ALMOST Immortal Warrior - PVE Dragonknight Tank Build

Written guide and video up to date with U40: Q4 2023

All PVE Version

Endless Archive Version

The Almost Immortal Warrior Tank build for the Elder Scrolls Online made it all the way to Oblivion!! After almost 6 years of constantly adapting per patch he is STILL on top form! And maybe even STRONGER than ever before!

This PVE Tank build is set to be able to do as I think tank should be able to do…and that is get smacked really hard and not care. Basically, when I hear the word “tank” I assume that it is supposed to be “hard to kill” like a really big gorilla in a suit of armor! Generally, it’s pretty common now to see squish tanks where they hold their block all day long, and yet if the shield goes down they are dead. These are of course effective but that is a totally different style of play. This takes full advantage of the ability to survive while holding onto a boss and at the same time be able to protect the group and self-sustain as well as boosting damage to your team!

This is tricky first of all since we have a low stamina pool. To make use of our stamina the most effective way possible we must heavy attack between the boss’ big attacks. This means you MUST know your target to look for those windows of opportunity. It is a very select way of play but if you can master it, you are very hard to kill even without a healer.

The sets that are used are very specific to the build and are used for multiple stacking bonuses. Healing received is high along with almost capped resists, high hps, and high magicka recovery. These combined mean that we can proc our heal a lot and make the most out of that from the healing received…Our hps are massive so we can take a LOT of damage + this also improves the size of our heals (% of hp based) and the size of our igneous shields and bone shields (group shielding based on % of YOUR max hps). And finally of course where the magicka recovery comes in, we can pretty much SPAM shields to support ourselves, our heals, and the group!  Not to mention of course some of the set choices to pair with the main base set.

Galenwe (set) can BUFF the group’s damage JUST by blocking!  If you block you can buff 12 people with 40% increased light attack damage and can proc once a second! Based on the fact light attacks now hit much harder and are based off of max resources now instead of weapon damage heavy, this is a VERY nice bonus. We are a CHUNKY hard-to-kill tank who CAN support the group with defense and damage performance boosts. Just a tip there, if you have some Easy Sorc friends…you just dramatically boosted each and every one of them!

We can take advantage of other sets also while utilizing the armory system (as demonstrated in the video) to give a MASSIVE amount of debuff penetration bonuses to get resistances down of the targets in AOE. Also, another option to protect the group with HUGE resistance bonuses!

Winter’s Respite was added to the mix in the Greymoor chapter and is STILL a solid option. All you have to do is activate Blood Altar, and you will place a healing circle on the group for close members of your group. Your Igneous Shield adds major mending to this which makes it REALLY powerful making heals per tick really high!

Why is this? Well, the set needs you to heal yourself or someone else…however, getting hit, makes Leeching fire…Leeching is a heal, and from THAT heal, the set will fire. And if you are not so lucky there (chance) your Blood Altar (recently added to the build) can ALSO heal you or someone else which means, YOU still manage to activate the set. There is a much more in-depth demonstration in the video but this new set is a game-changer for PUGS and/or groups struggling with survival where mechanics are more important for the progression experience while learning the content. Failing that, perhaps you may just PREFERENCE it.

The Sets and methods behind the build complement each other so much but you must make sure you stick to certain rules:

  • If you use Igneous Shield while Leeching is active your heals from it will be larger until major mending has faded.

  • Blocking (if using Galenwe) BUFFS your group IF you need to block AND Stonekeeper gives resources back too. So although you shouldn’t permablock, you ARE rewarded for blocking and can maintain it VERY well!

  • Taunting the targets BUFFS the group just for doing what you do best! Holding agro!

  • if you see the Leeching proc (poison under an enemy) hit Igneous Shield

  • keep Green Dragon Blood on ALL of the time, it isn’t just a heal, it is a buff too

  • Igneous Shield BEFORE any heal, if you can help it.

  • TAKE SYNERGIES! you must maintain your resources, synergies give back 4% of all stats with max undaunted passives, don’t waste them!

  • Make sure you heavy attack between mechanics keep up resources, especially during off balance opportunities while applying shields (Igneous and Bone Shield – yes they stack!)

  • Shield your group!! Bone Shield close to allies so they can take the synergy to shield 3 other members, and spam those Igneous Shield close by to keep them from taking damage! Free mitigation to the group by you spamming your shields makes a BIG difference to their survivability!

  • BLOCK THE BIG HITS! we are not a perma-block tank, but that doesn’t mean we don’t block, block the big stuff, the one-shots etc…make sure you are of course “active” tanking, where you pretty much FIGHT the enemy with your heavies, but you MUST block the big ones. We have very good block cost reduction without suffering any major diminished returns due to the way the build is setup BUT that doesn’t mean we hold block forever. Learn your boss mechanics!

  • Don’t do “NOTHING”…if you are off tanking or you really are not taking any damage at the moment…build ultimate. We build it from Igneous Shield every 6 seconds, heroic slash every 9 seconds, light attack/heavy attack every 8 seconds, and…if you get a window…get that invigorating drain running…5 ulti a second is insane!!! So…if you have nothing to do…shield the group and build that ulti!

  • Ulti usage…we are very low stam, we can build ulti incredibly fast to keep up resources and supply warhorns etc…but due to reduction to cost AND fast gain…if we DO need an “oh sh*t” button, our block ulti costs just shy of 135 ulti, and you block and taunt for FREE!

  • STATUS EFFECTS!!! The status effects combustion passive got buffed to hell and back. Any burning status effect you do grants 1000 magicka, any poison status effect grants 1000 stam. Leeching firing per tick can give you BACK stamina if it has a poison status effect applied from it. Not only that, if you are using Grothdar (optional), THAT means enemies get burnt, refilling your magicka! Health stam AND mag back for being HIT and doing your job!

  • ADAPT to the situation. Some bosses require a lot of blocking, some do not. Change your food as and when you need it, and also alter your attributes if you are still struggling with sustain. It is YOUR character, and YOUR game, alter what you need to for your style of play!
  • FINALLY! If your preference is Winter’s Respite, this adds heals but in a static location. Be sure to keep up that blood altar if you are using it, and keep up those igneous shields because the heal from the set will increase the heals to the group!

Fashion First!

eso fashion, leeching, immortal, solo tank

As demonstrated in the video, our fabulous setup and dress choice for this character is as follows:

Head: Divine Prosecutor
Shoulders: Heavy Imperial 4
Chest: Heavy Worm Cult
Legs: Heavy Worm Cult
Hands: Heavy Worm Cult
Belt: Heavy Dro’mathra
Feet: Heavy Worm Cult
Front bar: Lord Warden Axe and Shield Of The Senchal Shield
Back Staff: Xyvkin Sword and Morag Tong Shield

  The two colors we are using are Pitch Black and Obsidian Black


Infinite Archive Version

Champion Points 2.0

The NEW Champion Points 2.0 introduced in the Q1 2021 DLC: Flames Of Ambition is quite possibly the BIGGEST change/addition to The Elder Scrolls Online since One Tamriel! And these were further altered in the Blackwood Chapter, giving us a lower base for capping out some of the essentials and also adding some more slotables!

Before it was a case of “I have limited points as a CP, so HOW should I spend them”? Now that is NOT the case as SUCH! Now, it is a case of, buy ALL the things, but which SLOTABLES should you take?

Everything before was a passive bonus with huge diminished returns, awkward calculations, and was messy to all players for the most part. The new system underlines NO diminished returns, no majorly confusing passives, and the ability to buy EVERY single passive available for tanking, DPS, and healing on the SAME character with enough points to spare for buying slotables. Being able to slot 4x special slotables from each tree when there is an abundance of them means you are only limited by your CHOICES, not by your CP.

Buy all the passives, CHOOSE which slotables to take vs the situation, and the rest of the points are spare. Or are they? Well here is the crunch…Once you go over 1800ish (depending on slotable choices, some are more expensive in the Craft tree) you basically have every single passive available PLUS 4 slotables per tree…

If you JUST wanted to focus on combat alone (all red and blue passives and 4 slotables for each one) you only actually need around 1600cp to be completely maxed in those areas. And if you wanted to go FULL glass cannon, only really focusing on one damage type you can achieve your max potential for that as low as 900 or so! You won’t have any resistances or healing bonuses from the Warfare (blue) tree doing this, but you can at least cap out the hard-hitting stuff, right? And this is considering slotables too so there is no harm in actually deliberately specing for a couple of damage resistance slotables instead even at THIS stage.

For tanking it is even easier! Push for your slotables and stack your resistance passives and it is game over! The rest are just a bonus!

So what’s next? Well, if you have higher champion points you can buy more slotables and switch stuff per situation as and when needed. If you don’t, then if you want to swap it will cost you gold for respecing. So in a nutshell, 1650-1800 (depending on build) is you’re pretty much done! Anything else is convenient due to not needing to spend gold swapping things you already have access to! How cool is that?


No matter what, THESE are the most important parts of the Champion Points 2.0 system. So this is your main FIRST goal when pushing for the build. You need to slot these even if they are not max level. However, there are swap-outs for situations as explained in the video.

BLUE (Warfare) are important for resistance, heals, and damage. Red (Fitness) are important for resources, health, and Crowd Control counters. Green (Craft) are literally quality of life! (aka your choice so not THAT important for combat).

It doesn’t matter what level you are at anymore, you can play ALL content regardless of your champion points level because during Flames of Ambition all players/characters had their base stats improved to make everyone somewhat more balanced at lower levels.

However, as mentioned above, the slotables are your main goal. Unlock the prerequisite passives to unlock access to your slotables if there are any…fill them up, and then just grab the remaining passives as you go.

300, 600, 900 champion points are not really important as checkpoints anymore for optimization. Just fill as you go, because ALL characters can have ALL passives with NO negative effects unlike before!

What should I aim for with this build?

  • Ironclad
  • Duellist’s Rebuff
  • Bulwark / Enduring Resolve
  • From The Brink



  • Rationer
  • Liquid Efficiency
  • Treasure Hunter
  • Steed’s Blessing


  • Boundless Vitality
  • Fortified
  • Strategic Reserve
  • Rejuvenation

The video below explains how the changes work in more detail. Of course, over time, additions will be and have already been made to the system but the main BASE of it is the same.

Poisons, Potions, & Food

Potions really are up to you but they do offer recovery/sustain while give a burst of stamina/mag/health back at the same time depending on the choice of potion. I would highly recommend using Tri-pots if you can afford them BUT you can of course use trash magicka or stamina pots depending on how comfortable you are with your resources.

Food is very simple, in stressful high block situations you can use HIGH max stat food (max health and max stam). The rest of the time if you can manage your sustain you can go with max health and mag recovery food in order to keep up HIGH mag recovery and more ability to spam your shields to protect the group and get back stamina.

Columbine + Mountain Flower + Bugloss + Lorkhan’s Tears

Max health and max stam
          Sticky Pork And Radish Noodles – White Meat(1) + Radish(2) + Flour(3)
          Garlic Cod with Potato Crust – Fish(1) + Potato(2) + Garlic(3)
          Braised Rabbit with Spring Vegetables – Small Game(1) + Greens(2) + Seasoning(3)

Max health and mag recovery
            Orzoga’s Red Frothgar  – Clear Water(1) + Comberry(1) + Honey(1) + Mint(1)

If you would like to make your own potions, I now have a fully functioning potion maker on the website. Here you can TEST any combination of potion or poison you like and check the outcome without having to know the combinations in-game! Check here for the App, working on Android and IOS – Potion Maker

Gear Setup

We are using the Ritual Mundus stone for the healing output but if you prefer you can go with the Atronach, and 64 Attribute points into Max Health.

However, if you are struggling with your sustain you can split the attributes more into stamina, but bear in mind your heals from your procs and all-round shielding for you AND the group will take a hit since everything is based off of “max hps”. But whatever suits you best.

We are An Imperial but other races are also usable. Orc, Argonian, or Nord are good substitutes.

Bear in mind the gear IS explained in the video however the charts below are a guide to how to set them you have things in slightly different slots it will be fine so long as you have both 5 piece sets on. The Mythic setup, however, be sure that the weights are in the right places and the weapons are correct because it is a little more advanced slot-wise.

Group Healing Setup (Mythic)

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Note: This setup (as explained in the video) will require you to have Blood Altar (any morph) on the back bar to activate the set. Also you can add Purge to the setup and even Barrier,  Also explained in the video.

SlotGear SetWeightTraitEnchantment
HeadStonekeeper / GrothdarrHeavyReinforcedHealth
ShouldersStonekeeper / GrothdarrHeavyReinforcedHealth
ChestBloodlord’s EmbraceHeavyReinforcedHealth
WaistWinter’s RespiteLightSturdyHealth
HandsLeeching PlateHeavySturdyHealth
LegsLeeching PlateHeavySturdyHealth
FeetLeeching PlateHeavySturdyHealth
Ring 1Winter’s RespiteJewelryInfused / HealthyMagicka Recovery
Ring 2Winter’s RespiteJewelryHealthyMagicka Recovery
NecklaceWinter’s RespiteJewelryHealthyMagicka Recovery
Weapon 1Leeching Plate1 HandedChargedPoison
Weapon 2Leeching PlateShieldReinforcedStamina / Health
Weapon 3Winter’s Respite1 HandedDefending / ChargedDamage Shield / Crusher
Weapon 4Leeching PlateShieldReinforcedStamina / Health

Group Empower Setup (Mythic)

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Note: This setup (as explained in the video) you do not have a full monster set. However if you WANT a full monster set you can chose anything you like, but Stonekeeper is a solid option and always has been. Just bear in mind of course that means you will then have to have a Galenwe CHEST, not HELM. Also, note some people like to use Yolnahkriin instead. That is a simple swap for Galenwe and totally your choice.

SlotGear SetWeightTraitEnchantment
HeadAegis Of GalenweHeavyReinforcedHealth
ShouldersLord WardenHeavyReinforcedHealth
ChestBloodlord’s EmbraceHeavySturdyHealth
WaistAegis Of GalenweHeavySturdyHealth
HandsLeeching PlateHeavySturdyHealth
LegsLeeching PlateHeavySturdyHealth
FeetLeeching PlateHeavySturdyHealth
Ring 1Aegis Of GalenweJewelryInfused / HealthyMagicka Recovery
Ring 2Aegis Of GalenweJewelryHealthyMagicka Recovery
NecklaceAegis Of GalenweJewelryHealthyMagicka Recovery
Weapon 1Leeching Plate1 HandedChargedPoison
Weapon 2Leeching PlateShieldReinforcedStamina / Health
Weapon 3Leeching Plate1 HandedDefending / ChargedDamage Shield / Crusher
Weapon 4Leeching PlateShieldReinforcedStamina / Health

Resist Shredder Setup (Non Mythic)

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Note: This setup (as explained in the video) is VERY Simple, spamming shields allows for aoe resistances debuffing, applies two debuffs, and Tremorscale provides aoe physical resistance debuffing. A total of 15,699 resistance debuffing! Light armor users already have the gap closed and you just made it so medium users need little more than ONE sharpened weapon OR penetration trait in their gear. EZ PZ!

SlotGear SetWeightTraitEnchantment
ChestCrimson Oath’s RiveHeavyReinforcedHealth
WaistCrimson Oath’s RiveHeavySturdyHealth
HandsLeeching PlateHeavySturdyHealth
LegsLeeching PlateHeavySturdyHealth
FeetLeeching PlateHeavySturdyHealth
Ring 1Crimson Oath’s RiveJewelryInfused / HealthyMagicka Recovery
Ring 2Crimson Oath’s RiveJewelryHealthyMagicka Recovery
NecklaceCrimson Oath’s RiveJewelryHealthyMagicka Recovery
Weapon 1Leeching Plate1 HandedChargedPoison
Weapon 2Leeching PlateShieldReinforcedStamina / Health
Weapon 3Leeching Plate1 HandedDefending / ChargedDamage Shield / Crusher
Weapon 4Leeching PlateShieldReinforcedStamina / Health

Group Resistance Buffing Setup (Non Mythic)

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Note: This setup (as explained in the video) is VERY Simple, Blocking protects your group, spamming shields protects your group, getting HIT protects you AND the group! What more could you ask for?!

SlotGear SetWeightTraitEnchantment
HeadLord WardenHeavyReinforcedHealth
ShouldersLord WardenHeavyReinforcedHealth
ChestGrave GuardianHeavyReinforcedHealth
WaistGrave GuardianHeavySturdyHealth
HandsLeeching PlateHeavySturdyHealth
LegsLeeching PlateHeavySturdyHealth
FeetLeeching PlateHeavySturdyHealth
Ring 1Grave GuardianJewelryInfused / HealthyMagicka Recovery
Ring 2Grave GuardianJewelryHealthyMagicka Recovery
NecklaceGrave GuardianJewelryHealthyMagicka Recovery
Weapon 1Leeching Plate1 HandedChargedPoison
Weapon 2Leeching PlateShieldReinforcedStamina / Health
Weapon 3Leeching Plate1 HandedDefending / ChargedDamage Shield / Crusher
Weapon 4Leeching PlateShieldReinforcedStamina / Health

Major Vulnerability/Maim Setup (Non Mythic)

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Very simple and effective! Apply Major Maim at all times with the combination of the monster set and silver rose set while maintaining your strength as a facetank. You group now always take MUCH less damage!

SlotGear SetWeightTraitEnchantment
ChestSilver RoseHeavyReinforcedHealth
WaistSilver RoseHeavySturdyHealth
HandsLeeching PlateHeavySturdyHealth
LegsLeeching PlateHeavySturdyHealth
FeetLeeching PlateHeavySturdyHealth
Ring 1Silver RoseJewelryInfused / HealthyMagicka Recovery
Ring 2Silver RoseJewelryHealthyMagicka Recovery
NecklaceSilver RoseJewelryHealthyMagicka Recovery
Weapon 1Leeching Plate1 HandedChargedPoison
Weapon 2Leeching PlateShieldReinforcedStamina / Health
Weapon 3Leeching Plate1 HandedDefending / ChargedDamage Shield / Crusher
Weapon 4Leeching PlateShieldReinforcedStamina / Health

Infinate Archive Version (Non Mythic)

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While this version plays very much like the rest it does have a HUGE advantage when it comes to AOE flame capability (all explained in the video) and is built to take advantage of the variables that may present themselves in the form of verses and visions in the Infinite Archive. This is incredibly strong and also applies damage to work great for solo OR duo. However, while duo, it is HIGHLY recommended that you bring a partner that utilizes a LOT of heavy attacks. OR that you utilize them a lot yourself. The Explosive Rebuke set is incredibly strong especially when you stack focused Efforts, as it will guarantee Burning in AOE! But you have to trigger it. Blocking makes a target GLOW. Heavy attack them and watch them go BOOM!

SlotGear SetWeightTraitEnchantment
HeadGrothdarHeavyReinforcedMax Health
ShouldersGrothdarHeavyReinforcedMax Health
ChestExplosive RebukeHeavyReinforcedMax Health
WaistExplosive RebukeHeavySturdyMax Health
HandsLeeching PlateHeavySturdyMax Health
LegsLeeching PlateHeavySturdyMax Health
FeetLeeching PlateHeavySturdyMax Health
Ring 1Explosive RebukeJewelryHealthyMagicka Recovery
Ring 2Explosive RebukeJewelryHealthyMagicka Recovery
NecklaceExplosive RebukeJewelryInfusedMagicka Recovery
Weapon 1Leeching PlateOne Handed WeaponChargedPoison
Shield 1Leeching PlateShieldReinforcedMax Health
Weapon 2Leeching PlateOne Handed WeaponChargedAny/Player choice
Shield 2Leeching PlateShieldReinforcedMax Health

Gear Locations

Other Dragonknight Builds