Harvester - Stamina Necromancer PVE Build

The Elder Scrolls Online Stamina Necromancer build! Wait…What do we call this? Stamcro? Stam necro? Stamancer? Stamromancer?! Pick your poison, i’m sticking with Stam Necro, regardless of the term used to describe it, this class is INSANE!

This stamina Necromancer build is built for HIGH dps and MASSIVE ultimate gain! The point of the ultimate gain is of course to be able to use ultimates as much as possible but with a much higher group beneficial purpose!

The Necromancer is equipped with a buff EXCLUSIVE to this class only! The colossus ultimate, has a built in Major Vulnerability which increases all damage done to the targets affected by 30%! While this is a short duration buff it is the ONLY one of its kind in the game. So to fully utilize this you need either multiple necromancers staggering this ability, OR high ultimate regen for more up time…OR BOTH!

As a Necromancer you DO have pets and you CAN raise the dead but the Necromancer is very different in comparison to the many you may have seen in other games. The pets that are controlled by the Necromancer instead of being life long companions/minions, are in fact “fire and forget” burst damage and time periods of power!

Unlike the sorcerer you do NOT need to double bar your pets or else they will die, they are fired, they do their stuff and then they are gone. Ready for you to fire of a NEW one. Constantly summoning more and more disposable pets as you go.

The BIG bonus to these pets and types of spells/skills is that the Necromancer ALSO can utilize corpses! Much like the Templar can consume corpses for the sake of stamina return and heals, The Necromancer (depending on skill chose) can heal, regain stamina, magicka and even ULTIMATE! Yes you can actually CONSUME ultimate with the Necrotic Potency skill, from dead bodies…And here is the crunch…
Those skeletons,minions and skills you fire and forget, actually lay down corpses once they are dead! WHICH by the way, YOU can CONSUME with Necrotic Potency!
So, not only can you consume enemy corpses, but also FRIENDLY ones as well! 

If you are new to the Necromancer you can of course spam abilities, look awesome and have lots and lots of fun. BUT if you are advanced enough, or understand enough of the class to have very good situational awareness and understanding of their passives and skills, you can become VERY powerful indeed!
To be a good Necromancer you need to know what is going on around you, time your attacks, strategically place skills to benefit you and always keep an eye on those dead bodies.

This can be somewhat of a selfish class, and lets face it, a Necromancer SHOULD be since it utilizes sacrificial type abilities for personal gain, BUT at the same time, if used well can be extremely beneficial to any group! Their power is incredible if wielded correctly.

This build overall has high damage as initially stated, but it also has very good survival. The orc passive for healing from weapon abilities is already a nice touch, our Necrotic Potency ability also heals us for consuming corpses as well as gaining ultimate…And utilizing Briarheart actually means that while devastating the enemy with constant damage, you can constantly HEAL when you critically strike. Being that one of our main passives is actually a crit chance INCREASE, our damage AND survival actually goes UP when targets are low health due to the sheer amount of crit output!

One more major bonus to the Stamina Necromancer specifically is it’s damage TYPE! It has a mixture of poison and disease meaning poison status effects(single target 6 second damage over time effect) and disease status effects (minor defile reducing healing received and health recovery by 15%) are both VERY active, so you can cripple the enemy with high uptime of both. And above all as far as the damage TYPE is concerned is, this class is a jack of ALL trades!

Instead of being heavy single target, or heavy dot, or heavy direct damage, it actually has a balanced combination of all 3! We have GREAT damage overtime, huge direct damage and a LOT more aoe potential in our class abilities than any other stamina setup utilizing class skills.
Also the way that abilities can work in tandem with other abilities of the Necromancer, make this feel much more like a “class” rather than a character using “weapon skills”. We still have a couple of weapon skills for sure, BUT we can and DO use a LOT of class abilities on this setup making it feel VERY unique!

Most stamina struggle with area of effect damage but this does NOT, for once a stamina class setup can borderline MATCH the potential of some Magicka setups while NOT sacrificing single target to do so!

One more thing to note for our survival…we have 1250 extra health JUST for being a Necromancer in our passives! How awesome! This means recovery food does not make us “ultrasquish” like many other classes!

Key bonuses to the setup


  • High damage output in both single target AND AOE!

  • Fire and forget abilities/pets which do NOT require double baring of the same skills (unlike the sorcerer)

  • Incredible ultimate gain from our Necrotic Potency IF used correctly!

  • Major Vulnerability (30% damage done increase to target for EVERYONE) from our Colossus Ultimate

  • At execute range we have a passive which greatly improves our critical chance!

  • Just for critical hitting, we can HEAL from our set (briarheart) so we potentially have a build in “crit surge” (sorcerer ability)

  • High use of class skills, making it feel like a totally unique setup/class/playstyle

  • High health bonus!

  • The more you understand about the class, the more powerful you are if you have the ability to take advantage of the situation at the time, ESPECIALLY if there are many many BODIES!

Fashion first!

necro,stamcro,stamina necromancer

As demonstrated in the video, our fabulous setup and dress choice for this character is as follows:-

Head: Light Akavai
Chest: Heavy Scalecaller
Shoulders: Heavy Dragonguard
Legs: Heavy Meridian
Hands: Light Apostle
Belt: Light Tsaisci
Feet: Medium Apostle
Front bar: Bouyant Armiger Daggers
Back Bar: Bouyant Armiger Bow

                                             The two colours we are using are Legate black and Hollowfang Cruor


Champion points 2.0

The NEW Champion Points 2.0 introduced in the Q1 2021 DLC: Flames Of Ambition, is quite possibly the BIGGEST change/addition to The Elder Scrolls Online since One Tamriel!

Before it was a case of “i have limited points as a cap, so HOW should i spend them”? Now that is NOT the case as SUCH! Now, it is a case of, buy ALL the things, but which SLOTABLES should you take?

Everything before was a passive bonus with huge diminished returns, awkward calculations and was messy to all players for the most part. The new system underlines NO diminished returns, no majorly confusing passives and the ability to buy EVERY single passive available for tanking, dps and healing on the SAME character with enough points to spare for buying slotables. Being able to slot 4x special slotables from each tree when there are an abundance of them means you are only limited by your CHOICES not by your CAP.

Buy all the passives, CHOOSE which slotables to take vs the situation, and the rest of the points are spare. Or are they? Well here is the crunch…Once you go over 2100+ you basically have every single passive available PLUS 4 slotables per tree… So what’s next? Well, if you have higher you can buy more slotables and switch stuff per situation as and when needed. If you don’t, then if you want to swap it will cost you gold for respecing. So in a nutshell, 2100+ is you pretty much done, and anything else is convenience due to not needing to spend gold swapping things you already have access to! How cool is that?

What's the Goal now?

The goal is simple. Buy ALL the PASSIVE champion points, that meaning the ones that do not require you to slot anything, they just affect you anyway. MOST of those are prerequisites to some of the others anyway.
Then pick 4 slotables for each tree and slot them! Any spare points can be put into extra CHOICE based slotables for “other things”.

Simple right? NO MUST have 75 here and 61 there stuff. However, under 2100, you will want to “optimize”…so lets do that shall we??


No matter what, THESE are the most important parts of the champion points 2.0 system. So this is your main FIRST goal when pushing for the build. You need to slot these even if they are not max level. However there are swap outs for situations as explained in the video.
BLUE are important for resistance, heals and damage. Red are important for resources, health and CC. Green are literally Quality of life! (aka your choice).

  • Fighting Finesse
  • Thaumaturge
  • Deadly Aim
  • Backstabber

    One major swap out is for Backstabber. If you are fighting a target you CANNOT attack from flanking (dragon for example) swap for:

  • Untamed Aggression.

  • Rationer
  • Liquid Efficiency
  • Treasure Hunter
  • Steed’s Blessing

    These really are up to you but these are most useful IN content for loot and movement if not in combat.
    What you do with this tree is NOT make or break for mechanics or combat in general just quality of life.

  • Boundless Vitality
  • Rejuvenation
  • Survival Instincts
  • Bloody Renewal

    These are designed to increase your health and at the same time manage your resources. High recovery and return for being active in combat and GETTING kills.


What do you do if you are lower cps? Well it is always best to have a goal right? THESE will be if you are going for FULL damage output consideration. IF you wish to drop some damage for more survival (resistances) then of course you will have to drop some to gain some, BUT this should help you along the way.

160 champion points

  • 10 Precision
  • 10 Piercing
  • 10 Fighting Finesse
  • 10 Thaumaturge
  • 10 Biting Aura
  • 3 Backstabber

This will unlock your major stat opening (crit chance module opens the trees) at the same time as opening up your flat bonus to penetration and your 3 TOP slotables and the start of the 4th!

  • 10 Gilded Fingers
  • 10 Fortune’s Favour
  • 15 Wanderer
  • 10 Steadfast Enchantment
  • 8 Treasure Hunter

This steadily unlocks some nice gold passives, pushing to the reduction to soul gems used and straight up to your first slotable (not maxed yet) allowing for higher quality loot.

  • 19 Boundless Vitality
  • 15 Tumbling
  • 10 Bloody Renewal
  • 10 Survival Instincts

This will give you a good base for health and start on reducing your cost for core combat skills if you get in trouble. Which you WILL early on. Also two major slotables unlocked for you to build on.

Above is gear cap. So most players do want to know what to do with their points here. So this guide should point you in the right direction to get started with the basics for a good balance across the board for survival and damage output.

420 champion points

  • 10 Precision
  • 10 Piercing
  • 20 Battle Mastery
  • 30 Mighty
  • 10 Fighting finesse
  • 10 Thaumaturge
  • 10 Biting Aura
  • 10 Backstabber
  • 10 Untamed Aggression
  • 20 Tireless Discipline

This will unlock ALL major state nodes for DPS, allow for all 4 slotables PLUS the 2 variations (one can be used the other is WIP however you can leave it for now and go with more flat if you prefer).
And finally will open up your max spell damage bonus from the flat trees. PLUS starting to increase max stats for stamina.

  • 10 Gilded Fingers
  • 10 Fortune’s Favour
  • 15 Wanderer
  • 50 Steadfast Enchantment
  • 50 Treasure Hunter
  • 5 rationer

Masxed Treasure hunter slotable, maxed “never use a sould gem on a weapon again” passive! And some spare points helping to push the next slotable.

  • 40 Boundless Vitality
  • 15 Tumbling
  • 10 Mystic Tenacity
  • 10 Survival Instincts
  • 15 Hero’s Vigor
  • 10 Bloody Renewal
  • 40 Rejuvenation

This allows you your 4 major slotables (not maxed) pushing for recovery, cost reduction of core skills in status, and health. Along side return for getting kills.

I have allowed room to work on a blue swapable, but if you do not want to you do not have to, you can spec more flat sooner instead, but having options is always nice.

810 champion points

  • 10 Precision
  • 40 Piercing
  • 40 Battle Mastery
  • 30 Mighty
  • 30 Fighting Finesse
  • 30 Thaumaturge
  • 30 Biting Arua
  • 10 Backstabber
  • 10 Untamed Aggression
  • 40 Tireless Discipline

All major slotables and choices, maximum Extended Might section, and max Stamina node completed. All major slotables boosted ready for more gradual improvement.
Note: Just like above, you can stick to 4x slotables with NO alterations and go with more flat bonuses if you like.

  • 40 Gilded Fingers
  • 10 Fortune’s Favor
  • 15 Wanderer
  • 50 Steadfast Enchantment
  • 50 Treasure Hunter
  • 30 Rationer
  • 75Liquid Efficiency

3 Major Slotables now available with maxed efficiency for all 3 including some nice gold passives.

Again, this tree is totally quality of life and not set in stone. Use what works for you.

  • 50 Boundless Vitality
  • 15 Tumbling
  • 10 Mystic Tenacity
  • 50 Survival Instincts
  • 40 Hero’s Vigor
  • 50 Bloody Renewal
  • 50 Rejuvenation
  • 5 Tireless Guardian

All major health and resource return/sustain/recovery nodes covered. ALL 4 slots maximum with some block cost reduction starting to be speced into.

Here you are where we were in the previous patches, our damage will be a LITTLE less than before but your flat stats will help with your survival. We have much more health at base now. BUT if you feel you are still squishy in some places you will have to take SOME out of damage and plug resistances for the time being while you gain more cps.

1350 champion points

  • 40 Precision
  • 40 Piercing
  • 40 Battle Mastery
  • 30 Mighty
  • 50 Fighting Finesse
  • 50 Thaumaturge
  • 50 Biting Aura
  • 50 Backstabber
  • 50 Untamed Aggression
  • 40 Tireless Discipline

All major choices available missing only a couple of finalizing % to backstabber and Fighting finesse.

You have currently 30 points spare in this tree following the 1350 destination so NOW you can start pushing for the rest of your flat bonuses.

Start with 30 points into Flawless Ritual to get that magic based status chance OR start plugging resistances.

  • 50 Gilded Fingers
  • 50 Fortune’s Favor
  • 75 Wanderer
  • 50 Steadfast Enchantment
  • 50 Treasure Hunter
  • 30 Rationer
  • 75Liquid Efficiency
  • 50 Steed’s Blessing
  • 20 Breakfall

ALL 4 major slotables along side fall damage reduction, max gold from chests, max chance of loot from chests, cheaper travel and faster movement while not in combat!

Again, this tree is 100% personal, all quality of life, no right or wrong

  • 50 Boundless Vitality
  • 15 Tumbling
  • 50 Mystic Tenacity
  • 50 Survival Instincts
  • 40 Hero’s Vigor
  • 50 Bloody Renewal
  • 50 Rejuvenation
  • 40 Tireless Guardian
  • 40 Defiance
  • 20 sprinter
  • 30 Fortification
  • 15 Savage Defense

All major health and resource return/sustain/recovery nodes covered. ALL 4 slots maximum with some block cost reduction starting to be speced into.

Technically at this point in time if you ONLY go for 4x slotables (including the blue ones, NOT considering swappables) you can spec into ALL damage stats 100% and have your 4x working slotables maxed out. THIS is your MAX dps with NO resistances considered option. If you feel squashy you know what to do. Pull some dps points and buy some resistances.

BUT based on the max stats at base now, you SHOULD be fine so long as your tanks and healers are on point

1800 champion points and above?

Buy every single passive available and your 4x slotables, and you will be DONE at 2100 BUT if you want to be a full glass cannon you can be done WAY before 1800, infact even lower than that! Even at 1500ish you can pretty much max out your “dps only” stuff So don’t worry you are in safe hands very early on!

However, if you WANT the extra slotables required for the build without the cost of respecing with gold. You will be able to do that as you progress. You really don’t need anywhere NEAR max cps to push for all the shiny stuff, just a matter of preference.

All passives a + 4 slotables of your choice!

At 1890 OR 2190 you will be able to buy EVERY passive and your 4x major slotables APART from “Tempered Soul”.

That one is a little awkward and costs 25 points per level, so while you will have a level or two, it won’t be maxed. Always work on THIS passive last as it is the least important.

So...What's next?

TECHNICALLY You only need 1890 BUT we have allowed for TWO swapables in the blue trees which DOES require us to have the extra 300 points across the board. Regardless of where you go with it between these points you will have MAXIMUM resistance passives, healing passives, flat stats to all resources (excluding slotable options), max CC counter, recovery, block mitigation, the lot. Everything you need is RIGHT HERE!



Front bar: Light Attack, Blastbones, Light Attack, Deadly Cloak, Light Attack, Venom Skull, Light attack, Blastbones, Light Attack, Siphon, Light Attack, Venom Skull, Light Attack, Blastbones, Light Attack, Barbed Trap, Weapon Swap 

Back Bar: Light Attack, Endless Hail, Light Attack, Poison Injection, Light attack, Skeletal Archer, Light Attack, Soul Trap, Weapon Swap.

Use necrotic Potency as and when you feel like scooping up bodies, if you have it slotted. Apart from that, the rotation never changes. ENJOY!

Poisons, Potions & Food

Potions really are up to you but they DO offer a crit chance bonus AND a 20% increase to your weapon damage and recovery while give a burst of stamina back at the same time.

Food is very simple, the highest level food you can consume with 2 stats only, MAX health and MAX stamina. There are 3 variations of recipes but all are the same in the stats they give so your choice which one you use.

Poison – Alkahest + Nirnroot + Nightshade + Fleshfly Larvae

Weapon Power potions – Dragonthorn + Blessed Thistle + wormwood + Lorkhan’s Tears

Recovery Food
Artaeum Takeaway Broth – fish(20) + Torchbug Thorax(5) + Powdered Mother Of Pearl (5)
Dubious Camoran Throne – White meat(1) + Beetle Scuttle(1) + Insect Parts(1) + Guts(1)

Flat food
Sticky Pork And Radish Noodles – White Meat(1) + Radish(2) + Flour(3)
Garlic Cod with Potato Crust – Fish(1) + Potato(2) + Garlic(3)
Braised Rabbit with Spring Vegetables – Small Game(1) + Greens(2) + Seasoning(3)

If you would like to make your own potions, i now have a fully functioning potion maker on the website. Here you can TEST any combination of potion or poison you like and check the outcome without having to know the combinations in game! Check here for the App, working on andriod and IOS – Potion Maker

Gear Setup

Below is a chart showing the overall gear set-up, noting the optimal set requirements in terms of weight, enchants and of course, traits!

We are using the Thief mundus stone. We have 64 points are into stamina!

We are an ORC but other races are also usable. Redguard, woodelf or Imperial are good substitutes, also some people like the khajiit.

Optimal Setup

necromancer build eso

Alternate Setup

Gear Locations