Death's Head – Vaults of Madness Boss

Overview
Death's Head is encountered in Vaults of Madness . This boss room starts with MANY adds in the room, mostly ranged ones too so your tank will need to pull these into the middle of the room so that the group can dispatch them with AOE damage ASAP while the boss is on the way in. Halfway through the adds the boss usually walks into the room! Get ready!
Mechanics
Slam – The boss will cast a frontal AOE ability like a slam. So long as the tank is turning the boss away from the group the group will be safe and the tank will be required to block it. It is not too strong but if you are caught you will be knocked back. So be sure to block it.
Skeletons – Throughout the fight, the boss will spawn skeletons from his feet (3x at a time) and kill these fast, or else they will explode and do AOE damage, much like the boss in Banished Cells I.
Charge! – Try to face the boss towards a wall or pillar. The reason for this is he will charge across the room (much like the leviathan in Crypt of Hearts I) and will keep running till he feels like stopping or hitting a wall. When he charges he will knock down anyone in his path and leave behind a trail of mine type AOEs which must be avoided. Remember this is about positioning, if you can get him to face a wall CLOSE to you, his charge will be short, if you are facing empty space, he will run a long way and the DPS will constantly have to keep re-applying their damage and waste resources on ground-based AOEs and abilities.
Tips & Strategy
- Tank: Face the boss towards a nearby wall or pillar.
- DPS: Kill the Skeletons fast before they explode.
- Healer: Stay behind the boss and avoid the Charge! path.
- Everyone: Avoid the mine-type AOEs left behind by Charge!
