap to apply and easy to maintain.
  • Area of effect pulls that do NOT stun.
  • Area of effect stun once the pulls are in.
  • Area of effect TAUNT!
  • Easy to apply full control with ONE button!
  • EASY to farm for with normal difficulty dungeons (apart from monster set).
  • Great sustainability for your resources while blocking with your Rune giving you resources back all the time.
  • Never struggle with big add pulls ever again!

Fashion First!

As demonstrated in the video, our fabulous setup and dress choice for this character is as follows:-

Shoulders: Heavy Waking Flame
Chest: Heavy Waking Flame
Legs: Heavy Wayward Guardian
Hands: Heavy Waking Flame
Belt: Heavy Dro’Mathra
Feet: Heavy Welkynar
Weapons: Silken Ring Sword and Rush Of Agony base motif shield (set item with no change)

  The two colours we are using are Legate’s Black and Daedric Red.

Skills

Champion Points 2.0

The NEW Champion Points 2.0 introduced in the Q1 2021 DLC: Flames Of Ambition is quite possibly the BIGGEST change/addition to The Elder Scrolls Online since One Tamriel! And these were further altered in the Blackwood Chapter, giving us a lower base for capping out some of the essentials and also adding some more slotables!

Before it was a case of “I have limited points as a CP, so HOW should I spend them”? Now that is NOT the case as SUCH! Now, it is a case of, buy ALL the things, but which SLOTABLES should you take?

Everything before was a passive bonus with huge diminished returns, awkward calculations, and was messy to all players for the most part. The new system underlines NO diminished returns, no majorly confusing passives, and the ability to buy EVERY single passive available for tanking, DPS, and healing on the SAME character with enough points to spare for buying slotables. Being able to slot 4x special slotables from each tree when there is an abundance of them means you are only limited by your CHOICES, not by your CP.

Buy all the passives, CHOOSE which slotables to take vs the situation, and the rest of the points are spare. Or are they? Well here is the crunch…Once you go over 1800ish (depending on slotable choices, some are more expensive in the Craft tree) you basically have every single passive available PLUS 4 slotables per tree…

If you JUST wanted to focus on combat alone (all red and blue passives and 4 slotables for each one) you only actually need around 1600cp to be completely maxed in those areas. And if you wanted to go FULL glass cannon, only really focusing on one damage type you can achieve your max potential for that as low as 900 or so! You won’t have any resistances or healing bonuses from the Warfare (blue) tree doing this, but you can at least cap out the hard-hitting stuff, right? And this is considering slotables too so there is no harm in actually deliberately specing for a couple of damage resistance slotables instead even at THIS stage.

For tanking it is even easier! Push for your slotables and stack your resistance passives and it is game over! The rest are just a bonus!

So what’s next? Well, if you have higher champion points you can buy more slotables and switch stuff per situation as and when needed. If you don’t, then if you want to swap it will cost you gold for respecing. So in a nutshell, 1650-1800 (depending on build) is you’re pretty much done! Anything else is convenient due to not needing to spend gold swapping things you already have access to! How cool is that?

SLOTABLES!

No matter what, THESE are the most important parts of the Champion Points 2.0 system. So this is your main FIRST goal when pushing for the build. You need to slot these even if they are not max level. However, there are swap-outs for situations as explained in the video.

BLUE (Warfare) are important for resistance, heals, and damage. Red (Fitness) are important for resources, health, and Crowd Control counters. Green (Craft) are literally quality of life! (aka your choice so not THAT important for combat).

It doesn’t matter what level you are at anymore, you can play ALL content regardless of your champion points level because during Flames of Ambition all players/characters had their base stats improved to make everyone somewhat more balanced at lower levels.

However, as mentioned above, the slotables are your main goal. Unlock the prerequisite passives to unlock access to your slotables if there are any…fill them up, and then just grab the remaining passives as you go.

300, 600, 900 champion points are not really important as checkpoints anymore for optimization. Just fill as you go, because ALL characters can have ALL passives with NO negative effects unlike before!

What should I aim for with this build?

  • Unassailable
  • Ironclad
  • Duelist’s Rebuff
  • Enduring Resolve

Maximizing the main focus of the build making it REALLY tough early on!

  • Rationer
  • Liquid Efficiency
  • Treasure Hunter
  • Steed’s Blessing

These really are up to you but these are most useful IN content for loot and movement if not in combat.  

What you do with this tree is NOT make or break for mechanics or combat in general just quality of life.

  • Boundless Vitality
  • Fortified
  • Peace of Mind
  • Rejuvenation

Pushing for armor and health bonuses alongside high recovery. You can of course switch to survival instincts instead if you don’t want the Peace of Mind bonus but that is up to you.

The video below explains how the changes work in more detail. Of course, over time, additions will be and have already been made to the system but the main BASE of it is the same.

Poisons, Potions, & Food

Potions really are up to you but they do offer recovery/sustain while giving a burst of stamina/mag/health back at the same time depending on the choice of potion. I would highly recommend using Tripots if you can afford them BUT you can of course use trash magicka or stamina pots depending on how comfortable you are with your resources.

Food is very simple, in stressful high block situations you can use HIGH max stat food (max health and max stam). The rest of the time if you can manage your sustain you can go with max health and mag recovery food in order to keep up HIGH mag recovery and more ability to spam your shields to protect the group and get back stamina.

Poisons:  
Alkahest + Bugloss, Columbine, Cornflower

Tri-pots:  
Columbine + Mountain Flower + Bugloss + Lorkhan’s Tears

Food:
Max health and max stam
          Sticky Pork And Radish Noodles – White Meat(1) + Radish(2) + Flour(3)
          Garlic Cod with Potato Crust – Fish(1) + Potato(2) + Garlic(3)
          Braised Rabbit with Spring Vegetables – Small Game(1) + Greens(2) + Seasoning(3)

Max health and mag recovery
            Orzoga’s Red Frothgar  – Clear Water(1) + Comberry(1) + Honey(1) + Mint(1)

If you would like to make your own potions, I now have a fully functioning potion maker on the website. Here you can TEST any combination of potion or poison you like and check the outcome without having to know the combinations in-game! Check here for the App, working on Android and IOS – Potion Maker

Gear Setup

We are using the Atronach mundus and we have 64 Attribute points into Health.

We are an Imperial but other races are also usable. Orc, Argonian, or Nord are good substitutes.

SlotGear SetWeightTraitEnchantment
HeadMagma IncarnateHeavySturdyHealth
ShouldersMagma IncarnateHeavySturdyHealth
ChestTormentorHeavySturdyHealth
WaistTormentorHeavySturdyHealth
HandsTormentorHeavySturdyHealth
LegsTormentorHeavySturdyHealth
FeetTormentorHeavySturdyHealth
Ring 1Rush Of AgonyJewelryHealthyMagicka Recovery
Ring 2Rush Of AgonyJewelryHealthyMagicka Recovery
NecklaceRush Of AgonyJewelryHealthyMagicka Recovery
Weapon 1Rush Of Agony1 HandedCharged / PoweredYour Choice
Weapon 2Rush Of AgonyShieldReinforced / SturdyStamina / Health
Weapon 3Rush Of Agony1 HandedCharged / PoweredYour Choice
Weapon 4Rush Of AgonyShieldReinforced / SturdyStamina / Health

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