Dark Soul – ESO Templar Tank Build

Dark Soul – ESO Templar Tank Build Video Guide

This written guide supports the full Dark Soul Templar Tank Build, focused on simplicity, survivability, and ease of play: ▶ View the Dark Soul Tank Video Guide

Build Overview

They finally did it. They completely nerfed a fully functioning, successful ESO Templar tank build.

Or… did they?

The short version is that the Lazy Tank was designed to take advantage of non–crowd-control-based pulls, combined with heavy snares and stuns to replicate an immobilisation that the Templar class clearly lacked (until they altered Shards).

At the same time, it leaned on a set that allowed you to taunt via direct damage. Explosive Charge could hit multiple targets, meaning that on impact they were all taunted — jump, taunt, pull, stun. Easy.

Not anymore.

🔧 The Nerf (and Why It Happened)

For years, the developers were clear: they did not want an AoE taunt in the game. Tanks are meant to make decisions, not press one button and hold block. We had fun with it for a while, but the oversight was eventually addressed.

The functionality was a side effect of a system that had to be carefully altered and was never intended. As a result, it was removed.

The Tormentor set still applies a taunt on charge abilities — but now only to the first target hit.

The Lazy Tank, as people knew it, was gone.

🔥 Adapt or Die

But we don’t give up that easily — not in a game built around adaptation and growth. The Lazy Tank dies, and in its place, Dark Soul rises.

This is the Lazy Tank and then some. With the removal of AoE taunting as a design constraint, new opportunities opened up — not just to recover the build, but to improve it.

⚡ Update 44 Changes Everything

With Update 44, Explosive Charge was changed and now includes a taunt baked directly into the skill. That means Tormentor is no longer required at all.

More constraints lifted means more freedom — and more fun. The result is a build that is stronger and tougher than ever.

One jump now taunts the first target, grants Minor and Major Protection, triggers Burning Light, interrupts and stuns channeling enemies, sets targets Off Balance, pulls them together, and causes a bleed explosion afterward via a specific set. BANGIN!

🗡️ Training Wheels Off

With AoE taunting gone, the build shifted toward deeper interaction with status effects and control. It’s no longer ultra-simple — but that added complexity makes you stronger.

On the back bar, we now use dual wield — specifically Blackrose weapons (available even on normal difficulty).

Quick Cloak provides a 20% reduction to all AoE damage for 30 seconds, adds constant AoE damage, fires two glyphs on cooldown, and provides additional damage reduction and amplification.

🩸 Bleed, Heal, Repeat

Using dual wield also unlocks Rend as a back-bar ultimate — a 16-second bleed per target that guarantees Haemorrhage every tick and heals you for over 53% of all damage done per target, depending on buffs.

The result overall with the build changes? You take far less damage, heal a ridiculous amount, gain powerful damage shields in crowds, and maintain constant stuns thanks to a monster set that triggers repeatedly.

Jump. Pull. Stun. Bleed. Don’t die. It’s honestly nuts.

📈 Stronger Than Ever

Some may argue that dual wield weakens tanking due to lost weapon passives — but Champion Points cover that gap with Bracing Anchor. The back bar gains tankiness, while the front bar gains even more block mitigation.

Total block mitigation reaches roughly 79% before additional group buffs.

On top of that, this build now excels in the Infinite Archive. Rend applies constant bleed status effects, enabling control and massive shredding potential — even as a tank.

And yes — we even added an execute. It works, and it heals you too.

Hopefully you enjoy this new and improved Templar tank, reviving what many assumed was a dead build.

📌 Key Notes

  • High resistances that are cheap to apply and easy to maintain.
  • Area-of-effect pulls without built-in stuns.
  • Area-of-effect stuns once targets are grouped.
  • Excellent mobility and control with an aggressive playstyle.
  • Status effects on demand from skills that also heal you.
  • Easy gear acquisition via normal difficulty and tradeable options.
  • Strong sustain while blocking through Rune and Repentance.
  • No more struggling with large add pulls.
  • Dominates Infinite Archive when stacking Focused Efforts.

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Dark Soul – ESO Templar Tank Build Skills

Dark Soul is the modern evolution of the Lazy Tank concept, rebuilt around current taunt rules, status effects, and aggressive control. This setup blends extreme mitigation, constant healing, and relentless disruption while remaining flexible across all PvE content.

Front Bar – One Hand & Shield

SlotIconSkillSkill Line
1 Living DarkDawn’s Wrath
2 RepentanceRestoring Light
3 Pierce ArmorOne Hand & Shield
4 Explosive ChargeAedric Spear
5 Radiant Ward Radiant WardAedric Spear
Ultimate Spell WallOne Hand & Shield

Back Bar – Dual Wield

SlotIconSkillSkill Line
1 Extended RitualRestoring Light
2 Restoring FocusRestoring Light
3 Radiant GloryDawn’s Wrath
4 Silver Leash Silver LeashFighters Guild
5 Quick CloakDual Wield
Ultimate RendDual Wield

Class Mastery

Update 50 has given us a new system called Class Mastery in The Elder Scrolls Online. If you decide to remain 100% pure class, you gain access to five unique Class Mastery passives, but can only choose two. These are the two selected for this build.

Devout Guardian - Devout Guardian
Bastion Of Light - Bastion Of Light

Pierce Armor can be swapped for Razor Caltrops if you want AoE Breach instead of single-target focus. Radiant Ward may be replaced with Blazing Spear if shielding is not required.

Pull options such as Silver Leash, Traveling Knife, and Wield Soul are all valid depending on access to Gold Road and personal preference.

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How To Play The Build

Dark Soul does not follow a traditional rotation — because tanks don’t have one. Your role is simple and absolute: maintain taunts, control the room, and stay alive.

This build is designed around active engagement. You don’t wait for enemies — you go to them, pull them together, lock them down, and refuse to die.

Engage, Pull & Control

Your pulls are initiated through movement, not just ranged tools.

  • Toppling Charge into the pack to trigger Rush of Agony.
  • Always aim for the central target — this determines where enemies are pulled.
  • Once enemies reach you, stun and pin them immediately to establish control.

The flow is deliberate and aggressive: Jump in → Pull → Stun → Lock down.

Taunts, Buffs & Survival

Taunt management is non-negotiable. Never allow a taunt to reach its full 15-second duration.

  • Refresh taunts early to ensure overlap — especially during mechanics.
  • If taunt drops, bosses may act unpredictably and end runs instantly.
  • Maintain your ground buffs and reposition them if you are forced to move.

Your damage shields are life-saving, and your ultimate choice can define survival windows. Use them in ways that suit the fight. If you need other ultimates instead of the situation, that's OK!

The Short Version

Taunt. Pull. Pin. Maintain control.
Play actively, turtle up when needed, and never let the room dictate the fight.

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🏆 Champion Points – Dark Soul Templar Tank Setup

These Champion Points support reliable mitigation, and consistent enemy control during pulls, movement, and mechanic-heavy encounters.

These choices support a mobile, aggressive tanking style while maintaining strong defensive uptime during pulls, jumps, and crowd control. Layered with the ability to Turtle-up when needed.

Once you reach level 50, CP upgrades your performance across three constellations: Warfare (Blue), Craft (Green), and Fitness (Red). These support your build with damage, mitigation, recovery bonuses and much more!

ESO Blue Champion Points
  • Unassailable
  • Ironclad
  • Duelist’s Rebuff
  • Enduring Resolve
ESO Green Champion Points
  • Rationer
  • Liquid Efficiency
  • Treasure Hunter
  • Steed’s Blessing
ESO Red Champion Points
  • Boundless Vitality
  • Fortified
  • Bastion / Spirit Mastery
  • Bracing Anchor

These Champion Points support reliable mitigation, block uptime, and control during aggressive pulls and repositioning. Green tree choices are quality-of-life focused and may be adjusted as needed.

ESO Champion Points Guide – Full CP Breakdown

Need help understanding the CP system? Watch the full breakdown here: ▶ Watch the Champion Points Video Guide

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Mundus, Attribute Points & Race Choice

We are using the Atronach Mundus Stone for increased Magicka Recovery.

All 64 Attribute Points are placed into Health.

The recommended race for this setup is Imperial .

Other solid options include Orc , Argonian , or Nord .

Potions, Poisons, & Food

🧪 Potion Ingredients (Tri-Pots)

🍜 Food (Max Health + Max Stamina)

Use the highest-level food you can access that provides only Max Health and Max Stamina. All of the following foods grant the same bonus — choose whichever is easiest to obtain.

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Dungeon Version – Dark Soul Templar PvE Tank Build

SlotGear SetWeightTraitEnchantment
HeadSellistrixHeavyReinforcedHealth
ShouldersSellistrixHeavyReinforcedHealth
ChestLivewireHeavyReinforcedHealth
WaistLivewireHeavySturdyHealth
HandsLivewireHeavySturdyHealth
LegsLivewireHeavySturdyHealth
FeetLivewireHeavySturdyHealth
Ring 1Rush of AgonyJewelryHealthyMagicka Recovery
Ring 2Rush of AgonyJewelryHealthyMagicka Recovery
NecklaceRush of AgonyJewelryHealthyMagicka Recovery
Weapon 1Rush of Agony1 HandedChargedCrusher
Weapon 2Rush of AgonyShieldSturdyStamina / Health
Weapon 3Spectral CloakDaggerInfusedWeapon / Spell Damage Reduction
Weapon 4Spectral CloakDaggerInfusedMagic or Disease

Trials Version – Dark Soul Templar PvE Tank Build

SlotGear SetWeightTraitEnchantment
HeadBaron ZaudrusHeavyReinforcedHealth
ShouldersBaron ZaudrusHeavyReinforcedHealth
ChestLivewireHeavyReinforcedHealth
WaistLivewireHeavySturdyHealth
HandsLivewireHeavySturdyHealth
LegsLivewireHeavySturdyHealth
FeetLivewireHeavySturdyHealth
Ring 1Sluthrug’s HungerJewelryHealthyMagicka Recovery
Ring 2Sluthrug’s HungerJewelryHealthyMagicka Recovery
NecklaceSluthrug’s HungerJewelryHealthyMagicka Recovery
Weapon 1Sluthrug’s Hunger1 HandedChargedCrusher
Weapon 2Sluthrug’s HungerShieldSturdyStamina / Health
Weapon 3Spectral CloakDaggerInfusedWeapon / Spell Damage Reduction
Weapon 4Spectral CloakDaggerInfusedMagic

Both setups can be used in all content. Generally speaking, the Trials version is intended for 12-player content because most enemies cannot be reliably pulled and Rush of Agony can be redundant in recent trials. It will still function in some areas, but this is something to consider when choosing which version to run.

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