ALMOST Immortal Warrior - PVE Dragonknight Tank Build

The Almost Immortal Warrior Tank build for the Elder Scrolls Online made it all the way to SKYRIM! After 3 years of constantly adapting per patch he is STILL on top form!

This PVE Tank build is set to be able to do as I think tank should be able to do…and that is get smacked really hard and not care. Basically when I hear the word “tank” I assume that it is supposed to be “hard to kill” like a really big gorilla in a suit of armour! Generally it’s pretty common now to see squish tanks where they hold their block all day long and yet if the shield goes down they are dead. These are of course effective but that is a totally different style of play. This, takes full advantage of the ability to survive while holding onto a boss and at the same time be able to protect the group and self sustain as well as boosting damage to your team!

This is tricky first of all since we have a low stamina pool. To make use of our stamina the most effective as possible we must heavy attack between the bosses big attacks. This means you MUST know your target to look for those windows of opportunity. It is a very select way of play but if you can master it, you are very hard to kill even without a healer.

The sets that are used are very specific to the build and are used for multiple stacking bonuses. Healing received is high along with almost capped resists, high hps, and high magicka recovery. These combined mean that we can proc our heal a lot and make the most out of that from the healing received…Our hps are massive so we can take a LOT of damage + this also improves the size of our heals (% of hp based) and the size of our igneous shields and bone shields (group shielding based on % of YOUR max hps). And finally of course where the magicka recovery comes in, we can pretty much SPAM shields to support our self, our heals and the group!
Not to mention of course some of the set choices to pair with the main base set.

Galenwe (set) can BUFF the groups damage JUST by blocking!
If you block you can buff 12 people with 40% increased light attack damage and can proc once a second! Based on the fact light attacks now hit much harder and are based off of max resources now instead of weapon damage heavy, this is a VERY nice bonus. We are a CHUNKY hard to kill tank who CAN support the group with defense and damage performance boosts.

We can take advantage of an entirely NEW set called Claw of Yolnahkrin which gives the whole 12 members of a trial MINOR courage which is a stacking bonus along side MAJOR courage, and all you have to do is TAUNT! Simple and effective buff for your group inside a tanking set!

We have added a NEW choice now with the Harrowstorm DLC to further push to support the survival of your group! The HITI set actually fires off heals every 1 second to all group members within range, and all you have to do is get HIT!

HOWEVER! Now we have Winter’s Respite added to the mix. All you have to do is activate Blood altar, and you will place a healing circle on the group for close by members of your group. Your igneous shield adds major mending to this which makes it REALLY powerful! Depending on the buffs and bonuses in the group this can heal people for as much as 4.8k health every 1 second, and sometimes even higher than that. You can protect the group and you can keep them alive from under the big shields too!

Why is this? Well the set needs you to heal yourself or someone else…however, getting hit, makes leeching fire…Leeching is a heal, and from THAT heal, the set will fire. And if you are not so lucky there (chance) your blood altar (recently added to the build) can ALSO heal you or someone else which means, YOU still manage to activate the set. There is a much more indepth demonstration in the video but this new set is a game changer for PUGS and/or groups struggling with survival where mechanics are more important for the progression experience while learning the content. Failing that, perhaps you may just PREFERENCE it.

The Sets and methods behind the build complement each other so much but you must make sure you stick to certain rules:-

  • If you use igneous shields while leeching is active your heals from it will be larger until major mending has faded.

  • Blocking (if using galenwe) BUFFS your group IF you need to block AND Stonekeeper gives resources back too. So although you shouldn’t permablock, you ARE rewarded for blocking and can maintain it VERY well!

  • Taunting the targets (with claw set) BUFFS the group just for doing what you do best! Holding agro!

  • if you see the Leeching proc (poison under an enemy) hit Igneous Shields

  • keep Green Dragon blood on ALL of the time, it isn’t just a heal, it is a buff too

  • Igneous Shield BEFORE any heal, if you can help it.

  • TAKE SYNERGIES! you must maintain your resources, synergies give back 4% of all stats with max undaunted passives, don’t waste them!

  • Make sure you heavy attack like hell to keep up resources, while applying shields (igneous and bone shield, yes they stack!)

  • Shield your group!! Bone Shield close to allies so they can take the synergy to shield 3 other members, and spam those Igneous shields close by to keep them from taking damage! Free mitigation to the group by you spamming your shields makes a BIG difference to their survivability!

  • BLOCK THE BIG HITS! we are not a perma-block tank, but that doesn’t mean we don’t block, block the big stuff, the one shots etc…make sure you are of course “active” tanking, where you pretty much FIGHT the enemy with your heavies, but you MUST block the big ones. We have very good block cost reduction without suffering any major diminished returns due to the way the build is setup BUT that doesn’t mean we hold block forever, learn your boss mechanics!

  • Don’t do “NOTHING”…if you are off tanking or you really are not taking any damage at the moment…build ultimate. We build it from Igneous shields every 6 seconds, heroic slash ever 9 seconds, light attack/heavy attack every 8 seconds, and…if you get a window…get that invigorating drain running…5 ulti a second is insane!!! So…if you have nothing to do…shield the group and build that ulti!

  • Ulti usage…we are very low stam, we can build ulti incredibly fast to keep up resources and supply warhorns etc…but due to reduction to cost AND fast gain…if we DO need an “oh sh*t” button, our block ulti costs just 135 ulti, and you block and taunt for FREE!

  • MAJOR HEROISM!! The champion points are very specific, and after hours and hours of testing found the most optimal way to take full advantage of your heals, BOOST your leeching heals, AND take advantage of major heroism in the LAST STAND passive. This is a game changer for pumping out those ultimates. Don’t panic if you go low health. Low for you as actually HIGH health for others, we can take it, use those opportune moments to get the BIG heal and the BIG bonuses!

  • One final note…ADAPT to the situation. Some bosses require a lot of blocking, some do not. Change your food as and when you need, and also alter your attributes if you are still struggling with sustain. It is YOUR character, and YOUR game, alter what you need to for your style of play!

  • STATUS EFFECTS!!! The status effects combustion passive got buffed to hell and back. Any burning status effect you do grants 500 mag, any poison status effect grants 500 stam. Leeching firing per tick can give you BACK stamina if it has a poison status effect applied from it. Not only that, if you are using Grothdar, THAT fires from leeching, meaning enemies get burnt, refilling your magicka! Health stam AND mag back for being HIT and doing your job!

  • FINALLY! If you are using the Hiti setup, you can heal your own group JUST for being hit! And if you preference Winter’s Respite, this adds even bigger heals but in a static location. Be sure to keep up that blood altar if you are using it, and keep up those igneous shields because the heal from the set will increase the heals to the group!


One Hand & Shield

1) Igneous Shields
2) Green Dragon Blood
3) Piece Armour
4) Hypnosis/Blood Mist/Absorb Missile
5) Bone Surge
Ultimate – Shield Disciplin/ Prefect Scion

One Hand & Shield

1) Sanguine Altar
2) Unstoppable brute
3) Inner Rage
4) Unrelenting Grip
5) Choking Talons
Ultimate – Aggressive Warhorn/Magma Shell


Champion points

  • 72 Thaumaturge
  • 3 Piercing
  • 56 Elfborn
  • 75 Blessed
  • 64 Mighty
  • 64 Tenacity
  • 75 Arcanist
  • 56 Warlord
  • 9 Tumbling
  • 66 Shadow Ward
  • 25 Heavy Armour Focus
  • 19 Quick Recovery
  • 56 Hardy
  • 56 Elemental Defender
  • 48 Thick Skinned
  • 66 Ironclad

Lower Champion Points

If you are lower than maximum champion points do NOT worry! This will work no matter what and of course the more cps you get the more effective it will be, however some hints on what to do at lower cps. I get questions about 300cps, 401 cps, 12 cps? we could be here all day but here are somethings i personally would recommend to prioritize in your damage areas..

Firstly be sure to get 30 points into Blessed, this will allow you access to the 9% critical chance passive and give you a push to your dragon blood heal. Then get push to finish blessed and elfborn evenly. Fionally evenly split Thaumaturge and Mighty to boost the strength of the leeching so your heals from it are stronger.

As far as the resists are concerned (red trees) get 11 points into Heavy Armour Focus asap for the res bonus passive and then from there BALANCE your resists between hardy, elemental defender and thick skinned until you have a good even base and just drip them in boosting it as you go until you are maxed.

For the green trees be sure to spread tenacity and Arcanist as evenly as possibly and boost them both to 75, then after work on block costs before pushing to break free and dodgeroll.

Poisons, Potions & Food

Potions really are up to you but they do offer recovery/sustain while give a burst of stamina/mag/health back at the same time depending on the choice of potion. I would highly recommend using Tripots if you can afford them BUT you can of course use trash magicka or stamina pots depending on how comfortable you are with your resources.

Food is very simple, in stressful high block situations you can use HIGH max stat food (max health and max stam). The rest of the time if you can manage your sustain you can go with max health and mag recovery food in order to keep up HIGH mag recovery and more ability to spam your shields to protect the group and get back stamina.

Poisons – Alkahest + Bugloss, Columbine, Cornflower

Tri-pots – Columbine + Mountain Flower + Bugloss + Lorkhan’s Tears

Max health and max stam
          Sticky Pork And Radish Noodles – White Meat(1) + Radish(2) + Flour(3)
          Garlic Cod with Potato Crust – Fish(1) + Potato(2) + Garlic(3)
          Braised Rabbit with Spring Vegetables – Small Game(1) + Greens(2) + Seasoning(3)

Max health and mag recovery
            Orzoga’s Red Frothgar  – Clear Water(1) + Comberry(1) + Honey(1) + Mint(1)

Gear Setup

We are using the Ritual mundus stone for the healing output but if you prefer you can go with the Atronach, and 64 points into Max Health.
However, if you are struggling with your sustain you can split the attributes more into stamina, but bare in mind your heals from your procs and all round shielding for you AND the group will take a hit since everything is based off of “max hps”. But whatever suits you best.

We are An Imperial but other races are also usable. Orc, Argonian or Nord are good substitutes.

Bare in mind the gear IS explained in the video however the charts below are a guide to how to set them you have things in slightly different slots it will be fine so long as you have both 5 piece sets on. The Mythic setup however, be sure that the weights are in the right places and the weapons are correct because it is a little more advanced slot wise.

Mythic Setup

Group Healing Setup (non Mythic)

Group Damage Setup (non Mythic)

Gear Locations