Ember, The New ESO Companion, And How To Get Her
High Isle Brings New Traveling Companions
Coming in June, with the newest chapter release from ESO entitled High Isle, we will see TWO new traveling companions. Joining our allies list will be Isobel and Ember. Each will bring a new story, new achievements, and a new style of gameplay.
How To Add Ember To Your Allies
To add Ember you must first complete the introductory quest. Cross the large bridge to the northeast of Gonfalon Bay towards the Tor Draioch Wayshrine. In the area marked on this map, you’ll find a fellow swatting a strange green globe. Speaking with him will begin the quest for Ember.
As with previous companions, once you complete their introductory quest, she will join your list of allies.
Please note that this same quest must be completed on all your characters in order to summon Ember as a companion.
Ember is a gifted mage full of energy with a pure and eager heart. She was working for a merchant caravan when she was found by Magister Irin who immediately offered her proper training services.
Ember is nomadic and filled with potential despite her lack of desire for formal training. She is very energetic and likes to learn by doing with infectious enthusiasm. Magister Irin cautions that ‘trouble seem to follow Ember’.
Ember’s Companion Skills
Ember is a Khajiit with a sorcerer-based skill set. Here’s a brief look at her skills and passives.
Racial Passive Ember
This passive increases her Critical Chance by 3% and damage done by 3%.
The companion creates a thunderstorm that follows the target, striking all enemies within for 956 Shock Damage every 1 second for 8 seconds. The final strike deals 300% additional damage to enemies under 25% Health.
The companion conjures dark crystals to bombard an enemy dealing 5099 Magic Damage.
The companion calls down an explosion of lighting to finish off an enemy dealing 15296 Shock Damage and an additional 5099 Shock Damage to other nearby enemies. This is used when the enemy is below 25% Health.
The companion creates a nexus of storm energy at the target location instantly dealing 2549 Shock Damage to all enemies in the area and an additional 2862 Shock Damage over 8 seconds.
The companion manifests themselves as pure lightning, zapping nearby enemies with electricity dealing 2538 Shock Damage over 8 seconds. While in this form their damage taken is reduced by 20%.
The companion dazzles an enemy in a ball of magic stunning them for 3 seconds.
The companion uses binding magic to immobilize enemies in front of them for 4 seconds and heal themselves for 7425 Health over 8 seconds.
The companion patches themselves or an ally with restorative magic healing for 4950 Health. This is used when the companion or an ally is below 75% Health.
The companion uses their backup resources reducing the cooldown of all their other abilities by 5 seconds.
The companion conjures wards made of energy for protection granting a damage shield for them and their nearby allies that absorbs 2475 damage for 6 seconds. Targets affected by the shield are also healed for 2475 Health over 8 seconds.
All companions have the abilities and skill lines that can be leveled. A more detailed companion guide is in progress and in the meantime, you can level your companion by using them! Ember, or any other companion, has to be active in combat to increase their levels. Quest and building rapport are the only exceptions. Companions level at the rate of 15% of the experience players gain from combat only. Companions level to the max of 20.
Companions can be used as an extra member of your group or questing party but cannot be summoned nor used in PVP areas. You cannot be in combat to summon a companion.
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