The Elder Scrolls Online Companion Guide
Companions Make Powerful Allies
When the Blackwood DLC was introduced in 2021, The Elder Scrolls Online treated us to the ability to have a NPC (non-player character) to become an ally. Companions are available for ‘use’ during most PVE activities but are not available in PVP areas.
Each companion has a particular skill set true to their character but can be used in any of the three ESO roles – Damage, Healer, or Tank. Each companion can also use any armor and weapon you’d like. Additional customizations are available not only in their role and abilities, but also in mounts, costumes, and outfits.
To level a companion you only need to use them during combat. Companions level to 20. Leveling is 15% of the player xp earned through combat. In the beginning, each companion has 2 usable abilities. A third ability is unlocked at level 2. A fourth ability is unlocked at level 7. A fifth ability is unlocked at level 12. The companion’s ultimate ability is unlocked at level 20. As the companion’s combat levels increase, their health and overall power (including weapon and spell damage) increase automatically.
To activate a weapon skill line, you simply need to equip that weapon. The following is a summary of all the weapon skill lines of Companions.
Weapon Skill – Bow
The companion fires a burst of arrows to pin enemies in front of them dealing 2025 Physical Damage and immobilizing them for 4 seconds.
The companion plants a masterfully aimed arrow in an enemy’s vital spot dealing 4050 Physical Damage.
The companion shoots an arrow covered in Baandari poison at an enemy dealing 2025 Poison Damage and an additional 6072 Poison Damage over 8 seconds.
Weapon Skill – Destruction Staff
The companion blasts an enemy with magic dealing 4050 Magic Damage. The Flame Blast knocks them back 8 meters and stuns them for 2.5 seconds. The Frost Blast taunts them for 15 seconds. The Shock Blast deals an additional 2025 Shock Damage to all other enemies around them.
The companion slams their staff down to create an elemental wall in front of them dealing 4041 Magic Damage over 8 seconds.
The companion releases a surge of magic to enemies around them dealing 4050 Magic Damage. The Fire Nova applies the Burning status effect. The Frost Nova applies the Chill status effect. The Shock Nova applies the Concussion status effect.
Weapon Skill – Dual Wield
The companion floods an enemy with steel battering them with five consecutive attacks that each deal 810 Physical Damage.
The companion launches themselves in a lethal spin dealing 2025 Physical Damage to nearby enemies. The companion deals triple damage to enemies below 25% Health.
The companion envelops themselves in a ring of floating razors dealing 810 Physical Damage to nearby enemies every 2 seconds for 8 seconds. The razors also shield them from attacks reducing their damage taken by 20%.
Weapon Skill – One Hand and Shield
The companion thrusts their weapon with disciplined precision at an enemy dealing 2025 Physical Damage and taunting the enemy to attack them for 15 seconds. This is used when the enemy is not already taunted.
The companion rushes an enemy and rams them stunning them for 4 seconds.
The companion bolsters their defenses granting a damage shield that absorbs up to 25% of their Max Health for 6 seconds.
Weapon Skill – Restoration Staff
The companion shares their staff’s life-giving energy healing themselves and a nearby ally for 4050 Health over 8 seconds.
The companion slams their staff down to activate its blessings healing themselves and allies in front of them for 2025 Health. The blessing also grants 7000 Spell and Physical Resistance for 8 seconds.
The companion calls on their staff’s strength to protect themselves or the lowest health ally around them granting a damage shield that absorbs 12150 damage. This is used when the companion or an ally is below 25% Health.
Weapon Skill – Two Handed
The companion slams an enemy with an upward swing and sends them flying dealing 4050 Physical Damage stunning them for 2.5 seconds and knocking them back 4 meters.
The companion slices all enemies in front of them with a mighty swing dealing 2025 Physical Damage and an additional 2024 Physical Damage over 8 seconds.
The companion spins around and strikes an enemy down dealing 12150 Physical Damage. This is used when the enemy is below 25% Health.
Companion Armor And Gear
Companion armor has no gear level however it can be found in different equipment qualities like green (fine quality), blue (superior quality), and purple (epic quality).
Gear can be obtained through merchants like weaponsmiths, woodworkers, armorers, leatherworkers, and tailors. You can also purchase gear from guild traders. While using your companion, companion gear may also drop with enemy defeats.
Companion gear is different than player gear in that it cannot be crafted, improved, transmuted, reconstructed, or enchanted. Companion gear never needs repair.
Companions have their own gear traits with each offering benefits.
- Aggressive – this trait increases the damage done by 1.7%
- Augmented – this trait increases the duration of buffs and debuffs by 1.3%
- Bolstered – this trait reduces the damage taken by 0.9%
- Focused – this trait increases the critical strike rating by 569
- Prolific – this trait increases the ultimate regeneration by 13%
- Quickened – this trait reduces the ability cooldowns by 1.3%
- Shattering – this trait increases the penetration by 650
- Soothing – this trait increases the healing done by 0.9%
- Vigorous – this trait increases the max health by 1.3%
Companion Heavy Armor
The companion becomes an unstoppable defender blocking and reflecting all attacks for 5 seconds. This is used when the companion is below 75% Health and is fighting a difficult monster.
The healing received increases by 1% for each piece of Heavy Armor equipped. The amount of damage blocked increases by 1% for each piece of Heavy Armor equipped.
Companion Medium Armor
The companion disappears in a puff of smoke healing to full Health and becoming invisible for 6 seconds. This is used when the companion is below 50% Health.
The companion disappears in a puff of smoke healing to full Health and becoming invisible for 6 seconds. This is used when the companion is below 50% Health.
Companion Light Armor
The companion focuses their magical energies inward resetting the cooldown of all their other abilities.
The healing down increases by 1% for each piece of Light Armor equipped. The cooldown of Break Free decreases by 5% for each piece of Light Armor equipped.
Companion Guild Skill Lines
Companions also have three guild skill lines that include the Fighters Guild, the Mages Guild, and the Undaunted. These guild skill lines increase through completing specific solo daily quests associated with the guild. The following reviews all the skills and abilities available in the companion’s guild skill lines.
Companion Fighters Guild
The companion fires a Dawnguard Vampire Hunter’s crossbow bolt at an enemy dealing 4050 Physical Damage. This also deals double damage if the enemy is an Undead, Daedra, or Werewolf.
Ritual Of Salvation
The companion brands the earth underneath them with a rune of protection for 8 seconds. Standing within the rune will also reduce the damage they and their allies take by 20%. If the attacker is an Undead, Daedra, or Werewolf the fine reduces damage taken by an additional 20%.
The companion sets a sharpened blade trap in front of them which takes 1.5 seconds to arm and lasts for 8 seconds. When an enemy triggers the trap, they are immobilized for 4 seconds. If the enemy is an Undead, Daedra, or Werewolf they take 2025 Physical Damage.
Companion Mages Guild
The companion calls a comet down from the constellations to blast an enemy dealing 4050 Flame Damage.
The companion envelops an ally with stabilizing magic healing them for 6070 Health over 8 seconds.
The companion barters with Oblivion for power generating 50 Ultimate.
Companion Undaunted Guild
The companion conjures a fountain of blood to sustain themselves and allies around it healing for 238 Health every 1 second for 16 seconds. Allies near the fountain can activate the Crimson Funnel synergy healing for 50% of their Max Health.
The companion surrounds themselves with a whirlwind of bones granting a damage shield for 30% of their Max Health for 6 seconds. While the damage shield holds, an ally near them can activate the Bone Aegis synergy granting them a damage shield for 50% of their Max Health for 6 seconds.
The companion ignites the fires of hate in an enemy’s heart dealing 2025 Magic Damage and taunting the enemy to attack them for 15 seconds. An ally targeting the enemy can activate the Savage Implosion synergy causing the enemy to implode after 2 seconds dealing 2025 Magic Damage to them and other nearby enemies. This is used when the enemy is not already taunted.
Setting Up Your Companion’s Abilities
Companion abilities are used in priority order: 1 – 5. As you have more abilities open, you may want to consider putting lesser-used abilities first as they are bypassed if the requirements are not met ie: if an ability can only be used at 25% health – having it in the first position increases the chances of that ability being used when the criteria has been met.
You can target an enemy with your companion (holding ‘Y’ on the keyboard and left- or right-clicking OR pressing the L3+R3 buttons along with the left or right bumper) or if you heavy attack an enemy, they become the target automatically.
Companions will utilize their ultimate when it is available and conditions are met by default. However, you can choose to have the companion wait until directed to use it. If you visit the settings-gameplay menu, you can set the companion to not ‘auto-cast ultimate’.
Building Companion Rapport
All companions have a rapport status. Based on the activities you perform with your companion and their individual likes/dislikes, the rapport will either increase or decrease. At higher rapport levels, the companion may share with you some of their personal histories and ask for your help with personal quests. At lower rapport levels, the companion may decide to part ways with you for a period of time.
Each companion has associated personal side quests which will become available to you once you’ve established sufficient rapport. Completing the second Companion quest will unlock a houseguest collectible for the companion allowing them to be placed and utilized similarly to any of the other houseguest collectibles. Completing any companion side quest will result in a large rapport boost.
Each companion has a unique associated non-combat perk that benefits you when the companion is present. By completing meta-achievements associated with each companion, you can also unlock a keepsake collectible which provides the benefits of the non-combat perk even while the companion isn’t active.
Activities that increase or decrease rapport also may have individual cooldown timers. Visit each companion tab for their individual preferences.
Take A Individual Look At Each Companion
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Bastian’s Companion Perk
Bastian’s Insight – potions looted from chests and monsters have a 30% chance to be improved by Bastian’s Insight.
Bastian Hallix’s Companion Skills
Bastian is an Imperial with a dragonknight-based skill set. Here’s a brief look at his skills and passives.
Racial Passive Bastian Hallix
This passive increases his Max Health by 3% and his damage done by 3%.
The companion lashes an enemy with flame dealing 5445 Flame Damage and setting them Off Balance for 7 seconds.
The companion slashes an enemy with flame dealing 5445 Flame Damage and an additional 8164 Flame Damage over 8 seconds.
The companion hurls a chunk of rock at an enemy dealing 5445 Physical Damage.
The companion builds up rage and then unleashes it in a devastating explosion around them. The explosion deals 8167 Flame Damage to enemies and stuns them for 4 seconds while also releasing four lines in a cross formation that deal an additional 2041 Flame Damage to any enemy they hit.
The companion calls forth talons from the ground dealing 2722 Flame Damage to enemies nearby and immobilizing them for 4 seconds.
The companion launches a fiery chain to grasp and pull an enemy to them. This is used when the enemy can be moved and is further than 10 meters away.
The companion draws on their draconic blood healing for 25% of the Max Health and reducing their damage taken by 20% for 8 seconds. This is used when the companion is below 75% Health.
The companion calls the earth to their defense granting a damage shield for them and their nearby allies that absorbs 2475 damage for 6 seconds. While the damage shield holds, the healing received is increased by 15%.
The companion launches a searing fireball at themselves or an ally to cauterize their wounds healing for 4950 Health. This is used when the companion or an ally is below 75% Health.
The companion charges their weapons and their allies’ weapons with volcanic power increasing their damage done with Light and Heavy Attacks by 15% for 8 seconds.
Building Rapport With Bastian Hallix
Favorable Rapport Actions
- earn +500 for completing personal quest (one time reward)
- earn +125 by completing Mages Guild daily
- earn +10 by visiting a Mages Guild hall that could hold a portal to Eyevea (20 hour cooldown)
- earn +10 by helping a random encounter
- earn +5 by gathering a Psijic Portal
- earn +5 by scrying (5 minute cooldown)
- earn +1 visiting crafting stations
- reading a random book +1 (15 minute cooldown)
- killing Worm Cultists +1 (5-10 minute cooldown)
- killing Bandits +1
- killing Night Runners in Summerset +1
Unfavorable Rapport Actions
- lose -25 by any thievery and killing friendly NPCs
- lose -25 by using the Blade of Woe on any NPCs
- lose -25 by pickpocketing
- lose -5 by stealing
- lose -5 looting thieves troves
- lose -1 by fleeing from guards
- lose -1 by crafting provisions with cheese
How To Add Bastian Hallix To Your Allies
To add Bastian Hallix you must first complete the introductory quest. South of the Blueblood Wayshrine marked on the image above, you’ll find encounter Bastian a little ‘tied up’ and he asks for your assistance with the quest called Competition and Contracts.
As with all companions, once you complete their introductory quest, he will join your list of allies.
Please note that this same quest must be completed on all your characters in order to summon Bastian as a companion.
Bastian Hallix’s Backstory
Bastian is a fit, red-headed mage in his early thirties who seems to be in a constant state of annoyance, says Pungent Adder in a letter to Larz-Tul. Although he is prone to hemming and hawing, he acts like he lacks confidence and fears confrontation but in actuality, he is a man of action.
Bastian personifies the best traits of High Rock nobility being stalwart and true. He is a virtuous guardian.
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