The Magicka Nightblade known as ‘Flawless’ for the Elder Scrolls Online is finally here!
I waited a LONG time to release this but now you can have it, i feel that the nightblade has had so many changes over a short period of time, there is not much more “balancing” left to do for a little while now.
So, how does it work and how is it designed? There are many “crit builds” out there that are not REALLY “crit builds”. They just tend to have SOME crit and rely on chance slapping enemies all day and having varied results because of the inconsistency of the stats. Sure it “works” but also open to lots of fluctuation.
ZOS Noticed how easy it was to stack into critical damage bonuses and critical chance bonuses without really designing a build specifically for it, and decided that simply having one trait and a mundus stone with not a single crit chance bonus in your sets, was WAY too easy to achieve, deleting balance/choice/options from even being a thing. It’s the base design of teh game after all right?
Of course, they decided to make crit chance more of a “build for it, or don’t” scenario. Now if you want SOME crit chance, well that is just fine, but if you want a specific crit play style, you have to build for it… Well, with that in mind, that’s EXACTLY what we have here!
Not a little, not some, not a lot…PURE CRITICAL CHANCE! Or for want of a better term, CONTROL of your build making that “chance” actually consistent rather than random!
All you need is a minor prophecy buff from one Sorcerer in the group using a dark magic ability once every 20 seconds (surprise yes, group composition was considered 😉 ). If you have this, you will have 99.9% critical chance on your front bar ALL of the time!
This means it lives up to it’s name ‘Flawless’ because it can FLAWLESSLY critical hit on the front bar at ALL times (sure there is a 0.1% chance to fail, but so far, i have never failed).
Lets say that again, NEVER fail a critical hit on your front bar!
MOST “crit builds” have about 60-70% crit chance. Sure their base maybe higher so they can crit harder IF they crit, but they crit much less often than us and open up to literally RNG controlling their ability to have a good and bad day.
The way this build is designed, we have guaranteed control over our damage numbers for MUCH more accurate and consistent results!
Most critical builds like to pack heavy into critical damage, but again we have the same problem. You COULD fail…we cannot.
This means our critical DAMAGE passives/skills/bonuses are no longer chance based, instead they are literally constant passive bonuses, staying with us on our main damage bar at all times!
We have multiple sources of critical damage that all stack together to give us big bonuses to damage WHEN we crit (which is always).
Usually if you spec for critical chance but don’t reach 99-100% you will open your self up for failure while having low flat.
Of course flat stats do increase the base of your abilities but when they crit they are higher right? Yes but if you fail then…it’s a waste. We sacrifice a bit of flat but we plug the gap with multiple HIGH critical damage. Usually that would be open to chance, but since it is not… our critical damage IS our “flat”
So now you can enjoy NEVER failing a critical execute stab, never failing your ground dots never failing your light attacks, heavy attacks or spamables and even your ultimate. So long as you do not hover on the back bar!
Your back bar has 2 dots, that’s it! (unless you alter). Stay on that front bar as much as you possibly can!
The back bar has HIGH (very high) crit chance, but your front bar is where it all happens.
Not only this but we have stupidly high ultimate regen so long as we get kills. We have guaranteed critical hits with our execute. Get to killing! and spam those ultimates!!
Important notes:
- 99.9% critical chance on the front bar, making the damage you can apply extremely consistent with a good rotation (yes practice is still key to any build).
- Critical damage bonus from racial passives, class passives, skill (Merciless Resolve), minor force (set), champion points, all stacking, not to mention what you can get from warhorns and minor brittle!
- Your critical damage is non longer tied to CHANCE like most builds, we control it, it’s our PASSIVE!
- easy to follow rotation taking full advantage of passives with a 100% static rotation.
- Great for beginners AND experts!
- Capable of ALL PVE content!
- NO TRIAL GEAR!!!
- VERY high ultimate regen with 10 ultimate per kill (not to mention a further 9 per undead/deadra/werewolf kill
- And finally…pretty much everything we do heals us! And due to the control of crits…it is VERY consistent! NO FLUCTUATION!