Cleave - Stamina Sorcerer PVE Build

It has been a very long time since i updated a stam sorc build but i think the wait was worth it!
Instead of following the traditional “dual wield and bow” target skeleton smasher, i have opted for a more unique play style.

In Scalebreaker a lot of the combat basics were changed following an audit for combat by ZOS. This meant that single target damage over time was enhanced while flat AOE was reduced. The reason for this was a choice in flavor.

If you wanted to spec for single target damage, then you could, but if you wanted to spec for more AOE then you would have to specifically build for it to benefit from the play style rather than just get it for free from the obvious “volley and caltrops” combo.

With that in mind, and all the target dummy hitters out there trying to hot as high as they can single target and nothing else considered…who is bringing the AOE? Well with this build WE ARE!

We have more than respectable single target damage combined with HUGE AOE. Literally every single target that receives damage over time from us, actually works as an aoe bomb!

Our morphs were chosen specifically (skill morphs) to be able to accommodate for the play style and consider multiple adds and aoe based situations. Which to be honest there are MANY of. Especially in most hardmodes/trials/dungeons.

As a sorcerer we have limited spamables but for once that works. Our two main spamables are for two situations. Wrecking blow for single target, and carve for aoe. And that is the only thing we have to worry about. The rest of the time, it is a case of keeping up a fully sustainable static rotation.

In one of our passive skills we are utilizing we gain flat stats and light attack damage, along side out every light attack after wrecking blow being boosted. So we must be sure to weave light attacks in our rotations to benefit from these bonuses. not to mention of course our light attacks AND heavy attacks deal splash damage (aoe) so we do even more damage to multiple targets rather than focusing on one.

We are utilizing multiple ground/aoe based damage over time effects to stack as many dots on surrounding enemies as possible so that our set (azureblight) actually builds up fast! PER ADD! (20x dot ticks = explosion per target in aoe).  Basically all of our passives trade off of each other, and the more we keep our rotation up, the more dots are running in aoe and the more explosions per add we manage to execute. And here is where it gets really good. Each add with 20stacks blow up in aoe, which mean each one can HURT surrounding targets. Since each add can carry their own bomb, it is by default that we get MORE damage PER target, the more adds there are because they all bounce off each other…Domino effect (explained and demonstrated in the video.

One of our major dots is actually hurricane, which is a resist buff. So for protecting ourselves, and doing damage at the same time, we rack up ticks to make explosions happen. It is effortless! Essentially on this build all we need to do is keep our dots up and spam one ability 5 times and then repeat. The dots will make the enemies go pop and the spamable will do the rest. We also have an ultimate that has a major berserk synergy (25% increased damage) for a group member.

Finally, not only is our spamable (carve for aoe) aoe with an aoe bleed, our hurricane aoe, our other ground based and multiple target skills aoe…but our EXECUTE hits all targets within range for 78% of the damage done to the initial target. This build is a room clearer!!

Key bonuses to the setup

  • High damage output in both single target and ESPECIALLY AOE!

  • Fire and forget abilities. Basically fire dots, spam a bit and then reapply again.

  • An ultimate that buffs the group (atronach has major berserk synergy).

  • Higher damage output for higher health target causing great burst in aoe.

  • Keeping the dots up stacks up ticks on each target. 20x ticks makes them explode! Domino effect!

  • fast moving high sustain setup with MASSIVE aoe potential, just be sure your tank is on point with the pulls.



1) bound Armaments
2) Barbed Trap
3) Carve
4) Wrecking Blow
5) Reverse Slice

Ultimate – Flawless Dawnbreaker


1) Bound Armaments
2) Poison Injection
3) Hurricane
4) Critical Surge/resolving vigor
5) Endless Hail
Ultimate – Charged Atronach/Surpression Field

Champion points

  • 48 Thaumaturge
  • 35 Piercing
  • 66 Master at Arms
  • 11 Physical Weapons Expert
  • 61 Precise Strikes
  • 49 Mighty
  • 75 Tenacity
  • 75 Mooncalf
  • 44 Warlord
  • 72 Tumbling
  • 4 Shadow Ward
  • 19 Quick recovery
  • 64 Hardy
  • 64 Elemental defender
  • 51 Thick skinned
  • 72 Ironclad

Lower Champion Points

If you are lower than maximum champion points do NOT worry! This will work no matter what and of course the more cps you get the more effective it will be, however some hints on what to do at lower cps. I get questions about 300cps, 401 cps, 12 cps? we could be here all day but here are somethings i personally would recommend to prioritize in your damage areas..

Firstly be sure to get 30 points into Mighty, this will allow you access to the 9% critical chance passive and give you a good base for physical/poison/disease damage across the board. Then get 40 points into Thaumaturge to start getting that dot bonus for your skills bonus before then pushing for master at arms and physical weapons expert. . After that push for piercing while evening out your cps until you hit maximum.

As far as the resists are concerned (red trees) get 15 points into quick recovery asap for the res bonus passive and then from there BALANCE your resists between hardy, elemental defender and thick skinned until you have a good even base and just drip them in boosting it as you go until you are maxed.

For the green trees be sure to spread tenacity and mooncalf as evenly as possibly and boost them both to 75, then after work on dodge roll costs (tumbling) and break free costs (warlord).


Front bar: Light Attack, Carve, Light Attack, Wrecking Blow x4, Light Attack, Bound Armaments, Light Attack, Barbed Trap, Weapon Swap

Back Bar: Light Attack, Arrow Barrage, Light Attack, Poison Injection, Light attack, Light attack, Hurricane, Light Attack Bound Armaments, Weapon Swap.

NOTE: In Single target situations, use 4x wrecking blow. In aoe situations, ignore the wrecking blow and just use 5x Carve. And at execute, replace the 4x wrecking blow again with Reverse Slice.

Poisons, Potions & Food

Potions really are up to you but they DO offer a crit chance bonus AND a 20% increase to your weapon damage and recovery while give a burst of stamina back at the same time.

Food is very simple, the highest level food you can consume with 2 stats only, MAX health and MAX stamina. There are 3 variations of recipes but all are the same in the stats they give so your choice which one you use.

Poison – Alkahest + Nirnroot + Nightshade + Fleshfly Larvae

Weapon Power potions – Dragonthorn + Blessed Thistle + wormwood + Lorkhan’s​ Tears

Recovery Food
Artaeum Takeaway Broth – fish(20) + Torchbug Thorax(5) + Powdered Mother Of Pearl (5)
Dubious Camoran Throne – White meat(1) + Beetle Scuttle(1) + Insect Parts(1) + Guts(1)

Flat food
Sticky Pork And Radish Noodles – White Meat(1) + Radish(2) + Flour(3)
Garlic Cod with Potato Crust – Fish(1) + Potato(2) + Garlic(3)
Braised Rabbit with Spring Vegetables – Small Game(1) + Greens(2) + Seasoning(3)

Gear Setup

Below is a chart showing the overall gear set-up, noting the optimal set requirements in terms of weight, enchants and of course, traits!

We are using the Shadow mundus stone. We have 36 points are into stamina and 28 points into max health!

We are an ORC but other races are also usable.
Redguard, woodelf or Imperial are good substitutes, also some people like the khajiit.

Optimal Setup

Alternate Setup

Gear Locations

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