Guardian Council – Volenfell Boss

Guardian Council Boss - Volenfell

Overview

Guardian Council is encountered in Volenfell . Three bosses for the price of one! Remember the boss in Darkshade Caverns I where he had 3 different phases? Well NOW you are fighting all 3 phases at once as 3 individual targets!

This requires communication and awareness of the mechanics of the different constructs. They share a health bar so it doesn’t matter which one you kill first. However, if you can manage to stack them occasionally, they will take additional damage. Each one you are hitting contributes to the overall damage being taken. However, that is not as simple as it sounds because one of them can go completely rogue.

Mechanics

Blue Boss – This one will stay fairly still for the majority of the fight, if the tank can taunt it for a debuff that would be preferable but sometimes that is not possible so do not panic. This boss will aim his cannon into the air and cause lightning blasts to land on the ground, just watch your feet and move away from them before they land and you will be fine. You do not have to sprint around like mad, just move a bit each time one is coming down from the sky and prevent it from hitting you.

Yellow Boss – This one can be a nightmare if people underestimate it or get selfish and start running at their team. This CAN be taunted and will follow the tank so long as the tank does not drop the taunt. This one has a heavy attack called “decapitate”. It is a cone AOE in front of him and anyone caught in it, if not a tank, will die in pretty much one shot. You can block it and you can dodge roll backward but do NOT dodge or run in the direction of your team. This can hit as many people as it can hit in the AOE and the AOE follows you when you dodge roll. DON’T spin the boss onto your friends. This boss will also occasionally try to heal the others. Some groups like to take this boss to one side of the room while the others are being dealt with. But if you are a strong tank, you can stack it on top of the blue one.

Red Boss – This is the fun one. He can be taunted with a debuff but he cannot be taunted to gain aggro when he is spinning. This boss will decide on a target and chase them spinning like mad. If you are caught in the spin you will be snared and take rapid high physical damage ticks and die incredibly fast. If this boss is on you, take him away and run in a circle until he stops. You can kite him around where the damage is being done (in AOEs for extra damage) BUT not at the expense of your group, do not choo-choo train through your own group.

GOOD LUCK!

Tips & Strategy

  • Tank: Keep taunt on the Yellow Boss and stack it on the Blue Boss if possible.
  • DPS: Watch your feet and do not run mechanics through the group.
  • Healer: Watch your feet and stay aware of all three bosses.
  • Everyone: Do not choo-choo train the Red Boss through your own group.
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