Unique Visions and Verses Available in the New Endless Archive

Verses are temporary buffs you can select one of two at the end of each Stage that last until the end of the next Stage. Visions, on the other hand, are available at the end of each Cycle and provide a boon (by selecting one of two options) that lasts for your entire run. Over 40 randomly generated visions and verses are available. You can also purchase, using your new currency Archival Fortunes, additional choices!
Seeing Mora’s Boons
On screen, you can see the active Mora’s Boons. This is currently displayed in the PC interface. The console interface will look slightly different.
Verses
Verses are offered in three categories – defensive, offensive, and utility. Remember that these are temporary buffs. Each verse is active only through the next stage.
Archival Assault – Offensive
Cut your enemies down quicker! Your Assault Skills have their damage increased by 100%
Archival Weaponry – Offensive
Strengthen your connection to the seasons you wield. Increases Damage Done of your Active Weapon Skills by 110%. This bonus increases for each Weapon ability slotted.
Augmented Areas – Offensive
Control the battlefield and take out your enemies! Your Area of Effect abilities have their damage increased by 50%.
Beatdown – Offensive
Weaken your enemies and rip their defenses to pieces! Your Heavy Attacks fracture your enemy’s defenses, reducing their Physical and Spell Resistance by 90% for 10 seconds.
Bountiful Resources – Utility
Your Heavy Attacks restore more resources! Whenever you hit a target with a fully-charged Heavy Attack you restore 181 Magicka, 383 Stamina, 1563 Health, and generate 26 Ultimate. This can occur every 3 seconds.
Brawling Blitz – Offensive
Fight well and do an increased amount of damage. Increases your Critical Damage with martial-based attacks by 10% per stack. Affects Physical, Poison, Disease, and Bleed Damage.
Class Embodiment – Offensive
You fight with all the skill and vigor of your chosen path. Your Class Skills have their damage increased by 50%.
Defensive Mnaeuver – Defensive
You are exceptionally nimble after successfully blocking an attack! After successfully blocking an attack the cost of Roll Dodge is reduced by 100% for 3 seconds. This can occur every 10 seconds.
Exsanguinate – Offensive
The wounds you inflict do not close. Your Direct Damage abilities cause enemies to bleed for 10054 Bleed Damage every 1 second for 6 seconds.
Ferocious Fortification – Defensive
Your skin toughens as you prepare for battle! Physical and Bleed Damage taken decreased by 5%. Part of the Ferocious Set (1/3 Visions) When you acquire 3 Ferocious Visions you gain access to the Bestial Transformation Offensive Verse.
Fire Orb – Offensive
Fire Orbs appear near you! Activating one using the Fire Orb synergy will create a fiery tether between you and the orb, dealing 40862 Flame Damage to enemies the tether intersects every 1 second.
Guardian of Pestilence – Offensive
You are accompanied by a guardian of plague and rot! While in combat the guardian will slowly decay until it perishes. You or your ally may detonate its corpse, dealing 95077 Disease Damage to enemies within 30 meters. After detonation, the corpse plagues the area for 30 seconds dealing 10448 Disease damage every 1 second.
Guild Superiority – Offensive
Fight with the might and knowledge taught by your chosen guild! Increases Damage Done of your Active Guild Skills by 110%. This bonus increases for each Guild ability slotted.
Gilded Sleight – Utility
You are able to sense wealthy enemies! Every 15 seconds an enemy with bountiful wealth will become highlighted. Use the Shakedown synergy to charge the enemy dealing 44273 Physical Damage and scattering their coins nearby. Shakedown has a maximum of 10 uses.
Head-On Defense – Defensive
Be better defended from anyone foolish enough to hit you! Damage taken from Direct Damage is reduced by 20%.
Magical Multitudes – Offensive
Your Area Effects create diverging energy. Once every 15 seconds a location-based Area Effect placed by you or an ally may begin to diverge, pulsing 4 paths of energy every 0.8 seconds for 10 seconds dealing 11596 Magic Damage.
Magicka Renewal – Utility
Slain enemies leave behind an aura. When you or an ally steps into the aura, your Magicka will be restored to full. This aura lasts for 1 second and may trigger once every 20 seconds.
Rebirth – Defensive
You have the gift of life! When you die, you instead become immune to damage and negative effects. After 6 seconds you are brought back from the dead, healing or 25288, and radiating out a wave of renewal energy dealing 55538 Magic Damage and stunning enemies for 4 seconds. This can occur only once.
Redirecting Bonds – Defensive
You fortify yourself and snare nearby enemies after using Break Free. After successfully using Break Free, reduce your damage taken by 35% for 5 seconds. In addition, nearby enemies are snared which reduces their movement speed by 60% for 5 seconds. These effects can occur every 10 seconds.
Restorative Enabling – Defensive
Critical heals create an aura of immunity! Whenever you critically heal yourself or an ally an aura of immunity is placed at their location that lasts for 10 seconds. Allies entering the aura are immune to any effect that would disable them. This can occur every 20 seconds.
Sequential Shield – Defensive
You are periodically warded against harm. Every 20 seconds you will gain a Damage Shield that absorbs 11494 for 15 seconds.
Siphoning Vigor – Defensive
You draw vitality from slain enemies granting you temporary defensive capabilities. Slain enemies will grant you a Major Buff. This can occur every 5 seconds.
Restorative Enabling – Defensive
Critical heals create an aura of immunity! Whenever you critically heal yourself or an ally an aura of immunity is placed at their location that lasts for 10 seconds. Allies entering the aura are immune to any effect that would disable them. This can occur every 20 seconds.
Stamina Renewal – Utility
Slain enemies leave behind an aura. When you or an ally steps into the aura your Stamina will be restored to full. This aura lasts for 1 second and may trigger once every 20 seconds.
Tomefoolery – Utility
You are accompanied by a Tomeshell! Every 20 seconds it begins a flourishing display, granting nearby allies 75 Ultimate after 5 seconds. In addition, the Tomeshell will periodically Mangle nearby enemies.
Transfusion – Defensive
Recover health when you damage your enemies! Each tick of your Damage over Time effects heals you for 2485.
Unwitting Fortress – Utility
A nearby enemy will emit an aura of protection! Every 5 seconds the affected enemy will apply a Damage Shield to all your nearby allies that absorbs 10000 damage. After the affected target is slain it will take 10 seconds for a new target to be selected.
Vital Expiration – Utility
Defeated enemies create an aura of fortitude! Slain enemies will leave behind an aura. Allies residing in the aura have their Max Health increased by 15000. This aura lasts for 10 seconds and may trigger once every 20 seconds.
Visions
Visions are offered in the same three categories as verses – defensive, offensive, and utility. Unlike Verses, Visions are good for the ENTIRE run. Visions are also stackable.
Bolstered Mending – Defensive
Your opportunities for greater healing increase! Critical healing chance increased by 5% per stack.
Effortless Acrobatics – Defensive
You leap and roll across the battlefield with ease! Dodge cost reduced by 5% per stack.
Ferocious Strikes – Offensive
Strike your enemies. Make them bleed! Damage dealt by Physical and Bleed attacks increased by 15%. Part of the Ferocious Set (0/3 Visions) When you acquire 3 unique Ferocious Visions you gain access to the Bestial Transformation Offensive Verse.
Focused Efforts – Offensive
Odds seem to be going your way. Chance to apply a status effect increased by 10% and damage done by status effects increased by 200% per stack.
Full Coffers – Utility
Your coin hoard grows! All gold gains increased by 25% per stack.
Mystical Ward – Defensive
Spells slide off you. Damage taken by Magical attacks decreased by 2% per stack. Affects Magic, Flame, Frost, and Shock Damage.
Persistent Pain – Offensive
Your martial damage over time effects last longer. Martial damage over time effects increased by 5% per stack. Affects Physical, Poison, Disease, and Bleed Damage.
Refined Restoration – Defensive
Enemies may hit hard, but you feel better already! Health recovery increased by 30% per stack.
Well-Trained Command – Offensive
Your pets fight with fervor! Your pets deal 20% more damage to all enemies within 50 meters per stack.
More Info Coming Soon!
With the upcoming patch notes release and the ability to see Update 40 in action, more details will be coming soon. Be sure to check back often.
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