“Almalexia, also known as Mother Morrowind, is a source of compassion and sympathy. The protector of the poor and the weak. The Mercymother embodies the best of Dunmeri culture and purpose.”
—Durillis the Theologian
Almalexia’s play style features card replacement and temporary removal of your opponent’s cards from Play.
Contents
Need specific info? Click these quick links to go directly to each section.
Devotional Gaoler (contract agent)
from the deck of Almalexia
Coin Cost 6
Health 3
Play Effect
- Gain 1 Power
Combo 2
- Confine – Place 1 card from your opponent’s cooldown pile under this card until this card is removed from play
Combo 3
- Confine – Place 1 card from your opponent’s cooldown pile under this card until this card is removed from play
Contract cards are played immediately when purchased and are not added to your deck.
Contract agents remain active and in play until their health is depleted then the agent is removed from play.
Hand of Alamalexia (contract agent)
from the deck of Almalexia
Coin Cost 6
Health 3
Play Effect
- Gain 5 Power
- Setback – Opponent draws 1 card
Combo 2
- Confine – Place 2 cards from your opponent’s cooldown pile under this card until this card is removed from play
Contract cards are played immediately when purchased and are not added to your deck.
Contract agents remain active and in play until their health is depleted then the agent is removed from play.
Mercymother Elite (agent)
from the deck of Alamlexia
Coin Cost 8
Play Effect
- Gain 1 Power
Combo 2
- Call on 1 additional Patron this turn
Taunt 5 – This agent must be attacked first. Prevents opponent’s end of turn power to prestige conversion.
Agents remain active and in play until their health is depleted then the agent is added to your cooldown.
Mournhold Clergy (contract agent)
from the deck of Alamalexia
Coin Cost 6
Health 3
Play Effect
- When you discard any card, Gain 2 Prestige
Combo 2
- Donate – Discard up to 1 card from your hand then draw that many card
- Confine – Place 1 card from your opponent’s cooldown pile under this card until this card is removed from play
Contract cards are played immediately when purchased and are not added to your deck.
Contract agents remain active and in play until their health is depleted then the agent is removed from play.
Temple Arbiter (agent)
from the deck of Almalexia
Coin Cost 6
Health 2
Play Effect
- Gain 2 Coin
Combo 2
- Confine – Place 1 card from your opponent’s cooldown pile under this card until this card is removed from play
Combo 3
- Confine – Place 1 card from your opponent’s cooldown pile under this card until this card is removed from play
Agents remain active and in play until their health is depleted then the agent is added to your cooldown.
Tribunal Sentinel (agent)
from the deck of Almalexia
Coin Cost 8
Health 8
Play Effect
- This card has no play effect
Combo 2
- Call on 1 additional Patron this turn
Taunt 5 – This agent must be attacked first. Prevents opponent’s end of turn power to prestige conversion.
Agents remain active and in play until their health is depleted then the agent is added to your cooldown.
Obtaining Almalexia Deck
The Almalexia deck is earned by finding five fragments. When all fragments are obtained, the deck will be available for you to use. Please note that you must have the Necrom DLC to acquire this deck.
Academ’s Almalexia Deck Fragment
The Academ’s Almalexia deck fragment can be found occasionally by defeating Herald’s Seekers. Herald’s Seekers are the large seekers needed to enter Bastion Nymics. Herald’s Seekers can be found near Edifices.
Delver’s Almalexia Deck Fragment
Visit any delve in the Telvanni Peninsula. Defeat enemies or bosses and you have a random chance to acquire this fragment.
Hero’s Almalexia Deck Fragment
Visit the public dungeons of Gorne and The Underweave. Defeat enemies and bosses and you have a random chance to acquire this fragment.
Seeker’s Almalexia Deck Fragment
In Apocrypha, you must complete the quest titled ‘Llaro’s Headache’ to obtain this deck fragment. Retainer Balver Bemis can be located west from the Necrom Outskirts Wayshrine.
Llaro’s Headache
Balver Bemis, a retainer of House Telvanni, asked me to collect some grisly ingredients from across the Telvanni Peninsula to help him brew a tincture for his superior, Llaro Ralas.
Balver says that I will find the bull netch musk gland near Kemel-Ze, fungal blooms from a shroom beetle around Tel Dreloth, and a plant called the volcanic stinkhorn east of Sailenmora.
Slayer’s Almalexia Deck Fragment
Visit any world boss in the Telvanni Peninsula. You have a random chance to acquire this fragment after defeating the world boss.
Almalexia Card Upgrade Clues

Hand of Almalexia
This clue will upgrade a card in the Almalexia Deck.
This Tribute Treasure Box is located in the Telvanni Peninsula.
Travel northwest from the Ald Isra Wayshrine to the shoreline.
The Tribute Treasure Box is located in the boat.

Mercymother Elite
This clue will upgrade a card in the Almalexia Deck.
This Tribute Treasure Box is located in Deshaan.
Travel southeast from the Mournhold Wayshrine.
The Tribute Treasure Box is sitting on an altar.
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“Almalexia, also known as Mother Morrowind, is a source of compassion and sympathy. The protector of the poor and the weak. The Mercymother embodies the best of Dunmeri culture and purpose.”
—Durillis the Theologian
Almalexia’s play style features card replacement and temporary removal of your opponent’s cards from Play.
Contents
Need specific info? Click these quick links to go directly to each section.
Devotional Gaoler (contract agent)
from the deck of Almalexia
Coin Cost 6
Health 3
Play Effect
- Gain 1 Power
Combo 2
- Confine – Place 1 card from your opponent’s cooldown pile under this card until this card is removed from play
Combo 3
- Confine – Place 1 card from your opponent’s cooldown pile under this card until this card is removed from play
Contract cards are played immediately when purchased and are not added to your deck.
Contract agents remain active and in play until their health is depleted then the agent is removed from play.
Hand of Alamalexia (contract agent)
from the deck of Almalexia
Coin Cost 6
Health 3
Play Effect
- Gain 5 Power
- Setback – Opponent draws 1 card
Combo 2
- Confine – Place 2 cards from your opponent’s cooldown pile under this card until this card is removed from play
Contract cards are played immediately when purchased and are not added to your deck.
Contract agents remain active and in play until their health is depleted then the agent is removed from play.
Mercymother Elite (agent)
from the deck of Alamlexia
Coin Cost 8
Play Effect
- Gain 1 Power
Combo 2
- Call on 1 additional Patron this turn
Taunt 5 – This agent must be attacked first. Prevents opponent’s end of turn power to prestige conversion.
Agents remain active and in play until their health is depleted then the agent is added to your cooldown.
Mournhold Clergy (contract agent)
from the deck of Alamalexia
Coin Cost 6
Health 3
Play Effect
- When you discard any card, Gain 2 Prestige
Combo 2
- Donate – Discard up to 1 card from your hand then draw that many card
- Confine – Place 1 card from your opponent’s cooldown pile under this card until this card is removed from play
Contract cards are played immediately when purchased and are not added to your deck.
Contract agents remain active and in play until their health is depleted then the agent is removed from play.
Temple Arbiter (agent)
from the deck of Almalexia
Coin Cost 6
Health 2
Play Effect
- Gain 2 Coin
Combo 2
- Confine – Place 1 card from your opponent’s cooldown pile under this card until this card is removed from play
Combo 3
- Confine – Place 1 card from your opponent’s cooldown pile under this card until this card is removed from play
Agents remain active and in play until their health is depleted then the agent is added to your cooldown.
Tribunal Sentinel (agent)
from the deck of Almalexia
Coin Cost 8
Health 8
Play Effect
- This card has no play effect
Combo 2
- Call on 1 additional Patron this turn
Taunt 5 – This agent must be attacked first. Prevents opponent’s end of turn power to prestige conversion.
Agents remain active and in play until their health is depleted then the agent is added to your cooldown.

