The Elder Scrolls Online Companion Guide

Companions Make Powerful Allies
When the Blackwood DLC was introduced in 2021, The Elder Scrolls Online treated us to the ability to have a NPC (non-player character) to become an ally. Companions are available for ‘use’ during most PVE activities but are not available in PVP areas.
Each companion has a particular skill set true to their character but can be used in any of the three ESO roles – Damage, Healer, or Tank. Each companion can also use any armor and weapon you’d like. Additional customizations are available not only in their role and abilities, but also in mounts, costumes, and outfits.
To level a companion you only need to use them during combat. Companions level to 20. Leveling is 15% of the player xp earned through combat. In the beginning, each companion has 2 usable abilities. A third ability is unlocked at level 2. A fourth ability is unlocked at level 7. A fifth ability is unlocked at level 12. The companion’s ultimate ability is unlocked at level 20. As the companion’s combat levels increase, their health and overall power (including weapon and spell damage) increase automatically.
To activate a weapon skill line, you simply need to equip that weapon. The following is a summary of all the weapon skill lines of Companions.
Weapon Skill – Bow

Trick Shot
The companion fires a burst of arrows to pin enemies in front of them dealing Physical Damage and immobilizing them.

Piercing Arrow
The companion plants a masterfully aimed arrow in an enemy’s vital spot dealing Physical Damage.

Viper’s Bite
The companion shoots an arrow covered in Baandari poison at an enemy dealing Poison Damage and additional Poison Damage over time.
Weapon Skill – Destruction Staff

Destructive Blast
The companion blasts an enemy with magic dealing Magic Damage. The Flame Blast knocks them back and stuns them. The Frost Blast taunts them. The Shock Blast deals additional Shock Damage to all other enemies around them.

Elemental Barricade
The companion slams their staff down to create an elemental wall in front of them dealing Magic Damage over seconds.

Arcane Nova
The companion releases a surge of magic to enemies around them dealing Magic Damage. The Fire Nova applies the Burning status effect. The Frost Nova applies the Chill status effect. The Shock Nova applies the Concussion status effect.
Weapon Skill – Dual Wield

Swift Assault
The companion floods an enemy with a steel battering them with five consecutive attacks that each deal Physical Damage.

Spinning Steel
The companion launches themselves in a lethal spin dealing Physical Damage to nearby enemies. The companion deals triple damage to enemies below 25% Health.

Razor Cape
The companion envelops themselves in a ring of floating razors dealing Physical Damage to nearby enemies. The razors also shield them from attacks reducing their damage taken.
Weapon Skill – One Hand and Shield

Provoke
The companion thrusts their weapon with disciplined precision at an enemy dealing Physical Damage and taunting the enemy to attack them for seconds. This is used when the enemy is not already taunted.

Bashing Bulwark
The companion rushes an enemy and rams them stunning them for seconds.

On Guard
The companion bolsters their defenses granting a damage shield that absorbs seconds.
Weapon Skill – Restoration Staff

Rejuvenation
The companion shares their staff’s life-giving energy healing themselves and a nearby ally for Health over seconds.

Mending Incantation
The companion slams their staff down to activate its blessings healing themselves and allies in front of them for Health. The blessing also grants Spell and Physical Resistance for seconds.

Mystic Fortress
The companion calls on their staff’s strength to protect themselves or the lowest health ally around them granting a damage shield that absorbs damage. This is used when the companion or an ally is below 25% Health.
Weapon Skill – Two Handed

Staggering Swing
The companion slams an enemy with an upward swing and sends them flying dealing Physical Damage stunning them for seconds and knocking them back for meters.

Sunder
The companion slices all enemies in front of them with a mighty swing dealing Physical Damage and an additional Physical Damage over seconds.

Sever
The companion spins around and strikes an enemy down dealing Physical Damage. This is used when the enemy is below 25% Health.
Companion Armor And Gear
Companion armor has no gear level however it can be found in different equipment qualities like green (fine quality), blue (superior quality), and purple (epic quality).
Gear can be obtained through merchants like weaponsmiths, woodworkers, armorers, leatherworkers, and tailors. You can also purchase gear from guild traders. While using your companion, companion gear may also drop with enemy defeats.
Companion gear is different than player gear in that it cannot be crafted, improved, transmuted, reconstructed, or enchanted. Companion gear never needs repair.
Companions have their own gear traits with each offering benefits.
- Aggressive – this trait increases the damage done by 1.7%
- Augmented – this trait increases the duration of buffs and debuffs by 1.3%
- Bolstered – this trait reduces the damage taken by 0.9%
- Focused – this trait increases the critical strike rating by 569
- Prolific – this trait increases the ultimate regeneration by 13%
- Quickened – this trait reduces the ability cooldowns by 1.3%
- Shattering – this trait increases the penetration by 650
- Soothing – this trait increases the healing done by 0.9%
- Vigorous – this trait increases the max health by 1.3%
Companion Heavy Armor

Bulwark
The companion becomes an unstoppable defender blocking and reflecting all attacks for seconds. This is used when the companion is below 75% Health and is fighting a difficult monster.

Firmness
The healing received increases by a % for each piece of Heavy Armor equipped. The amount of damage blocked increases by a % for each piece of Heavy Armor equipped.
Companion Medium Armor

Vanish
The companion disappears in a puff of smoke healing to full Health and becoming invisible for seconds. This is used when the companion is below 50% Health.

Flexibility
The companion disappears in a puff of smoke healing to full Health and becoming invisible for seconds. This is used when the companion is below 50% Health.
Companion Light Armor

Haste
The companion focuses their magical energies inward resetting the cooldown of all their other abilities.

Flow
The healing down increases by a % for each piece of Light Armor equipped. The cooldown of Break Free decreases by a % for each piece of Light Armor equipped.
Companion Guild Skill Lines
Companions also have three guild skill lines that include the Fighters Guild, the Mages Guild, and the Undaunted. These guild skill lines increase through completing specific solo daily quests associated with the guild. The following reviews all the skills and abilities available in the companion’s guild skill lines.
Companion Fighters Guild

Sniping Silver
The companion fires a Dawnguard Vampire Hunter’s crossbow bolt at an enemy dealing Physical Damage. This also deals double damage if the enemy is an Undead, Daedra, or Werewolf.

Ritual Of Salvation
The companion brands the earth underneath them with a rune of protection for seconds. Standing within the rune will also reduce the damage they and their allies take by a %. If the attacker is an Undead, Daedra, or Werewolf the fine reduces damage taken by an additional %.

Biting Trap
The companion sets a sharpened blade trap in front of them which takes seconds to arm and lasts for seconds. When an enemy triggers the trap, they are immobilized for seconds. If the enemy is an Undead, Daedra, or Werewolf they take Physical Damage.
Companion Mages Guild

Starfall
The companion calls a comet down from the constellations to blast an enemy dealing Flame Damage.

Reverse Entropy
The companion envelops an ally with stabilizing magic healing them for Health over seconds.

Parallel
The companion barters with Oblivion for power generating Ultimate.
Companion Undaunted Guild

Crimson Font
The companion conjures a fountain of blood to sustain themselves and allies around it healing for Health every second for some seconds. Allies near the fountain can activate the Crimson Funnel synergy healing for 50% of their Max Health.

Skeletal Aegis
The companion surrounds themselves with a whirlwind of bones granting a damage shield for a % of their Max Health for seconds. While the damage shield holds, an ally near them can activate the Bone Aegis synergy granting them a damage shield for a % of their Max Health for seconds.

Savage Instinct
The companion ignites the fires of hate in an enemy’s heart dealing Magic Damage and taunting the enemy to attack them for seconds. An ally targeting the enemy can activate the Savage Implosion synergy causing the enemy to implode after seconds dealing Magic Damage to them and other nearby enemies. This is used when the enemy is not already taunted.
Setting Up Your Companion’s Abilities
Companion abilities are used in priority order: 1 – 5. As you have more abilities open, you may want to consider putting lesser-used abilities first as they are bypassed if the requirements are not met ie: if an ability can only be used at 25% health – having it in the first position increases the chances of that ability being used when the criteria has been met.
You can target an enemy with your companion (holding ‘Y’ on the keyboard and left- or right-clicking OR pressing the L3+R3 buttons along with the left or right bumper) or if you heavy attack an enemy, they become the target automatically.
Companions will utilize their ultimate when it is available and conditions are met by default. However, you can choose to have the companion wait until directed to use it. If you visit the settings-gameplay menu, you can set the companion to not ‘auto-cast ultimate’.
Building Companion Rapport
All companions have a rapport status. Based on the activities you perform with your companion and their individual likes/dislikes, the rapport will either increase or decrease. At higher rapport levels, the companion may share with you some of their personal histories and ask for your help with personal quests. At lower rapport levels, the companion may decide to part ways with you for a period of time.
Each companion has associated personal side quests which will become available to you once you’ve established sufficient rapport. Completing the second Companion quest will unlock a houseguest collectible for the companion allowing them to be placed and utilized similarly to any of the other houseguest collectibles. Completing any companion side quest will result in a large rapport boost.
Each companion has a unique associated non-combat perk that benefits you when the companion is present. By completing meta-achievements associated with each companion, you can also unlock a keepsake collectible which provides the benefits of the non-combat perk even while the companion isn’t active.
Activities that increase or decrease rapport also may have individual cooldown timers. Visit each companion tab for their individual preferences.
Take An Individual Look At Each Companion
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Bastian’s Companion Perk
Bastian’s Insight – potions looted from chests and monsters have a 30% chance to be improved by Bastian’s Insight.
Bastian Hallix’s Companion Skills
Bastian is an Imperial with a dragonknight-based skill set. Here’s a brief look at his skills and passives.
Racial Passive Bastian Hallix

Tough
This passive increases his Max Health by a % and his damage done by a %.
Ardent Warrior

Fiery Flail
The companion lashes an enemy with flame dealing Flame Damage and setting them Off Balance for seconds.

Scorching Strike
The companion slashes an enemy with flame dealing Flame Damage and an additional Flame Damage over seconds.

Crag Smash
The companion hurls a chunk of rock at an enemy dealing Physical Damage.

Unleashed Rage
The companion builds up rage and then unleashes it in a devastating explosion around them. The explosion deals Flame Damage to enemies and stuns them for seconds while also releasing four lines in a cross formation that deal an additional Flame Damage to any enemy they hit.
Draconic Armor

Crushing Claws
The companion calls forth talons from the ground dealing Flame Damage to enemies nearby and immobilizing them for seconds.

Blazing Grasp
The companion launches a fiery chain to grasp and pull an enemy to them. This is used when the enemy can be moved and is further than 10 meters away.

Drake’s Blood
The companion draws on their draconic blood healing for 25% of the Max Health and reducing their damage taken by a % for seconds. This is used when the companion is below 75% Health.
Radiating Heart

Basalt Barrier
The companion calls the earth to their defense granting a damage shield for them and their nearby allies that absorbs damage for seconds. While the damage shield holds, the healing received is increased by a %.

Kindle
The companion launches a searing fireball at themselves or an ally to cauterize their wounds healing for Health. This is used when the companion or an ally is below 75% Health.

Searing Weapons
The companion charges their weapons and their allies’ weapons with volcanic power increasing their damage done with Light and Heavy Attacks by a % for seconds.
Building Rapport With Bastian Hallix
Favorable Rapport Actions
- earn +500 for completing personal quest (one time reward)
- earn +125 by completing Mages Guild daily
- earn +10 by visiting a Mages Guild hall that could hold a portal to Eyevea (20 hour cooldown)
- earn +10 by helping a random encounter
- earn +5 by gathering a Psijic Portal
- earn +5 by scrying (5 minute cooldown)
- earn +1 visiting crafting stations
- reading a random book +1 (15 minute cooldown)
- killing Worm Cultists +1 (5-10 minute cooldown)
- killing Bandits +1
- killing Night Runners in Summerset +1
Unfavorable Rapport Actions
- lose -25 by any thievery and killing friendly NPCs
- lose -25 by using the Blade of Woe on any NPCs
- lose -25 by pickpocketing
- lose -5 by stealing
- lose -5 looting thieves troves
- lose -1 by fleeing from guards
- lose -1 by crafting provisions with cheese
How To Add Bastian Hallix To Your Allies
To add Bastian Hallix you must first complete the introductory quest. South of the Blueblood Wayshrine marked on the image above, you’ll find encounter Bastian a little ‘tied up’ and he asks for your assistance with the quest called Competition and Contracts.
As with all companions, once you complete their introductory quest, he will join your list of allies.
Please note that this same quest must be completed on all your characters in order to summon Bastian as a companion.
Bastian Hallix’s Backstory
Stalwart and true, Bastian Hallix personifies the best traits of High Rock nobility. But in a world of greed and broken vows, can a righteous man persevere? Call this companion to your side and prove that Tamrield still needs virtuous guardians.
Mirri’s Companion Perk
Mirri’s Expertise – treasure chests found through treasure maps and in the overland have a 30% chance to provide additional loot from hidden compartments. The treasure from these hidden compartments may contain additional gold, sellable, or recipes.
Mirri Elendis’s Companion Skills
Mirri is a Dark Elf with a nightblade-based skill set. Here’s a brief look at her skills and passives.
Racial Passive Mirri Elendis

Dynamic
This passive increases the damage done by a % and the healing done by a %.
Deadly Assassin

Warp Strike
The companion flashes through the shadows and ambushes an enemy dealing Magic Damage.

Slayer’s Blade
The companion thrusts a magic blade with lethal precision to finish off an enemy dealing Magic Damage. This is used when the enemy is below a % Health.

Shadow Slash
The companion slashes an enemy dealing Magic Damage and setting them Off Balance for seconds.

Impeccable Shot
The companion marks an enemy and exposes their weakness causing them to take a % more damage for seconds while the enemy is exposed they build up to a single killing shot unleashing a massive bolt that deals Physical Damage.
Living Shade

Masque Of Torment
The companion terrifies nearby enemies causing them to cower in fear for seconds.

Ghostly Evasion
The companion surrounds themselves in a phantasmic aura dodging the next attack made against them while also reducing their damage taken by a % for seconds. This is used when the companion is below 75% Health.

Twilight Mantle
The companion shrouds themselves in refreshing shadows healing for a % of their max Health and becoming invisible for seconds. This is when the companion is below 50% Health.
Soul Thief

Life Absorption
The companion steals an enemy’s life force dealing Magic Damage and healing themselves or an ally around them for Health.

Life Siphon
The companion siphons the vigor from the blood of enemies nearby dealing Magic Damage and healing themselves and their allies for Health.

Blood Transfusion
The companion infuses an ally with blood healing them for Health over seconds.
Building Rapport With Mirri Elendis
Favorable Rapport Actions
- earn +500 (one time reward) by completing her personal quest
- earn +125 by completing Ashlander Daily Quest for Numani-Rasi
- earn +125 by completing Fighters Guild Daily
- earn +10 (30-minute cooldown) by entering Daedric Delve or Public Dungeon
- earn +10 (20-hour cooldown) by visiting the Brass Fortress through the gate
- earn +5 (5-minute cooldown) by antiquity excavating
- earn +5 by looting a Psijic Portal
- earn +5 by viewing a completed Khajiit Of The Moons
- earn +5 by viewing a completed Rithana-di-Renada
- earn +5 by viewing a completed House of Orsimoer Glories
- earn +5 by viewing a completed Vault of Moawita
- earn rapport by learning a new crafting motif
- earn +5 by entering Vivec’s Library with a fully collected model of Vvardenfell
- earn +5 by walking up to the completed Vault of Moawita in Summerset
- earn +1 (5-minute cooldown) by killing a Goblin
- earn +1 (10-minute cooldown) by killing a Snake (not Lamias)
- earn +1 (5-minute cooldown) by crafting alcohol
- earn +1 by reading a book from a bookshelf
- earning +1 by summoning Daemonic chicken pet
Unfavorable Rapport Actions
- lose rapport by engaging any friendly NPC in combat and killing them
- lose -25 by using Blade of Woe on a friendly NPC
- lose -25 by the successful completion of Sacrament quest
- lose -1 by collecting a torchbug or butterfly
- lose rapport by using a ship
- lose -5 by using the Blade of Woe on an NPC additional times while the other is still in cooldown
- lose -10 by entering the Dark Brotherhood Sanctuary
How To Get Mirri Elendis As A Companion
How To Add Mirri To Your Allies
To add Mirri you must first complete the introductory quest. Travel north in Blackwood from the Doomvault Vulpinaz Wayshrine to the area marked on the map. Mirri needs help saving her brother.
As with other companions, once you complete their introductory quest, she will join your list of allies.
Please note that this same quest must be completed on all your characters in order to summon Ember as a companion.
Mirri’s Backstory
The inquisitive adventurer, Mirri Elendis, might just unravel the deepest secrets of the Dark Elves … provided she can fend off her family’s latest blunders. Call this companion to your side and uncover Tamriel’s greatest mysteries together!
Isobel’s Companion Perk
Isobel’s Grace – gives a chance to recover the pack of a slain knight when defeating world bosses, which may contain various supplies.
Isobel’s Companion Skills
Isobel is a Breton with a templar-based skill set. Here’s a brief look at her skills and passives.
Racial Passive Isobel Veloise

Enchanted
This passive decreases her ability cooldowns by a % and the damage taken by a %.
Blazing Might

Sun Brand
The companion hurls a blazing ball of fire at an enemy dealing Flame Damage on impact and additional Flame Damage over seconds.

Penetrating Strikes
The companion attacks four times with a magic spear dealing Magic Damage to all enemies in front of them with each strike. After their assault, the companion grants themselves and nearby allies a boon that increases the damage of their next Light or Heavy Attack by 50%.

Divine Destruction
The companion unleashes a concentrated beam of divine energy at an enemy dealing Magic Damage over seconds. This is used when the enemy is below 25% Health.

Baneslayer
The companion channels their energy and conjures a weapon made of sunlight before striking downward dealing Magic Damage to all enemies in front of them. Enemies damaged by Baneslayer have particles remaining on them for several seconds that detonates for Magic Damage when a player deals damage to them.
Brilliant Shield

Solar Ward
The companion summons the power of the sun to defend themselves from harm reducing incoming damage by a % and granting a damage shield that absorbs up to a % of their Max Health for several seconds.

Gallant Blitz
The companion charges toward their enemy with a vibrant spear that bursts in a flash of light setting all enemies in the area Off Balance for several seconds.

Spear Of Light
The companion hurls a barrage of spears made of radiant light at all targets in front of them dealing Magic Damage and knocking them down for seconds. This attack ignores the enemy’s resistances.
Healing Grace

Blessed Sacrament
The companion sends out a burst of soothing light healing themselves or a nearby ally for Health and an additional every 2 seconds for several seconds as the light momentarily lingers. This is used when the companion or an ally is below 75% Health.

Holy Ground
The companion consecrates the ground under them for 8 seconds healing themselves and nearby allies Health every 2 seconds and snaring enemies by 50%. This is used when the companion or a nearby ally is below 75% Health or if an enemy is nearby.

Beam Of Reproach
The companion bathes an enemy in a beam of sunlight immediately dealing Magic Damage and healing allies nearby for Health. The residual light will then continue to heal allies near the enemy for Health every 2 seconds for several seconds.
Building Rapport With Isobel Veloise
Favorable Rapport Actions
- earn +125 by completing a Bolgrul delve daily
- earn +5 by killing a world boss (no cooldown)
- earn +5 by killing a delve boss
- earn +1 by killing Daedra
- earn +5 by killing a boss-type Daedra
- earn +5 by crafting ‘sweet’ food (1 hour cooldown)
- earn +10 by completing a volcanic vent
- earn +25 for the first visit to an Undaunted Enclave and +5 for subsequent visits
- earn +10 for talking to an alliance learer then +5 for the second and +1 for the third (this can be done multiple times the same day)
- earn +10 by talking to Lyris Titanborn (this can be done multiple times the same day)
- earn +1 by using a repair kit to repair gear
Unfavorable Rapport Actions
- lose -10 by killing an innocent NPC with or without Blade of Woe, then and an additional -1 for each kill during cooldown
- lose -1 for stealing from a container, thieves trove, or corpse of an innocent NPC (shared cooldown)
- lose -5 for entering the Dark Brotherhood Sanctuary
How To Add Isobel To Your Allies
To add Isobel you must first complete the introductory quest. Visit the Castle Navire Wayshrine which is located in the southeastern area of High Isle. There you will see 2 people having an animated conversation.
As with previous companions, once you complete their introductory quest, she will join your list of allies. You can alternatively start the quest by speaking with Isobel directly.
Please note that this same quest must be completed on all your characters in order to summon Isobel as a companion.
Dame Isobel Veloise’s Backstory
Brave, forthright, and just a little dorky, Isobel Veloise is a knight errant sworn in your service. Call this companion to your side and lead her forth in search of glorious tales, wrongs to right, and delicious candy sweets.
Ember’s Companion Perk
Ember’s Intuition – provides a chance to acquire hidden wallets of gold when pickpocketing.
Ember’s Companion Skills
Ember is a Khajiit with a sorcerer-based skill set. Here’s a brief look at her skills and passives.
Racial Passive Ember

Cunning
This passive increases her Critical Chance by a % and damage done by a %.
Lightning Caller

Raging Storm
The companion creates a thunderstorm that follows the target, striking all enemies within for Shock Damage every second for several seconds. The final strike deals a % additional damage to enemies under 25% Health.

Crystal Blast
The companion conjures dark crystals to bombard an enemy dealing Magic Damage.

Thunderous Strike
The companion calls down an explosion of lightning to finish off an enemy, dealing Shock Damage and additional Shock Damage to other nearby enemies. Used when the enemy is below 25% Health.

Shocking Burst
The companion creates a nexus of storm energy at the target location instantly dealing Shock Damage to all enemies in the area and an additional Shock Damage over seconds.
Mischievous Caster

Hurricane Visage
The companion manifests themselves as pure lightning, zapping nearby enemies with electricity dealing Shock Damage over seconds. While in this form their damage taken is reduced by 20%.

Trickster’s Trap
The companion dazzles an enemy in a ball of magic stunning them for seconds.

Entomb
The companion uses binding magic to immobilize enemies in front of them for seconds and heal themselves for Health over seconds.
Playful Schemer

Quick Fix
The companion patches themselves or an ally with restorative magic healing for Health. This is used when the companion or an ally is below 75% Health.

Second Wind
The companion uses their backup resources reducing the cooldown of all their other abilities by 5 seconds.

Shared Wards
The companion conjures wards made of energy for protection granting a damage shield for them and their nearby allies that absorbs damage for 6 seconds. Targets affected by the shield are also healed for Health over seconds.
Building Rapport With Ember
Favorable Rapport Actions
- earn +125 by completing a Mages Guild daily
- earn +125 by completing a Thieves Guild heist
- earn +1 by harvesting a runestone
- earn +1 by killing wolves
- earn +1 by killing werewolves
- earn +5 by looting a safebox or thieves trove then +1 for each additional trove looted during cooldown (shared cooldown)
- earn +10 by winning a Tales of Tribute game then +1 for each additional game won during cooldown
- earn +10 by pickpocketing a guard then +1 foe each additional pick during cooldown
- earn +10 by choosing the ‘flee’ option after being accosted by a guard
- earn +1 by successfully getting away after choosing the flee option
- earn +10 by invoking the clemency perk after being accosted by a guard
- earn +1 by entering a restricted area (trespassing)
- earn +25 by fencing a purple-quality stolen item
- earn +5 by completing a Tip Board quest in the Thieves Den (has a cooldown)
Unfavorable Rapport Actions
- lose -1 by fishing
- lose -10 by getting seen pickpocketing, looting a safebox, stealing from a container, or killing an innocent NPS (shared cooldown)
- lose -5 by getting killed by a guard (no cooldown)
- lose -25 by willingly paying bounty to a guard after getting caught then -5 for each additional payoff during cooldown
- lose 10 for getting spotted while in a restricted area (trespassing)
How To Add Ember To Your Allies
To add Ember you must first complete the introductory quest. Cross the large bridge to the northeast of Gonfalon Bay towards the Tor Draioch Wayshrine. In the area marked on this map, you’ll find a fellow swatting a strange green globe. Speaking with him will begin the quest for Ember.
As with previous companions, once you complete their introductory quest, she will join your list of allies.
Please note that this same quest must be completed on all your characters in order to summon Ember as a companion.
Ember’s Backstory
A talented Mage and former street kid, Ember is a chaotic, earnest, notorious troublemaker. In short, she’s a certified disaster. Call this companion to your side for a bit of chaos and help her fuel her endless curiosity for mystic knowledge.
Azandar’s Companion Perk
Azandar’s Inquisitiveness – When searching containers, bestows a chance to discover research portfolios. Portfolios can contain crafting recipes, treasure maps, research notes, survey reports, and other documents of value.
Azandar al-Cybiades’s Companion Skills
Azandar is a Redguard with a arcanist-based skill set. Here’s a brief look at his skills and passives.
Racial Passive Azandar al-Cybiade

Son of Kozanset
This passive increases his Max Health by a % and decreases ability cooldowns by a %.
Quill Knight

Abor’s Augmented Ward
Companion draws on advanced research to gain a damage shield that absorbs damage for seconds. The first time they take direct damage after casting, the shield retaliates and deals Magic Damage to the attacker.

Scathing Rune
Companion uses a runic technique to taunt their enemy to attack them, applying Minor Maim to them for seconds, reducing their damage done by 5%. Used when the enemy is not already taunted.

Fear of the Unknown
Companion confronts an enemy with the unknowable truth of reality, applying Fear to them for 4 seconds.
Revitalizing Researcher

Triptych Physic
Companion launches a trio of restorative runes at themselves or an ally, healing for Health three times. Used when Companion or an ally is below 75% Health.

Shields of Erudition
Companion manifests spinning discs of pure knowledge to surround themselves and up to 2 allies, granting a damage shield that absorbs damage for seconds.

Zone of Recuperation
Companion outlines a domain of eldritch power, healing them and their allies standing within for Health over seconds and granting Health, Magicka, and Stamina Recovery.
Scholar of Apocrypha

The Triune Word
Companion crafts a trio of runes before launching them at an enemy, dealing Magic Damage three times.

Tendrils of the Colorless Sea
Companion infuses their arm with abyssal arcanum and thrusts forward, dealing Physical Damage to enemies and applying Minor Vulnerability to them for seconds, increasing the damage they take by 5%.

Fate Omen’s Inspiration
Companion charges their weapons and their allies’ weapons with apocryphal energy for several seconds, applying Minor Berserk, increasing their damage done by 5%.

Vigorous Tentacular Eruption
Companion creates a gate to Apocrypha beneath an enemy. After seconds, a swarm of hideous tentacles burst through the gate, dealing Magic Damage to enemies within the gate, knocking them up in the air and stunning them for seconds. Enemies damaged by the tentacles receive Major Vulnerability for seconds, increasing their damage taken by 10%.
Building Rapport With Azander al-Cybiades
Favorable Rapport Actions
- earn +500 by completing companion quest
- earn +125 by doing the daily enchanting master writ
- earn +10 by visiting Mundus stones
- earn +5 or +10 by harvesting psijic portals
- earn + by scrying an antiquity
- earn +5 by finding a lead
- earn +5 by finding a new lorebook
- earn +5 by activating Ayleid wells
- earn +1 by reading any book
- earn +1 by killing mudcrabs, dreughs, chaurus, ogres, trolls, harpies, or nix-oxen
- earn +1 by crafting tea
Unfavorable Rapport Actions
- lose -10 by going to Artaeum or Eyevea
- lose -1 by crafting coffee
- lose -1 by harvesting mushrooms
How To Add Azandar al-Cybiades To Your Allies
To add Azandar al-Cybiades you must first complete the introductory quest. Southeast of the Cipher’s Midden Wayshrine in Apocrypha marked on the image above, you’ll find encounter Azander and he asks for your assistance with the quest called The Fateweaver’s Key.
As with all companions, once you complete their introductory quest, he will join your list of allies.
Please note that this same quest must be completed on all your characters in order to summon Azandar as a companion.
Azandar Al-Cybiades’s Backstory
Azandar al-Cybiades has always known he was meant for greatness. Every twist and turn on his path to arcanist power was done with clear eyes and a convivial attitude. Call this companion to your side and undertake an eldritch adventure into the unknown!
Sharp-As-Night’s Companion Perk
Sharp’s Patience – Fish bite at an increased rate and have a higher chance of being trophy fish.
Sharp-As-Night’s Companion Skills
Sharp-As-Night is an Argonian with a warden-based skill set. Here’s a brief look at his skills and passives.
Racial Passive Sharp-As-Night

Survivalist
This passive increases Physical and Spell Resistance by a % and healing done by a %.
Beasts of the Hunt

Swoop
Companion commands a cliff racer to dive bomb an enemy, dealing Magic Damage. If they are more than 7 meters away from the target, they set them Off Balance for several seconds.

Infest
Companion provokes a cloud of fetcher flies to swarm an enemy, dealing Magic Damage over several seconds. The fetcher flies rip through the enemy’s flesh, afflicting them with Minor Vulnerability for the duration, increasing their damage taken by 5%.

Char
Companion unearths a group of fiery shalk that attack dealing Magic Damage to enemies in front of them. After the shalk complete their attack, they burrow underground for seconds and resurface again, dealing Magic Damage to enemies in front of them.

Gore
Companion provokes a spectral kagouti to charge and toss the enemy for Physical Damage, stunning them for seconds. This ability deals 150% more damage to enemies below 25% Health.
Verdant Growth

Fungal Forage
Companion musters a cluster of mushrooms, healing you and your allies for Health. Heals for 50% more on allies that are within 8 meters of Companion. Used when Companion or an ally is below 75% Health.

Petals of the Hunter
Companion calls on the essence of a carnivorous bloom, causing their Light Attacks to restore 1808 Health to themselves and 2 nearby allies for seconds.

Perennial Bloom
Companion summons a field of blooming flowers, healing you and nearby allies for Health every 2 seconds over seconds. Used when Companion or an ally is below 75% Health.
Winter’s Bite

Sleetmail
Companion conjures ice armor for themselves and their grouped allies which grants Major Resolve, increasing Physical and Spell Resistance for seconds.

Cold Snap
Companion encircles themselves with ice shards to skewer enemies in the area, immobilizing them for seconds and dealing Frost Damage every second for several seconds. Damage done is based on Companion’s Max Health.

Snow Squall
Companion envelops themselves in winter winds, instantly healing for Health and additional Health every second over several seconds. This ability scales off their Max Health. Used when Companion is below 75% Health.
Building Rapport With Sharp-As-Night
Favorable Rapport Actions
- earn +1 by harvesting an alchemy material
- earn +5 by visiting Vvardenfel
- earn +1 by fishing
- earn +1 by catching a trophy fish
- earn +4 by visiting Leyawiin, Blackwood
- earn +4 by visiting Hew’s Bane
- earn +125 by completing Ashlander Hunt Daily
- earn +1 by repairing gear
- earn +5 by looting a heavy sack
Unfavorable Rapport Actions
- lose -1 at an outfit station
- lose -10 when you pay a bounty to a guard
- lose -5 if you pickpocket a beggar
- lose -5 by destroying an item in your inventory
- lose if a gear breaks
- lose if an enchantment runs out
How To Add Sharp-As-Night To Your Allies
To add Sharp-As-Night you must first complete the introductory quest. Southwest of Necrom marked on the image above, you’ll find encounter Sharp-As-Night and he asks for your assistance with the quest called The Double Edge.
As with all companions, once you complete their introductory quest, he will join your list of allies.
Please note that this same quest must be completed on all your characters in order to summon Sharp-As-Night as a companion.
Sharp-As-Night’s Backstory
Sharp-As-Night is more than a mysterious mercenary with a forgotten past. With your help, he’s learning what it means to look out for others. Call this companion to your side when you ned to get the job done with a hardened survivalist watching your back.
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