The Elder Scrolls Online Companion Guide

Companions Make Powerful Allies
When the Blackwood DLC was introduced in 2021, The Elder Scrolls Online treated us to the ability to have a NPC (non-player character) to become an ally. Companions are available for ‘use’ during most PVE activities but are not available in PVP areas.
Each companion has a particular skill set true to their character but can be used in any of the three ESO roles – Damage, Healer, or Tank. Each companion can also use any armor and weapon you’d like. Additional customizations are available not only in their role and abilities, but also in mounts, costumes, and outfits.
To level a companion you only need to use them during combat. Companions level to 20. Leveling is 15% of the player xp earned through combat. In the beginning, each companion has 2 usable abilities. A third ability is unlocked at level 2. A fourth ability is unlocked at level 7. A fifth ability is unlocked at level 12. The companion’s ultimate ability is unlocked at level 20. As the companion’s combat levels increase, their health and overall power (including weapon and spell damage) increase automatically.
To activate a weapon skill line, you simply need to equip that weapon. The following is a summary of all the weapon skill lines of Companions.
Weapon Skill – Bow

Trick Shot
The companion fires a burst of arrows to pin enemies in front of them, dealing 2625 Physical Damage and immobilizing them for 4 seconds.

Piercing Arrow
the companion plants a masterfully aimed arrow in an enemy’s vital spot, dealing 5250 Physical Damage.

Viper’s Bite
The companion shoots an arrow covered in Baandari poison at an enemy, dealing 2625 Poison Damage and an additional 7872 Poison Damage over 8 seconds.
Weapon Skill – Destruction Staff

Destructive Blast
The companion blasts an enemy with magic, dealing 5250 Magic Damage. Flame Blast knocks them back 8 meters and stuns them for 2.5 seconds. Frost Blast taunts them for 15 seconds. Shock Blast deals an additional 2625 Shock Damage to all other enemies around them.

Elemental Barricade
The companion slams their staff down to create an elemental wall in front of them, dealing 5238 Magic Damage over 8 seconds.

Arcane Nova
The companion releases a surge of magic to enemies around them, dealing 5250 Magic Damage. Fire Nova applies the Burning status effect for 4 seconds. Frost Nova applies the Chill status effect for 4 seconds. Shock Nova applies the Concussion status effect for 4 seconds.
Weapon Skill – Dual Wield

Swift Assault
The companion floods an enemy with steel, battering them with five consecutive attacks that each deal 1050 Physical Damage.

Spinning Steel
The companion launches themselves in a lethal spin, dealing 2625 Physical Damage to nearby enemies. Deals triple damage to enemies below 25% Health.

Razor Cape
The companion envelops themselves in a ring of floating razors, dealing 1050 Physical Damage to nearby enemies every 2 seconds for 8 seconds. The razors also shield them from attacks, reducing their damage taken by 20%.
Weapon Skill – One Hand and Shield

Provoke
The companion thrusts their weapon with disciplined precision at an enemy, dealing 2625 Physical Damage and taunting the enemy to attack them for 15 seconds. This is used when the enemy is not already taunted.

Bashing Bulwark
The companion rushes an enemy and rams them, stunning them for 4 seconds.

On Guard
The companion bolsters their defenses, granting a damage shield that absorbs up to 25% of their Max Health for 6 seconds.
Weapon Skill – Restoration Staff

Rejuvenation
The companion shares their staff’s life-giving energy, healing themselves and a nearby ally for 5250 Health over 8 seconds.

Mending Incantation
The companion slams their staff down to activate its blessings, healing themselves and allies in front of them for 2625 Health. The blessing also grants 7000 Spell and Physical Resistance for 8 seconds.

Mystic Fortress
The companion calls on their staff’s strength to protect themselves or the lowest health ally around them, granting a damage shield that absorbs 15750 damage over 6 seconds. This is used when the companion or an ally is below 25% Health.
Weapon Skill – Two Handed

Staggering Swing
The companion slams an enemy with an upward swing and sends them flying, dealing 5250 Physical Damage, stunning them for 2.5 seconds, and knocking them back 4 meters.

Sunder
The companion slices all enemies in front of them with a mighty swing, dealing 2625 Physical Damage and an additional 2624 Physical Damage over 6 seconds.

Sever
The companion spins around and strikes an enemy down, dealing 15750 Physical Damage. This is used when the enemy is below 25% Health.
Companion Armor And Gear
Companion armor has no gear level however it can be found in different equipment qualities like green (fine quality), blue (superior quality), and purple (epic quality).
Gear can be obtained through merchants like weaponsmiths, woodworkers, armorers, leatherworkers, and tailors. You can also purchase gear from guild traders. While using your companion, companion gear may also drop with enemy defeats.
Companion gear is different than player gear in that it cannot be crafted, improved, transmuted, reconstructed, or enchanted. Companion gear never needs repair.
Companions have their own gear traits with each offering benefits.
- Aggressive – this trait increases the damage done by 1.7%
- Augmented – this trait increases the duration of buffs and debuffs by 2.6%
- Bolstered – this trait reduces the damage taken by 1.7%
- Focused – this trait increases the critical strike rating by 569
- Prolific – this trait increases the ultimate regeneration by 13%
- Quickened – this trait reduces the ability cooldowns by 2.6%
- Shattering – this trait increases the penetration by 1300
- Soothing – this trait increases the healing done by 1.7%
- Vigorous – this trait increases the max health by 2.6%
Companion Heavy Armor

Bulwark
The companion becomes an unstoppable defender, blocking and reflecting all attacks for 5 seconds. This is used when Companion is below 75% Health and is fighting a difficult monster.

Firmness
Increases healing received by 1% for each piece of Heavy Armor equipped. Increases the amount of damage blocked by 1% for each piece of Heavy Armor equipped.
Companion Medium Armor

Vanish
The companion disappears in a puff of smoke, healing to full Health and becoming invisible for 6 seconds. This is used when Companion is below 50% Health.

Flexibility
Increases damage done by 1% for each piece of Medium Armor equipped. Decreases the cooldown of Roll Dodge by 5% for each piece of Medium Armor equipped. Current cooldown: 8 seconds.
Companion Light Armor

Haste
The companion focuses their magical energies inward, resetting the cooldown of all their other abilities.

Flow
Increases healing done by 1% for each piece of Light Armor equipped. Decreases the cooldown of Break Free by 5% for each piece of Light Armor equipped. Current cooldown: 12 seconds.
Companion Guild Skill Lines
Companions also have three guild skill lines that include the Fighters Guild, the Mages Guild, and the Undaunted. These guild skill lines increase through completing specific solo daily quests associated with the guild. The following reviews all the skills and abilities available in the companion’s guild skill lines.
Companion Fighters Guild

Sniping Silver
The companion fires a Dawnguard Vampire Hunter’s crossbow bolt at an enemy, dealing 5250 Physical Damage. Deals double damage if the enemy is an Undead, Daedra, or Werewolf.

Ritual Of Salvation
The companion brands the earth underneath them with a rune of protection for 8 seconds. Standing within the rune reduces the damage they and their allies take by 20%. If the attacker is an Undead, Daedra, or Werewolf the rune reduces damage taken by an additional 20%.

Biting Trap
The companion sets a sharpened blade trap in front of them, which takes 1.5 seconds to arm and lasts for 6.5 seconds. When an enemy triggers the trap, they are immobilized for 4 seconds. If the enemy is an Undead, Daedra, or Werewolf they take 2625 Physical Damage.
Companion Mages Guild

Starfall
The companion calls a comet down from the constellations to blast an enemy, dealing 5250 Flame Damage.

Reverse Entropy
The companion envelops an ally with stabilizing magic, healing them for 7870 Health over 8 seconds.

Parallel
The companion barters with Oblivion for power, generating 50 Ultimate.
Companion Undaunted Guild

Crimson Font
The companion conjures a fountain of blood to sustain themselves and allies around it, healing for 308 Health every 1 second for 16 seconds. Allies near the fountain can activate the Crimson Funnel synergy, healing for 50% of their Max Health.

Skeletal Aegis
The companion surrounds themselves with a whirlwind of bones, granting a damage shield for 30% of their Max Health for 6 seconds. While the damage shield holds, an ally near them can activate the Bone Aegis synergy, granting them a damage shield for 50% of their Max Health for 6 seconds.

Savage Instinct
The companion ignites the fires of hate in an enemy’s heart, dealing 2625 Magic Damage and taunting the enemy to attack them for 15 seconds. An ally targeting the enemy can activate the Savage Implosion synergy, causing the enemy to implode after 2 seconds dealing 2625 Magic Damage to them and other nearby enemies. This is used when the enemy is not already taunted.
Setting Up Your Companion’s Abilities
Companion abilities are used in priority order: 1 – 5. As you have more abilities open, you may want to consider putting lesser-used abilities first as they are bypassed if the requirements are not met ie: if an ability can only be used at 25% health – having it in the first position increases the chances of that ability being used when the criteria has been met.
You can target an enemy with your companion (holding ‘Y’ on the keyboard and left- or right-clicking OR pressing the L3+R3 buttons along with the left or right bumper) or if you heavy attack an enemy, they become the target automatically.
Companions will utilize their ultimate when it is available and conditions are met by default. However, you can choose to have the companion wait until directed to use it. If you visit the settings-gameplay menu, you can set the companion to not ‘auto-cast ultimate’.
Building Companion Rapport
All companions have a rapport status. Based on the activities you perform with your companion and their individual likes/dislikes, the rapport will either increase or decrease. At higher rapport levels, the companion may share with you some of their personal histories and ask for your help with personal quests. At lower rapport levels, the companion may decide to part ways with you for a period of time.
Each companion has associated personal side quests which will become available to you once you’ve established sufficient rapport. Completing the second Companion quest will unlock a houseguest collectible for the companion allowing them to be placed and utilized similarly to any of the other houseguest collectibles. Completing any companion side quest will result in a large rapport boost.
Each companion has a unique associated non-combat perk that benefits you when the companion is present. By completing meta-achievements associated with each companion, you can also unlock a keepsake collectible which provides the benefits of the non-combat perk even while the companion isn’t active.
Activities that increase or decrease rapport also may have individual cooldown timers. Visit each companion tab for their individual preferences.
Take An Individual Look At Each Companion
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Azandar’s Companion Perk
Azandar’s Inquisitiveness – When searching containers, bestows a chance to discover research portfolios. Portfolios can contain crafting recipes, treasure maps, research notes, survey reports, and other documents of value.
Azandar al-Cybiades’s Companion Skills
Azandar is a Redguard with an arcanist-based skill set. Here’s a brief look at his skills and passives.
Racial Passive Azandar al-Cybiade

Son of Kozanset
Increases Max Health by 3% and decreases ability cooldowns by 3%.
Quill Knight

Abor’s Augmented Ward
The companion draws on advanced research to gain a damage shield that absorbs up to 25% of their Max Health for 6 seconds. The first time they take direct damage after casting, the shield retaliates and deals 4950 Magic Damage to the attacker.

Scathing Rune
The companion uses a runic technique to taunt their enemy to attack them for 15 seconds, applying Minor Maim to them for 15 seconds, reducing their damage done by 5%. This is used when the enemy is not already taunted.

Fear of the Unknown
The companion confronts an enemy with the unknowable truth of reality, applying Fear to them for 4 seconds.
Revitalizing Researcher

Triptych Physic
The companion launches a trio of restorative runes at themselves or an ally, healing for 1650 Health three times. This is used when the companion or an ally is below 75% Health.

Shields of Erudition
The companion manifests spinning discs of pure knowledge to surround themselves and up to 2 allies, granting a damage shield that absorbs 4950 damage for 6 seconds.

Zone of Recuperation
The companion outlines a domain of eldritch power, healing them and their allies standing within for 825 Health over 8 seconds and granting 150 Health, Magicka, and Stamina Recovery.
Scholar of Apocrypha

The Triune Word
the companion crafts a trio of runes before launching them at an enemy, dealing 1650 Magic Damage three times.

Tendrils of the Colorless Sea
The companion infuses their arm with abyssal arcanum and thrusts forward, dealing 2475 Physical Damage to enemies and applying Minor Vulnerability to them for 6 seconds, increasing the damage they take by 5%.

Fate Omen’s Inspiration
The companion charges their weapons and their allies’ weapons with apocryphal energy for 8 seconds, applying Minor Berserk, increasing their damage done by 5%.

Vigorous Tentacular Eruption
The companion creates a gate to Apocrypha beneath an enemy. After 2 seconds, a swarm of hideous tentacles bursts through the gate, dealing 7425 Magic Damage to enemies within the gate, knocking them up in the air and stunning them for 3 seconds. Enemies damaged by the tentacles receive Major Vulnerability for 4 seconds, increasing their damage taken by 10%.
Building Rapport With Azander al-Cybiades
Favorable Rapport Actions
- completing the companion quest
- doing the daily enchanting master writ
- visiting Mundus stones
- harvesting psijic portals
- scrying an antiquity
- finding a lead
- finding a new lorebook
- activating Ayleid wells
- doing a regular enchanting writ
- stealing a ritual object
- killing mudcrabs, dreughs, chaurus, ogres, trolls, harpies, and/or nix-oxen
- crafting tea
- respec skills at a shrine
Unfavorable Rapport Actions
- going to Artaeum or Eyevea
- crafting coffee
- harvesting mushrooms
- playing a Tales of Tribute match
How To Add Azandar al-Cybiades To Your Allies
To add Azandar al-Cybiades you must first complete the introductory quest. Southeast of the Cipher’s Midden Wayshrine in Apocrypha marked on the image above, you will encounter Azander and he asks for your assistance with the quest called The Fateweaver’s Key.
As with all companions, once you complete their introductory quest, he will join your list of allies.
Please note that this same quest must be completed on all your characters in order to summon Azandar as a companion.
Azandar Al-Cybiades’s Backstory
Azandar al-Cybiades has always known he was meant for greatness. Every twist and turn on his path to arcanist power was done with clear eyes and a convivial attitude. Call this companion to your side and undertake an eldritch adventure into the unknown!
Bastian’s Companion Perk
Bastian’s Insight – potions looted from chests and monsters have a 30% chance to be improved by Bastian’s Insight.
Bastian Hallix’s Companion Skills
Bastian is an Imperial with a dragonknight-based skill set. Here’s a brief look at his skills and passives.
Racial Passive Bastian Hallix

Tough
Increases Max Health by 3% and increases damage done by 3%.
Ardent Warrior

Fiery Flail
The companion lashes an enemy with flame dealing 5099 Flame Damage and setting them Off Balance for 7 seconds.

Scorching Strike
The companion slashes an enemy with flame dealing 5099 Flame Damage and an additional 7648 Flame Damage over 8 seconds.

Crag Smash
The companion hurls a chunk of rock at an enemy dealing 5099 Physical Damage.

Unleashed Rage
The companion builds up rage and then unleashes it in a devastating explosion around them. The explosion deals 7648 Flame Damage to enemies and stuns them for seconds while also releasing four lines in a cross formation over 10 seconds that deal an additional 1912 Flame Damage to any enemy they hit.
Draconic Armor

Crushing Claws
The companion calls forth talons from the ground dealing 2549 Flame Damage to enemies nearby and immobilizing them for 4 seconds.

Blazing Grasp
The companion launches a fiery chain to grasp and pull an enemy to them taunting them for 15 seconds if they are not already taunted. This is used when the enemy can be moved and is further than 10 meters away.

Drake’s Blood
The companion draws on their draconic blood healing for 25% of the Max Health and reducing their damage taken by a 20% for 8 seconds. This is used when the companion is below 75% Health.
Radiating Heart

Basalt Barrier
The companion calls the earth to their defense, granting a damage shield for them and their nearby allies that absorbs 2475 damage for 6 seconds. While the damage shield holds, healing received is increased by 15%.

Kindle
The Companion launches a searing fireball at themselves or an ally to cauterize their wounds, healing for 4212 Health. This is used when the companion or an ally is below 75% Health.

Searing Weapons
The companion charges their weapons and their allies’ weapons with volcanic power, increasing their damage done with Light and Heavy Attacks by 15% for 8 seconds.
Building Rapport With Bastian Hallix
Favorable Rapport Actions
- completing personal quest (one-time reward)
- completing Mages Guild daily
- visiting a Mages Guild hall that could hold a portal to Eyevea (20-hour cooldown)
- helping a random encounter
- gathering a Psijic Portal
- scrying (5 minute cooldown)
- visiting crafting stations
- reading a random book (15 minute cooldown)
- killing Worm Cultists (5-10 minute cooldown)
- killing Bandits
- killing Night Runners in Summerset
- reading a book
Unfavorable Rapport Actions
- murder
- attacking innocents
- getting caught stealing or pickpocketing
- stealing
- pickpocketing
- cooking food with cheese
- attempting to flee from guards
- looting Thieves Troves
- using the Blade of Woe on any NPC
How To Add Bastian Hallix To Your Allies
To add Bastian Hallix you must first complete the introductory quest. South of the Blueblood Wayshrine in Blackwood marked on the image above, you’ll encounter Bastian a little ‘tied up’ and he asks for your assistance with the quest called Competition and Contracts.
As with all companions, once you complete their introductory quest, he will join your list of allies.
Please note that this same quest must be completed on all your characters in order to summon Bastian as a companion.
Bastian Hallix’s Backstory
Stalwart and true, Bastian Hallix personifies the best traits of High Rock nobility. But in a world of greed and broken vows, can a righteous man persevere? Call this companion to your side and prove that Tamriel still needs virtuous guardians.
Ember’s Companion Perk
Ember’s Intuition – provides a chance to acquire hidden wallets of gold when pickpocketing.
Ember’s Companion Skills
Ember is a Khajiit with a sorcerer-based skill set. Here’s a brief look at her skills and passives.
Racial Passive Ember

Cunning
Increases Critical Chance by 3% and damage done by 3%.
Lightning Caller

Raging Storm
The companion creates a thunderstorm that follows the target, striking all enemies within for 956 Shock Damage every 1 second for 8 seconds. The final strike deals 300% additional damage to enemies under 25% Health.

Crystal Blast
The companion conjures dark crystals to bombard an enemy, dealing 5099 Magic Damage.

Thunderous Strike
The companion calls down an explosion of lightning to finish off an enemy, dealing 15296 Shock Damage and an additional 5099 Shock Damage to other nearby enemies. This is used when the enemy is below 25% Health.

Shocking Burst
The companion creates a nexus of storm energy at the target location, instantly dealing 2549 Shock Damage to all enemies in the area and an additional 2862 Shock Damage over 8 seconds.
Mischievous Caster

Hurricane Visage
The companion manifests themselves as pure lightning, zapping nearby enemies with electricity dealing 2538 Shock Damage over 8 seconds. While in this form their damage taken is reduced by 20%.

Trickster’s Trap
The companion dazzles an enemy in a ball of magic, stunning them for 3 seconds.

Entomb
The companion uses binding magic to immobilize enemies in front of them for 4 seconds and heal themselves for 7425 Health over 8 seconds.
Playful Schemer

Quick Fix
The companion patches themselves or an ally with restorative magic, healing for 4950 Health. This is used when the companion or an ally is below 75% Health.

Second Wind
The companion uses their backup resources, reducing the cooldown of all their other abilities by 5 seconds.

Shared Wards
The companion conjures wards made of energy for protection, granting a damage shield for them and their nearby allies that absorbs 2475 damage for 6 seconds. Targets affected by the shield are also healed for 2475 Health over 8 seconds.
Building Rapport With Ember
Favorable Rapport Actions
- comopleting a Mages Guild daily
- completing a Thieves Guild heist without time bonus
- completing a High Isle delve daily
- harvesting a runestone
- killing wolves and werewolves
- looting a safebox or thieve’s trove
- winning a Tales of Tribute game
- pickpocketing a guard
- successfully getting away after choosing the flee option when accosted by a guard
- invoking the clemency perk after being accosted by a guard
- entering a restricted area (trespassing)
- fencing a purple-quality stolen item
- selling a purple-quality item to a regular NPC vendor
- completing a Tip Board quest in the Thieves Den
- using a counterfeit pardon edict
- entering an outlaws refuge or the Thieves’ Den
- summoning the Big-Eared Ginger Kitten or Witch’s Infernal Familiar pets
- completing one of Ember’s personal quests
Unfavorable Rapport Actions
- fishing
- getting seen pickpocketing, looting a safebox, stealing from a container, or killing an innocent NPC
- getting killed by a guard
- willingly paying bounty to a guard after being caught
- choosing the ‘flee’ option after being accosted by a guard
- getting spotted while trespassing
How To Add Ember To Your Allies
To add Ember you must first complete the introductory quest. Cross the large bridge to the northeast of Gonfalon Bay, High Isle, towards the Tor Draioch Wayshrine. In the area marked on this map, you will encounter a fellow swatting a strange green globe. Speaking with him will begin the quest for Ember.
As with previous companions, once you complete their introductory quest, she will join your list of allies.
Please note that this same quest must be completed on all your characters in order to summon Ember as a companion.
Ember’s Backstory
A talented Mage and former street kid, Ember is a chaotic, earnest, notorious troublemaker. In short, she’s a certified disaster. Call this companion to your side for a bit of chaos and help her fuel her endless curiosity for mystic knowledge.
Isobel’s Companion Perk
Isobel’s Grace – gives a chance to recover the pack of a slain knight when defeating world bosses, which may contain various supplies.
Isobel’s Companion Skills
Isobel is a Breton with a templar-based skill set. Here’s a brief look at her skills and passives.
Racial Passive Isobel Veloise

Enchanted
Decreases ability cooldowns by 3% and damage taken by 3%.
Blazing Might

Sun Brand
The companion hurls a blazing ball of fire at an enemy, dealing 4050 Flame Damage on impact and an additional 3032 Flame Damage over 8 seconds.

Penetrating Strikes
The companion attacks three times with a magic spear, dealing 1350 Magic Damage to all enemies in front of them with each strike. After their assault, the companion grants themselves and nearby allies a boon that increases the damage of their next Light or Heavy Attack by 50%.

Divine Destruction
The companion unleashes a concentrated beam of divine energy at an enemy, dealing 15185 Magic Damage over 3 seconds. This is used when the enemy is below 25% Health.

Baneslayer
The companion channels their energy and conjures a weapon made of sunlight before striking downward, dealing 4050 Magic Damage to all enemies in front of them. Enemies damaged by Baneslayer have particles remaining on them for 10 seconds that detonate for 2025 Magic Damage when a player deals damage to them.
Brilliant Shield

Solar Ward
The companion summons the power of the sun to defend themselves from harm, reducing incoming damage by 20% and granting a damage shield that absorbs up to 12.5% of their Max Health for 6 seconds.

Gallant Blitz
The companion charges toward their enemy with a vibrant spear that bursts in a flash of light, setting all enemies in the area Off Balance for 7 seconds.

Spear Of Light
The companion hurls a barrage of spears made of radiant light at all targets in front of them, dealing 2025 Magic Damage and knocking them down for 4 seconds. This attack ignores the enemy’s Resistances.
Healing Grace

Blessed Sacrament
The companion sends out a burst of soothing light, healing themselves or a nearby ally for 2025 Health, and an additional 759 every 2 seconds for 8 seconds as the light momentarily lingers. This is used when the companion or an ally is below 75% Health.

Holy Ground
The companion consecrates the ground under them for 8 seconds, healing themselves and nearby allies 1012 Health every 2 seconds and snaring enemies by 50%. This is used when the companion or a nearby ally is below 75% Health, or if an enemy is nearby.

Beam Of Reproach
The companion bathes an enemy in a beam of sunlight, immediately dealing 2025 Magic Damage and healing allies nearby for 2025 Health. The residual light will then continue to heal allies near the enemy for 506 Health every 2 seconds for 8 seconds.
Building Rapport With Isobel Veloise
Favorable Rapport Actions
- completing a Bolgrul delve daily
- killing a world boss (no cooldown)
- killing a delve boss
- killing Daedra
- killing a boss-type Daedra
- crafting ‘sweet’ food (1 hour cooldown)
- completing a volcanic vent
- visit to an Undaunted Enclave
- talking to an alliance leader
- talking to Lyris Titanborn
- using a repair kit to repair gear
- accepting a duel request
- summoning the Drudach Mountain Dog, Imperial War Mastiff, Bravil Retriever, Jerall Rescue Dog, or Greenhill Farmdog pets
- completing one of Isobel’s personal quests
Unfavorable Rapport Actions
- killing an innocent NPC with or without Blade of Woe
- stealing from a container, thieves’ trove, or corpse of an innocent NPC
- entering the Dark Brotherhood Sanctuary
- entering an outlaws refuge
How To Add Isobel To Your Allies
To add Isobel you must first complete the introductory quest. Visit the Castle Navire Wayshrine which is located in the southeastern area of High Isle. There you will see 2 people having an animated conversation.
As with previous companions, once you complete their introductory quest, she will join your list of allies. You can alternatively start the quest by speaking with Isobel directly.
Please note that this same quest must be completed on all your characters in order to summon Isobel as a companion.
Dame Isobel Veloise’s Backstory
Brave, forthright, and just a little dorky, Isobel Veloise is a knight errant sworn in your service. Call this companion to your side and lead her forth in search of glorious tales, wrongs to right, and delicious candy sweets.
Mirri’s Companion Perk
Mirri’s Expertise – treasure chests found through treasure maps and in the overland have a 30% chance to provide additional loot from hidden compartments. The treasure from these hidden compartments may contain additional gold, sellable, or recipes.
Mirri Elendis’ Companion Skills
Mirri is a Dark Elf with a nightblade-based skill set. Here’s a brief look at her skills and passives.
Racial Passive Mirri Elendis

Dynamic
Increases damage done by 3% and healing done by 3%.
Deadly Assassin

Warp Strike
The companion flashes through the shadows and ambushes an enemy, dealing 6644 Magic Damage.

Slayer’s Blade
The companion thrusts a magic blade with lethal precision to finish off an enemy, dealing 19931 Magic Damage. This is used when the enemy is below 25% Health.

Shadow Slash
The companion slashes an enemy, dealing 6644 Magic Damage and setting them Off Balance for 7.4 seconds.

Impeccable Shot
The companion marks an enemy and exposes their weakness, causing them to take 20% more damage for 3.2 seconds. While the enemy is exposed they build up to a single killing shot, unleashing a massive bolt that deals 19931 Physical Damage.
Living Shade

Masque Of Torment
The companion terrifies nearby enemies, causing them to cower in fear for 4.2 seconds.

Ghostly Evasion
The companion surrounds themselves in a phantasmic aura, dodging the next attack made against them while also reducing their damage taken by 20% for 8.5 seconds. This is used when the companion is below 75% Health.

Twilight Mantle
The companion shrouds themselves in refreshing shadows, healing for 25% of their Max Health and becoming invisible for 3 seconds. This is used when the companion is below 50% Health.
Soul Thief

Life Absorption
The companion steals an enemy’s life force, dealing 3322 Magic Damage and healing themselves or an ally around them for 7025 Health.

Life Siphon
The companion siphons the vigor from the blood of enemies nearby, dealing 3322 Magic Damage and healing themselves and their allies for 3512 Health.

Blood Transfusion
The companion infuses an ally with blood, healing them for 10530 Health over 8.5 seconds.
Building Rapport With Mirri Elendis
Favorable Rapport Actions
- completing her personal quest (one-time reward)
- completing Ashlander daily quest for Numani-Rasi
- completing Fighters Guild Daily
- entering Daedric Delve or Public Dungeon (30-minute cooldown)
- visiting the Brass Fortress through the gate (20-hour cooldown)
- antiquity excavating (5-minute cooldown)
- looting a Psijic Portal
- viewing a completed Khajiit Of The Moons
- viewing a completed Rithana-di-Renada
- viewing a completed House of Orsimoer Glories
- viewing a completed Vault of Moawita
- learning a new crafting motif
- entering Vivec’s Library with a fully collected model of Vvardenfell
- walking up to the completed Vault of Moawita in Summerset
- killing a Goblin (5-minute cooldown)
- killing a snake (not Lamias) (10-minute cooldown)
- crafting alcohol (5-minute cooldown)
- reading a book from a bookshelf
- summoning Daemon chicken pet
- taking all loot from a treasure chest
- killing a riekling
Unfavorable Rapport Actions
- engaging any friendly NPC in combat and killing them
- using Blade of Woe on a friendly NPC
- successful completion of Sacrament quest
- collecting a torchbug or butterfly
- using a ship
- using the Blade of Woe on an NPC additional times while the other is still in cooldown
- entering the Dark Brotherhood Sanctuary
How To Get Mirri Elendis As A Companion
How To Add Mirri To Your Allies
To add Mirri you must first complete the introductory quest. Travel north in Blackwood from the Doomvault Vulpinaz Wayshrine to find Mirri. Mirri needs help saving her brother.
As with other companions, once you complete their introductory quest, she will join your list of allies.
Please note that this same quest must be completed on all your characters in order to summon Ember as a companion.
Mirri’s Backstory
Sharp-As-Night’s Companion Perk
Sharp’s Patience – Fish bite at an increased rate and have a higher chance of being trophy fish.
Sharp-As-Night’s Companion Skills
Sharp-As-Night is an Argonian with a warden-based skill set. Here’s a brief look at his skills and passives.
Racial Passive Sharp-As-Night

Survivalist
Increases Physical and Spell Resistance by 3% and healing done by 3%.
Beasts of the Hunt

Swoop
The companion commands a cliff racer to dive bomb an enemy, dealing 4212 Magic Damage. If they are more than 7 meters away from the target, they set them Off Balance for 7 seconds.

Infest
The companion provokes a cloud of fetcherflies to swarm an enemy, dealing 6315 Magic Damage over 8 seconds. The fetcherflies rip through the enemy’s flesh, afflicting them with Minor Vulnerability for the duration, increasing their damage taken by 5%.

Char
The companion unearths a group of fiery shalk that attack dealing 2106 Magic Damage to enemies in front of them. After the shalk complete their attack, they burrow underground for 3 seconds and resurface again, dealing 2106 Magic Damage to enemies in front of them.

Gore
The companion provokes a spectral kagouti to charge and toss the enemy for 12636 Physical Damage, stunning them for 3 seconds. This ability deals 150% more damage to enemies below 25% Health.
Verdant Growth

Fungal Forage
The companion musters a cluster of mushrooms, healing you and your allies for 4338 Health. Heals for 50% more on allies that are within 8 meters of Companion. This is used when the companion or an ally is below 75% Health.

Petals of the Hunter
The companion calls on the essence of a carnivorous bloom, causing their Light Attacks to restore 1808 Health to themselves or up to 2 nearby allies for 8 seconds.

Perennial Bloom
The companion summons a field of blooming flowers, healing you and nearby allies for 867 Health every 2 seconds over 8 seconds. This is used when the companion or an ally is below 75% Health.
Winter’s Bite

Sleetmail
The companion conjures ice armor for themselves and nearby grouped allies. The companion reduces their Damage Taken by 20% for 6 seconds. Allies gain Major Resolve, increasing Physical and Spell Resistance by 90 for 6 seconds.

Cold Snap
The companion encircles themselves with ice shards to skewer enemies in the area, immobilizing them for 3 seconds and dealing 1025 Frost Damage every 2 seconds for 8 seconds. Damage done is based on the companion’s Max Health.

Snow Squall
The companion envelops themselves in winter winds, instantly healing for 5279 Health and an additional 1319 Health every 2 seconds over 8 seconds. This ability scales off their Max Health. This is used when the companion is below 75% Health.
Building Rapport With Sharp-As-Night
Favorable Rapport Actions
- harvesting an alchemy material
- visiting Vvardenfell
- fishing
- catching a trophy fish
- visiting Leyawiin, Blackwood
- visiting Hew’s Bane
- completing Ashlander Hunt daily quest
- repairing gear
- resurrect someone with a soul gem
- traveling via a wayshrine
- looting a heavy sack
- find a treasure map
- kill a Fabricant or Dwarven Construct
- kill a ghost
- craft a poison
- eat buff food
- talk to M’aiq the Liar
- visit a Hist tree
- find a monster trophy
- complete an Ashlander daily quest in Vvardenfell
- complete a world boss daily quest from Necrom
- complete Sharp-As-Night’s companion quest
Unfavorable Rapport Actions
- use an outfit station
- pay a bounty to a guard
- pickpocket a beggar
- destroying an item in your inventory
- a gear breaks
- an enchantment runs out
How To Add Sharp-As-Night To Your Allies
To add Sharp-As-Night you must first complete the introductory quest. Southwest of Necrom in the Telvanni Peninsula, you will encounter Sharp-As-Night and he asks for your assistance with the quest called The Double Edge.
As with all companions, once you complete their introductory quest, he will join your list of allies.
Please note that this same quest must be completed on all your characters in order to summon Sharp-As-Night as a companion.
Sharp-As-Night’s Backstory
Sharp-As-Night is more than a mysterious mercenary with a forgotten past. With your help, he’s learning what it means to look out for others. Call this companion to your side when you ned to get the job done with a hardened survivalist watching your back.
Tanlorin’s Companion Perk
Tanlorin’s Finesse – Increases the time it takes to pick a lock, an increased chance to force a lock, and a reduced chance to break a lockpick.
Tanlorin’s Companion Skills
Tanlorin is a High Elf with a mix of Soul Magic and Dragonknight abilities. Tanlorin is also the first non-binary character in ESO. Here’s a brief look at their skills and passives.
Racial Passive Tanlorin

Spirited
Decreases damage taken by 3% and increases damage done by 3%.
Draconic Armor

Extinguishing Breath
The companion channels draconic energy to suck in the air around them, dealing 2317 Flame Damage to nearby enemies and healing themselves for 1053 Health. Any enemy hit that is casting is interrupted and stunned for 2 seconds. After 2.5 seconds, they exhale fire dealing 2317 Flame Damage to nearby enemies.

Igneous Armor
The companion releases their inner Dragon to gain Major Resolve for themselves and their grouped allies, increasing their Physical and Spell Resistance by 90 for 6 seconds. They gain a damage shield that absorbs up to 5948 damage for 6 seconds, scaling off their Max Health.
Emphatic Fighter

Internal Conflict
The companion lays claim to an enemy’s soul, dealing 6948 Magic Damage to their target over 6 seconds.

Explosive Fortitude
The companion’s soul explodes outwards, dealing 2317 Magic Damage around them. When they take damage, deal an additional 2317 Magic Damage to nearby enemies. This effect can occur once every 2 seconds over 6 seconds.

Shattered Spirit
The companion burns an enemy from the inside with soulfire, dealing 6945 Magic Damage over 8 seconds. Upon completion, the soulfire overflows and explodes from the enemy, dealing 4633 Magic Damage to all enemies near them.

Ruinous Outburst
The companion swipes each hand, sending a massive wave of power to crash into enemies in front of them, dealing 4633 Magic Damage followed by a second wave after 0.5 seconds dealing 2317 Magic Damage. Enemies hit are knocked back and stunned for 2.5 seconds.
Radiating Heart

Volcanic Arms
The companion charges their and their grouped allies’ weapons with volcanic power to gain Major Brutality and Sorcery, increasing Weapon and Spell Damage by 20% for 8 seconds.

Haze of Cinders
The companion summons a scorching cloud of ash at the target location for 8 seconds, reducing enemy Movement Speed by 70% and healing them and their allies for 1053 Health every 2 seconds.
Building Rapport With Tanlorin
Favorable Rapport Actions
- completing their companion quests
- completing an Alchemy Writ daily
- completing a Dark Anchor contract offered by Cardea Gallus in the Fighters Guild
- visit Alinor
- craft a furnishing
- drink wine
- successfully lockpick a container
- use an Ayleid well
- obtain a skyshard
- use the antiquarian’s Eye at a dig site
- obtain a vision in the Infinite Archive
- harvest a flower
- learn a furnishing plan
- craft a wine
- mount an indrik
- kill a hostile daedra or Maormer
- obtain a verse in the Infinite Archive
Unfavorable Rapport Actions
- murder
- kill a gryphon or indrik
- harvest nirnroot or crimson nirnroot
- visit a Mages Guild
- read a lorebook
How To Add Tanlorin To Your Allies
To add Tanlorin you must first complete the introductory quest. Obtain the quest from the Crown Store called ‘The Garland Ring’. Travel to Audidon near the Vulkhel Guard Wayshrine to find Tanlorin trapped in ice.
As with all companions, once you complete their introductory quest, they will join your list of allies.
Please note that this same quest must be completed on all your characters in order to summon Tnalorin as a companion. Also, note that this companion will not appear if you have not purchased the Gold Road bundle.
Tanlorin’s Backstory
Brash and energetic, Tanlorin finds themselves in a plot that could change the course of the Aldmeri Dominion.
Tanlorin has a unique mix of Soul Magic and Dragonknight abilities.
Zerith-var’s Companion Perk
Zerith’s Guidance: Highlights valuable bags of loot (heavy sacks) found throughout Tamriel.

Third Moon’s Chosen
Decreases ability cooldowns by 3% and increases Health by 3%.
Guardian’s Commitment

Crescent Scythe
The companion summons an implement of moonlight that slashes the enemy’s life force, dealing 5250 Magic Damage. They heal for 2768 Health every 2 seconds for 6 seconds. The healing of this ability scales off their Max Health.

Perigean Armor
The companion wraps themselves in moon-empowered bone, granting them Major Resolve, increasing their Spell and Physical Resistance by 270 for 10 seconds. While active, enemies that strike them with ranged attacks will be pulled toward them once every 2 seconds and become taunted for 15 seconds if they are not already taunted. Creates a corpse when effect completes.

Dark Moon Totem
The companion summons an effigy of bone harboring the souls of fallen Khajiit at the feet of an enemy for 8 seconds and applies fear for 4 seconds. After 2 seconds the totem grants Minor Protection to them and their allies, reducing their damage taken by 5% and begins fearing nearby enemies every 2 seconds, causing them to cower in place for 4 seconds.
Remedy of Atonement

Penance of Lorkhaj
The companion sacrifices their own power to repair damaged flesh, healing themselves or an ally in front of them for 5250 Health but applying Minor Defile to themselves for 4 seconds, reducing their healing received and damage shield strength by 6%. This is used when the companion or an ally is below 75% Health.

Azurah’s Embrace
The companion absolves the misdeeds of fallen souls at the target location, healing themselves and their allies for 1050 Health and removing up to 3 negative effects. This is used when the companion or an ally is below 75% Health.

Atoning Spirit
The companion conjures a ghostly spirit of a fallen Khajiit to redeem its soul in service to Azurah for 8 seconds. The spirit heals them or the lowest Health ally around them every 2 seconds restoring 2625 Health. This is used when the companion or an ally is below 75% Health.
Warrior’s Banishment

Varmiina’s Visage
The companion launches a nightmarish exploding skull at an enemy, dealing 5250 Flame Damage.

Sepulchral Chill
The companion sanctifies the ground at the target location, dealing 1050 Frost Damage every 2 seconds over 8 seconds and applying Major Breach to enemies within, reducing their Spell and Physical Resistance by 5948 for 6 seconds.

Blade of the Crossing
The companion calls upon the power of Azurah, swinging a blade of lunar light in front of them, dealing 5250 Magic Damage. Enemies damaged by this ability have Minor Magickasteal applied for 10 seconds, causing them and their allies to restore 168 Magicka to attackers every 1 second when damaging enemies.

Strands of the Lattice
The companion dislodges a spirit’s ties to a corpse, releasing spiritual energy and dealing 1312 Disease Damage every 2 seconds over 10 seconds to all enemies around the corpse, around themselves, and between them and the corpse. When this release ends it causes the corpse to explode, dealing an additional 5250 Disease Damage to all enemies around the corpse. This is used when the companion has a corpse within the area.
Building Rapport With Zerith-var
Favorable Rapport Actions
- completing his companion quests
- complete a Dark Anchor encounter
- giving to a beggar
- completing a Tales of Tribute daily quest
- visiting Baandari Trading Post
- looting a heavy sack
- harvesting a water node
- killing an undead enemy or dro-m’Athra
Unfavorable Rapport Actions
- getting a bounty or assaulting someone
- murdering an innocent or using the Blade of Woe
- Stealing a medicinal, religious, or sentimental item
- using a Counterfeit pardon Edict or Leniency Edict
- fencing stolen goods
How To Add Zerith-var To Your Allies
To add Zerith-var you must first complete the introductory quest. Obtain the quest from the Crown Store called ‘A Moonlit Shadow’. Travel to Reaper’s March and follow the marker to the tomb where you will find Zerith-var to begin the quest.
As with all companions, once you complete their introductory quest, he will join your list of allies.
Please note that this same quest must be completed on all your characters in order to summon Zerith-var as a companion. Also, note that this companion will not appear if you have not purchased the Gold Road bundle.
Zerith-var’s Backstory
Zerith-var is a member of an ancient order of Khajiit priests, harnessing necromancy to redeem fallen souls.
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