The Elder Scrolls Online Companion Guide

Companions Make Powerful Allies
When the Blackwood DLC was introduced in 2021, The Elder Scrolls Online treated us to the ability to have a NPC (non-player character) to become an ally. Companions are available for ‘use’ during most PVE activities but are not available in PVP areas.
Each companion has a particular skill set true to their character but can be used in any of the three ESO roles – Damage, Healer, or Tank. Each companion can also use any armor and weapon you’d like. Additional customizations are available not only in their role and abilities, but also in mounts, costumes, and outfits.
To level a companion you only need to use them during combat. Companions level to 20. Leveling is 15% of the player xp earned through combat. In the beginning, each companion has 2 usable abilities. A third ability is unlocked at level 2. A fourth ability is unlocked at level 7. A fifth ability is unlocked at level 12. The companion’s ultimate ability is unlocked at level 20. As the companion’s combat levels increase, their health and overall power (including weapon and spell damage) increase automatically.
To activate a weapon skill line, you simply need to equip that weapon. The following is a summary of all the weapon skill lines of Companions.
Weapon Skill – Bow

Trick Shot
The companion fires a burst of arrows to pin enemies in front of them dealing 2025 Physical Damage and immobilizing them for 4 seconds.

Piercing Arrow
The companion plants a masterfully aimed arrow in an enemy’s vital spot dealing 4050 Physical Damage.

Viper’s Bite
The companion shoots an arrow covered in Baandari poison at an enemy dealing 2025 Poison Damage and an additional 6072 Poison Damage over 8 seconds.
Weapon Skill – Destruction Staff

Destructive Blast
The companion blasts an enemy with magic dealing 4050 Magic Damage. The Flame Blast knocks them back 8 meters and stuns them for 2.5 seconds. The Frost Blast taunts them for 15 seconds. The Shock Blast deals an additional 2025 Shock Damage to all other enemies around them.

Elemental Barricade
The companion slams their staff down to create an elemental wall in front of them dealing 4041 Magic Damage over 8 seconds.

Arcane Nova
The companion releases a surge of magic to enemies around them dealing 4050 Magic Damage. The Fire Nova applies the Burning status effect. The Frost Nova applies the Chill status effect. The Shock Nova applies the Concussion status effect.
Weapon Skill – Dual Wield

Swift Assault
The companion floods an enemy with steel battering them with five consecutive attacks that each deal 810 Physical Damage.

Spinning Steel
The companion launches themselves in a lethal spin dealing 2025 Physical Damage to nearby enemies. The companion deals triple damage to enemies below 25% Health.

Razor Cape
The companion envelops themselves in a ring of floating razors dealing 810 Physical Damage to nearby enemies every 2 seconds for 8 seconds. The razors also shield them from attacks reducing their damage taken by 20%.
Weapon Skill – One Hand and Shield

Provoke
The companion thrusts their weapon with disciplined precision at an enemy dealing 2025 Physical Damage and taunting the enemy to attack them for 15 seconds. This is used when the enemy is not already taunted.

Bashing Bulwark
The companion rushes an enemy and rams them stunning them for 4 seconds.

On Guard
The companion bolsters their defenses granting a damage shield that absorbs up to 25% of their Max Health for 6 seconds.
Weapon Skill – Restoration Staff

Rejuvenation
The companion shares their staff’s life-giving energy healing themselves and a nearby ally for 4050 Health over 8 seconds.

Mending Incantation
The companion slams their staff down to activate its blessings healing themselves and allies in front of them for 2025 Health. The blessing also grants 7000 Spell and Physical Resistance for 8 seconds.

Mystic Fortress
The companion calls on their staff’s strength to protect themselves or the lowest health ally around them granting a damage shield that absorbs 12150 damage. This is used when the companion or an ally is below 25% Health.
Weapon Skill – Two Handed

Staggering Swing
The companion slams an enemy with an upward swing and sends them flying dealing 4050 Physical Damage stunning them for 2.5 seconds and knocking them back 4 meters.

Sunder
The companion slices all enemies in front of them with a mighty swing dealing 2025 Physical Damage and an additional 2024 Physical Damage over 8 seconds.

Sever
The companion spins around and strikes an enemy down dealing 12150 Physical Damage. This is used when the enemy is below 25% Health.
Companion Armor And Gear
Companion armor has no gear level however it can be found in different equipment qualities like green (fine quality), blue (superior quality), and purple (epic quality).
Gear can be obtained through merchants like weaponsmiths, woodworkers, armorers, leatherworkers, and tailors. You can also purchase gear from guild traders. While using your companion, companion gear may also drop with enemy defeats.
Companion gear is different than player gear in that it cannot be crafted, improved, transmuted, reconstructed, or enchanted. Companion gear never needs repair.
Companions have their own gear traits with each offering benefits.
- Aggressive – this trait increases the damage done by 1.7%
- Augmented – this trait increases the duration of buffs and debuffs by 1.3%
- Bolstered – this trait reduces the damage taken by 0.9%
- Focused – this trait increases the critical strike rating by 569
- Prolific – this trait increases the ultimate regeneration by 13%
- Quickened – this trait reduces the ability cooldowns by 1.3%
- Shattering – this trait increases the penetration by 650
- Soothing – this trait increases the healing done by 0.9%
- Vigorous – this trait increases the max health by 1.3%
Companion Heavy Armor

Bulwark
The companion becomes an unstoppable defender blocking and reflecting all attacks for 5 seconds. This is used when the companion is below 75% Health and is fighting a difficult monster.

Firmness
The healing received increases by 1% for each piece of Heavy Armor equipped. The amount of damage blocked increases by 1% for each piece of Heavy Armor equipped.
Companion Medium Armor

Vanish
The companion disappears in a puff of smoke healing to full Health and becoming invisible for 6 seconds. This is used when the companion is below 50% Health.

Flexibility
The companion disappears in a puff of smoke healing to full Health and becoming invisible for 6 seconds. This is used when the companion is below 50% Health.
Companion Light Armor

Haste
The companion focuses their magical energies inward resetting the cooldown of all their other abilities.

Flow
The healing down increases by 1% for each piece of Light Armor equipped. The cooldown of Break Free decreases by 5% for each piece of Light Armor equipped.
Companion Guild Skill Lines
Companions also have three guild skill lines that include the Fighters Guild, the Mages Guild, and the Undaunted. These guild skill lines increase through completing specific solo daily quests associated with the guild. The following reviews all the skills and abilities available in the companion’s guild skill lines.
Companion Fighters Guild

Sniping Silver
The companion fires a Dawnguard Vampire Hunter’s crossbow bolt at an enemy dealing 4050 Physical Damage. This also deals double damage if the enemy is an Undead, Daedra, or Werewolf.

Ritual Of Salvation
The companion brands the earth underneath them with a rune of protection for 8 seconds. Standing within the rune will also reduce the damage they and their allies take by 20%. If the attacker is an Undead, Daedra, or Werewolf the fine reduces damage taken by an additional 20%.

Biting Trap
The companion sets a sharpened blade trap in front of them which takes 1.5 seconds to arm and lasts for 8 seconds. When an enemy triggers the trap, they are immobilized for 4 seconds. If the enemy is an Undead, Daedra, or Werewolf they take 2025 Physical Damage.
Companion Mages Guild

Starfall
The companion calls a comet down from the constellations to blast an enemy dealing 4050 Flame Damage.

Reverse Entropy
The companion envelops an ally with stabilizing magic healing them for 6070 Health over 8 seconds.

Parallel
The companion barters with Oblivion for power generating 50 Ultimate.
Companion Undaunted Guild

Crimson Font
The companion conjures a fountain of blood to sustain themselves and allies around it healing for 238 Health every 1 second for 16 seconds. Allies near the fountain can activate the Crimson Funnel synergy healing for 50% of their Max Health.

Skeletal Aegis
The companion surrounds themselves with a whirlwind of bones granting a damage shield for 30% of their Max Health for 6 seconds. While the damage shield holds, an ally near them can activate the Bone Aegis synergy granting them a damage shield for 50% of their Max Health for 6 seconds.

Savage Instinct
The companion ignites the fires of hate in an enemy’s heart dealing 2025 Magic Damage and taunting the enemy to attack them for 15 seconds. An ally targeting the enemy can activate the Savage Implosion synergy causing the enemy to implode after 2 seconds dealing 2025 Magic Damage to them and other nearby enemies. This is used when the enemy is not already taunted.
Setting Up Your Companion’s Abilities
Companion abilities are used in priority order: 1 – 5. As you have more abilities open, you may want to consider putting lesser-used abilities first as they are bypassed if the requirements are not met ie: if an ability can only be used at 25% health – having it in the first position increases the chances of that ability being used when the criteria has been met.
You can target an enemy with your companion (holding ‘Y’ on the keyboard and left- or right-clicking OR pressing the L3+R3 buttons along with the left or right bumper) or if you heavy attack an enemy, they become the target automatically.
Companions will utilize their ultimate when it is available and conditions are met by default. However, you can choose to have the companion wait until directed to use it. If you visit the settings-gameplay menu, you can set the companion to not ‘auto-cast ultimate’.
Building Companion Rapport
All companions have a rapport status. Based on the activities you perform with your companion and their individual likes/dislikes, the rapport will either increase or decrease. At higher rapport levels, the companion may share with you some of their personal histories and ask for your help with personal quests. At lower rapport levels, the companion may decide to part ways with you for a period of time.
Each companion has associated personal side quests which will become available to you once you’ve established sufficient rapport. Completing the second Companion quest will unlock a houseguest collectible for the companion allowing them to be placed and utilized similarly to any of the other houseguest collectibles. Completing any companion side quest will result in a large rapport boost.
Each companion has a unique associated non-combat perk that benefits you when the companion is present. By completing meta-achievements associated with each companion, you can also unlock a keepsake collectible which provides the benefits of the non-combat perk even while the companion isn’t active.
Activities that increase or decrease rapport also may have individual cooldown timers. Visit each companion tab for their individual preferences.
Take A Individual Look At Each Companion
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Bastian’s Companion Perk
Bastian’s Insight – potions looted from chests and monsters have a 30% chance to be improved by Bastian’s Insight.
Bastian Hallix’s Companion Skills
Bastian is an Imperial with a dragonknight-based skill set. Here’s a brief look at his skills and passives.
Racial Passive Bastian Hallix

Tough
This passive increases his Max Health by 3% and his damage done by 3%.
Ardent Warrior

Fiery Flail
The companion lashes an enemy with flame dealing 5445 Flame Damage and setting them Off Balance for 7 seconds.

Scorching Strike
The companion slashes an enemy with flame dealing 5445 Flame Damage and an additional 8164 Flame Damage over 8 seconds.

Crag Smash
The companion hurls a chunk of rock at an enemy dealing 5445 Physical Damage.

Unleashed Rage
The companion builds up rage and then unleashes it in a devastating explosion around them. The explosion deals 8167 Flame Damage to enemies and stuns them for 4 seconds while also releasing four lines in a cross formation that deal an additional 2041 Flame Damage to any enemy they hit.
Draconic Armor

Crushing Claws
The companion calls forth talons from the ground dealing 2722 Flame Damage to enemies nearby and immobilizing them for 4 seconds.

Blazing Grasp
The companion launches a fiery chain to grasp and pull an enemy to them. This is used when the enemy can be moved and is further than 10 meters away.

Drake’s Blood
The companion draws on their draconic blood healing for 25% of the Max Health and reducing their damage taken by 20% for 8 seconds. This is used when the companion is below 75% Health.
Radiating Heart

Basalt Barrier
The companion calls the earth to their defense granting a damage shield for them and their nearby allies that absorbs 2475 damage for 6 seconds. While the damage shield holds, the healing received is increased by 15%.

Kindle
The companion launches a searing fireball at themselves or an ally to cauterize their wounds healing for 4950 Health. This is used when the companion or an ally is below 75% Health.

Searing Weapons
The companion charges their weapons and their allies’ weapons with volcanic power increasing their damage done with Light and Heavy Attacks by 15% for 8 seconds.
Building Rapport With Bastian Hallix
Favorable Rapport Actions
- earn +500 for completing personal quest (one time reward)
- earn +125 by completing Mages Guild daily
- earn +10 by visiting a Mages Guild hall that could hold a portal to Eyevea (20 hour cooldown)
- earn +10 by helping a random encounter
- earn +5 by gathering a Psijic Portal
- earn +5 by scrying (5 minute cooldown)
- earn +1 visiting crafting stations
- reading a random book +1 (15 minute cooldown)
- killing Worm Cultists +1 (5-10 minute cooldown)
- killing Bandits +1
- killing Night Runners in Summerset +1
Unfavorable Rapport Actions
- lose -25 by any thievery and killing friendly NPCs
- lose -25 by using the Blade of Woe on any NPCs
- lose -25 by pickpocketing
- lose -5 by stealing
- lose -5 looting thieves troves
- lose -1 by fleeing from guards
- lose -1 by crafting provisions with cheese
How To Add Bastian Hallix To Your Allies
To add Bastian Hallix you must first complete the introductory quest. South of the Blueblood Wayshrine marked on the image above, you’ll find encounter Bastian a little ‘tied up’ and he asks for your assistance with the quest called Competition and Contracts.
As with all companions, once you complete their introductory quest, he will join your list of allies.
Please note that this same quest must be completed on all your characters in order to summon Bastian as a companion.
Bastian Hallix’s Backstory
Bastian is a fit, red-headed mage in his early thirties who seems to be in a constant state of annoyance, says Pungent Adder in a letter to Larz-Tul. Although he is prone to hemming and hawing, he acts like he lacks confidence and fears confrontation but in actuality, he is a man of action.
Bastian personifies the best traits of High Rock nobility being stalwart and true. He is a virtuous guardian.
Mirri’s Companion Perk
Mirri’s Expertise – treasure chests found through treasure maps and in the overland have a 30% chance to provide additional loot from hidden compartments. The treasure from these hidden compartments may contain additional gold, sellable, or recipes.
Mirri Elendis’s Companion Skills
Mirri is a Dark Elf with a nightblade-based skill set. Here’s a brief look at her skills and passives.
Racial Passive Mirri Elendis

Dynamic
This passive increases the damage done by 3% and the healing done by 3%.
Deadly Assassin

Warp Strike
The companion flashes through the shadows and ambushes an enemy dealing 6643 Magic Damage.

Slayer’s Blade
The companion thrusts a magic blade with lethal precision to finish off an enemy dealing 19930 Magic Damage. This is used when the enemy is below 25% Health.

Shadow Slash
The companion slashes an enemy dealing 6643 Magic Damage and setting them Off Balance for 7.4 seconds.

Impeccable Shot
The companion marks an enemy and exposes their weakness causing them to take 20% more damage for 3.2 seconds while the enemy is exposed they build up to a single killing shot unleashing a massive bolt that deals 19930 Physical Damage.
Living Shade

Masque Of Torment
The companion terrifies nearby enemies causing them to cower in fear for 4.2 seconds.

Ghostly Evasion
The companion surrounds themselves in a phantasmic aura dodging the next attack made against them while also reducing their damage taken by 20% for 8.5 seconds. This is used when the companion is below 75% Health.

Twilight Mantle
The companion shrouds themselves in refreshing shadows healing for 25% of their max Health and becoming invisible for 3 seconds. This is when the companion is below 50% Health.
Soul Thief

Life Absorption
The companion steals an enemy’s life force dealing 3321 Masgic Damage and healing themselves or an ally around them for 7035 Health.

Life Siphon
The companion siphons the vigor from the blood of enemies nearby dealing 3321 Magic Damage and healing themselves and their allies for 3517 Health.

Blood Transfusion
The companion infuses an ally with blood healing them for 10540 Health over 8.5 seconds.
Building Rapport With Mirri Elendis
Favorable Rapport Actions
- earn +500 (one time reward) by completing her personal quest
- earn +125 by completing Ashlander Daily Quest for Numani-Rasi
- earn +125 by completing Fighters Guild Daily
- earn +10 (30-minute cooldown) by entering Daedric Delve or Public Dungeon
- earn +10 (20-hour cooldown) by visiting the Brass Fortress through the gate
- earn +5 (5-minute cooldown) by antiquity excavating
- earn +5 by looting a Psijic Portal
- earn +5 by viewing a completed Khajiit Of The Moons
- earn +5 by viewing a completed Rithana-di-Renada
- earn +5 by viewing a completed House of Orsimoer Glories
- earn +5 by viewing a completed Vault of Moawita
- earn rapport by learning a new crafting motif
- earn +5 by entering Vivec’s Library with a fully collected model of Vvardenfell
- earn +5 by walking up to the completed Vault of Moawita in Summerset
- earn +1 (5-minute cooldown) by killing a Goblin
- earn +1 (10-minute cooldown) by killing a Snake (not Lamias)
- earn +1 (5-minute cooldown) by crafting alcohol
- earn +1 by reading a book from a bookshelf
- earning +1 by summoning Daemonic chicken pet
Unfavorable Rapport Actions
- lose rapport by engaging any friendly NPC in combat and killing them
- lose -25 by using Blade of Woe on a friendly NPC
- lose -25 by the successful completion of Sacrament quest
- lose -1 by collecting a torchbug or butterfly
- lose rapport by using a ship
- lose -5 by using the Blade of Woe on an NPC additional times while the other is still in cooldown
- lose -10 by entering the Dark Brotherhood Sanctuary
How To Get Mirri Elendis As A Companion
How To Add Mirri To Your Allies
To add Mirri you must first complete the introductory quest. Travel north in Blackwood from the Doomvault Vulpinaz Wayshrine to the area marked on the map. Mirri needs help saving her brother.
As with other companions, once you complete their introductory quest, she will join your list of allies.
Please note that this same quest must be completed on all your characters in order to summon Ember as a companion.
Mirri’s Backstory
Mirris Elendis is a relic hunter and a scholar. She specializes in Daedra studies. In a letter to Hall Steward Delte Nethri from the Armsman of Mounrhold Guildhall Belderi Llenim, he says Mirri is competent and hard-working but not easy to deal with.
Mirri despises authority figures and skirts along the edge of trouble with local authorities. She bends rules but also gets things done.
Isobel’s Companion Perk
Isobel’s Grace – gives a chance to recover the pack of a slain knight when defeating world bosses, which may contain various supplies.
Isobel’s Companion Skills
Isobel is a Breton with a templar-based skill set. Here’s a brief look at her skills and passives.
Racial Passive Isobel Veloise

Enchanted
This passive decreases her ability cooldowns by 3% and the damage taken by 3%.
Blazing Might

Sun Brand
The companion hurls a blazing ball of fire at an enemy dealing 4050 Flame Damage on impact and an additional 3032 Flame Damage over 8 seconds.

Penetrating Strikes
The companion attacks four times with a magic spear dealing 1012 Magic Damage to all enemies in front of them with each strike. After their assault, the companion grants themselves and nearby allies a boon that increases the damage of their next Light or Heavy Attack by 50%.

Divine Destruction
The companion unleashes a concentrated beam of divine energy at an enemy dealing 15185 Magic Damage over 3 seconds. This is used when the enemy is below 25% Health.

Baneslayer
The companion channels their energy and conjures a weapon made of sunlight before striking downward dealing 4050 Magic Damage to all enemies in front of them. Enemies damaged by Baneslayer have particles remaining on them for 10 seconds that detonates for 2025 Magic Damage when a player deals damage to them.
Brilliant Shield

Solar Ward
The companion summons the power of the sun to defend themselves from harm reducing incoming damage by 20% and granting a damage shield that absorbs up to 12.5% of their Max Health for 6 seconds.

Gallant Blitz
The companion charges toward their enemy with a vibrant spear that bursts in a flash of light setting all enemies in the area Off Balance for 7 seconds.

Spear Of Light
The companion hurls a barrage of spears made of radiant light at all targets in front of them dealing 2025 Magic Damage and knocking them down for 4 seconds. This attack ignores the enemy’s resistances.
Healing Grace

Blessed Sacrament
The companion sends out a burst of soothing light healing themselves or a nearby ally for 2025 Health and an additional 759 every 2 seconds for 8 seconds as the light momentarily lingers. This is used when the companion or an ally is below 75% Health.

Holy Ground
The companion consecrates the ground under them for 8 seconds healing themselves and nearby allies 1012 Health every 2 seconds and snaring enemies by 50%. This is used when the companion or a nearby ally is below 75% Health or if an enemy is nearby.

Beam Of Reproach
The companion bathes an enemy in a beam of sunlight immediately dealing 2025 Magic Damage and healing allies nearby for 2025 Health. The residual light will then continue to heal allies near the enemy for 506 Health every 2 seconds for 8 seconds.
Building Rapport With Isobel Veloise
Favorable Rapport Actions
- earn +125 by completing a Bolgrul delve daily
- earn +5 by killing a world boss (no cooldown)
- earn +5 by killing a delve boss
- earn +1 by killing Daedra
- earn +5 by killing a boss-type Daedra
- earn +5 by crafting ‘sweet’ food (1 hour cooldown)
- earn +10 by completing a volcanic vent
- earn +25 for the first visit to an Undaunted Enclave and +5 for subsequent visits
- earn +10 for talking to an alliance learer then +5 for the second and +1 for the third (this can be done multiple times the same day)
- earn +10 by talking to Lyris Titanborn (this can be done multiple times the same day)
- earn +1 by using a repair kit to repair gear
Unfavorable Rapport Actions
- lose -10 by killing an innocent NPC with or without Blade of Woe, then and an additional -1 for each kill during cooldown
- lose -1 for stealing from a container, thieves trove, or corpse of an innocent NPC (shared cooldown)
- lose -5 for entering the Dark Brotherhood Sanctuary
How To Add Isobel To Your Allies
To add Isobel you must first complete the introductory quest. Visit the Castle Navire Wayshrine which is located in the southeastern area of High Isle. There you will see 2 people having an animated conversation.
As with previous companions, once you complete their introductory quest, she will join your list of allies. You can alternatively start the quest by speaking with Isobel directly.
Please note that this same quest must be completed on all your characters in order to summon Isobel as a companion.
Dame Isobel Veloise’s Backstory
Isobel even as a youth set her sights on joining the knighthood. Knight Commander Jourvel offered her a place with the Jourvel household to allow her to begin studying for what was sure to be her future career.
Through the quest, and as we continue our rapport with her, we’ll find that Isobel is honest, dedicated, fearless, and kind. All those qualities make an excellent knight. Isabel is also a bit of a bookworm. She prefers stories of chivalry and romance.
Ember’s Companion Perk
Ember’s Intuition – provides a chance to acquire hidden wallets of gold when pickpocketing.
Ember’s Companion Skills
Ember is a Khajiit with a sorcerer-based skill set. Here’s a brief look at her skills and passives.
Racial Passive Ember

Cunning
This passive increases her Critical Chance by 3% and damage done by 3%.
Lightning Caller

Raging Storm
The companion creates a thunderstorm that follows the target, striking all enemies within for 956 Shock Damage every 1 second for 8 seconds. The final strike deals 300% additional damage to enemies under 25% Health.

Crystal Blast
The companion conjures dark crystals to bombard an enemy dealing 5099 Magic Damage.

Shocking Burst
The companion creates a nexus of storm energy at the target location instantly dealing 2549 Shock Damage to all enemies in the area and an additional 2862 Shock Damage over 8 seconds.
Mischievous Caster

Hurricane Visage
The companion manifests themselves as pure lightning, zapping nearby enemies with electricity dealing 2538 Shock Damage over 8 seconds. While in this form their damage taken is reduced by 20%.

Trickster’s Trap
The companion dazzles an enemy in a ball of magic stunning them for 3 seconds.

Entomb
The companion uses binding magic to immobilize enemies in front of them for 4 seconds and heal themselves for 7425 Health over 8 seconds.
Playful Schemer

Quick Fix
The companion patches themselves or an ally with restorative magic healing for 4950 Health. This is used when the companion or an ally is below 75% Health.

Second Wind
The companion uses their backup resources reducing the cooldown of all their other abilities by 5 seconds.

Shared Wards
The companion conjures wards made of energy for protection granting a damage shield for them and their nearby allies that absorbs 2475 damage for 6 seconds. Targets affected by the shield are also healed for 2475 Health over 8 seconds.
Building Rapport With Ember
Favorable Rapport Actions
- earn +125 by completing a Mages Guild daily
- earn +125 by completing a Thieves Guild heist
- earn +1 by harvesting a runestone
- earn +1 by killing wolves
- earn +1 by killing werewolves
- earn +5 by looting a safebox or thieves trove then +1 for each additional trove looted during cooldown (shared cooldown)
- earn +10 by winning a Tales of Tribute game then +1 for each additional game won during cooldown
- earn +10 by pickpocketing a guard then +1 foe each additional pick during cooldown
- earn +10 by choosing the ‘flee’ option after being accosted by a guard
- earn +1 by successfully getting away after choosing the flee option
- earn +10 by invoking the clemency perk after being accosted by a guard
- earn +1 by entering a restricted area (trespassing)
- earn +25 by fencing a purple-quality stolen item
- earn +5 by completing a Tip Board quest in the Thieves Den (has a cooldown)
Unfavorable Rapport Actions
- lose -1 by fishing
- lose -10 by getting seen pickpocketing, looting a safebox, stealing from a container, or killing an innocent NPS (shared cooldown)
- lose -5 by getting killed by a guard (no cooldown)
- lose -25 by willingly paying bounty to a guard after getting caught then -5 for each additional payoff during cooldown
- lose 10 for getting spotted while in a restricted area (trespassing)
How To Add Ember To Your Allies
To add Ember you must first complete the introductory quest. Cross the large bridge to the northeast of Gonfalon Bay towards the Tor Draioch Wayshrine. In the area marked on this map, you’ll find a fellow swatting a strange green globe. Speaking with him will begin the quest for Ember.
As with previous companions, once you complete their introductory quest, she will join your list of allies.
Please note that this same quest must be completed on all your characters in order to summon Ember as a companion.
Ember’s Backstory
Ember is a gifted mage full of energy with a pure and eager heart. She was working for a merchant caravan when she was found by Magister Irin who immediately offered her proper training services.
Ember is nomadic and filled with potential despite her lack of desire for formal training. She is very energetic and likes to learn by doing with infectious enthusiasm. Magister Irin cautions that ‘trouble seem to follow Ember’.
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