B.O.B.B.Y. - One Bar PVE Sorc Tank

Written guide updated for High Isle Chapter: Q2 2022

Best One Bar Build Yet – B.O.B.B.Y.

This is an incredibly simple tank for anyone struggling with tanking by getting caught on their bar swaps or can’t figure out where to put their buffs and bonuses.  Don’t worry!  This is all covered in a very very simple yet incredibly effective setup with variance as well.  There will be options to buff your group and there will be options to keep yourself alive forever.  Whichever way you want to go, it’s entirely up to you.  

With 51.9K max Health, you are a chunker.  Spell damage and weapon damage are actually not too bad although this tank isn’t built to do damage.  We will consider this an extra benefit.  We do also benefit from extra crit chance which is really handy allowing us to have bigger heals. 

All 64 attribute points go into Max Health but if you want to be squishier, you can put it into stamina.  Spell resistances and physical resistances are way over cap ON PURPOSE. 

You have a heal, a pin, a chain, a ranged taunt, and a stab taunt along with an ultimate.  That’s it.  The one-bar skill setup is complete.  

The ranged taunt of Inner Rage provides 28 meters which is much higher than the 15 meters you get with an ice staff.  The magicka bar has really high recovery.  Maintaining this constant defbuff allows your group to do more damage.

The main taunt is Pierce Armor.  It does physical damage for 15 seconds and will aggro only to you.  Don’t let your taunts ever run out.  You can overlap them.  Don’t spam them, but overlapping is fine.  Keeping this taunt active will apply Major Breach and Minor Breach both of which are physical and spell reductions to the enemy’s resistances.  This will strip them both of about 9K resistance debuffing so your group can do more damage.

Restraining Prison will be your immobilization.  It will immobilize targets in front of you in an area of effect.  If no enemies can be immobilized, you will receive 2.5k magicka back.  You are also granted Major Vitality increasing your healing receive by 16% for 2 seconds PLUS 1 extra second per enemy in the area up to 8 seconds total.  This is a massive buff.  However, you do not actually need to hit the target as demonstrated in the video.

Absorption Field is the longest area of effects stun in the entire game and since our ultimate regeneration is insane, it is very easy to apply Absorption Field on repeat.  When you hit an enemy with a directly applied dark magic ability, you will heal when the crowd control applies.  Because of your buffs and bonuses (including those gained from the Oakensoul Ring) and Major Vitaliy, you will actually heal yourself between 6K to 10K.  This provides so much survival.  

The key to this build is the mythic item Oakensoul Ring and its THIRTEEN buffs!  The leads are easy enough to get in the proper locations.  It is explained in this guide.

With the addition of the Armory system in Update 32 and the ease with which you can change your entire build from the Immortal setup to the Minor Vulnerability setup just by swapping out Turning Tide for Leeching Plate.

Tanking made simple with incredible resources and one bar!  Enjoy B.O.B.B.Y.   This really is the best one bar build yet!

Fashion First!

As demonstrated in the video, our fabulous setup and dress choice for this character is as follows:

Head: Hollowjack Heavy Helmet
Chest: Light Ancient Daedric Robe
Shoulders:  Annihilate Chosen Pauldron
Legs: Pantless!!!
Hands: Light Ancient Daedric Gloves
Belt: Light Dread Sails Sash
Feet: Light Ancient Daedric Shoes
Sword: Frostcaster Sword
Shield: Deadlands Gladiator Shield

The colors are Void Pitch for the face, and red and black.  This is a mixture of Thermal Black and Legates Black and Palatine Coral with Daedric Red on the shield.

Skills

Champion Points 2.0

The NEW Champion Points 2.0 introduced in the Q1 2021 DLC: Flames Of Ambition is quite possibly the BIGGEST change/addition to The Elder Scrolls Online since One Tamriel! And these were further altered in the Blackwood Chapter, giving us a lower base for capping out some of the essentials and also adding some more slotables!

Before it was a case of “I have limited points as a CP, so HOW should I spend them”? Now that is NOT the case as SUCH! Now, it is a case of, buy ALL the things, but which SLOTABLES should you take?

Everything before was a passive bonus with huge diminished returns, awkward calculations, and was messy to all players for the most part. The new system underlines NO diminished returns, no majorly confusing passives, and the ability to buy EVERY single passive available for tanking, DPS, and healing on the SAME character with enough points to spare for buying slotables. Being able to slot 4x special slotables from each tree when there are an abundance of them means you are only limited by your CHOICES, not by your CP.

Buy all the passives, CHOOSE which slotables to take vs the situation, and the rest of the points are spare. Or are they? Well here is the crunch…Once you go over 1800ish (depending on slotable choices, some are more expensive in the Craft tree) you basically have every single passive available PLUS 4 slotables per tree…

If you JUST wanted to focus on combat alone (all red and blue passives and 4 slotables for each one) you only actually need around 1600cp to be completely maxed in those areas. And if you wanted to go FULL glass cannon, only really focusing on one damage type you can achieve your max potential for that as low as 900 or so! You won’t have any resistances or healing bonuses from the Warfare (blue) tree doing this, but you can at least cap out the hard-hitting stuff, right? And this is considering slotables too so there is no harm in actually deliberately specing for a couple of damage resistance slotables instead even at THIS stage.

For tanking it is even easier! Push for your slotables and stack your resistance passives and it is game over! The rest are just a bonus!

So what’s next? Well, if you have higher champion points you can buy more slotables and switch stuff per situation as and when needed. If you don’t, then if you want to swap it will cost you gold for respecing. So in a nutshell, 1650-1800 (depending on build) is you’re pretty much done! Anything else is convenient due to not needing to spend gold swapping things you already have access to! How cool is that?

SLOTABLES!

No matter what, THESE are the most important parts of the Champion Points 2.0 system. So this is your main FIRST goal when pushing for the build. You need to slot these even if they are not max level. However, there are swap-outs for situations as explained in the video.

BLUE (Warfare) are important for resistance, heals, and damage. Red (Fitness) are important for resources, health, and Crowd Control counters. Green (Craft) are literally quality of life! (aka your choice so not THAT important for combat).

It doesn’t matter what level you are at anymore, you can play ALL content regardless of your champion points level because during Flames of Ambition all players/characters had their base stats improved to make everyone somewhat more balanced at lower levels.

However, as mentioned above, the slotables are your main goal. Unlock the prerequisite passives to unlock access to your slotables if there are any…fill them up, and then just grab the remaining passives as you go.

300, 600, 900 champion points are not really important as checkpoints anymore for optimization. Just fill as you go, because ALL characters can have ALL passives with NO negative effects unlike before!

What should I aim for with this build?

  • Ironclad
  • Duelist’s Rebuff
  • Enduring Resolve
  • Bulwark


    If you don’t need Bulwark, you can swap it out for Unassailable for AOE damage   reduction.

  • Rationer
  • Liquid Efficiency
  • Treasure Hunter
  • Steed’s Blessing

    These really are up to you but these are most useful IN content for loot and movement if not in combat.
    What you do with this tree is NOT make or break for mechanics or combat in general just quality of life.

  • Boundless Vitality
  • Rejuvenation
  • Fortified
  • Strategic Reserve

The video below explains how the changes work in more detail. Of course, over time, additions will be and have already been made to the system but the main BASE of it is the same.

Rotation

Using only one bar, the rotation couldn’t be simpler.  Taunt it, pin it, hold block, and don’t die.  That’s it.  This is a very simple tank with no complications.  One bar means no bar swapping.

Poisons, Potions, & Food

Food is very simple, the highest level food you can consume with 2 stats only, MAX health and MAX stamina. There are 3 variations of recipes but all are the same in the stats they give so your choice of which one you use.

Flat Food:
Sticky Pork And Radish Noodles – White Meat(1) + Radish(2) + Flour(3)
Garlic Cod with Potato Crust – Fish(1) + Potato(2) + Garlic(3)
Braised Rabbit with Spring Vegetables – Small Game(1) + Greens(2) + Seasoning(3)

Potions are also simple.  Your standard tri-pot used every 37 seconds is all you need. 

Tri-pots:  
Columbine + Mountain Flower + Bugloss + Lorkhan’s Tears

If you would like to make your own potions, I now have a fully functioning potion maker on the website. Here you can TEST any combination of potion or poison you like and check the outcome without having to know the combinations in-game! Check here for the App, working on Android and IOS – Potion Maker

Gear Setup

Below is a chart showing the overall gear set-up, noting the optimal set requirements in terms of weight, enchants, and of course, traits!

We are using the Lady Mundus stone alongside 64 points into Health.  We are a Nord.   You could use an Imperial making all your abilities much cheaper and you’ll have more health but you’ll be lacking the resistances.

Immortal Setup

Flip horizontal on mobile device

SlotGear SetWeightTraitEnchantment
HeadTremorscaleHeavyReinforcedMax Health
ShouldersTremorscaleHeavyReinforcedMax Health
ChestTurning TideHeavyReinforcedMax Health
WaistTurning TideHeavyReinforcedMax Health
HandsTurning TideHeavyReinforcedMax Health
LegsTurning TideHeavyReinforcedMax Health
FeetTurning TideHeavyReinforcedMax Health
Ring 1Oakensoul RingJewelryInfused Alchemical Acceleration
Ring 2EnduranceJewelryProtectiveMagicka Recovery
NecklaceEnduranceJewelryProtectiveMagicka Recovery
Weapon 1Master’sOne-HandedDefendingCrusher
Weapon 2Master’sSheildReinforcedMax Health

Flip horizontal on mobile device

Minor Vulnerability Setup

SlotGear SetWeightTraitEnchantment
HeadTremorscaleHeavyReinforcedMax Health
ShouldersTremorscaleHeavyReinforcedMax Health
ChestLeeching PlateHeavyReinforcedMax Health
WaistLeeching PlateHeavyReinforcedMax Health
HandsLeeching PlateHeavyReinforcedMax Health
LegsLeeching PlateHeavyReinforcedMax Health
FeetLeeching PlateHeavyReinforcedMax Health
Ring 1Oakensoul RingJewelryInfused Alchemical Acceleration
Ring 2EnduranceJewelryProtectiveMagicka Recovery
NecklaceEnduranceJewelryProtectiveMagicka Recovery
Weapon 1Master’sOne-HandedDefendingCrusher
Weapon 2Master’sSheildReinforcedMax Health

Gear Locations

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