Harvester - Stamina Necromancer PVE Build

Written guide updated for the Blackwood Chapter: Q2 2021

Video is older but written guide fully updated

The Elder Scrolls Online Stamina Necromancer build! Wait…What do we call this? Stamcro? Stam necro? Stamancer? Stamromancer?! Pick your poison, i’m sticking with Stam Necro, regardless of the term used to describe it, this class is INSANE!

This stamina Necromancer build is built for HIGH dps and MASSIVE ultimate gain! The point of the ultimate gain is of course to be able to use ultimates as much as possible but with a much higher group beneficial purpose!

The Necromancer is equipped with a buff EXCLUSIVE to this class only! The colossus ultimate, has a built in Major Vulnerability which increases all damage done to the targets affected by 30%! While this is a short duration buff it is the ONLY one of its kind in the game. So to fully utilize this you need either multiple necromancers staggering this ability, OR high ultimate regen for more up time…OR BOTH!

As a Necromancer you DO have pets and you CAN raise the dead but the Necromancer is very different in comparison to the many you may have seen in other games. The pets that are controlled by the Necromancer instead of being life long companions/minions, are in fact “fire and forget” burst damage and time periods of power!

Unlike the sorcerer you do NOT need to double bar your pets or else they will die, they are fired, they do their stuff and then they are gone. Ready for you to fire of a NEW one. Constantly summoning more and more disposable pets as you go.

The BIG bonus to these pets and types of spells/skills is that the Necromancer ALSO can utilize corpses! Much like the Templar can consume corpses for the sake of stamina return and heals, The Necromancer (depending on skill chose) can heal, regain stamina, magicka and even ULTIMATE! Yes you can actually CONSUME ultimate with the Necrotic Potency skill, from dead bodies…And here is the crunch…
Those skeletons,minions and skills you fire and forget, actually lay down corpses once they are dead! WHICH by the way, YOU can CONSUME with Necrotic Potency!
So, not only can you consume enemy corpses, but also FRIENDLY ones as well! 

If you are new to the Necromancer you can of course spam abilities, look awesome and have lots and lots of fun. BUT if you are advanced enough, or understand enough of the class to have very good situational awareness and understanding of their passives and skills, you can become VERY powerful indeed!
To be a good Necromancer you need to know what is going on around you, time your attacks, strategically place skills to benefit you and always keep an eye on those dead bodies.

This can be somewhat of a selfish class, and lets face it, a Necromancer SHOULD be since it utilizes sacrificial type abilities for personal gain, BUT at the same time, if used well can be extremely beneficial to any group! Their power is incredible if wielded correctly.

This build overall has high damage as initially stated, but it also has very good survival. The orc passive for healing from weapon abilities is already a nice touch, our Necrotic Potency ability also heals us for consuming corpses as well as gaining ultimate…And utilizing Briarheart actually means that while devastating the enemy with constant damage, you can constantly HEAL when you critically strike. Being that one of our main passives is actually a crit chance INCREASE, our damage AND survival actually goes UP when targets are low health due to the sheer amount of crit output!

One more major bonus to the Stamina Necromancer specifically is it’s damage TYPE! It has a mixture of poison and disease meaning poison status effects(single target 6 second damage over time effect) and disease status effects (minor defile reducing healing received and health recovery by 15%) are both VERY active, so you can cripple the enemy with high uptime of both. And above all as far as the damage TYPE is concerned is, this class is a jack of ALL trades!

Instead of being heavy single target, or heavy dot, or heavy direct damage, it actually has a balanced combination of all 3! We have GREAT damage overtime, huge direct damage and a LOT more aoe potential in our class abilities than any other stamina setup utilizing class skills.
Also the way that abilities can work in tandem with other abilities of the Necromancer, make this feel much more like a “class” rather than a character using “weapon skills”. We still have a couple of weapon skills for sure, BUT we can and DO use a LOT of class abilities on this setup making it feel VERY unique!

Most stamina struggle with area of effect damage but this does NOT, for once a stamina class setup can borderline MATCH the potential of some Magicka setups while NOT sacrificing single target to do so!

One more thing to note for our survival…we have 1250 extra health JUST for being a Necromancer in our passives! How awesome! This means recovery food does not make us “ultrasquish” like many other classes!

Key bonuses to the setup


  • High damage output in both single target AND AOE!

  • Fire and forget abilities/pets which do NOT require double baring of the same skills (unlike the sorcerer)

  • Incredible ultimate gain from our Necrotic Potency IF used correctly!

  • Major Vulnerability (30% damage done increase to target for EVERYONE) from our Colossus Ultimate

  • At execute range we have a passive which greatly improves our critical chance!

  • Just for critical hitting, we can HEAL from our set (briarheart) so we potentially have a build in “crit surge” (sorcerer ability)

  • High use of class skills, making it feel like a totally unique setup/class/playstyle

  • High health bonus!

  • The more you understand about the class, the more powerful you are if you have the ability to take advantage of the situation at the time, ESPECIALLY if there are many many BODIES!

Fashion first!

necro,stamcro,stamina necromancer

As demonstrated in the video, our fabulous setup and dress choice for this character is as follows:-

Head: Light Akavai
Chest: Heavy Scalecaller
Shoulders: Heavy Dragonguard
Legs: Heavy Meridian
Hands: Light Apostle
Belt: Light Tsaisci
Feet: Medium Apostle
Front bar: Bouyant Armiger Daggers
Back Bar: Bouyant Armiger Bow

                                             The two colours we are using are Legate black and Hollowfang Cruor


Champion points 2.0

The NEW Champion Points 2.0 introduced in the Q1 2021 DLC: Flames Of Ambition, is quite possibly the BIGGEST change/addition to The Elder Scrolls Online since One Tamriel! And these were further altered in the Blackwood Chapter, giving us a lower base for capping out some of the essentials and also adding some more slotables!

Before it was a case of “i have limited points as a cap, so HOW should i spend them”? Now that is NOT the case as SUCH! Now, it is a case of, buy ALL the things, but which SLOTABLES should you take?

Everything before was a passive bonus with huge diminished returns, awkward calculations and was messy to all players for the most part. The new system underlines NO diminished returns, no majorly confusing passives and the ability to buy EVERY single passive available for tanking, dps and healing on the SAME character with enough points to spare for buying slotables. Being able to slot 4x special slotables from each tree when there are an abundance of them means you are only limited by your CHOICES not by your CAP.

Buy all the passives, CHOOSE which slotables to take vs the situation, and the rest of the points are spare. Or are they? Well here is the crunch…Once you go over 1800ish (depending on slotable choices, some are more expensive in the craft tree) you basically have every single passive available PLUS 4 slotables per tree…
If you JUST wanted to focus on combat alone (all red and blue passives and 4 slotables for each one) you only actually need 1719cp to be completely maxed in those areas. And if you wanted to go FULL glass cannon, only really focusing on one damage type you can achieve your max potential for that as low as 990! You won’t have any resistances or healing bonuses from the blue tree doing this, but you can at least cap out the hard hitting stuff right? And this is considering slotables too so there is no harm in actually deliberately specing for a couple of damage resistance slotables instead even at THIS stage.

So what’s next? Well, if you have higher you can buy more slotables and switch stuff per situation as and when needed. If you don’t, then if you want to swap it will cost you gold for respecing. So in a nutshell, 1650-1800 (depending on build) is you pretty much done! Anything else is convenience due to not needing to spend gold swapping things you already have access to! How cool is that?

What's the Goal now?

The goal is simple. Buy ALL the PASSIVE champion points, that meaning the ones that do not require you to slot anything, they just affect you anyway. MOST of those are prerequisites to some of the others anyway.
Then pick 4 slotables for each tree and slot them! Any spare points can be put into extra CHOICE based slotables for “other things”.

Simple right? NO MUST have 75 here and 61 there stuff. However, under 1650-1800ish , you will want to “optimize”…so lets do that shall we??


No matter what, THESE are the most important parts of the champion points 2.0 system. So this is your main FIRST goal when pushing for the build. You need to slot these even if they are not max level. However there are swap outs for situations as explained in the video.
BLUE are important for resistance, heals and damage. Red are important for resources, health and CC. Green are literally Quality of life! (aka your choice so not THAT important for combat).

  • Master At Arms
  • Fighting Finesse
  • Deadly Aim
  • Backstabber

    Swap outs instead of Backstabber If you do not find you are behind the target much OR cannot GET behind it (example: dragon in vss)

  • Thurmaturge or Biting Aura either is fine.
  • Rationer
  • Liquid Efficiency
  • Treasure Hunter
  • Steed’s Blessing

    These really are up to you but these are most useful IN content for loot and movement if not in combat.
    What you do with this tree is NOT make or break for mechanics or combat in general just quality of life.

  • Boundless Vitality
  • Rejuvenation
  • Ironclad
  • Siphoning Spells

    These are designed to increase your health/armour and at the same time manage your resources. High recovery and return for being active in combat and GETTING kills.


What do you do if you are lower cps? Well it is always best to have a goal right? THESE will be if you are going for FULL damage output consideration. IF you wish to drop some damage for more survival (resistances) then of course you will have to drop some to gain some, BUT this should help you along the way.

160 champion points

  • 10 Precision
  • 10 Piercing
  • 10 Fighting Finesse
  • 10 Master At Arms
  • 10 Deadly Aim
  • 3 Backstabber
  • 10 Gilded Fingers
  • 10 Fortune’s Favour
  • 15 Wanderer
  • 10 Steadfast Enchantment
  • 8 Treasure Hunter
  • 10 Hero’s Vigor
  • 15 Tumbling
  • 10 Mystic Tenacity
  • 10 Siphoning Spells
  • 13 Boundless Vitality

Above is gear cap. So most players do want to know what to do with their points here. So this guide should point you in the right direction to get started with the basics for a good balance across the board for survival and damage output. Aiming for the unlock passives to GET those slotabels nice and early.

420 champion points

  • 20 Precision
  • 10 Piercing
  • 20 Battle Mastery
  • 30 Mighty
  • 10 Fighting Finesse
  • 10 Master At Arms
  • 10 Deadly Aim
  • 10 Backstabber
  • 20 Tireless Discipline
  • 10 Gilded Fingers
  • 10 Fortune’s Favour
  • 15 Wanderer
  • 50 Steadfast Enchantment
  • 50 Treasure Hunter
  • 5 rationer
  • 20 Hero’s Vigor
  • 15 Tumbling
  • 10 Mystic Tenacity
  • 10 Bloody Renewal
  • 45 Boundless Vitality
  • 20 Ironclad
  • 20 Rejuvenation

capitalizing on the main slotables to make sure their are optimized as soon as possible.

810 champion points

  • 20 Precision
  • 20 Piercing
  • 40 Battle Mastery
  • 30 Mighty
  • 20 Fighting Finesse
  • 50 Master At Arms
  • 50 Deadly Aim
  • 20 Backstabber
  • 20 Tireless Discipline
  • 10 Gilded Fingers
  • 20 Fortune’s Favor
  • 15 Wanderer
  • 50 Steadfast Enchantment
  • 50 Treasure Hunter
  • 20 Rationer
  • 75 Liquid Efficiency
  • 20 Hero’s Vigor
  • 15 Tumbling
  • 40 Mystic Tenacity
  • 50 Bloody Renweal
  • 45 Boundless Vitality
  • 50 Ironclad
  • 50 Rejuvenation

990 Champion Points

  • 20 Precision
  • 20 Piercing
  • 40 Battle Mastery
  • 30 Mighty
  • 50 Fighting Finesse
  • 50 Master At Arms
  • 50 Deadly Aim
  • 50 Backstabber
  • 20 Tireless Discipline
  • 40 Gilded Fingers
  • 50 Fortune’s Favor
  • 15 Wanderer
  • 50 Steadfast Enchantment
  • 50 Treasure Hunter
  • 30 Rationer
  • 75 Liquid Efficiency
  • 10 Breakfall
  • 20 Hero’s Vigor
  • 30 Tumbling
  • 50 Mystic Tenacity
  • 50 Bloody Renewal
  • 50 Boundless Vitality
  • 50 Ironclad
  • 50 Rejuvenation
  • 20 Defiance
  • 10 Sprinter

ALL Slotables you need completely MAXED out with the basic unlockable passives to get to them also completed! With a couple of extras starting out in the green and red tree.

Bare in mind this is full glass cannon as far as the blue tree is concerned but you can spec slightly into the resistance stuff along the way if you are willing to sacrifice a little bit of damage. Remember it is about CHOICE!

OVER 990!

Depending on the situation you may want to swap out the blue slotables (or invest in unlocking them later).

If you are NOT behind a target you will want to have Biting Aura, and if you are in BIG add pulls you can even go with Occult Overload so long as YOU are the one getting the kills.

Apart from that you are at a stage now where you can simply finish off all of your remaining passives for healing and/or resistances! To cap those out you do NOT need max level, not even close!

You have the 4 major slotables for the build, everything else is 100% quality of life and depends on the player. Spec into stuff you want, or just fill it up as you go, this tree is REALLY personal to the player not the build overall.

After 990 you ONLY need another 206 red CP to cap out all of the passives. Some of which you may not WANT to so can get it even earlier (technically 618 more cp overall).

Spec into block mitigation as soon as possible and literally just gradually fill the rest at your own pace.

Your slotables are the main focus over all and the rest are minor bonuses that you may or may not notice depending on the content.

So...What's next?

TECHNICALLY You only need 1476 to get everything you need, or 1719 to have it all, depending on green slotables, some are more expensive than others. Either way once you are at 1800 EVERYTHING else is just an EXTRA slotable that you can BUY for later, in case you want to swap it out vs the situation.

This is 100% quality of life from here on out. If you NEED to change a slotable that you don’t have you will have to do a respect for 3k gold and buy what you need. If you have the spare Champion points to BUY the slot as well as what you have, then swap is free. That’s the only difference between capping out what you need, vs capping out what you can CHOOSE…3k gold or free 😉



Front bar: Light Attack, Blastbones, Light Attack, Deadly Cloak, Light Attack, Venom Skull, Light attack, Blastbones, Light Attack, Siphon, Light Attack, Venom Skull, Light Attack, Blastbones, Light Attack, Barbed Trap, Weapon Swap 

Back Bar: Light Attack, Endless Hail, Light Attack, Poison Injection, Light attack, Skeletal Archer, Light Attack, Soul Trap, Weapon Swap.

Use necrotic Potency as and when you feel like scooping up bodies, if you have it slotted. Apart from that, the rotation never changes. ENJOY!

Poisons, Potions & Food

Potions really are up to you but they DO offer a crit chance bonus AND a 20% increase to your weapon damage and recovery while give a burst of stamina back at the same time.

Food is very simple, the highest level food you can consume with 2 stats only, MAX health and MAX stamina. There are 3 variations of recipes but all are the same in the stats they give so your choice which one you use.

Poison – Alkahest + Nirnroot + Nightshade + Fleshfly Larvae

Weapon Power potions – Dragonthorn + Blessed Thistle + wormwood + Lorkhan’s Tears

Recovery Food
Artaeum Takeaway Broth – fish(20) + Torchbug Thorax(5) + Powdered Mother Of Pearl (5)
Dubious Camoran Throne – White meat(1) + Beetle Scuttle(1) + Insect Parts(1) + Guts(1)

Flat food
Sticky Pork And Radish Noodles – White Meat(1) + Radish(2) + Flour(3)
Garlic Cod with Potato Crust – Fish(1) + Potato(2) + Garlic(3)
Braised Rabbit with Spring Vegetables – Small Game(1) + Greens(2) + Seasoning(3)

If you would like to make your own potions, i now have a fully functioning potion maker on the website. Here you can TEST any combination of potion or poison you like and check the outcome without having to know the combinations in game! Check here for the App, working on andriod and IOS – Potion Maker

Gear Setup

Below is a chart showing the overall gear set-up, noting the optimal set requirements in terms of weight, enchants and of course, traits!

We are using the Thief mundus stone. We have 64 points are into stamina!

We are an ORC but other races are also usable. Redguard, woodelf or Imperial are good substitutes, also some people like the khajiit.

Optimal Setup

necromancer build eso

Alternate Setup

While daggers are more crit change and axes are more crit damage, so makes sense to only have axes if your crit is HIGH (and ours is so so) when it gets to execute, our crit CHANCE goes up dramatically, so that is when the axe starts to kick in.

Necromancer passives, bloodthirsty and crit damage all at the same time at low health does actually make a substantial difference on the build. BUT if you prefer you can stick with two daggers instead. Your choice!

Gear Locations