The Elder Scrolls Online Companion Guide
Companions Make Powerful Allies
When the Blackwood DLC was introduced in 2021, The Elder Scrolls Online treated us to the ability to have a NPC (non-player character) to become an ally. Companions are available for ‘use’ during most PVE activities but are not available in PVP areas.
Each companion has a particular skill set true to their character but can be used in any of the three ESO roles – Damage, Healer, or Tank. Each companion can also use any armor and weapon you’d like. Additional customizations are available not only in their role and abilities, but also in mounts, costumes, and outfits.
To level a companion you only need to use them during combat. Companions level to 20. Leveling is 15% of the player xp earned through combat. In the beginning, each companion has 2 usable abilities. A third ability is unlocked at level 2. A fourth ability is unlocked at level 7. A fifth ability is unlocked at level 12. The companion’s ultimate ability is unlocked at level 20. As the companion’s combat levels increase, their health and overall power (including weapon and spell damage) increase automatically.
To activate a weapon skill line, you simply need to equip that weapon. The following is a summary of all the weapon skill lines of Companions.
Weapon Skill – Bow
Weapon Skill – Destruction Staff
The companion blasts an enemy with magic dealing Magic Damage. The Flame Blast knocks them back and stuns them. The Frost Blast taunts them. The Shock Blast deals additional Shock Damage to all other enemies around them.
The companion releases a surge of magic to enemies around them dealing Magic Damage. The Fire Nova applies the Burning status effect. The Frost Nova applies the Chill status effect. The Shock Nova applies the Concussion status effect.
Weapon Skill – Dual Wield
Weapon Skill – One Hand and Shield
The companion thrusts their weapon with disciplined precision at an enemy dealing Physical Damage and taunting the enemy to attack them for seconds. This is used when the enemy is not already taunted.
Weapon Skill – Restoration Staff
The companion slams their staff down to activate its blessings healing themselves and allies in front of them for Health. The blessing also grants Spell and Physical Resistance for seconds.
The companion calls on their staff’s strength to protect themselves or the lowest health ally around them granting a damage shield that absorbs damage. This is used when the companion or an ally is below 25% Health.
Weapon Skill – Two Handed
Companion Armor And Gear
Companion armor has no gear level however it can be found in different equipment qualities like green (fine quality), blue (superior quality), and purple (epic quality).
Gear can be obtained through merchants like weaponsmiths, woodworkers, armorers, leatherworkers, and tailors. You can also purchase gear from guild traders. While using your companion, companion gear may also drop with enemy defeats.
Companion gear is different than player gear in that it cannot be crafted, improved, transmuted, reconstructed, or enchanted. Companion gear never needs repair.
Companions have their own gear traits with each offering benefits.
- Aggressive – this trait increases the damage done by 1.7%
- Augmented – this trait increases the duration of buffs and debuffs by 1.3%
- Bolstered – this trait reduces the damage taken by 0.9%
- Focused – this trait increases the critical strike rating by 569
- Prolific – this trait increases the ultimate regeneration by 13%
- Quickened – this trait reduces the ability cooldowns by 1.3%
- Shattering – this trait increases the penetration by 650
- Soothing – this trait increases the healing done by 0.9%
- Vigorous – this trait increases the max health by 1.3%
Companion Heavy Armor
Companion Medium Armor
Companion Light Armor
Companion Guild Skill Lines
Companions also have three guild skill lines that include the Fighters Guild, the Mages Guild, and the Undaunted. These guild skill lines increase through completing specific solo daily quests associated with the guild. The following reviews all the skills and abilities available in the companion’s guild skill lines.
Companion Fighters Guild
The companion brands the earth underneath them with a rune of protection for seconds. Standing within the rune will also reduce the damage they and their allies take by a %. If the attacker is an Undead, Daedra, or Werewolf the fine reduces damage taken by an additional %.
The companion sets a sharpened blade trap in front of them which takes seconds to arm and lasts for seconds. When an enemy triggers the trap, they are immobilized for seconds. If the enemy is an Undead, Daedra, or Werewolf they take Physical Damage.
Companion Mages Guild
Companion Undaunted Guild
The companion conjures a fountain of blood to sustain themselves and allies around it healing for Health every second for some seconds. Allies near the fountain can activate the Crimson Funnel synergy healing for 50% of their Max Health.
The companion surrounds themselves with a whirlwind of bones granting a damage shield for a % of their Max Health for seconds. While the damage shield holds, an ally near them can activate the Bone Aegis synergy granting them a damage shield for a % of their Max Health for seconds.
The companion ignites the fires of hate in an enemy’s heart dealing Magic Damage and taunting the enemy to attack them for seconds. An ally targeting the enemy can activate the Savage Implosion synergy causing the enemy to implode after seconds dealing Magic Damage to them and other nearby enemies. This is used when the enemy is not already taunted.
Setting Up Your Companion’s Abilities
Companion abilities are used in priority order: 1 – 5. As you have more abilities open, you may want to consider putting lesser-used abilities first as they are bypassed if the requirements are not met ie: if an ability can only be used at 25% health – having it in the first position increases the chances of that ability being used when the criteria has been met.
You can target an enemy with your companion (holding ‘Y’ on the keyboard and left- or right-clicking OR pressing the L3+R3 buttons along with the left or right bumper) or if you heavy attack an enemy, they become the target automatically.
Companions will utilize their ultimate when it is available and conditions are met by default. However, you can choose to have the companion wait until directed to use it. If you visit the settings-gameplay menu, you can set the companion to not ‘auto-cast ultimate’.
Building Companion Rapport
All companions have a rapport status. Based on the activities you perform with your companion and their individual likes/dislikes, the rapport will either increase or decrease. At higher rapport levels, the companion may share with you some of their personal histories and ask for your help with personal quests. At lower rapport levels, the companion may decide to part ways with you for a period of time.
Each companion has associated personal side quests which will become available to you once you’ve established sufficient rapport. Completing the second Companion quest will unlock a houseguest collectible for the companion allowing them to be placed and utilized similarly to any of the other houseguest collectibles. Completing any companion side quest will result in a large rapport boost.
Each companion has a unique associated non-combat perk that benefits you when the companion is present. By completing meta-achievements associated with each companion, you can also unlock a keepsake collectible which provides the benefits of the non-combat perk even while the companion isn’t active.
Activities that increase or decrease rapport also may have individual cooldown timers. Visit each companion tab for their individual preferences.
Take An Individual Look At Each Companion
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Bastian’s Companion Perk
Bastian’s Insight – potions looted from chests and monsters have a 30% chance to be improved by Bastian’s Insight.
Bastian Hallix’s Companion Skills
Bastian is an Imperial with a dragonknight-based skill set. Here’s a brief look at his skills and passives.
Racial Passive Bastian Hallix
The companion builds up rage and then unleashes it in a devastating explosion around them. The explosion deals Flame Damage to enemies and stuns them for seconds while also releasing four lines in a cross formation that deal an additional Flame Damage to any enemy they hit.
The companion calls the earth to their defense granting a damage shield for them and their nearby allies that absorbs damage for seconds. While the damage shield holds, the healing received is increased by a %.
Building Rapport With Bastian Hallix
Favorable Rapport Actions
- earn +500 for completing personal quest (one time reward)
- earn +125 by completing Mages Guild daily
- earn +10 by visiting a Mages Guild hall that could hold a portal to Eyevea (20 hour cooldown)
- earn +10 by helping a random encounter
- earn +5 by gathering a Psijic Portal
- earn +5 by scrying (5 minute cooldown)
- earn +1 visiting crafting stations
- reading a random book +1 (15 minute cooldown)
- killing Worm Cultists +1 (5-10 minute cooldown)
- killing Bandits +1
- killing Night Runners in Summerset +1
Unfavorable Rapport Actions
- lose -25 by any thievery and killing friendly NPCs
- lose -25 by using the Blade of Woe on any NPCs
- lose -25 by pickpocketing
- lose -5 by stealing
- lose -5 looting thieves troves
- lose -1 by fleeing from guards
- lose -1 by crafting provisions with cheese
How To Add Bastian Hallix To Your Allies
To add Bastian Hallix you must first complete the introductory quest. South of the Blueblood Wayshrine marked on the image above, you’ll find encounter Bastian a little ‘tied up’ and he asks for your assistance with the quest called Competition and Contracts.
As with all companions, once you complete their introductory quest, he will join your list of allies.
Please note that this same quest must be completed on all your characters in order to summon Bastian as a companion.
Bastian Hallix’s Backstory
Stalwart and true, Bastian Hallix personifies the best traits of High Rock nobility. But in a world of greed and broken vows, can a righteous man persevere? Call this companion to your side and prove that Tamrield still needs virtuous guardians.
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