Vorenor Winterbourne – Spindleclutch II Boss

Overview
Vorenor Winterbourne is the final boss of Spindleclutch II . His Hard Mode requires no scroll. There are sacrifices around the room and the condition is simply that none of them die from the boss or are killed by the group.
The tank should hold Vorenor in the middle of the room. The rest of the group should find their own individual space behind the boss, a few metres apart, ready to avoid incoming ground AOEs.
Mechanics
Drain – Vorenor drains health from the sacrifices around the room and channels a heal from them for a few seconds. During this phase, keep attacking him. The heal only becomes stronger if the fight goes on too long.
NOTE: Hardmode is not activated, it is completed via NO sacrifices being killed!
Blood Circle – Vorenor raises his hand to mid height and faces his selected target. This allows you to predict where the incoming ground AOE will land. Once it lands, step out immediately. It deals high damage but is small, so step out rather than running.
Teleport Strike – Vorenor raises his hand high before teleporting from one group member to the next. He will jump to every member of the group before returning to where the aggro comes from, which should be the tank. Everyone should block until each member has been hit.
Low-health players or players with low resistances or CP can die if they do not block the Teleport Strike.
Health Drain – Vorenor occasionally performs a single-target health drain on the tank, or whoever has aggro. This deals a small amount of damage and heals him for a minimal amount. As long as the tank has aggro, this should not be a problem.
Tips & Strategy
- Tank: Hold Vorenor in the middle of the room and maintain aggro.
- DPS: Keep attacking during Drain and step out of Blood Circle as soon as it lands.
- Everyone: Keep individual space behind the boss and block during Teleport Strike until every group member has been hit.
- Hard Mode: Do not kill the sacrifices around the room and do not allow them to die from the boss.
