Hircine's Hammer - Nightblade Werewolf PVP Build
Written guide updated for the Deadlands DLC: Update 32 Q4 2021
Older video but still relevant.
Written guide updated with altered sets, traits, and/or skills.
Sick of facing those shield stackers in Cyrodiil and wondered how the HELL you are supposed to break through the shields at the same time?
Let’s face it, hardened ward, harness magicka, and healing ward stackers are broken, and some even throw in a barrier to add even more cheese. well not anymore!
This build will not only tear through some of the strongest tanky set-ups out there but also will destroy those shield stacking magicka sorcs from INSIDE their shields!
The actual on-foot setup is very strong, you can run around killing stuff with it as standard OR use that form to stay active as possible in big fights and build up the ultimate for the werewolf transformation. You deal nice damage, have good sustain and if you play well, you can take a LOT of damage too especially with the high stam pool to block with on the sword and board bar.
Remember however to keep an eye on your buffs. Pace Rally and Siphoning Strikes to be sure you reactivate them at the most useful time.
The reason for the sword and board essentially is for debuffs, defiles, and above all, the extra 1x piece of impen and stamina so you are tanky as hell in werewolf:)
The main thing you must remember in this build while in the think of it is “don’t panic”…be sure to take full advantage of your heavies (lights and heavies hurt no matter if you are a werewolf or not) to keep up your sustain and for goodness sake make sure you “defile” the target! If you don’t lessen their heals they can be a nightmare to kill, especially lich packing templars.
The lower the target’s health the more damage you will do with your light and heavy attacks and this is key to the build. Pressure your target into slapping shields on. And when they do, let rip with lights and heavies, they will NOT survive. The key point of the shield breaker is to go through their shields…when this happens they will panic and shield spam…which will NOT help them because the set goes through their shield.
This will in turn, of course, waste their resources meaning they will no longer be able to shield…by this point their hp will be so low that your Kena and Gladiator sets can kick in executing them with simple light attack spamming.
Using your primary attacks was NEVER this much fun:)
High damage output especially at low hp (25% or less)
2x light attacks push Kena over the edge, and light attacks are so strong on the werewolf this is perfect
20% increase cost to skills while Kena is active BUT pace your werewolf skills, you will be mostly light attacking anyway, which costs NOTHING
Tanky as hell, lots and lots of impen and decent resists as the werewolf means you can really pressure your target.
Doing damage keeps you in werewolf form for longer, HIT STUFF!
HUNT AS A PACK! Werewolves are limited to timing, the more people you have in your pack transformed as werewolves, the longer you can stay as a werewolf. Almost infinite so long as you hit, kill, and eat!
Finally…activate your buffs BEFORE you go werewolf, it is quite nasty if you have your buffs running for a few seconds during werewolf and when rally and leeching strikes finish, even in werewolf, you gain from it!
Champion Points 2.0
The NEW Champion Points 2.0 introduced in the Q1 2021 DLC: Flames Of Ambition is quite possibly the BIGGEST change/addition to The Elder Scrolls Online since One Tamriel! And these were further altered in the Blackwood Chapter, giving us a lower base for capping out some of the essentials and also adding some more slotables!
Before it was a case of “I have limited points as a CP, so HOW should I spend them”? Now that is NOT the case as SUCH! Now, it is a case of, buy ALL the things, but which SLOTABLES should you take?
Everything before was a passive bonus with huge diminished returns, awkward calculations, and was messy to all players for the most part. The new system underlines NO diminished returns, no majorly confusing passives, and the ability to buy EVERY single passive available for tanking, DPS, and healing on the SAME character with enough points to spare for buying slotables. Being able to slot 4x special slotables from each tree when there is an abundance of them means you are only limited by your CHOICES, not by your CP.
Buy all the passives, CHOOSE which slotables to take vs the situation, and the rest of the points are spare. Or are they? Well here is the crunch…Once you go over 1800ish (depending on slotable choices, some are more expensive in the Craft tree) you basically have every single passive available PLUS 4 slotables per tree…
If you JUST wanted to focus on combat alone (all red and blue passives and 4 slotables for each one) you only actually need around 1600cp to be completely maxed in those areas. And if you wanted to go FULL glass cannon, only really focusing on one damage type you can achieve your max potential for that as low as 900 or so! You won’t have any resistances or healing bonuses from the Warfare (blue) tree doing this, but you can at least cap out the hard-hitting stuff, right? And this is considering slotables too so there is no harm in actually deliberately specing for a couple of damage resistance slotables instead even at THIS stage.
For tanking it is even easier! Push for your slotables and stack your resistance passives and it is game over! The rest are just a bonus!
So what’s next? Well, if you have higher champion points you can buy more slotables and switch stuff per situation as and when needed. If you don’t, then if you want to swap it will cost you gold for respecing. So in a nutshell, 1650-1800 (depending on build) is you’re pretty much done! Anything else is convenient due to not needing to spend gold swapping things you already have access to! How cool is that?
No matter what, THESE are the most important parts of the Champion Points 2.0 system. So this is your main FIRST goal when pushing for the build. You need to slot these even if they are not max level. However, there are swap-outs for situations as explained in the video.
BLUE (Warfare) are important for resistance, heals, and damage. Red (Fitness) are important for resources, health, and Crowd Control counters. Green (Craft) are literally quality of life! (aka your choice so not THAT important for combat).
It doesn’t matter what level you are at anymore, you can play ALL content regardless of your champion points level because during Flames of Ambition all players/characters had their base stats improved to make everyone somewhat more balanced at lower levels.
However, as mentioned above, the slotables are your main goal. Unlock the prerequisite passives to unlock access to your slotables if there are any…fill them up, and then just grab the remaining passives as you go.
300, 600, 900 champion points are not really important as checkpoints anymore for optimization. Just fill as you go, because ALL characters can have ALL passives with NO negative effects unlike before!
What should I aim for with this build?
- Master At Arms
- Deadly Aim
- Liquid Efficiency
- Treasure Hunter
- Steed’s Blessing
These really are up to you but these are most useful IN content for loot and movement if not in combat.
What you do with this tree is NOT make or break for mechanics nor combat in general just quality of life.
Some people like to steal, craft, use less potions, whatever, it’s your choice.
- Boundless Vitality
- Bloody Renewal
These are designed to increase your health/armor and at the same time manage your resources.
High recovery and return for being active in combat and GETTING kills really helps you in content.
So a good balance of flat, contributing slotables are helpful as a DPS build.
The video below explains how the changes work in more detail. Of course, over time, additions will be and have already been made to the system but the main BASE of it is the same.
Poisons, Potions, & Food
Potions really are up to you but they DO offer immunity to cc and recovery bonus while giving a burst of stamina/health back at the same time.
Food is very simple, the highest level food you can consume with 2 stats only, MAX health and MAX stamina. There are 3 variations of recipes but all are the same in the stats they give so your choice of which one you use.
Mountain Flower + Columbine + Wormwood + Lorkhan’s Tears
Drain Heath Poisons:
Nightshade + Nirnroot + Fleshfly Larvae + Alkahest
Sticky Pork And Radish Noodles – White Meat(1) + Radish(2) + Flour(3)
Garlic Cod with Potato Crust – Fish(1) + Potato(2) + Garlic(3)
Braised Rabbit with Spring Vegetables – Small Game(1) + Greens(2) + Seasoning(3)
Dubious Camoran Throne – White Meat(1) + Insect Parts(1) + Guts(1) + Beetle Scuttle(3)
If you would like to make your own potions, I now have a fully functioning potion maker on the website. Here you can TEST any combination of potion or poison you like and check the outcome without having to know the combinations in-game! Check here for the App, working on Android and IOS – Potion Maker
Below is a chart showing the overall gear set-up, noting the optimal set requirements in terms of weight, enchants, and of course, traits!
We are using the Warrior Mundus stones alongside 64 points into Stamina!
We are a Wood Elf but other races are also usable. Redguard, Imperial, or Orc are good substitutes.
|ring 1||shield breaker||jewelry||robust||weapon damage|
|ring 2||shield breaker||jewelry||robust||weapon damage|
|necklace||shield breaker||jewelry||robust||weapon damage|
|weapon 1||kvatch gladiator||1 handed||nirnhoned||weapon / spell damage|
|weapon 2||kvatch gladiator||shield||impenetrable||stamina|
|weapon 3||kvatch gladiator||2 Handed Maul||nirnhoned||weapon / spell dmg|
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