Fury - Stamina Dragonknight PVP Build
Written guide updated for The Lost Depths DLC: Q3 2022
Older video but still relevant.
This particular build wasn’t set for release, more of a personal set-up BUT during the Midyear mayhem event in the live streams, this was so popular and I had so many requests that I HAD to release a video. The build is a full berserker!!!
The fury is incredible for PVP as you would expect of course with it being a PVP set but this is where it excels.
The more damage you take the more weapon damage you start to add to yourself. You buff by 30 weapon damage stacking 20 times lasting 5 seconds. Of course, 5 seconds doesn’t sound a lot but like many other sets in the game, that 5-second timer resets every time you are hit within that time limit, meaning so long as you keep getting hit your weapon damage will go up and up. When it gets to top stacks, the duration lasts for 10 seconds! That is your kill zone if you can track it!
The only time you lose this is when you stop taking damage or when you hit max stacks for the doubled duration. This effectively gives you an increased 600 weapon damage when you are right in there!
Damage-wise, there is something very important to running down your targets. Poison Injection of course is a massive poison DOT that must always be on the target not just for the damage itself but for the execute power…the lower the target’s health the stronger it gets!
HOWEVER above all, and this is VERY important…Lethal Arrow MUST be on the target. If you don’t hit them with it, you will not hit them with minor defile reduces their healing received by 15% (pre champion point buffs).
If you don’t have defile on them you are probably wasting your time. So many people in PVP have ridiculous healing and you will run out of juice way before they do and you will lose. You must de-buff them and then go nuts on the damage!
Lethal Arrow, Poison Injection, switch bars, Stampede then smash them in the back of the face!
The methods to this depend on the target, of course, some require some dizzying swing spamming, but above all, you must make sure that your Lethal Arrow connects. It makes a huge difference between winning and losing that kill!
Now to Heem-jas…A very unusual set and rarely used by most. This set contributes nicely to our base stats for sure but its main perk is that if any enemy (yes trash/npcs too) dies within 28meters, YOU gain major berserk for 5 seconds increasing your damage by 25%!!
This is crazy damage and to take down multiple targets is very strong, the more death around you, the more you cause. So, you can add some tactical play to this especially when near enemy npcs. If you kill a guard while someone is slapping you about, the second the body hits the ground you get a massive boost and the person pressuring you with their damage just received a nasty surprise! 🙂
Finally, Malacath’s Band…O.M.G… THIS one-piece set is the game changer! MOST targets in PVP pack impen traits, meaning they protect to hell and back against crits. So when you do crit, you hit like a feather duster attacking a brick wall. However, with THIS set piece, crits are 100% removed from your build for ALL damage (not heals) meaning you cannot physically hit that resistance wall EVER!
You have 25% extra damage to ALL damage and 0 crits. Win WIN! Stack this with Heem-Jas and Fury and you are a force to be reckoned with!
Finally the ultimates…if you have enough ultimate (200) Corrosive Armour will grant you “god mode” basically you only take 3% of your max health in damage per hit no matter what hits you, and you ignore all resistances on the targets you hit for 10.8 seconds. However, if you are in fast-paced brawls, nothing is better than a Batman moment!! Take flight is amazing, high damage, huge gap closer, and mass AOE knockdowns. Do not leave home without it, and take FULL advantage of the Heem-Jas proc if you can before casting it! 25% increased damage from batman is insane! Not to mention our Bloodspawn set is now a full set due to Summerset making 2 hander weapons count as two pieces, so our ultimate gain is now HUGE!
Risk for reward berserker type playstyle
Sustain with your own ability to pace your skills, use them correctly, and HEAVY ATTACK!
high critical resistance
The more damage you take the harder you hit BACK!
BLOODTHIRSTY! If things die, you get stronger!
No cheesy! I did a light attack and won” proc sets, this is all down to you:)
2) Dizzying Swing
3) Hardened Armor
5) Reverse Slice
Ultimate – Take Flight – aka BATMAN!
1) Resolving Vigor / Echoing Vigor
2) Poison Injection
3) Razor Caltrops / Noxious Breath
4) Igneous Shield / Fossilize / Dragon Fire Scale
5) Lethal Arrow
Ultimate – Corrosive Armor
Champion Points 2.0
The NEW Champion Points 2.0 introduced in the Q1 2021 DLC: Flames Of Ambition is quite possibly the BIGGEST change/addition to The Elder Scrolls Online since One Tamriel! And these were further altered in the Blackwood Chapter, giving us a lower base for capping out some of the essentials and also adding some more slotables!
Before it was a case of “I have limited points as a CP, so HOW should I spend them”? Now that is NOT the case as SUCH! Now, it is a case of, buy ALL the things, but which SLOTABLES should you take?
Everything before was a passive bonus with huge diminished returns, awkward calculations, and was messy to all players for the most part. The new system underlines NO diminished returns, no majorly confusing passives, and the ability to buy EVERY single passive available for tanking, DPS, and healing on the SAME character with enough points to spare for buying slotables. Being able to slot 4x special slotables from each tree when there is an abundance of them means you are only limited by your CHOICES, not by your CP.
Buy all the passives, CHOOSE which slotables to take vs the situation, and the rest of the points are spare. Or are they? Well here is the crunch…Once you go over 1800ish (depending on slotable choices, some are more expensive in the Craft tree) you basically have every single passive available PLUS 4 slotables per tree…
If you JUST wanted to focus on combat alone (all red and blue passives and 4 slotables for each one) you only actually need around 1600cp to be completely maxed in those areas. And if you wanted to go FULL glass cannon, only really focusing on one damage type you can achieve your max potential for that as low as 900 or so! You won’t have any resistances or healing bonuses from the Warfare (blue) tree doing this, but you can at least cap out the hard-hitting stuff, right? And this is considering slotables too so there is no harm in actually deliberately specing for a couple of damage resistance slotables instead even at THIS stage.
For tanking it is even easier! Push for your slotables and stack your resistance passives and it is game over! The rest are just a bonus!
So what’s next? Well, if you have higher champion points you can buy more slotables and switch stuff per situation as and when needed. If you don’t, then if you want to swap it will cost you gold for respecing. So in a nutshell, 1650-1800 (depending on build) is you’re pretty much done! Anything else is convenient due to not needing to spend gold swapping things you already have access to! How cool is that?
No matter what, THESE are the most important parts of the Champion Points 2.0 system. So this is your main FIRST goal when pushing for the build. You need to slot these even if they are not max level. However, there are swap-outs for situations as explained in the video.
BLUE (Warfare) are important for resistance, heals, and damage. Red (Fitness) are important for resources, health, and Crowd Control counters. Green (Craft) are literally quality of life! (aka your choice so not THAT important for combat).
It doesn’t matter what level you are at anymore, you can play ALL content regardless of your champion points level because during Flames of Ambition all players/characters had their base stats improved to make everyone somewhat more balanced at lower levels.
However, as mentioned above, the slotables are your main goal. Unlock the prerequisite passives to unlock access to your slotables if there are any…fill them up, and then just grab the remaining passives as you go.
300, 600, 900 champion points are not really important as checkpoints anymore for optimization. Just fill as you go, because ALL characters can have ALL passives with NO negative effects unlike before!
What should I aim for with this build?
- Master At Arms
- Deadly Aim
- Liquid Efficiency
- Treasure Hunter
- Steed’s Blessing
These really are up to you but these are most useful IN content for loot and movement if not in combat.
What you do with this tree is NOT make or break for mechanics nor combat in general just quality of life.
Some people like to steal, craft, use less potions, whatever, it’s your choice.
- Boundless Vitality
- Bloody Renewal
These are designed to increase your health/armor and at the same time manage your resources.
High recovery and return for being active in combat and GETTING kills really helps you in content.
So a good balance of flat, contributing slotables are helpful as a DPS build.
The video below explains how the changes work in more detail. Of course, over time, additions will be and have already been made to the system but the main BASE of it is the same.
Poisons, Potions, & Food
Potions really are up to you but they DO offer immunity to cc and recovery bonus while giving a burst of stamina/health back at the same time.
Food is very simple, the highest level food you can consume with 2 stats only, MAX health and MAX stamina. There are 3 variations of recipes but all are the same in the stats they give so your choice of which one you use.
Mountain Flower + Columbine + wormwood + Lorkhan’s Tears
Drain Heath Poisons:
Nightshade + Nirnroot + Fleshfly Larvae + Alkahest
Sticky Pork And Radish Noodles – White Meat(1) + Radish(2) + Flour(3)
Garlic Cod with Potato Crust – Fish(1) + Potato(2) + Garlic(3)
Braised Rabbit with Spring Vegetables – Small Game(1) + Greens(2) + Seasoning(3)
Dubious Camoran Throne – White Meat(1) + Insect Parts(1) + Guts(1) + Beetle Scuttle(3)
If you would like to make your own potions, I now have a fully functioning potion maker on the website. Here you can TEST any combination of potion or poison you like and check the outcome without having to know the combinations in-game! Check here for the App, working on Android and IOS – Potion Maker
Below is a chart showing the overall gear set-up, noting the optimal set requirements in terms of weight, enchants & traits!
We are using the Lover Mundus stone but you can use warrior or serpent if you prefer, alongside passives, skills, and bonuses give us around 20k penetration on a 18200 target and MUCH higher on a tanky resistance target! All 64 Attribute points go in Stamina.
We are an Orc but other races are also usable. Redguard or Imperial are good substitutes, also some people like the Khajiit.
|Ring 1||Malacath’s Band of Brutality||Jewelry||Bloodthirsty||Weapon Damage|
|Ring 2||Warrior’s Fury||Jewelry||Healthy||Weapon Damage|
|Necklace||Warrior’s Fury||Jewelry||Healthy||Weapon Damage|
|Weapon 1||Warrior’s Fury||2 Handed Maul||Sharpened||Weapon / Spell Dmg|
|Weapon 2||Warrior’s Fury||Bow||Sharpened||Poisons|
If you really want to push a tiny bit of resistance you CAN go with a medium shoulder (Heem-Jas) and go with a CHEST of Fury (heavy) instead for a minor resistance increase. But it’s not the end of the world if you do not have it.
Heem-Jas Retribution – Ruins of Mazzutun
Warrior’s Fury – Cyrodiil
Kra’gh – Fungal Grotto I
Malacath’s Band Of Brutality – Greymoor
Other Dragonknight Builds
Toxicity – Stamina Dragonknight PVE Build Written guide and video updated for The Lost Depths DLC: Q3 2022 https://www.youtube.com/watch?v=H3QqqPLGSrM This stamina Dragonknight build is primarily for END GAME content and the advanced player. Lesser experienced players, if they have the gear and understanding of the class, WILL perform exceptionally well
Almost Immortal Warrior
ALMOST Immortal Warrior – PVE Dragonknight Tank Build Written guide updated for The Lost Depths DLC: Q3 2022 Older video but still relevant. The Almost Immortal Warrior Tank build for the Elder Scrolls Online made it all the way to Oblivion!! After almost 5 years of constantly adapting per patch
Murder Of Fire
Murder Of Fire – Hybrid Dragonknight PVE Build Written guide updated for The Lost Depths DLC: Q3 2022 Older video but still relevant. This HYBRID Dragonknight build was made for the sole purpose of making the most out of the class in terms of damage and accessibility (gear wise) for
Easy Tank – Dragonknight PVE Tank Build Written guide updated for The Lost Depths DLC: Q3 2022 Older video but still relevant. WELCOME TO EASY MODE! Most popular “tank” builds require you to have lowish HPs (about 10k more than a DPS role) alongside very high stamina so you
Burn – Magicka Dragonknight PVE Build Written guide updated for The Lost Depths DLC: Q3 2022 Older video but still relevant. This Magicka Dragonknight is for ALL players and for ALL content, YES even the hardest modes and content in the game! There are several different options for gear regardless