Crypt of Hearts II Dungeon Guide

This place’s forbidding black towers are visible for leagues, even through Rivenspire’s drifting mists. Yet the local inhabitants never mention it, behaving as if it doesn’t even exist. But the Crypt of Hearts is no illusion or mirage—it is solid and all too real.

Crypt of Hearts II is a four-person dungeon in the game The Elder Scrolls Online. The dungeon consists of various rooms and corridors, each with its own challenges and enemies.  Crypt of Hearts II can be accessed at Level 31.  In this guide, I shall explain the mechanics as well as what you should and shouldn’t do while facing the dungeon’s bosses.

Crypt of Hearts I Location

The Crypt of Hearts I is located in the southeastern region of Rivenspire.  Travel north from the Sanguine Barrows Wayshrine to reach the Crypt of Hearts I and II.  You can also access Crypt of Hearts I specifically by using the Dungeon Finder.

Inside Crypt of Hearts II

Crypt of Hearts is a one-level dungeon with six bosses and one quest.  The enemies in this dungeon include flesh atronachs, spiders, skeletons, and ogrims.

Edge of Darkness

Alanwe lives a tortured existence in the Crypt of Hearts. Her soul has been shattered, and the pieces strewn throughout the Crypt. I have promised to help her.

Completing Lover’s Torment

You will need to find the Ritual Site, enter the portal, and defeat Nerien’eth.  Speak to Alanwe to complete this quest.  Completing this quest will reward you with gold, a skill point, and the Necromaner’s Lich-Heart, part of the Shroud of the Lich armor set.

Crypt of Hearts II Boss Mechanics

Need specific info?  Click these quick links to go directly to each section.


This boss is very simple. The boss spawns adds throughout the fight so the tank will need to keep with the boss but of course, be able to grab them as and when they enter the fight. They are based on health however so the faster they burn the faster they spawn. So do NOT dance around the room or this will get messy quickly. The tank should try to hold the boss as central as possible to keep control and avoid panicking people when it really hits the fan.

Adds – Throughout the fight adds will spawn and these must be dealt with, the tank should try to taunt/chain as many in as possible while the group tries to focus on interrupting the boss. If you have high dps you can pretty much kill all of the adds with aoe, but if your group damage is suffering you can FOCUS the healers and then go back to the boss. Be careful at low health of the boss however because a large flesh Atronach will come out of a portal to join the fight and he will need to be focused. His health isn’t high but he does have a nasty heavy attack which will need to be blocked if targeted.

AOE Circle – The boss will randomly choose a target to place a LARGE circular aoe on the floor under them. If this is you simply move out of it. It is extremely easy to see and doesn’t move, so don’t panic, just move to the side and carry on as you were.

Heavy Attack – This doesn’t get much simpler, the boss will wind up a HUGE heavy attack with a knockback added to it. Whether you are the tank or not, if this aims at YOU, you *must* block it! This will only aim at the person with agro, so if it is aimed at a dps or healer, the tank dropped the ball!


This is a simple one but does require some coordination and for people to relax and not panic running around the room UN-necessarily because that WILL cause a wipe. Focus and pay attention to the mechanics and you won’t have a problem. The tank should hold the boss in the middle of the room and the group should surround her. Do NOT stack on each other’s feet. Spread out and stand still to start with.

Chasing AOE – During the fight the boss will pick a player at random. A massive aoe will start chasing them. The trick to this is kiting. If you are not familiar with this do not worry, basically, it means to keep moving. So, if YOU are the target, let your group know it is you, step back about to the outer circle of your group and simply run around the room in a large circle to avoid it, and when it has gone come back into your position. So long as you don’t run too far away you can still do damage and/or take heals. Just be sure you do not overlap the aoe onto the group. YOU are in control of it, so it if kills your teammates, YOU didn’t control it properly. Relax, BIG circle, get back in…easy.

Spiders – Throughout the fight swarms of spiders will spawn. This is when panicking does NOT help. Stay in position, and let the spiders come to the middle. The tank can chain them. taunt them and pin them etc but if you start running around the room when you have aggro they are incredibly difficult to control. So let the tank do its job, relax, let the spiders come in, and get as much aoe damage down as possible. They do not have a lot of health so are not hard to kill, but it can get messy if people start disco dancing. Remember if you have agro on something, it will chase you until you are dead, so stop running away and take it to the tank!

Heavy Attack – This is pretty simple stuff, she occasionally heavy attacks and this needs to be blocked. Even if you are a dps or a healer, if she is on you, be sure to block this, or you will get a nasty knockback and can make the fight a bit messy.

Cocoon! – During the fight the boss will randomly wrap up a member of the group in a web cocoon! This is crucial as it could be the tank, the healer, OR the dps, and even a person who currently has the “Chasing aoe”…Wrapped up in a web AND a chasing aoe is you dead.  This is when your group has to pay full attention. If anyone is in a cocoon this is when your group needs to run over to them and hit the synergy button to release them ASAP! This is a key mechanic above all. If the tank doesn’t get freed, the boss taunt will fall off and she will kill everyone if the healer is cocooned then no one gets healed.  You get the idea!

Chamber Guardian

This boss is one of the easiest in the dungeon honestly BUT can get messy depending on the group’s experience. The tank should grab the boss and simply hold it in the middle of the room. Try to keep it as still as possible to not remove him from possible dps aoes on the floor.

Heavy Attack – Pretty simple stuff here, whoever has agro (should be the tank) will occasionally get heavy attacked! As with every other heavy attack in the game, this needs to be BLOCKED!

Skeletons – Throughout the fight skeletons will spawn, these need to be killed quickly else they can overwhelm you with multiple spawns. They can be controlled by the tank and killed with low to mid aoe damage, BUT if your group is lacking damage overall, focus these down as soon as possible.

Fear – The boss will invoke a spirit throughout the fight (very often) to fear the group. You must break free as soon as possible. A lot of the time the fear is followed by a heavy attack so if you don’t break free fast enough it will hurt. With the boss being melee-based he will of course chase people to their feet when they run away, so if you take TOO long to break free, he will travel a long distance and leave your damage aoes. This is negative to the fight because now the dps have to reapply skills and the fight takes longer. Key points basically are, hold him still, and break free fast so you don’t run him around the room. He WANTS to run around the room…don’t let him!

Ilambris Amalgam

This boss looks worst than he is. To start with you will be greeted by the Ilambris twins, Killing ONE of them will result in them disappearing and spawning the boss from the pile on the ground. Do NOT panic. Get in a nice circle, make sure the tank has the aggro of the boss, and holds him STILL on the pile. NEVER move the boss.

Skeletons – As with most Bone Colossus types the boss will spawn 3 melee skeletons from time to time, these are very low health, and aoe will kill them pretty fast, even low damage. But the tank CAN control these with talons/immobilize abilities/status effects and also taunt them. Simply hold them still, no need to run around.

Larger Skeletons – Another spawn of adds will come into the fight occasionally. These have a fair amount more health than the basic skeletons. However, just like the basic ones, these can be taunted and controlled by the tank. Do NOT run around the room else these will kill you. They can die easily to aoe damage and/or ultimates but if you run, it is almost impossible to control. Stay near the boss and keep doing what you are doing.

Stomp – The boss will occasionally stomp the ground, when this happens, simply step out of it or block. Blocking will negate a HUGE proportion of the damage so is probably safer.

Rain of Fire – Low health the boss will enrage and constantly rain fire on the ground around the group. All you need to do here is to step to one side before each one lands. Watch your feet and kill the boss. Nova helps a LOT for this, by the way, if you have this available in your group.


This boss is what I like to call the “P.U.G killer” because that is exactly what it does. So many people quit on this low health stack and burn fest due to them not being able to coordinate. And here is how you avoid those situations…learning the mechanics. For this fight, of course, the tank needs to be taunting the boss and keep aggro at all times but above all, positioning is KEY!

The Clock – Look at the room as a clock face. You have 4 players. EACH player takes a quarter of the clock. So, people stand at 12 o’clock, 3 o’clock, 6 o’clock, and 9 o’clock. DO NOT move from these positions. everyone should have their OWN quarter of the clock! failure to do this WILL result in a wipe and/or silly deaths.

Ground Fire – every so often the boss put her staff in the air channeling an ability, this will place a nasty aoe under the target of her choice and makes positioning difficult, so be sure when you see this to INTERRUPT her either with a bash or a skill that does such. Do not rely on everyone else to do it, EVERY player can interrupt targets (you were taught this at before level 3 in the tutorial).

The Wipe – This ability does have a name as such but I like to call it “The Wipe” because that is what usually happens. The boss will do a suck-in mechanic and pull everyone to her feet in mid-air. A spreading aoe will appear under your feet and attach itself to you. Yes, that means it follows YOU. During this phase, an aoe will appear loosely behind each player!

THIS is why you must be in the quarter-clock formation. EACH player should spin their camera, dodge roll back into THEIR quarter of the clock and AVOID landing in the ground aoe on their side and AVOID all other players. If your body overlaps another aoe, when they explode. You will DIE.  So to recap…suck in mechanic, spin your camera, look behind you, dodge roll BACK into YOUR quarter and avoid the ground aoe (and other players) and let the explosion happen.  It is very simple but if one person does it wrong, you are gonna have a really rough time! 


The final boss in Crypt of Hearts II is not as hard as it once was, but it is still pretty tricky and requires coordination. There are many almost one-shot mechanics in here for people with lower cps or for people not paying attention so you must keep your eyes open. The boss although taunted has SOME mechanics which are random. So everyone must be on their toes. The tank needs to keep a taunt on the boss at all times and the group should be in a nice circle around the boss so as not to stack, if you stack it becomes a problem because random targeted players cannot tell WHO is the target. So give each other some room (that doesn’t mean sprinting around the room).

Lich Crystals – The boss will raise his hand in the air, when he does this he will spawn lich crystals around the room. A chain will come out of the ground and then a big aoe burst will come from them. These are extremely easy to avoid, simply step out of the aoe. There are many of them so it does look scary but just stay out of them and they won’t harm you.

Flying Skull – Occasionally during the fight the boss will target a random player. He will start channeling for a brief moment and then let rip with a projectile flying skull at the player of his choice. The reason i stated at the beginning that players need to have their own space is for THIS mechanic. If while channeling he is looking at YOU, then YOU are the target and you need to prepare for it. Once it starts flying at you, dodge roll it. Failure to do so will result in MASSIVE damage and a knockdown. Low cp players or glass cannons will take a one-shot from this and die, so do NOT miss the dodge roll. Spread out so you can see who the target is!

Teleport Blast – The boss will teleport from time to time at a random player, when this happens you must get away from him ASAP! Where ever he lands he will cast a massive spreading AOE on the ground from his feet. It is large enough for a single dodge roll to not be enough if you are too slow. If this hits you unless you are fairly tanky OR the tank (in which case you will get hit and knocked down) you are pretty much dead in one shot. So, if he teleports, GTFO!

Ghosts – There are 3 “well” type places on the map with a grill over them. When the boss teleports to these he will release two ghosts. Every time regardless of which one he goes to will be two more. IF you are just going for completion, kill these fast as you will get overwhelmed. If you are going for hardmode (vet only) you MUST keep these alive. The tank should take the ghosts away and people should NOT be damaging them. In order to complete hard mode you MUST have 4 ghosts alive when the boss reaches for the sword! (35% health).  Hold back on the damage until 4 ghosts are present if your group has a lot of high damage. Be careful not to kill them too early.

Taking The Sword! – At 35% health the boss will reach for the sword in the center of the room. This is “go time!”. This is when you can kill the ghosts (if going for hard mode) and also when the group needs to focus and stay close to the boss. The tank should hold the taunt and the group should have a tight circle close to the boss. Do NOT run around the room.

 When the boss grabs the sword the group will be stunned. The boss will then choose a random player in the group and hold him/her in mid air and try to drain them. The player in question must synergies to resist the drain and at the same time the group must do as much damage as possible to remove the new damage shield from the boss and drop the player to safety.

Once the player has been released, the boss can be controlled with a taunt but he will now fight with the sword doing HIGH melee damage and randomly attack players with a charge attack. So, stay in a circle, and if he aims at YOU, be sure to block.

If he is still alive for a while he will recycle the drain phase with a damage shield. At this stage, it is rinse repeat. Do not panic and good luck!!

Crypt of Hearts II Dungeon Loot

Below is a list of all the loot you can expect to find in Crypt of Hearts II.

On normal the loot is blue and the boss does NOT drop a monster helmet, but on veteran difficulty all of the loot is purple and the main boss DOES drop a special monster helmet.

Note: in dungeons some individual bosses can drop a unique item but generally, the weapons and jewelry (non-named items) come from the last boss. HOWEVER the entire loot table can also drop from trash and chests, so loot everything!  Got the gear in the wrong traits?  Don’t worry!  You can alter the traits by either transmuting or reconstruct the piece with a trait of your choice.  For more information see the Introduction to Transmuting and Reconstructing article.

If you are looking for a matching shoulder monster piece, visit the Undaunted Pledge Master Glirion the Redbeard at the nearest Undaunted enclave.  He sells a 50/50 chance at the shoulder piece as part of the Crypt of Hearts Coffer or it could be in his mystery coffer.  You can learn more about the Undaunted in the Undaunted Guide.

ESO In-Game Icon Houseing Backpack 001

Builds That Use Crypt of Hearts II Gear

ESO In-Game Icon Gear Firesong Circle Heavy Chest A
ESO In-Game Icon Weapon Sword

Crypt of Hearts II Achievements

ESO In-Game Icon Acheivement 020
Crypt of Hearts II Assassin

Defeat Ibelgast, Ruzozuzalpamaz, Chamber Guardian, Ilambris Amalgam, and Mezeluth, before defeating Nerien’eth in Veteran Crypt of Hearts II within thirty minutes of starting the dungeon. Timer starts when the entrance gate opens.

ESO Achievment 026 Icon
Crypt of Hearts II Conqueror

Defeat Ruzozuzalpamaz, the Brothers Ilambris and the Ilambris Amalgam, and Nerien’eth in Veteran Crypt of Hearts II.

ESO In-Game Icon Ability Warrior 032
Deadly Crypt Survivor

Defeat Ibelgast, Ruzozuzalpamaz, Chamber Guardian, Ilambris Amalgam, and Mezeluth, before defeating Nerien’eth in Veteran Crypt of Hearts II without suffering a group member death.

ESO Icon Achievement 025
Crypt of Hearts II Vanquisher

Defeat Ibelgast, Ruzozuzalpamaz, the Chamber Guardian, the Brothers Ilambris and the Ilambris Amalgam, Mezeluth, and Nerien’eth in Crypt of Hearts II.

ESO In-Game Icon Achievement 022
The Blade’s Edge

In Veteran Crypt of Hearts II, allow four of Nerien’eth’s Students to survive until he takes the Ebony Blade before defeating them all.

ESO Icon Achievement 024
Veteran Flesh Atronach Slayer

Defeat 50 Flesh Atronachs in Veteran Crypt of Hearts II.

ESO Icon Achievement 024
Veteran Spiderkith Slayer

Defeat 250 Spiderkith in Veteran Crypt of Hearts II.

Crypt of Hearts II Leads

The following antiquity leads can be acquired in the Crypt of Hearts II.

ESO In-Game Icon Treasure Maw Moon Pearl

The Great Eltheric Pearl is part of the Pearls of Ehlnofey mythic item.

The dig zone for this lead is found in Rivenspire.

Final Note

Thank you for taking the time to watch the content and read this guide. Be sure on your travels to remember, although once you get very experienced you may make these dungeons much easier and faster… it starts from the ground up and it’s…